- ZingidyZongxxx
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Member for 10 years, 7 months, and 26 days
Last active Fri, Jan, 1 2016 01:16:43
- 1 Follower
- 288 Total Posts
- 17 Thanks
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Oct 14, 2012ZingidyZongxxx posted a message on Want To Win a Free Copy of Minecraft?I assume this is over? They should do another one...Posted in: News
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Jul 19, 2012ZingidyZongxxx posted a message on Facebook Free Minecraft Giftcode Giveaway - Day Four, Even More!Are winners announced tomorrow?Posted in: News
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Jun 1, 2012ZingidyZongxxx posted a message on Snapshot 12w22a Ready For Testing!Awesome! Can't wait for 1.3!Posted in: News
That capture the flag mode would be cool too. - To post a comment, please login.
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I love the Zeppelin and More Pistons mods. How about you?
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I think there's a mod called finite liquids or something that does pretty much this. If something like that was added too, where water is sort of replenished by rain, but the amount in a world isn't limited and can only be changed by rain, or lack thereof. I think that would be pretty cool.
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Another great idea! Rivers should definitely have some sort of current too, cutting across the land from one ocean to another. The problem with the water physicis in minecraft is that having a current requires there to be less water on one side or half of the water to be higher up. This could probably fit in nicely with the waterfall idea though, with some water just spawning higher up and such.
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And a meter thick, too!
I really like this idea though! The Nether portal thing probably wouldn't be very useful though...
You would probably just be able to switch between a diamond helmet and an ender helmet whenever you knew you would need the other type of helmet.
What about durability?
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Thanks! That's why I mentioned that terrain generation would need some minor changes to prevent huge random flooding... Maybe if beaches where just bigger, and were like two or three blocks tall? Kinda like old beaches before the new terrain generation.
Does anyone have any ideas about how sailing could be make more realistic/dangerous? Maybe if you try to sail past a certain level storm, your boat slowly fills with water until it sinks? Obviously going faster on higher level storms.
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Exactly. I'm sure there's a mod for this though if you want...
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Oceans: Weather and oceans have always just bugged me a little bit... Shouldn't the sea level rise when it rains and lower when it hasn't in awhile? I'm not talking about anything drastic, I'm only talking about it rising/falling one block in either direction, and only when it's been really rainy, or hasn't been raining much at all. Maybe even having somewhat random currents and rarely whirlpools to make sailing with a boat harder. It should have this effect on any body of water exposed to the sky. Slight modifications might have to be made to terrain generation for this to work, mainly terrain generating slightly higher, but it would be worth it.
Weather: Weather should be changed a little bit. It should happen more or less in specific "seasons." Not exactly seasons, like winter, spring, etc. but more like rainy season, rain/dry season, dry season, rainy/dry season, and so on. This could also have an effect on crop growth, sapling growth, and like mentioned above, water level. There should also be a few more levels to weather and storms, not just rain, snow, thunderstorm. Maybe hurricanes (Rare, and only blow you around, don't destroy blocks) sleet, and maybe even hail and sandstorms. Some of these should only be able to happen in certain. "seasons."
Biomes: Finally, weather should be more biome specific, with only certain biomes getting certain types of weather. Yes, I know this is already in the game, but only with snowy biomes and deserts not getting much rain. I'm talking about extreme hill biomes never getting hurricanes, and them being most common in plains, and sandstorms only happening in deserts of course. Just stuff like that to generally improve biome specific weather.
So what do you think of this idea? Thanks for reading, and if you like the idea, don't forget to push the little button over there!
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They could also make lava rarer, which would help. Maybe it only spawns in the same y values of diamond, with the same sort of general pattern?