• 77

    posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:


    News:

    (March 22nd, 2012) Globule #2: Scattered Globules has been released! Download link below.



    (May 8th, 2012) Zisteau's Texture Pack Tester has been released. Download link below.


    MAPS:


    KILL THE RUNNER #1
    FUN WITH PISTONS

    Download
    Current version 1.2 (Anvil map format)
    Version History:


    1.2
    -Fixed some gaps in pathways and rail lines.

    1.1
    -Fixed mob spawning overflow rooms. There was an undocumented change in 1.2 that mobs no longer spawn on bedrock. Changed the floors to stone.
    -Added bedrock bases to the platforms in Chamber 2
    -Added more bricks to Chamber 2 for the Runner to use.

    1.0 Updated from Beta
    -converted to Anvil map format for Minecraft 1.2
    -redesigned Chamber #2 from scratch
    -added Observation Decks for the Runner to get a feel for the layout of each Chamber
    -updated rules
    -made the gap between each half of the map much wider (9 chunks) to make monster spawning more consistent
    Images:








    Game description:
    The "Runner" progresses through the map while the "Controller" does their best to stop them. When the Runner Reaches the end of the map they record the number of times they died on the scoreboard. The two players then return to the beginning of the map and switch roles. The player with the fewest deaths at the end wins.

    Game Rules:
    1) Use Normal or Hard Difficulty
    2) Do not enter the tunnel with any items.
    3) The Runner and Controller must enter and exit each chamber from their respective tunnels.
    4) The Runner may not try to ascend to the Controller's tunnel/shelf. The Controller may not descend from their tunnel/shelf. If the Controller falls off their tunnel/shelf they must immediately die and respawn.
    5) The Runner may try to kill the Controller, however any deaths accrued as a Controller do not count against your final score.
    6) The Runner may do whatever they can think of to reach the end of each chamber as long as it does not violate any of the other rules.
    7) The Controller may do whatever they can think of to kill the Runner as long as it does not violate any of the other rules.
    8) To avoid stalemates, the Runner may accrue a maximum of 10 deaths per chamber.




    GLOBULE #1
    HERE IS GLOBULE


    Current version 1.0
    Download

    This map is a resource rich floating 'Survival Island' style map. There is no imposed difficulty to the map (spawners, traps, etc.). It is intended for people who want to base their SSP or SMP experience on an environment atypical from the default Minecraft terrain generator. Have fun.


    Click the Spoiler button for pictures:






    GLOBULE #2
    SCATTERED GLOBULES


    Current version 1.0
    Download

    This map is a resource rich floating 'Survival Island' style map. This time, the resources are scattered among 20 globules. There are a number of monster spawners in the map, but no traps of any other kind. It is intended for people who want to base their SSP or SMP experience on an environment atypical from the default Minecraft terrain generator. Have fun.


    Click the Spoiler button for pictures:









    ZISTEAU'S TEXTURE PACK TESTER

    Current version 1.0
    Download

    This is a creative mode map designed to test texture packs, and also to facilitate those who tinker with or create their own texture packs. Almost every block, icon, and mob is conveniently located and organized.


    Click the Spoiler button for pictures:














    -Users are free (and encouraged ) to create videos of the MAPS and share the videos online, using websites such as YouTube. Just be sure to credit me for the map and provide a link to this thread.-

    :: :: :: :: :: :: :: :: :: ::


    Zisteau Around the Web:
    (Some other places you can find me and find stuff that I make)
    youtube.com/user/Zisteau
    twitter.com/Zisteau
    facebook.com/Zisteau
    twitch.tv/zisteau1


    :: :: :: :: :: :: :: :: :: ::


    Some Basic Legal Stuff:


    TERMS AND CONDITIONS

    MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
    USER - End user of the map, person installing the map.

    THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.

    Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.

    These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.

    The MAPS herein and the character "Zisteau" are Copyright �(2012) and are the intellectual property of the author (Zisteau).
    Posted in: Maps
  • 1

    posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!
    You can quit mashing f5 now. Kill the Runner has been released. Download link in OP.
    Posted in: Maps
  • 15

    posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!
    Quote from Vechs

    What is this... Vechs doing YouTube videos, Zisteau making Minecraft maps?!

    The world has gone crazy!

    Crazy I say!


    This made me smile. :smile.gif:
    Posted in: Maps
  • 4

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Here we go! Race for Wool#2 League Play - Game 1 Part 1.

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    The third section of our Race for the Wool #1 playthrough (in 3 videos):

    (spoiler'd to reduce thread bloat)




    Posted in: Maps
  • 3

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from BLTBrothers

    When is #8 coming out!i need somthing to do while i wait for zisteau to come out with his next vid. even a rough guesstamite would be good :ohmy.gif:


    Waiting for this vid?


    Posted in: Maps
  • 2

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from alyosha


    Protip: Screw wheat, farm zombie pigmen.


    How dare you.
    Posted in: Maps
  • 4

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Take that Acedia!

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Part 2 of our multiplayer shenanigans

    Posted in: Maps
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