Two, the point is they DO have millions of players, 8,462,860 to be exact soooo yea, you cant expect there to be any sort of session server that could handle that amount of people logging on a nearly daily basis.
That'd be the amount of people who own a license, right? Not the players logged in at one time. I can't imagine Manecraft alone having more players at one time than all of Steam or Xbox, and those services work alright consistently. That being said, Steam's early days were plagued with a Friends List that repeatidly went down, so take it as you will.
Instead if complaining, how about suggestions of long-term fixes for mutiplayer? That's where I'd imagine a broken login server is most frustrating Surely, a way exists for game servers to hold onto an encrypted and salted copy of each player's password, right? So that if the login servers are down, any player that has logged in before can still connect. Or, failing that, how about an IP log? Players can only connect to the game server from an IP they've used before?
Since the player information (inventory, location, etc) is all saved in the world folder on the game server, you won't look any different to it as long as your name is the same. This would be the case even if the server swapped to online, and required you to own the game to play on it.
If you are forced to change your name, ask the server admin to change the name of your folder to the new one.
(Not to imply I support pirating, but I find it funny that the pirates are the ones who never get hit by login server issue).
Yeah, currently Signals don't work with Elevator Rails. It would take a bit of effort on my part to make them work, but it is certainly doable. I'll add it to the todo list.
And I'll see what I can do to fix that bug with the Surveyor. For now, restarting the game should fix it.
Looking forward to it, thanks. By the way, forgot to mention the Surveyor bug was in SMP. Not sure if it makes a difference.
Forgive me if this question has been answered before, 67 pages is a lot to look through.
So I have a set of elevator tracks, leading from our mine;
up 55 blocks of elevator rails to the mine entrance;
What I'm trying to do is define the length as a signal block so that I can power the elevator rails only then the bottom block signal shows yellow. However, I can't get the surveyor tool to define the block correctly. Am I doing anything wrong, or are elevator rails not supported in signal blocks? If not, are there any plans for this in the future?
Also, on an unrelated note, I found a bug with the surveyor tool. If you start the link process on one block signal, and then destroy that signal, the surveyor tool seems to get stuck(it said something along the lines of not being able to find the first signal), and will not start the process with any other signal. The only way I could fix this was by placing a signal in the original spot, and then abandoning the process.
If it redirects you to a survey, do not bother fill it out. It's against the user agreement of Adfly and they are working on weeding them out. If you can't skip the ad (Top right corner) then also go back as it was against their user agreement.
Click back and try to redownload until it works. Thanks for understanding.
I know about Powered Rails, I actually used them on some of my glitch-booster tracks for the return system. They're useful, but they don't have the power that the glitch boosters did. I'm not asking for them to be put back in the game, just if someone ever made a mod to unfix the glitch.
There was a lot of talk when the glitched boosters were fixed that 'someone' would make a mod to replace them. Did this ever happen? I can't find anything about it, but the lack of glitch boosters has pretty much killed Minecraft for me.
I hate that there is no way to simply send commands to the server, forcing me to create a workaround script in order to restart the server every 24 hours.
6. are your friends at your house (in the same network as you are) or somewhere else?
yes and also no
...unless they're connecting on the same subnet as you, in which case giving them the local IP address works just as well. You can find that by using ipconfig in a command prompt in Windows, or ifconfig in Linux. Give the ipv4. In this case, you probably don't need to bother with port forwarding as well.
On the topic of ports, what port is set in server.properties? The default is 25565. If you have it set differently, make sure the port forwarding reflects this. Also, make sure your friends are entering the port when they connect. An example would be xxx.xxx.xxx.xxx:25566 for a custom port of 25566.
Is it only me or does the redstone glow det dimmer the further away you are from the source in the video? The glow at the end of the wires in the first part was barely visible.
I noticed that too. At first, I thought the wires were unpowered. Thats pretty nifty.
What if Herobrine was only vulnerable to gold weapons. The players would start out with no tools and all spread out. In order to survive, they would have to find each other and eventually amass golden weapons. They could kill Herobrine with normal weapons, he would have a ton of health, but he would respawn at his base. Herobrine would start out with a diamond pick, invulnerable, a special armor, modded, a small base, looks really scary, and a diamond sword.
That also sounds like it could be fun, but it'd be different that the game type OP was talking about. OP was talking more about Assassin's Creed, while you're referencing something like Halo's Juggernaut. The main idea is that the other players don't know who the Herobrine is.
Sounds a lot like Trouble in Terrorist Town from Garry's Mod. If someone suspected another of being the Herobrine, what would be the next step? Do they attack the player? What is the penalty of killing an innocent, instant death? Loss of items? If a player is killed, are the other players notified of the death?
This sounds like loads of fun. Imagine if someone were to make a mod for this. It could handle the random pick, changing spawns after everyone is in, perhaps even penalties for innocent kills. What if the Herobrine had abilities, like being able to disguise as another player's skin and name? Actually, that sound more Spy than haunting ghost.
Try minecarts and Redstone, if ether interest you. I've been working on a few minecarts stations in a SMP server since the Halloween update, and have been using Redstone to make control panels for them. Learn minecart boosting techneques, learn redstone logic, and both can be a lot of fun.
Quote from City Builder »
I constantly move my SSP world to my Hey0 SMP server and back again so that it can be played with friends.
Why constantly move it? If the server is on the same subnet as your computer, you could set your app data as a net share and link to it with the server. If you're handy with windows security, you can set up the folder permissions to allow only the server read/write/execute.
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That'd be the amount of people who own a license, right? Not the players logged in at one time. I can't imagine Manecraft alone having more players at one time than all of Steam or Xbox, and those services work alright consistently. That being said, Steam's early days were plagued with a Friends List that repeatidly went down, so take it as you will.
Instead if complaining, how about suggestions of long-term fixes for mutiplayer? That's where I'd imagine a broken login server is most frustrating Surely, a way exists for game servers to hold onto an encrypted and salted copy of each player's password, right? So that if the login servers are down, any player that has logged in before can still connect. Or, failing that, how about an IP log? Players can only connect to the game server from an IP they've used before?
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If you are forced to change your name, ask the server admin to change the name of your folder to the new one.
(Not to imply I support pirating, but I find it funny that the pirates are the ones who never get hit by login server issue).
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Looking forward to it, thanks. By the way, forgot to mention the Surveyor bug was in SMP. Not sure if it makes a difference.
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So I have a set of elevator tracks, leading from our mine;
up 55 blocks of elevator rails to the mine entrance;
What I'm trying to do is define the length as a signal block so that I can power the elevator rails only then the bottom block signal shows yellow. However, I can't get the surveyor tool to define the block correctly. Am I doing anything wrong, or are elevator rails not supported in signal blocks? If not, are there any plans for this in the future?
Also, on an unrelated note, I found a bug with the surveyor tool. If you start the link process on one block signal, and then destroy that signal, the surveyor tool seems to get stuck(it said something along the lines of not being able to find the first signal), and will not start the process with any other signal. The only way I could fix this was by placing a signal in the original spot, and then abandoning the process.
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From Scuttles' LB Photo Realism texture pack thread. Keep trying, or maybe take it up with Adfly.
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Thanks anyway, though.
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Go to this site give them that IP address....
...unless they're connecting on the same subnet as you, in which case giving them the local IP address works just as well. You can find that by using ipconfig in a command prompt in Windows, or ifconfig in Linux. Give the ipv4. In this case, you probably don't need to bother with port forwarding as well.
On the topic of ports, what port is set in server.properties? The default is 25565. If you have it set differently, make sure the port forwarding reflects this. Also, make sure your friends are entering the port when they connect. An example would be xxx.xxx.xxx.xxx:25566 for a custom port of 25566.
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I noticed that too. At first, I thought the wires were unpowered. Thats pretty nifty.
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That also sounds like it could be fun, but it'd be different that the game type OP was talking about. OP was talking more about Assassin's Creed, while you're referencing something like Halo's Juggernaut. The main idea is that the other players don't know who the Herobrine is.
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This sounds like loads of fun. Imagine if someone were to make a mod for this. It could handle the random pick, changing spawns after everyone is in, perhaps even penalties for innocent kills. What if the Herobrine had abilities, like being able to disguise as another player's skin and name? Actually, that sound more Spy than haunting ghost.
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Why constantly move it? If the server is on the same subnet as your computer, you could set your app data as a net share and link to it with the server. If you're handy with windows security, you can set up the folder permissions to allow only the server read/write/execute.