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    posted a message on A game idea that ive had in a long time
    Do you mean Arma 2 (and Arma 3 at the end of the year)? It has 'warfare' mode, where you have a commander who is responsible for building bases and sending AI and/or players around the map.
    Posted in: General Gaming
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    posted a message on Thoughts and Theories on Game Design
    Quote from wacossusca34

    UDK, graphics engines, and RPG maker are WONDERFUL examples of applications that little kids use to create their 'dream game'. Although UDK actually has a little bit of potential, the best way to program games is to learn a language.

    UDK is a game engine, game engines are used for the lowest layers of a game.(2d/3d objects, physics, collision detection, etc.)
    Why wouldn't you want to use UDK if you're trying to make a game, what advantage would there be in re-implementing everything that UDK provides?
    Quote from wacossusca34

    C# is a great choice, I don't know much on the compilation process, but I do know it can be used on UNIX systems somehow, so support for tablets and phones is always available then. Java is nice too, since you don't have to do anything to allow the program to run on a different OS. However it's speed, and inability to run on the iOS does turn heads away from the language. Both languages are similar in syntax, are object orientated, and have extremely high potential.

    The .NET framework is for windows only, but you are correct about C# 4 being cross platform(sort of). There's the open-source implementation of the CLR called mono, but it doesn't have everything in the .NET framework.

    Quote from wacossusca34

    I don't recommend any other interpreted languages other than flash and Java, and XNA...

    Flash isn't a language, it's a runtime environment; you write actionscript for stuff that uses flash. Actionscript is also compiled before it's executed.
    Java isn't interpreted since it gets compiled.(FYI, compiled java code runs in a java runtime environment)
    XNA isn't a language, it's a runtime environment specifically designed for games, kinda like UDK...(By your logic, C#/XNA/.NET is also something 'kids use to create their "dream game"')

    OP, please disregard what this guy is saying.
    Posted in: General Gaming
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    posted a message on Forming up a development team...
    What happened here? =S

    The only thing I saw that appears like an original work is that minesweeper clone. Everything else is copyright infringement... <_<

    load: class /pkg/a.class not found.
    java.lang.ClassNotFoundException: .pkg.a.class
    at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
    at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)
    at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
    at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
    at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
    at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
    Exception: java.lang.ClassNotFoundException: .pkg.a.class

    You might want to take a look at that...

    As for all of this language arguing crap, I'd say that UDK's uscript is a programming language. Just because UDK already has a lot of stuff for games built in doesn't make uscript less of a language than java/C#/C++/etc..
    Posted in: General Gaming
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    posted a message on Thoughts and Theories on Game Design
    Quote from Nathanos

    Oh, well that or Java, but the industry standard is C++, so I might need to learn that first, lol, I'm gonna focus on Java for now, and then expand on my Repitoire of Languages, hopefully to create some of these games.

    C# does have XNA, which you can make your games work on xbox 360, and windows phone; C++ is still used a lot since it accesses the computers resources more directly, and it wouldn't rely on the .NET framework.
    Posted in: General Gaming
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    posted a message on Thoughts and Theories on Game Design
    Oooooo, look at me! I'm making a.....

    Oh wait, what is this? A legit design document! :o
    Well done, keep working on these! Most kids here just write a single vague paragraph, then expect people to work for them, but there's actual detail here.(And you're learning/wanting to learn C#?)
    Posted in: General Gaming
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    posted a message on Anno 2070!
    It's pretty good, an RTS that's pretty much all resource management. Nice and complex, just the way I like it. :)
    I think they're missing a lot from it though.(where's the ground units? On 10-something ships to choose from gets boring after a while)
    Posted in: General Gaming
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    posted a message on Future Programming
    Quote from BC_Programming

    .NET Applications run via Mono on other systems. There is no silverlight for other Operating Systems. Silverlight only works on windows machines. Moonlight is the closest equivalent, and runs Silverlight via the Mono platform.

    Really? I thought that silveright worked in linux.... I guess not.(It does work on macs though(as if that's an advantage))
    Quote from BC_Programming

    Visual Basic is a fine language. Perhaps your brain has atrophied to the point where you think any language that doesn't use semicolons and braces is "terrible". Some features of the CLR are only accessible via VB.NET Language features, such as filtered exceptions. Only thing I don't like (VS2008) is that VB.NET doesn't support iterator functions like C# does via yield. You can fake it but you have to right your own enumerator class. Later versions of VB.NET do support iterator functions though, so that removed that annoyance.

    Actually I'm truly trying to think of even the tiniest reason to consider Visual Basic .NET a terrible language, and I'm not seeing it. VB6 and earlier there might be an argument for, since those lack quite a number of things that are pretty much a given for any modern language, but VB.NET "fixed" the language in many ways.

    There's no need for the insults here... :mellow:
    I just don't find VB readable for some reason, I guess I just like languages that are more compact(or something) syntactically.
    Public Class Form1
        Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles
    Button1.Click
    	    Msgbox("Hello, World")
        End Sub
    End Class

    I find how it uses 'end sub' to be annoying/confusing, when you can just use a brace to represent the same thing. That, and not ending a statement with a semicolon or other character; I sometimes write several small statements on one line.
    Posted in: Computer Science and Technology
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    posted a message on Future Programming
    I'd say to take a look at C#, it's a great language that I use all the time.(in part because it's the only language I know somewhat well :lol: )
    There is silverlight if you want to use .NET on other OSes(web apps to be specific), but it works best in windows.

    Whatever you do though, stay away from visual basic... it's a terrible language.
    Posted in: Computer Science and Technology
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    posted a message on C# - Client/Server interaction, need help :3
    I remember doing something similar to this(for a project I never finished <_< ).
    You should put the listener in a while loop using an enabled boolean or something and in a secondary thread. When it receives a connection it'll trigger an event to pass the socket to another thread for doing other stuff.


    using System;
    using System.Text;
    using System.Net;
    using System.Net.Sockets;
    
    class EasyPeasy_Maybe
    {
    	public event ConnnectedDelegate Connected;
    	public delegate void ConnnectedDelegate(Socket socket);
    	private bool enabled = true;
    
    	public static void Main()
    	{
    	   TcpListener listener = new TcpListener(new System.Net.IPAddress(00000000), 25565);
    			listener.Start();
    
    			while (enabled)
    			{
    				Console.WriteLine("Waiting for a connection.....");
    
    				Socket s = listener.AcceptSocket();
    				Console.WriteLine("Connection accepted from " + s.RemoteEndPoint);
    
    				if (connected != null)
    				{ Connected(s); Console.WriteLine("Connected event triggered."); }
    			}
    			Console.ReadKey();
    			listener.Stop();
    	}
    
    }	
    }

    Posted in: Computer Science and Technology
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    posted a message on To those who think people who play MC cracked are bad people...
    Quote from MaxMouse

    Ok you know what people I'm leaving my piece at this:
    Pirating IS illegal. but Notch said it was fine. He's cool with it. if you guys aren't cool with it it's your problems, not the piraters and not Notch's.

    We're not talking about just minecraft(even though that's what the OP is), we're talking about software piracy in general.
    Quote from MaxMouse

    No one's really being harmed by cracking the game.

    Second of all. This thread is getting nowhere. we're just screaming about something that has never mattered in internet history for years. We're arguing about pirating. Justifying it or not, the fact of the matter is it's illegal, but it's been told already by the creator himself that he's fine and endorses pirating. if we're gonna argue about pirating go argue about people who are SELLING the game for money themselves taking actual money from Notch. If your downloading for your own purpose it's one thing, but selling it is where pirating really hurts companies. If we're gonna argue, just argue about the people who are f*cking Notch over by selling it for profit. All the OP is asking is to leave the players who are just playing it for themselves alone.
    Likewise, all I'm saying is that pirating isn't always considered theft. It's dependant. What is a pirate? A person who takes things that don't belong to him or her for personal profit or gain.
    Pirates on the internet take things that don't belong to them. HOWEVER, in the case of games, it can be rather tricky to consider someone a bad or good pirate (yes there is such thing.) A bad pirate is the one who is harming the economy and the company's profits by selling their work for profit. Example: Let's say there was a person SELLING cracked versions of games, like MineCraft, for half the price Mojang sells.. Half price, alot of people would spring for if they didn't know they could get it free on other sites. This guy is harming the company and profiting himself.

    There's something wrong here, even if the pirate is giving the cracked game away for free, it's having a negative affect on the developer. Why would you pay for the game after getting the cracked version?(If it's to 'support the developer', why haven't you bought the game in the first place?)
    Selling a cracked game is even worse than giving it away, not only are you depriving the original developer the compensation they've earned, your paying someone else to do so.
    When a game has a 90% piracy rate, it really does hurt the developer. They make something that you think is great, but get nothing in return. Then they can't invest anything into the existing game, or new ones like it.
    Posted in: Discussion
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    posted a message on Kids in Games
    Quote from screwdriversally

    Kids in video games are fun.
    They get pissed off easily, yes, but when that happens you can start saying increasingly disgusting sexual things to them until they start to get *really* uncomfortable and eventually just leave or start crying.
    That is... so fun.

    This is an excellent idea, thanks for the tip. :biggrin.gif:

    You could also cut the wire to the physical microphone. Take off that foam cover, then make a small cut behind the microphone and replace the foam. Then be happy, knowing that your kid is screaming into nothing.(this is what I'd do if my kid were whining about a video game)
    Posted in: General Gaming
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    posted a message on Pay or Pirate?
    Quote from Pepe578

    I said:
    Pirate for 2 dollar game
    Pay for 20 dollar
    Pirate for 200 dollar

    Pirate the $2 game? It's less expensive than the $20 one, that confuses me... :blink.gif:
    I will always buy the game if I want it, and I don't make exceptions to this. If I want the game to succeed/be popular, I will support it financially with my patronage.
    Posted in: General Gaming
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    posted a message on What Are You Currently Making?
    I made a few utilities to do a few things(write protecting a USB drive, overwriting mspaint as a joke), and an app that works with arma 2 to allow more custom sounds ingame.
    I have too much time to do nothing, so I'm thinking of maybe working on my 2d strategy game again.(Would anyone want to join? :3 [C#, WPF]) I haven't even started with the map editor though, I'm still defining the core classes...
    Posted in: Computer Science and Technology
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    posted a message on To those who think people who play MC cracked are bad people...

    Read this, and don't tl;dr it. It's important that people actually read and understand something before discussing it.
    Read about what copyrights are/what they're supposed to do, why people pirate, and what effects piracy has on developers/musicians/etc..
    Posted in: Discussion
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    posted a message on New Sub-Section Vote: Hardware

    What we need are dedicated mods to remove all the "I WANT MAEK GAMEZ; NEED CODERRZZ" threads and a big flashy banner saying "No Minecraft-related Posts!"

    Those should just be removed due to being spam...
    I think there should be a section for tech support instead, I always see threads about that.
    Posted in: Computer Science and Technology
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