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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Quark mod, experimental cave options works pretty good, although occasionally your mountains turn into giant swiss cheeses.

    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    Is there any way to add Custom tiles to custom colors for the minimap ?


    The reason I want to do this is that I play with the Streams mod, and it uses custom water-like tiles to make it's rivers work. They show up as blue on the main map, but as per the ground underneath them (usually sand color) in the minimap.


    I don't like the way this looks and would love to change it.


    In an earlier version of Jourmeymap the tiles were detected correctly as blue, but not in the current version and I seem to vaguely remember a config file with color settings ?? Although that may well have been a different map mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    Is there any way to add Custom tiles to custom colors ? The reason I want to do this is that I play with the Streams mod, and it uses custom water tiles to make it's rivers work. In an earlier version of Jourmeymap the tiles were detected correctly as blue, but nowadays Journeymap shows the color of the tiles underneath the Streams water tiles, so usually sand colored. I don't like the way this looks and would love to change it.

    Posted in: Minecraft Mods
  • 0

    posted a message on In Control!

    So, tried Blaze, minecraft.blaze, minecraft_blaze, minecraft:blaze & net.minecraft.entity.monster.EntityBlaze.

    This is the only one that doesn't crash or throw an error in the log file:

    [
    {
    "dimension": 111,
    "mobs": [
    {
    "mob": "Blaze",
    "weight": 20,
    "minlight": 8,
    "groupcountmin": 4,
    "groupcountmax": 8
    }
    ]
    }
    ]


    But still no spawning of Blazes in dimension 111.

    Posted in: Minecraft Mods
  • 0

    posted a message on In Control!

    I can't seem to even make a simple example work on my 1.12 modpack. What I'm trying to do (amongst other things) is to stop cyberzombies spawning in dimension 0 and make no normal zombies spawn in dimension 111 as well as making more cyberzombies spawn in dimension 111. So I started on the additional spawn as that looked simple, but I can't make anything happen to the spawn at all. I switched to trying to spawn blazes as that seemed easier to see for testing. The code I have in potentialspawn.json is:

    [
    {
    "dimension": 111,
    "mobs": [
    {
    "mob": "minecraft.blaze",
    "weight": 20,
    "minlight": 8,
    "groupcountmin": 4,
    "groupmax": 8
    }
    ]
    }
    ]


    Hoping someone can point out my mistake. I've also tried Blaze instead of minecraft.blaze.


    Just noticed should be groupcountmax not groupmax. Tried it, made no difference.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    In order for 1.10.2 RTG to use biomes that are not it's own, such as Biomes O Plenty or in your case Vampirism, you need to also use Climate Control / Geographicraft.

    Posted in: Minecraft Mods
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