• 0

    posted a message on What's the point of netherite gear?
    Quote from harkleswave»
    [...] Netherite armour doesn't give you any extra protection [...]


    While Netherite has the same amount of "Armour" as Diamond, Netherite has 3 "Armour Toughness" per piece while Diamond only has 2. This means that you do actually take (slightly) less damage.

    Plus, Netherite tools/weapons do more damage than Diamond, too. Defence isn't the only important factor. And, while rarely useful, Netherite items don't melt if you die in lava.


    Quote from harkleswave»
    [...] What is it that I'm missing? What makes netherite so good?


    Even though the difference may be small, a Netherite armour/tool is just objectively better than its Diamond counterpart (unless you care about repairing it in an anvil, which the Mending enchantment obsoletes).

    But I think that a lot of the hype is less about "Mojang added something that's a little better than Diamond", and more about "Mojang actually added something that's a little better than Diamond after so many years, which proves that they might be willing to do that again in the future as well. What will be the next thing that they do this with?".

    Posted in: Survival Mode
  • 1

    posted a message on Which patch introduced the ability to place chests next to each other?

    Version 1.13 (the Update Aquatic). It was released on the 18th of July, 2018.


    You can also place singular (non-double) chests beside each other, too.

    Posted in: Discussion
  • 0

    posted a message on Tutorial on using Creative?
    Quote from ArkyFarmer»
    [...] For instance, if I'm floating and want to attach a hopper to a chest, i press shift to attach, but that makes me sink to the ground. [...]

    While flying in Creative mode, pressing Jump (Space Bar) makes you fly up, and pressing Sneak (left Shift) makes you fly down.
    If you have to hold Sneak to place a block (a Hopper) on an interactable block (a Chest), but don't want to fly downwards, simply also hold Jump to fly up at the same time.
    Flying up and flying down at the same time results in staying in place, allowing you to easily place blocks while holding Sneak without moving downwards.

    Posted in: Creative Mode
  • 0

    posted a message on Always nighttime?

    If you use OptiFine, go to "Options..." > "Video Settings..." > "Other...", then make sure that "Time" is set to "Default", not "Night Only".

    Posted in: Survival Mode
  • 0

    posted a message on multiple textures
    Quote from JORDYNL1999»

    is there a way to make different textures for the same block when it has rotatian values in the blockstate file. -Snipped to keep the quote short- like this it will only show the log1 version of the texture



    I believe that what you're looking for is something like...

    {
    	"variants": {
    		"axis=y": [
    			{ "model": "block/acacia_log",  "weight": 6 },
    			{ "model": "block/acacia_log1", "weight": 3 }
    		],
    		"axis=z": [
    			{ "model": "block/acacia_log",  "x": 90, "weight": 6 },
    			{ "model": "block/acacia_log1", "x": 90, "weight": 3 }
    		],
    		"axis=x": [
    			{ "model": "block/acacia_log",  "x": 90, "y": 90, "weight": 6 },
    			{ "model": "block/acacia_log1", "x": 90, "y": 90, "weight": 3 }
    		]
    	}
    }

    Note that instead of specifying the axis (or rather, block state) multiple times, each with a single model in a { curly bracket } pair like you would with a single model, you specify an axis once, then make a [ square bracket ] pair for the axis, and then as many { curly bracket } pairs for as many models as you want inside the square bracket pair.

    Posted in: Modification Development
  • 0

    posted a message on Optifine Shader Bug - Help!

    OptiFine for v1.15.2 doesn't support custom shader packs yet.

    Posted in: Java Edition Support
  • 0

    posted a message on Visual glitch after breaking blocks

    This is an issue with the version of OptiFine that you're using. OptiFine for 1.15.2 is still very unfinished, and I've seen at least one person on Reddit say that this issue is "the beauty of OptiFine 1.15".

    Posted in: Java Edition Support
  • 0

    posted a message on Enchanting table library.

    Please show us a screenshot of your enchanting library, so that we can see how you've set it up, and by extension hopefully also what you've done wrong.

    Posted in: Discussion
  • 0

    posted a message on Should I be exploring? Not sure...
    Quote from Dirak2012»

    - Am I playing the game wrong? -


    If you are enjoying yourself, you are playing the game right.



    If you open the pause menu and click "Advancements", you will see a lot of icons with tasks that you may or may not have completed. They can help guide you towards learning what Minecraft has to offer (such as crafting new things, or using some items in specific ways), but they're just optional side objectives. The main objective of Minecraft is what YOU want to do.

    Posted in: Survival Mode
  • 1

    posted a message on Cracked Stone/Cobblestone

    Are you thinking of Cracked Stone Bricks? There's a cracked version of Stone Bricks, not of Stone nor of Cobblestone.

    Posted in: Discussion
  • 0

    posted a message on Server Ram usage climbs and drops dramatically

    Provided that this is about Minecraft: Java Edition, if you give the server up to 10-ish gigabytes of RAM allocation, that's normal; As far as I know, Java's "RAM garbage collection" kicks in to clear unused RAM away when it's about to run out of RAM.


    The more RAM that you allocate to the server, the less often it has to do this, but the bigger a lag spike will occur when it does. (Conversely, if it has less RAM allocated, it will do this more often, but with smaller lag spikes.)


    This also applies for players/clients, not only servers. (The RAM allocation and usage are not the same between players/servers, but it's still nice to know.)

    Posted in: Server Support and Administration
  • 0

    posted a message on Can I change fonts in Minecraft 1.12.2?

    In the "Language" menu, there's an option called "Force Unicode Font" or something like that. What happens if you enable that?

    Posted in: Java Edition Support
  • 0

    posted a message on Newest update?

    Minecraft: Java Edition is currently at 1.14(.4), while Minecraft: Bedrock Edition (e.g. Minecraft: Pocket Edition) is currently at 1.13(.1).


    There are publicly-available development versions of Minecraft: Java Edition 1.15 and Minecraft: Bedrock Edition 1.14 currently available, and Minecraft: Java Edition 1.15 is planned to fully release "late 2019", but in any case, there's still a long while until 1.16 for either edition.


    (No, Bedrock Edition is not outdated compared to Java Edition; Its versioning is different and unrelated to that of Java Edition, with Bedrock Edition 1.13 being roughly equivalent to Java Edition 1.14, I think.)



    There's no official release window for 1.16 published for either edition.

    Posted in: MCPE: Recent & Upcoming PE Updates
  • 0

    posted a message on Villagers loop trade food and don't breed.
    Quote from hydromindlive»

    Ok i tried and nothing happend, this is so weird, i can't get a breeder that has always worked to work XD...Please help, here is the type of breeder that I'm trying to make.


    As far as I know (note that I could be wrong), that design doesn't work for 1.14.4. And it really doesn't look like that there's much room there for them to walk around the beds and such, like I suggested earlier.

    I've attached an image of the design that I'm currently using (in which baby villagers will walk over the open trapdoors and get taken way by a water stream underneath, and the closed trapdoors hold unrelated water to hydrate the farmland), which works for me in vanilla Minecraft: Java Edition 1.14.4.
    In 1.14.2, the beds were 3 blocks up, in the walls, and the breeder worked then, but I had to put the beds on the floor for it to work in 1.14.4.
    Posted in: Discussion
  • 0

    posted a message on Villagers loop trade food and don't breed.

    Are the beds surrounded by floor blocks, all of which can be walked on by the villagers? If not, try making it so. I remember a villager breeder design with the beds being up near the ceiling working for me in 1.14.2, but not in 1.14.4, and then making some floor for the beds fixed it.

    Posted in: Discussion
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