hi i have just installed the new min craft 1.7.4 and i have tried installing this mod and won't let me could someone please explain to me how i do this
1. Goto %AppData%
2. Goto Roaming and then .minecraft
3. Goto versions
4. Rename "1.7.2" to "1.7.2TMI"
5. Rename the .jar file and the .json file to the same thing
6. Edit the .json file
7. Where it says "id:" change it to "1.7.2TMI"
8. Save it and close it out
9. Open the 1.7.2TMI.jar with WinRar, WinZip, or 7zip.
10. Open the tmi download file
11. Copy it's contents to the .jar
12. Close all windows to make sure you dont get an error that says "open in another program"
13. Launch minecraft and enjoy.
Note: I said 1.7.2 instead of 1.7.4 because TMI is not updated to 1.7.4.
Description: WWII was interesting right? Well, what would happen if it came to MINECAFT?
Features:
Advanced AI and Animations (like real-life sprint, crawling, real-life crouching, & actual guns [like the gravity gun & the portal gun models])
Soldier, Civilian, & Refuge Mobs: American, British, Commonwealth, Russian, China, Africa, Japan, Italy, & German.
Territories
Famous Operations: D-Day, Overlord, etc.
Teams: Allies & Axis
Structures: Barracks, Motor Pool, etc.
Player Commanders and AI Commanders
Abilities
And those are just a few of the features
Slogan: Minecraft 1941. The World is at War.
Hello! I was wondering if anyone could make me a simple present mod, like the one in this Xmas mod, where I can craft a present with what ever item I want inside. I would only need the crafting and the block. Thanks to anyone who can! <3 http://www.minecraft...aft-version-20/ Ideal Recipe Spider being string Diamond being anything Wool being any color USERNAME: ThatOneMikki
Realize what you just said. Any object and any wool color will be simple, but take a lot of time. With all the blocks & items in minecraft, the presents will fill 1000 rows in a creative menu.
Now, before you comment on this, I want you to keep in mind that i'm not accepting comments that say "The best is diamond, get lost!", Because, well...you'll figure it out.
Now I've been thinking, and I wondered what the "true" best stuff are. Now i'm not just talking about Damage, Resistance, Efficiency, & Durability. I'm talking about those AND other factors such as Cost, Rarity of the material (Diamond, Iron, etc.), & Needing to smelt (Iron & Gold). I think Iron is good, but I need other people's opinion.
Just ignore this stuff. I agree this is a rubbish idea.
It seems that, with all the stuff that's going on, Minecraft should be moved to Steam.
Upsides with moving to Steam:
1. Integration with the team workshop will speed up the Minecraft Plugin API
2. Converting Minecraft to run on the HL2 Engine with allow for players to have:
A: MUCH better animations
B: A Minecraft server search engine
C: A version changer in-game
3. THE MINECRAFT SEVER SDK!!!!!!
0
I have codechickencore, NEI, Betterchests, and of course, Aroma1997Core. All 1.8
---- Minecraft Crash Report ----
// Oops.
Time: 3/1/15 10:58 AM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at net.minecraft.client.resources.model.ModelBakery.bakeModel(ModelBakery.java:507)
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:48)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:246)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:84)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SourceFile:99)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.resources.model.ModelBakery.bakeModel(ModelBakery.java:507)
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:48)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:246)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:84)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SourceFile:99)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 152791768 bytes (145 MB) / 325787648 bytes (310 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.26.1299 Minecraft Forge 11.14.0.1299 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{8.0.26.1299} [Forge Mod Loader] (forge-1.8-11.14.0.1299.jar) Unloaded->Constructed->Pre-initialized
Forge{11.14.0.1299} [Minecraft Forge] (forge-1.8-11.14.0.1299.jar) Unloaded->Constructed->Pre-initialized
Aroma1997Core{1.0.3.4} [Aroma1997Core] (Aroma1997Core-1.8-1.0.3.4.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.5.34} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.5.82} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.82-universal.jar) Unloaded->Constructed->Pre-initialized
Aroma1997CoreHelper{1.0.3.4} [Aroma1997Core|Helper] (Aroma1997Core-1.8-1.0.3.4.jar) Unloaded->Constructed->Pre-initialized
Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.8-1.1.1.0.jar) Unloaded->Constructed->Pre-initialized
BetterChests{1.2.0.0} [BetterChests] (BetterChests-1.8-1.2.0.0.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.8-Forge11.14.0.1299
LWJGL: 2.9.1
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [1.8-Models-master]
Current Language: English (US)
Profiler Position: N/A (disabled)
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1. Goto %AppData%
2. Goto Roaming and then .minecraft
3. Goto versions
4. Rename "1.7.2" to "1.7.2TMI"
5. Rename the .jar file and the .json file to the same thing
6. Edit the .json file
7. Where it says "id:" change it to "1.7.2TMI"
8. Save it and close it out
9. Open the 1.7.2TMI.jar with WinRar, WinZip, or 7zip.
10. Open the tmi download file
11. Copy it's contents to the .jar
12. Close all windows to make sure you dont get an error that says "open in another program"
13. Launch minecraft and enjoy.
Note: I said 1.7.2 instead of 1.7.4 because TMI is not updated to 1.7.4.
0
0
Description: WWII was interesting right? Well, what would happen if it came to MINECAFT?
Features:
Advanced AI and Animations (like real-life sprint, crawling, real-life crouching, & actual guns [like the gravity gun & the portal gun models])
Soldier, Civilian, & Refuge Mobs: American, British, Commonwealth, Russian, China, Africa, Japan, Italy, & German.
Territories
Famous Operations: D-Day, Overlord, etc.
Teams: Allies & Axis
Structures: Barracks, Motor Pool, etc.
Player Commanders and AI Commanders
Abilities
And those are just a few of the features
Slogan: Minecraft 1941. The World is at War.
Realize what you just said. Any object and any wool color will be simple, but take a lot of time. With all the blocks & items in minecraft, the presents will fill 1000 rows in a creative menu.
0
I'm not looking for comments that think that any piece of armor looks cool, because THAT'S NOT THE POINT OF THIS DISSCUSSTION
0
Now I've been thinking, and I wondered what the "true" best stuff are. Now i'm not just talking about Damage, Resistance, Efficiency, & Durability. I'm talking about those AND other factors such as Cost, Rarity of the material (Diamond, Iron, etc.), & Needing to smelt (Iron & Gold). I think Iron is good, but I need other people's opinion.
1
It seems that, with all the stuff that's going on, Minecraft should be moved to Steam.
Upsides with moving to Steam:
1. Integration with the team workshop will speed up the Minecraft Plugin API
2. Converting Minecraft to run on the HL2 Engine with allow for players to have:
A: MUCH better animations
B: A Minecraft server search engine
C: A version changer in-game
3. THE MINECRAFT SEVER SDK!!!!!!
Tell me what YOU think in the comments.