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Jun 27, 2013Posted in: Redstone Discussion and Mechanisms
Hmm, not sure what the issue may be. I've set up a very short video demonstrating how I used the commands:
Hopefully this might clear some stuff up. The thing is, I don't have a second account to test with multiple players. However, the testfor should always be true if there's ANY player with no deaths, so I assume that it should work fine with more than one person.
Thank you for your help again. It works now. You see, I am using a minecart clock, and the test for deaths block was directly next to the detector rail. I moved it a little farther, and connected it to the rail with redstone dust. Now it works. Bug? Maybe.
Jun 26, 2013Posted in: Redstone Discussion and MechanismsQuote from Shadowgamer2000
You don't know the half of it. Redstone can be a little hard, but mapmaking can drive you insane. I've been at this map for a while now, many people were waiting for it. Yes, I said were. At least, I assume that they must have lost belief. This map is way overdue, along with my others. Map making is no easy job. I just had an MCEdit error while building this Mini Game that removed all dirt in the map. This messed up some redstone wiring and caused blocks like water and gravel to glitch out and either float or fall.
Jun 26, 2013Posted in: Redstone Discussion and Mechanisms
Are you looking to display the Points score on the screen? You'll just need to do the following:
/scoreboard objectives setdisplay sidebar POINTS
As for the second one, you've made sure that the command block gives off a signal (before inverting) when you haven't died, and no longer gives off a signal when you do /kill?
If it helps at all, I recommend placing the deaths in the player-list spot as well, to check what the number is (default key to view is Tab, I believe):
/scoreboard objectives setdisplay list DEATHS
And to reset the DEATHS, a simple:
/scoreboard objectives remove DEATHS
/scoreboard objectives add DEATHS deathCount
I'll try this. What I am trying to do is display the board with the increasing points, but not the deaths board. Death plays an important role in this mini game if you are playing it in SMP, but not as a score, so it doesn't need to be displayed.
Jun 25, 2013Posted in: Redstone Discussion and MechanismsQuote from Dennis2pro
for the randomizer you could spawn a pig with 0 health in a radius of 4, and having pressure plates in that 4 radius.
then have under 50% of those pressure plates one output, 30% another output, and 2x 10% again another
Good idea! I may use it if I choose to make... Well, if I choose something to have a random chance. Don't want to spoil too much.
Jun 25, 2013I tested your command block mechanisms, and they don't seem to work. I did everything you said, but no scoreboard shows. The test for deaths always returns false as well. I am new to Scoreboards, so I can't tell if I did something wrong.Posted in: Redstone Discussion and Mechanisms
Jun 25, 2013Posted in: Redstone Discussion and Mechanisms
As for your third one, I'm not really sure what you're asking.
Thank you for your help, I will try these mechanisms as soon as I can. I can design my third needed mechanism, but don't know how. One mechanic in the game depends on your level, and you must decrease it. I am more looking for ideas on how I should implement the feature so I can design the mechanism corresponding to how players decrease their levels.
Jun 24, 2013I am building a Minecraft Mini-Game and am currently wiring the game mechanics in. I am a good redstoner, but not an expert. I am in need of several mechanisms that I have been trying to build but was unsuccessful. If anyone could help me by telling me of a way I could build these, please do.Posted in: Redstone Discussion and Mechanisms
Mechanisms: Redstone machines with a certain purpose.
[Complete(Skylinerw)]-A Scoreboard that adds 1 point to every player's score every whole second, not tick. If a player dies, their score will stop increasing. I do know how to create a redstone signal when a player dies.
[Complete(Skylinerw)]-A mechanism that detects when all players have died at least once.
-A mechanism that lets players decrease their experience in a creative way.
-[Complete(Dennis2pro)]A randomizer with percentages.(50%, 30%, and 2 10%s are needed] !- may not be used
Jun 23, 2013Posted in: Java Edition SupportQuote from Jonthe445
Well this is something I have not actually heard of before, it is really odd you may want to reload all the command blocks as in replace and re-enter the commands try again, If they do not work, it may just be an issue with the world itself.
First thing I tried was breaking and placing back the command blocks. I think it's a bug with the world because they work fine in others.
Jun 23, 2013I may have to try importing the structures from the broken world to a new one with MCEdit. In a separate world, though, I have been prototyping mechanisms for my mini game when I came across a problem. I need the command blocks to have it so that if a player reaches level 2, they will receive Wither 1 for 3 seconds. The effect would loop until the player's level is below 2. However, the blocks make it so that all players receive Wither 1 in a loop regardless of the level. My command is set up like this:Posted in: Java Edition Support
/effect @a[lm=2] 20 3
Jun 22, 2013For quite a while, I have been working on a vanilla Minecraft mini-game when all my command blocks just spontaneously stopped working. When powered by redstone, they produce no reaction. The commands are typed correctly, I have made sure of this, even copying and pasting commands that are proven to be correct. The gamerule for command block outputs is true, and nothing seems to work. One thing I have noticed is that this only occurs in the mini game's world. This map is way overdue for release, and I need help quickly.Posted in: Java Edition Support
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