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    posted a message on Star Trek Mod
    If you're looking for Star Trek textures, or more precise TNG textures for the Enterprise D you should check this out: http://imgur.com/a/6xM3U (open pictures in full resolution)

    It's still work in progress but the important stuff is there (weapons, tools and lots of other stuff).

    Right now I'm enhancing the adventure part of the map so there should be a huge update soon. Also the resource packs are not yet optimized for 1.7.2 (but they work).
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    True fans don't care
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from Sayuri

    This-looks-completely-awesome-with your texturepack :D
    nice work!


    Thank you :)
    There will be an updated version of the map and resource packs soon for the next Minecraft update. Then the adventure will continue once you're on board the Enterprise.
    I will post in here when the update is ready.
    Posted in: WIP Mods
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    I'm working on the map so the adventure continues once the player is on the ship. And there will be some other new stuff too.
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    Hahaha you guys are crazy :)
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    Fixed the books, made some changes to the trading system and lots of other bugfixes.
    Updated map now online, same download links.
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    That's great thank you so much!
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    Awesome guys I really enjoyed those videos!
    And thanks for the tip with the spawnroom. It is underground thats why you spawned on that hill. It's fixed now. And the commandblock output should be false, unless I did it wrong but it works for me. It's my first map and resource pack, lot's to learn.

    Really looking forward to find out how your adventure unfolds!

    Oh and another thing do you guys know if it's possible to change a signed book? English is not my natural language and I spotted some mistakes.
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    Wow cool video thx guys!
    I hope you had some fun.
    Can't wait for the next episodes :)
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    He's the guy on top of the tower
    Posted in: Maps
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    posted a message on [1.6.2] [resource packs] [creatio/adv/surv] [Star Trek] AdvEnterprise by Zinnsee
    Ever wanted to wander around Captain Picards Enterprise?
    Because now you can!





    With its own resource pack the Enterprise really looks like the next generation and sounds like it too.

    gallery


    Key features:
    * Bridge with soundeffects, animated displays and red alert circuitry
    * Ready Room with lots of details, Earl Grey anyone?
    * Observation Lounge with Enterprise ancestors
    * Sickbay with soundclips
    * Medical Lab
    * Ten Forward
    * Engineering with sounds, Warp Reactor switch and photon torpedo launcher
    * Cargo Bay
    * Warp Nacelle
    * Tractor beam
    * Captain's Quarter
    * Crew/Guest Quarters
    * Holodeck with soundclips
    * Turbolift system
    * lots of Redstone
    and more

    But you have to go on a little adventure before you can beam up to the Enterprise. Explore the world and follow the clues. Solve some easy riddles, find hidden chests with cool loot (Hypercubes and Music Discs all with new sounds) and kill some mobs. The Hypercubes represent your score, eat them for a health bonus.
    The main feature is of course the Enterprise and all the new textures, items and sounds. Therefore the adventure and the puzzles are pretty easy to solve. To complete the main and the two sidequests it takes about 1h until you arrive in the Transporter Room of the Enterprise.

    Resource packs come in 64x64 or 256x256.
    If your PC can handle it I really recommend the 256x256 version!

    You need 2 resource packs.

    One for the Planet and one when you beam aboard the Enterprise. Both come with new textures for blocks and items, new weapons, tools and sounds. I even put the TNG font in there.

    But best of all: You don't need any mod to play this map. It's all vanilla just new resource packs.

    I recommend using optifine but it works without it.

    -------------------------------------------------- Download links --------------------------------------------------

    Map: http://adf.ly/TQ7xW / http://adf.ly/TdwM4

    64x64 Planet: http://adf.ly/TQ71T / http://adf.ly/TdwGh
    64x64 Enterprise: http://adf.ly/TQ6Un / http://adf.ly/TdwCj

    256x256 Planet: http://adf.ly/TQ7tN / http://adf.ly/Tdw7l
    256x256 Enterpise: http://adf.ly/TQ7ls / http://adf.ly/Tdvwg
    Posted in: Maps
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    posted a message on Resource Pack, Language
    So does this mean I can not change en_us just for a specific resource pack?
    And if I can, how?
    Posted in: Resource Pack Help
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    posted a message on Need help: how can I add new blocks and items to a resource pack?
    Hello
    What started off as a few new textures for my USS Enterprise 1701-D build, has become to an adventure map with a complete texturepack. Lots of redstone-fun, sounds and easter eggs to discover. All in vanilla built on a survival server.

    But to make things perfect I would like to add my own blocks and items. Right now all the wool and ore etc. have crazy textures on them, so you need to change the texture pack if you leave the ship or the world looks kinda funny.

    IIRC Jeb said at the Minecon that with the new resource packs adding new blocks should be possible.

    However I could not find any information on this matter.
    Can someone help me out here and explain to me what I have to do to add my own custom blocks/items to a resource pack?

    Thanks :)
    Posted in: Mods Discussion
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    posted a message on Adding custom blocks/items in 1.6
    How can I add my own custom blocks/items to the game?

    I'm working on a rather big project and to make things perfect I need more blocks. It should be easy now in 1.6 they said... But so far I have found no description on how to to this.

    Can anyone help?
    Posted in: Recent Updates and Snapshots
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    posted a message on Star Trek Mod
    Hello fellow trekkies, I built an Enterprise in the scale 1:6 and am now in the process of finishing the textures. You might like it: http://imgur.com/a/VXxhh
    Posted in: WIP Mods
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