An enchanted book, to represent the main room being a library/enchanted book storage area.
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Last active Sun, Mar, 20 2016 03:39:26
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Jan 29, 2016Posted in: Survival Mode
I've been trying for weeks now to come up with a design for the upper half of this wall, anyone have some ideas? All I can decide on is that I want banners above the doorways displaying what is inside. I'd like it to try and match the dark oak/grass/naturey theme, preferably emphasising the height of the room. Here's what I've tried so far:
- Dark oak slab rings with clay behind, too busy and detailed
- Vertical fence posts in front of sandstone. Touching the sandstone looked horrible imo
- Flat polished andesite wall. Probably my favorite, but way too plain
- Dark oak ring at top, coarse dirt behind oak leaves in middle. Too dark, had no way to light it. Pumpkins behind the leaves stood out too much.
Nov 7, 2014My client is a modded 1.7.2, but that shouldn't matter. I'm not sure of the exact versions, but the server is running 1.7.5 via bukkit and spigot. Main plugins are WorldEdit, NoCheatPlus, Vault, Logblock, Multiverse, LWC, PhysicalShop, PreciousStones, and AdminCmd. Minecarts do not have the higher speeds in this version.Posted in: Redstone Discussion and Mechanisms
Nov 5, 2014I'm working on a mob farm currently, and am having an issue with the rail collection system. The carts work fine for the most part, pick up items and drop off correctly. Occasionally though, the minecarts somehow slide over to another rail that is not connected. I originally only had booster tracks under the redstone blocks, but the carts often froze in place. I thought that when the chunk unloaded, some momentum would be lost, thus the cart gets stuck. Now they seem to be moving too quickly, and get thrown onto other rails. Does anyone know of a possible way to avoid this? This is on a small survival server with bukkit & minimal plugins, if that helps.Posted in: Redstone Discussion and Mechanisms
Edit: Fixed the carts before posting this, never left the area. Some carts slid over again, others froze on top of powered rails. I was ~5 blocks away, so it is not due to chunks unloading.
Apr 22, 2014Ah I see, it just seemed to be using and clearing the memory much faster than usual, I'd always known it fluctuated from the garbage collecting, but usually only by 10-20% at a time, not 70-90%. If that's still normal, I'm fine with this being closed.Posted in: Java Edition Support
Apr 21, 2014While I was working on my base, I noticed that my client's RAM usage was fluctuating extremely quickly. The game still ran smoothly (usually capped at 70 fps), other than the occasional drop to 30 or 40. This just seemed odd, has anyone else noticed this?Posted in: Java Edition Support
Edit: Just tried doubling the allocated RAM, and it just fluctuates between 0 and 30% now.
Oct 27, 2013Assuming you're using windows, hold the windows key (Between left control and alt) and press R, then type in %appdata%. One of the first folders will be .minecraft, go into there, then into the folder called stats. Try deleting the two files with your username: stats_xxxxx_unsent.dat and stats_xxxxx_unsent.old.Posted in: Recent Updates and Snapshots
Edit: If that doesn't work, try what TheMasterCaver said. I couldn't find those files, maybe it's different for you.
Oct 20, 2013Posted in: Recent Updates and SnapshotsQuote from ZeChickenWing
Actually - there are a lot of people, like myself, that keep brightness low in regular survival. Thing about brightness - you dont realize how dark it actually is. Monsters still spawn on their light levels, but with full brightness, you don't realize your house is actually that dark.
Oh hey, someone else that keeps their brightness low! What bothers me about the people with brightness up all the way is caves. People just turn up their brightness and go on long caving trips without placing a single torch. Later on, I'm coming through lighting up the caves as I go, so I can see, and there's a distinct lack of ores. Torches are so cheap to make, it really irks me when people do this. I wish that light level 0 actually made the blocks pitch black (scaling up with the brightness setting, ofc), so you can have the brightness wherever you want, but still need lighting while deep underground.
Oct 18, 2013Yeah, I can see how a larger portal might help, being able to fit more wiring in. I was looking at the farm again today, and I think I can have this set up using only one portal. An item thrown into the portal always pops out in one direction, so I should be able to simply have hoppers on one side, and droppers on the other. I'll look into this more.Posted in: Redstone Creations
Oct 13, 2013I've had an idea of this for a while, but it hasn't really been possible until recent updates. For the past few days, i've been working on a project in single player, which as far as I know, has not been made yet. It is automated obsidian farm that uses lava from the nether. Essentially, this is the path everything takes:Posted in: Redstone Creations
-Scoop up tons of lava, put it in the chest
-Minecart takes it to one portal, droppers send them through
-Hoppers pick up the buckets in the overworld, and store it in chests until you come back through
-Minecart takes the lava up to an automatic farm that you can use while afk, and distributes the buckets repeatedly
-Obsidian is collected in a chest and/or your inventory
-Empty buckets are collected in another minecart, and sent back through a second portal
-Hoppers in the nether collect the buckets
-When you go through again, a minecart takes all of the buckets back up to the lava ocean.
If anyone has any comments or ideas of ways to improve it, that would be awesome. At the moment, it isn't too practical as it requires two different nearby portals. If anyone wants to take a stab at it, be my guest.
World download: http://www.mediafire...sidian_Farm.rar
(Near the spawn is a command block w/ a button, it will take you to the farm)
Oct 10, 2013Zkyo posted a message on [1.13.2] Dynamic Lights - portable and moving lightsourcesActually, it does now. There's a tab for coremods now, and this is from the changelog.Posted in: Minecraft Mods
1.1.4 - compatible with the Minecraft 1.6 launcher, supports all Minecraft versions downloaded by the new launcher. Added Mojang server status check with fancy lights and tooltips. Added support for multiple accounts. Added option "Close after login". Added support for coremods, similar to the External Mods. Fixed external mod handling, mod activation and deactivation is done correctly now. Updated Forge support, mods are corectly reactivated after Forge has finished loading the mods. Fixed crash when parsing configuration entries ending with "\\". Updated news feeds, added Mojang news.
I actually just got it working with magic launcher. It was a derp on my part, I just noticed in your readme file that the .jar goes in /mods in 1.6.2+. I moved it there, and used ML to load it as an external mod. Turns out that's all it needs, is to be loaded as an external mod, and it is now working just fine ingame.
Oct 9, 2013Zkyo posted a message on [1.13.2] Dynamic Lights - portable and moving lightsourcesI'm having an issue with this mod (On MC 1.6.2). I've installed it correctly, as far as I can tell, by installing Forge 7 first, then all other mods through Magic Launcher. The mod does show up in the ingame list, and the button to toggle it ingame appears to work. There is not any illumination though, I recorded a quick video to show it ingame.Posted in: Minecraft Mods
Here's my full list of mods, according to the magic launcher list:
Sep 28, 2013Zkyo posted a message on Small, friendly community seeking regulars - Minecraft the way it was intended!Quick update! We've had some issues with lag recently, but that has been fixed for the most part, things are back to normal here!Posted in: PC Servers
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