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    posted a message on Can /execute be made into a bukkit plugin for 1.7?
    Or more specifically, is it possible to make a plugin run something like this command?
    execute @a[score_objective2_min=2] ~ ~ ~ scoreboard players set @a[r=5] objective1 1
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is it possible to setblock a hopper with custom transfer cooldown?
    Messing around in 1.7 for a server, this would help me a lot if it was possible. If not, does anyone have any decent variable triggerable and resetable (90 second) clock designs?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on World Downloader Mod
    Can this work with the snapshots?
    Posted in: Minecraft Mods
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    posted a message on /Summon Villager help
    Quote from byakko97

    I have been doing this for a long time, if you need any more help just ask
    /summon Villager ~ ~ ~ {Invulnerable:1,PersistenceRequired:1,CustomName:"Butch the Barkeep",CustomNameVisible:1,Profession:4,Attributes:[{Name:generic.movementSpeed,Base:0}],Offers:{Recipes:[{buy:{id:266,Count:2,Damage:0},sell:{id:373,Count:1,Damage:8827,tag:{display:{Name:"&6Beor"},CustomPotionEffects:[1:{Id:9,Amplifier:0,Duration:600}]}},maxUses:9999,uses:},{buy:{id:266,Count:4,Damage:0},sell:{id:373,Count:1,Damage:8201,tag:{display:{Name:"&4Captain Tristan"},CustomPotionEffects:[1:{Id:9,Amplifier:0,Duration:1200},{Id:4,Amplifier:0,Duration:1800}]}},maxUses:9999,uses:},{buy:{id:266,Count:10,Damage:0},sell:{id:373,Count:1,Damage:8268,tag:{display:{Name:"0Labsynth"},CustomPotionEffects:[1:{Id:4,Amplifier:1,Duration:6000},{Id:4,Amplifier:0,Duration:3000},{Id:9,Amplifier:0,Duration:2400},{Id:15,Amplifier:0,Duration:1600},{Id:16,Amplifier:0,Duration:1600},{Id:19,Amplifier:0,Duration:600}]}},maxUses:9999,uses:}]}}
    http://www.minecraft...mand-generator/

    Now how do i make it so he cant have more trades?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /Summon Villager help
    If anyone wants to give this a shot, I have this:
    /summon Villager ~ ~ ~ {Invulnerable:1,PersistenceRequired:1,CustomName:Butch the Barkeep,CustomNameVisible:1,Profession:4,Offers:{Recipes:[{maxUses:1000000,buy:{id:266,Count:1},buyB:{id:,Count:1},sell:{id:373,Count:1{maxUses:1000000,buy:{id:266,Count:1},buyB:{id:,Count:1},sell:{id:373,Count:1{maxUses:,buy:{id:266,Count:1},buyB:{id:,Count:1},sell:{id:373,Count:1]}Attributes:[{Name:generic.movementSpeed,Base:0},],}
    and i need the potions added to it, i cant figure out the brackets for my life
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /Summon Villager help
    Quote from straubalexander1

    He did, I just started :D
    First Trade:
    /summon Villager ~ ~1 ~ {Offers:{Recipes:[{maxUses:9999,sell:{id:potion,Count:1,Damage:8227,tag:{display:{Name:"&6Beor"},CustomPotionEffects:[1:{Id:9,Amplifier:0,Duration:600}]}},buy:{id:gold_ingot,Count:2}}]}}

    EDIT: Second Trade:
    /summon Villager ~ ~1 ~ {Offers:{Recipes:[{maxUses:9999,sell:{id:potion,Count:1,Damage:8201,tag:{display:{Name:"&4Captain Tristan"},CustomPotionEffects:[1:{Id:9,Amplifier:0,Duration:1200},{Id:4,Amplifier:0,Duration:1800}]}},buy:{id:gold_ingot,Count:4}}]}}

    EDIT 2: Third Trade:
    /summon Villager ~ ~1 ~ {Offers:{Recipes:[{maxUses:9999,sell:{id:potion,Count:1,Damage:8268,tag:{display:{Name:"&0Labsynth"},CustomPotionEffects:[1:{Id:4,Amplifier:1,Duration:6000},{Id:4,Amplifier:0,Duration:3000},{Id:9,Amplifier:0,Duration:2400},{Id:15,Amplifier:0,Duration:1600},{Id:16,Amplifier:0,Duration:1600},{Id:19,Amplifier:0,Duration:600}]}},buy:{id:gold_ingot,Count:10}}]}}


    When i summon the first one and trade it, it has no trades and crashes my game.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /Summon Villager help
    Quote from aary33

    Ahh. One more question, how many trades can you make with the villager? Infinite, or a single time per item?

    I take it you gave up?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /Summon Villager help
    Quote from aary33

    Ahh. One more question, how many trades can you make with the villager? Infinite, or a single time per item?

    Infinite, and if you could make him immobile that would be great.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /Summon Villager help
    Quote from aary33

    Quick question, are you in 1.7?


    yes
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /Summon Villager help
    Ive been trying to make a villager that trades 3 specific items for gold. The items are
    give @p 373 1 8227 {display:{Name:"&6Beor"},CustomPotionEffects:[1:{Id:9,Amplifier:0,Duration:600}]}
    give @p 373 1 8201 {display:{Name:"&4Captain Tristan"},CustomPotionEffects:[1:{Id:9,Amplifier:0,Duration:1200},{Id:4,Amplifier:0,Duration:1800}]}
    give @p 373 1 8268 {display:{Name:"0Labsynth"},CustomPotionEffects:[1:{Id:4,Amplifier:1,Duration:6000},{Id:4,Amplifier:0,Duration:3000},{Id:9,Amplifier:0,Duration:2400},{Id:15,Amplifier:0,Duration:1600},{Id:16,Amplifier:0,Duration:1600},{Id:19,Amplifier:0,Duration:600}]}
    I need it so that it costs 2, 4 and 10 gold respectively for each potion. Thanks! (the &6,4 and 0 should be colored as so, I cant figure out how to color names myself.) Also if the villager was unable to move that would be great.

    If anyone wants to give this a shot, I have this:
    /summon Villager ~ ~ ~ {Invulnerable:1,PersistenceRequired:1,CustomName:Butch the Barkeep,CustomNameVisible:1,Profession:4,Offers:{Recipes:[{maxUses:1000000,buy:{id:266,Count:1},buyB:{id:,Count:1},sell:{id:373,Count:1{maxUses:1000000,buy:{id:266,Count:1},buyB:{id:,Count:1},sell:{id:373,Count:1{maxUses:,buy:{id:266,Count:1},buyB:{id:,Count:1},sell:{id:373,Count:1]}Attributes:[{Name:generic.movementSpeed,Base:0},],}
    and i need the potions added to it, i cant figure out the brackets for my life
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can someone balance these brackets, this is infuriating...
    Quote from Jmal116

    Well I'm not sure about the tags themselves (I really don't know that much about them to be honest :P I'm sure if there's something else wrong with your command Skylinerw will come and tell you), the brackets are missing one square bracket at the end. Currently your command ends with }]}}}}, but it should be }]}}}]} (notice the square bracket, second from the end.)

    [16:51:12] Data tag parsing failed: Unable to locate name/value separator for string: {id:261,Count:1,tag:{display:{Name:"Consecrated Bow",Lore:["When hit, the arrows heal allies and harm the undead"]},ench:[{id:51,lvl:1}]}}
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can someone balance these brackets, this is infuriating...
    I am testing for this bow
    /give @p bow 1 0 {display:{Name:"Consecrated Bow",Lore:["When hit, the arrows heal allies and harm the undead"]},ench:[{id:51,lvl:1}]}
    in slot 0, the below command is one of my hundreds of failed attempts.

    /testfor @p {SelectedItemSlot:0,Inventory:[{Slot:0b,{id:261,Count:1,tag:{display:{Name:"Consecrated Bow",Lore:["When hit, the arrows heal allies and harm the undead"]},ench:[{id:51,lvl:1}]}}}}
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Gamerule commandBlockOutput not working in 14w07a?
    I toggle it true or false and i still get spammed by tp and execute commands. Is this a bug?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need some help with player tracking
    I have a 16x16 arena. I need to know what square a player is in at as close to real time as possible. Mr. aary33 suggested I teleport a command block cart onto powered rails beneath a player, then have that cart setblock redstone blocks to trigger things. My current issue involves tracking the player. Im thinking that I will be using a scoreboard system to map each block in the 16x16 area (not sure if this is the best method, if you have a better one feel free to offer it). I would have 2 layouts, one that is basic horizontal rows, and another made up of 2x2 grids (12 56 9 0 13 14 line 1, 34 78 1112 1516 line 2 and so on). In order to do this I would need two separate objectives, which would require two command blocks, heres the problem though, when i setblock a redstone block, it can only power 2 command blocks (top and bottom). I need to be able to set two scores as well as clear the redstone block with setblock. Suggestions? I have tried pushed buttons and they dont seem to work. I intend to use this tracking system for a boss fight and many of his attacks will rely heavily on it, so the more accurate the better.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Detecting the location of a player within a room?
    Regarding the commandblock minecart setup, if i have the cart place a redstone block on a grid, what would be the best way to output from that grid? Should i just set a scoreboard value for each block in the arena? Or is there a better way?
    Posted in: Redstone Discussion and Mechanisms
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