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    posted a message on 1.8 Entire world is either black or invisible
    If that doesn't work, turn off your mipmap level.
    Posted in: Recent Updates and Snapshots
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    posted a message on Chunk Render Bugs
    Hey there. I seem to be having a problem with chunks going absolutely nuts on occasion when I change things in the graphics settings. I'm not exactly sure how to duplicate it, as trying to change the settings as I had before doesn't yield the same results. However, I can say that this has happened when I enabled and disabled FBO, and when I changed the render distance from 8 chunks to 10 chunks along with changing the max fps to 120. I was just fiddling was all.


    My dedicated graphics card is a Radeon HD 6490m. Not the best, but more than good enough for Minecraft. I haven't been able to duplicate this issue on my on my integrated graphics card, but the FPS is so terrible on it anyway that I probably shouldn't even have bothered to.

    Here's what the bug looks like. It isn't static either. While it stays within the same chunks, It will rapidly flash between different bits of geography repeated over and over again as in this picture.
    Posted in: Recent Updates and Snapshots
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    posted a message on [WIP] The Spider Queen
    Quote from Biochromio

    Oh this is hilarious.
    Let's get a good argument going between our two best entomologists.


    More like ENDERmologists, amirite?

    ....Amirite?
    Posted in: WIP Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Is this the right thread to request animals?
    Posted in: Minecraft Mods
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    posted a message on [WIP] The Spider Queen
    Allow me to put the important issues to rest.

    There are two species of arthropods commonly referred to as "Daddy Longlegs." While one of these is the "Opiliones," which is a non-spider arachnid, the second species, "Pholcidae," is a type of spider. So Daddy Longlegs are both. Spider, and not-spider.

    I am so smart and definitely did not look this up on wikipedia a few minutes ago to make myself seem superior.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Will the model be the same as the original mod, or something more regular-skin-friendly like Noppes' Arachne model? I think the original author might have said he was using the same one (if I remember correctly) but I don't know if that was subject to change.
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    The controls seem to reset whenever I boot up minecraft. Not too difficult to manage, but I thought you'd want to know.
    Posted in: WIP Mods
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    posted a message on Custom NPCs
    Spawning an NPC with the cloner tool seems to make it despawn and then spawn on the original NPC's coordinates, even if it's in another map.

    It only happens with some NPCs, and I'm not sure what the correlation is.

    EDIT: It seems that NPCs saved before the jump to 1.7 don't warp back to their original location, while ones made after do.

    EDITED EDIT: For some reason as well, NPCs spawned with the cloner don't seem to carry over anything in the "advanced" tab unless you change something about it before using the tool.
    Posted in: Minecraft Mods
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    posted a message on [WIP] The Spider Queen
    The quote I get. It's the nun and the priest I don't.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    What?
    Posted in: WIP Mods
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    posted a message on Zmanwarrior's Minecraft Animations
    Merry Christmas everyone!

    Posted in: Other Videos
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    posted a message on [WIP] The Spider Queen
    Not all players may agree though.
    Posted in: WIP Mods
  • 3

    posted a message on [WIP] The Spider Queen
    Quote from pelindolok

    We don't really need models or textures, but an add sounds awesome :DD
    maybe you could use cinema 4d if it's not a problem ,because when I was fooling in it some time ago It gave amazing results. I used mine-imator ,but It didn't have enough features (like lightning and more animated stuff). Great work thou xD (sorry if I was mean, I didn't mean to :c)

    That's a lot of comments that I haven't saw o.o


    I only know how to use Mine-Imator. ^^;

    Could I possibly get a screen of the model you're going to use? I might be able to rig something similar looking to it, as the spider-queen rig I used is just a human torso on a headless spider body.

    EDIT: Also, a suggestion for the mod. Rather than starting out as a spider-queen, perhaps the player would have to craft some sort of potion or something which would transform them. Either that or make it an option when they first create a world. That way when the mod is installed, the player isn't forced to put aside an entire profile for spider-queen worlds.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    No worries. That was my first "full length" animation. I've improved since then. *thumbs up*
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Hey guys. Been looking forward to seeing this mod again. I'm not much for coding, but if you guys need help with models and textures then just let me know. I have some experience with Techne for a werewolf mod that fell through.I could also help advertise the mod. I do mine-imator animations, and I'd certainly be happy to whip up an animated "commercial" for you.Hell, I even had a spider-queen character in one of my based on the old mod.
    Posted in: WIP Mods
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