• 2

    posted a message on What have you done recently?

    Well I built a very large village on my Bedrock Edition world, and I think it has about 90-100 villagers in it right now, (with 9 or 10 iron golems in it too)

    however the villagers REALLY love to cram into each other which is a little annoying since only a couple of the houses get use, with about 80% of the villagers seeming to try to cram into a 4-door house at night!


    (I don't know how to get a spoiler as a picture)

    Posted in: Survival Mode
  • 3

    posted a message on why are people getting mad at the april fools update are you serious

    Yeah I think it was fine, but for people who aren't familiar with changing/using resource packs etc it probably wasnt such a good idea to have no simple option to change it back. Let's hope nobody damaged their computers trying to "fix" them...

    Posted in: Discussion
  • 2

    posted a message on Remove the Crafting Guide

    In 4 points:

    1. It's the same as just finding the recipes online, but much faster.

    2. If you don't like it just don't click the book icon

    3. It is very helpful for new or inexperienced players to Minecraft

    4. Console editions have it, why not for PC?


    No support

    Posted in: Suggestions
  • 2

    posted a message on Small Suggestions

    I would love to see a way to set more always-loaded chunks, and also allow setblock, fill and other commands work in unloaded chunks by simply loading them up, placing the blocks or excecuting the commands, and then unloading them again. This would help mapmakers out incredibly.


    EDIT: I'm pretty sure this feature is in the pocket edition, or is coming to it, so hopefully we can have this for PC soon.

    Posted in: Suggestions
  • 1

    posted a message on SIMPLE function on a server?

    Thanks for the swift reply! I did get this function to run both my commands successfully on my server! I did change the @p to @s as you suggested, but I did leave the ~-0.1 and it seemed to work fine. The main issue was getting the function to work at all. With regards to the wiki page, I did actually look at it, and was able to run a similar function in a singleplayer world with relative ease, but It was doing it on a server that I couldn't figure out.

    Anyways, thanks again for the help!

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Project ideas needed.

    Paths are always a good choice in my opinion, provided that it is a reasonable distance between the 2 (or more) buildings or towns you are connecting!

    Posted in: Survival Mode
  • 1

    posted a message on Rope blocks

    If it worked the way it does in Terraria (that you can place as many down below you as you want until it hits something) then it will be even more useful than ladders

    Posted in: Suggestions
  • 1

    posted a message on Rope blocks

    Just an alternate ladder, but yes definitely would be cool, so;

    Support.

    Posted in: Suggestions
  • 1

    posted a message on BloomCraft! BRAND NEW SMP SERVER! Only accepting 20 people! Apply today!
    Quote from KornmanGobbles»

    I was going to clean the towel up afterwards but there was just far too much of the good stuff to wash off. So I ended up throwing the towel away.


    Quite possibly one of the weirdest things I've ever heard in my life. :blink: :lol:
    Posted in: PC Servers
  • 1

    posted a message on Some entities have an outline!

    The (villager) at least, appears to indeed be outlined by either the {Glowing} tag or a spectral arrow, but of a neutral (white colored) team. But my assumption is that converting between PS3 and PC confused the save a bit.


    I guess it wouldn't hurt to enable cheats and try these commands

    /effect @e[type=!Player] glowing 0 0

    That clears the glowing potion effect


    Or

    /entitydata @e {Glowing:0b}

    to clear the glowing tag


    Let me know if it helped!

    Posted in: Java Edition Support
  • To post a comment, please .