I feel like the recipe is fairly expensive. While the concept of a password and indestructible-by-explosions based storage block may be cool, I don't feel like it adds much to the game. Maybe other features such as interaction with redstone?
I'm wondering if any programmers can answer a question. Do lots of entities cause lag, or is it calculating their movement and behavior that causes lag? Does a static entity like a painting cause lag the same way a mob does?
I'm not a developer, but I think that a painting, a sign, minecarts (still), and/or the occasional item on the ground won't effect you.
I believe mobs cause more lag then entities, however entities are a bit more than your average block.
Too many items on the ground, too much sand falling, and a giant biosphere made of signs would probably lag your computer.
Maybe seashells could be like "tall grass" with a seperate texture for when it's underwater? When broken, will drop a seashell with random "a b c d" properties.
i think this would be a good idea! one thing though, how would you equip it? would a snow golem have its own inventory? or would you just drop the packed snowball, and have the golem pick it up?
Snow golems could use the Zombie attribute canPickThingsUp and have it limited to packed snowballs. An inventory would work as well
I feel as if snow golems should be buffed in some way.
As a "utility" mob, they tend to be somewhat useless in any situation, except rarely when one brings 50+ of them into the nether. Usually they try to pull a fast one on something hostile, but end up getting slaughtered in the process.
However, snow golems are extremely cheap and renewable. Adding even a little bit of value to them could mess with the balance of Minecraft mobs.
After reading the new snapshot notes about the new blocks/biomes, I feel like one could "equip" a snow golem with some kind of weapon, a "packed snowball." Two could be made from 2 Packed ice, 2 Flint, and a snowball.
Yes, I know I used ice in the picture. Packed ice isn't out on Minecraft recipe designer.
The recipe can (should?) be tweaked depending on balance issues.
Effect:
Snow golems' snowballs now deal x damage.
x being anywhere from half a heart to 1.5 hearts. (Numbers may be changed.)
Packed snowballs count as "weapons" for the snow golem and have 80 uses. (8 skeletons or 10 spiders)
Uses can vary.
I hope you like this suggestion!
Stuff
This is my first post in the suggestions forum. I've read the guidelines and I hope I'm not messing up any rules! D:
I also am not a fan on the fancy new editor, (BBcode for life) so sorry if the formatting's off
Moved from "small suggestions" thread.
The Enderdragon has a fairly short tail for its model... Attacking with it would probably involve him/her doing a 180. IDK, I imagine that the attack would either be far too fast or heavy and slow. Besides, as it turns, hitting it will cause him to change direction anyways.
Foreclaw/Bite seem reasonable to me
What happens to the grabbed player? Does he just suddenly lose all control? Can he attack? Is the grab calculated as a very, very tall jump?
I like the fireballs... I think they exist on the Xbox version. Wonder if it'll make it to PC.
The exploding thing? The End is small. More hole would make it smaller. Less endstone for everyone
My main thought is that it doesn't really matter how much damage the dragon does, it is the behavior that's hard to get right. It homes in onto the player, dealing massive knockback. If you hit it, it changes its direction. all you have to do in reality is right click just as it comes close enough, and the enderdragon has to change direction. Even with an arsenal of nice moves, it's his nature that's flawed: If you hit the dragon with seeds, he runs.
Moving on to the Wither.
I feel like adding Thorns wouldn't be the best idea. There's little... "counterplay (?)" when it comes to that. Basically, no matter how skilled you are, you'll always be hit by the Wither if he has thorns.
Spawning other mobs while fighting a boss mob? I guess that's okay, but if the wither effects stack you won't be able to regen fast enough. Also, when he's spawning wither skellies, you'll be forced to melee him. While his attack knocks you back, you'll be forced to deal with the Wither skeletons, while the Wither regens from Wither effect. There's also the chance that the wither will aggro the skeletons by hitting them with an accidental skull.
The 4x block RAGE mode would be cool. Maybe numbers and block griefing have to be altered, but I'd want to face that
The Wither's main problem is that if buffed too much, you can't touch him. He needs vulnerabilities because he's a boss that can regenerate, outmaneuvers and sometimes outranges you. (I don't think skulls have projectile fall-off; his abilities are limited by sight range) If you have to fight his minions and take damage when you attack him, you're in for a (nearly?) impossible time
TL;DR:
Bosses are inherently weak because they have to be. Once you figure out their gimmick, they're done. I agree buffs should happen (I have no idea how though), but some things won't work IMO.
(I don't know whether to give bosses genders or call them "it" D:)
Theorycrafting rant:
Making bosses "harder" in Minecraft is difficult because the combat system is frankly... limited. Making a bossfight harder in minecraft usually means making it longer. Dodge left. Dodge right. Do a 360 while hopping. Sneak. Fire an arrow at 35 degrees. If you miss, the boss regens and you have to do it all over again. Adding fancy moves may make the graphics more interesting though
I personally believe that there are too many seashell color combos, and the human ear (not to mention the average computer) probably wouldn't be able to differentiate between those pitches.
However, I support the basic idea, and the variety is amazing I just feel as if the numbers need a nerf.
Edit:
I wonder if it's possible to make the seashell a transparent block.
Underwater, the texture would change to make it looks as if it is a seashell in water.
If not surrounded by water blocks on x sides, it becomes a transparent block without the water texture.
(Sorry in advance if this is the wrong subforum D:)
Hello, I've recently updated my software to Windows 8, and I cannot run Minecraft due to an issue with the driver.
After following the instructions, I'm now here, unsure what to do...
Uh, I'd be grateful if anyone could tell me what to do with these things:
Report File (from the launcher)
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 8/30/13 1:49 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ats.O(SourceFile:297)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ats.O(SourceFile:297)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 6309952 bytes (6 MB) / 26808320 bytes (25 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2
LWJGL: 2.9.0
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
------------------
System Information
------------------
Time of this report: 8/30/2013, 13:49:55
Machine name: RICHARDLI-PC
Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Studio 1537
BIOS: Ver 1.00 BIOS A08 PARTTBL"
Processor: Intel® Core™2 Duo CPU T6400 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4096MB RAM
Available OS Memory: 4054MB RAM
Page File: 3271MB used, 4879MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
Name: Mobile Intel® 4 Series Chipset Processor to DRAM Controller - 2A40
Device ID: PCI\VEN_8086&DEV_2A40&SUBSYS_029F1028&REV_07\3&11583659&0&00
Driver: n/a
Name: Base System Device
Device ID: PCI\VEN_1180&DEV_0592&SUBSYS_029F1028&REV_12\4&31FC8C23&0&0BF0
Driver: n/a
Name: Standard SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_2929&SUBSYS_029F1028&REV_03\3&11583659&0&FA
Driver: C:\WINDOWS\system32\DRIVERS\storahci.sys, 6.02.9200.16548 (English), 3/2/2013 06:57:46, 77544 bytes
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9200.16384
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9200.16384
WDM Streaming Capture Devices:
Integrated Webcam,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
WDM Streaming Rendering Devices:
HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9200.16384
Video Capture Sources:
Integrated Webcam,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9200.16384
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9200.16384
-------------------------------------
Media Foundation Byte Stream Handlers
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
<file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]
--------------------------------
Media Foundation Scheme Handlers
--------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
---------------
Diagnostics
---------------
Windows Error Reporting:
+++ WER0 +++:
Fault bucket , type 0
You'll find 50 of these threads per update...
I do believe that Minecraft (Single player normal survival) has gone a \ bit easier... Why a bit? (and not a lot)?
Exploring mine shafts is a huge bother with cave spiders, and don't tell me you go mining with 15 buckets of milk eXDee
Spawner based EXP farms are being nerfed (of course, can be easily avoided, but one sec.)
Mob AI is improving, so you might not be as safe as you think.
Mob design has gotten a bit more challenging, going up against several witches can be pretty painful, and if you haven't grinded 5+ hours for protection 4 diamond, the wither can even be challenging too.
Zombie sieges can make the game "harder" by messing ruining your supply of "3 books 1 diamond trades."
Starvation isn't something you can easily deal with early on. (with a large learning curve for new players) If you spawn in a desert in large biomes world-type, good luck.
But yes, if you put time into your single player world, it's easy... Almost like everything else in life, you put in time, it's not so hard No matter what Notch or Jeb or Mojang tries to do, players will find some way around it. Any steve can get some seeds, dig 3 blocks underground, set up a little farm, and derp there for an infinite amount of time, it's how ya play.
Now for SMP...
Invis potions can be used by anyone. And I'll bet admins will get (or already have) a reveal type command.
TNT cannons still hurt a lot in raids.
Your massively over-powered everything burger sword isn't the only massively over-powered everything burger sword out there.
All in all, it's mostly an experienc matter. The veteran class will survive and cope with all fine, newer people get to explore the new "challenges" Try to make challenges for yourself
But redstone? Redstone has gotten so much easier, that's a definite
First of all, I'm not quite sure which section this belongs in, so I'm posting it in the subforum "Minecraft General."
I'm on a server (IP Address: phantomgaming.no-ip.org) that is relatively new, and is going to have a map change for 1.3 on August 1st. Right now, it is a small server, but can handle up to 40 players. In order to fill that gap, I'm going to put up a thread in the 'servers' section.
My question is (if you haven't guessed from the title of this topic): What logo ideas do you guys have?
It is a faction/PvP server with McMMO.
Please post some ideas, or if you're willing, a made logo!
<sigh>
Minecraft has a great community filled with productive people, we just also happen to have a fair amount of immature ones as well. It's just that, we're a big community. We got modders and textures, people who try to help by posting suggestions in the minecraft development subforum, and the people who give it publicity from social networking and some youtube channels. Sure, average derps exist, but hey, you can't do anything.
About making the game:
Money. That goes in. What the Majority (with a capital M) of the community wants. That's another factor. The last one is what the game developers want. Maybe they themselves have your ideas, maybe not. Point is, without that stress, you can shoot out ideas, I can throw some into the fray, he can suggest, she can support, we can say whatever. But they're busy, you should appreciate more.
About "this thread will never get to Mojang"
If you felt so passionate, go ahead and contact them if you truly think they will be successful. If cesspool type forums aren't your thing, don't throw anything into it... There's no need to set it on fire either.
About disagreeing with you and reagreeing with you:
I said slowly does it. Minecraft is improving week by week with new patches, I didn't ever say I disagreed with completely everything, I said you have to be patient.
Of course there's transformers, but realize the a statue is never erected for a critic.
Forcing: I mean it in a way that you're trying to get people to 'open their eyes' But you suggest ideas that once again, are disputed.
Your username is quite truthful.
But you want discussion.
Combat: I know there's an enderdragon. I agree with the lack of armor tiers. But you don't need twenty two different maces, axes, hammers, or crossbows to kill something in an extremely exquisite fashion. Also, another reason why minecraft isn't combat based is because of decoration/architecture, and redstone. Sure, it's fun to kill, but killing is killing, not everyone does survival to kill.
My suggestion is that yes, more tiers are good... more weapons, eh. High mob range? CPU usage would increase substantially, and then there's the problem of mobs attacking you from out of your render distance (Blazes and Ghasts)
Creepers can spawn above ground too, that's ok.
About Player abilities: You cut out the part of "slowly does it."
About Biomes: The reason I say make your own is because as of now, a lot of people support it. Sure people like it, sure some dislike it. If it's changed, the community will still hate/love it in the approximately same ratio. There's not much you can do about it, other than a checklist for deciding what's generated and what's not.
Also, you seem to be violence-loving in games (not a bad quality at all); But all biomes have unique blocks for you to build with. Sure, maybe different mobs per biome, or different types of structures per biome could be improved upon, but here again: slowly does it.
Mobs in general: Slimes above ground? The horror of slimeballs found in pools everywhere, coupled with their 8 chunk sight and noise would be bad. Prefix mobs were planned, not there yet. Light level 4? That's very extreme. Night would be terrible above ground (due to mobs spawning near you), day terrible underground(only dark places left). Creepers: how can you check "underground?" An if-statement checking below y=64 is not perfect, you can build your house 3 blocks above sea and be fine. Mob buffs. That's being added onto (said a few paragraphs up) as AI gets more complex. Having just stronger mobs? Nobody wants to smack a skellington 600 times with Sharpness V only to find it can regenerate HP.
For the wiki: Nobody does force you to shoot. Nobody forces you to do the wiki, nobody forces anything at all... But when you first start out for the very first time, and you get a book that shows how to craft all the things, what happens when it's lost? Or you can press like "c" for crafting recipes, but there comes the problem of not knowing what each block does. And maybe you don't know exactly what cauldrons do. And suddenly, tutorials are needed for every last detail to a new beginner.
I think that maybe a recipe book may be ok, but is a lot of hassle. Crafting bench II is something I'd like to see implemented.
I know you say that your ideas aren't the best and we should all listen to you, but hey: a bit down with the attitude.
You may be that radical, but you'd be much, much more geared to success if you had a kinder type style and stayed off task (you can call me a hurr durr for that last line, but I already did)
Conclusion:
I was wrong in my post, I didn't think everything through, and I didn't back up my suggestions.
But:
You say minecraft can be better.
I say the world can be better.
I say life could be better.
You say that minecraft can be changed, the others, eh, not so much.
I say: Games are a place you may go to for escape, but in the end, it's just a game. (thank you vsgamerz) You can't expect it to be perfect, and in the end, when you have all, some, or none, you'll still want more.
People, has it ever occur to you than maybe, just MAYBE, the OP "bashes every single aspect of the game", because he wants to... you know.... MAKE IT A BETTER GAME!!! He/She obviously cares of Minecraft, wants it to reach that high potential, I dont see why people cant see this at all. It honestly bothers me greatly, dammit.
Everyone on the MC Forums generally cares about minecraft.
Why people attack it?
If someone you don't even know tries to do your artwork, criticizes it, and draws circles over it, your friends would get uppity as well.
Also, you're looking at it one sided: what OP wants, what you want, what I want, what Jeb/Notch wants, what the community wants, they may or may not overlap. What overlaps is what is chosen, what one person likes and another disputes is not to be taken. The point is, while you may support OP, not everyone does. Even I like the idea of maybe some new features, but it's almost as if OP is forcing trying to force everyone to accept his point, or call the general population idiots for not accepting it.
0
Is this what you're looking for?
I feel like the recipe is fairly expensive. While the concept of a password and indestructible-by-explosions based storage block may be cool, I don't feel like it adds much to the game. Maybe other features such as interaction with redstone?
Nice concept, but I think you can add more
0
I'm not a developer, but I think that a painting, a sign, minecarts (still), and/or the occasional item on the ground won't effect you.
I believe mobs cause more lag then entities, however entities are a bit more than your average block.
Too many items on the ground, too much sand falling, and a giant biosphere made of signs would probably lag your computer.
Maybe seashells could be like "tall grass" with a seperate texture for when it's underwater? When broken, will drop a seashell with random "a b c d" properties.
0
Snow golems could use the Zombie attribute canPickThingsUp and have it limited to packed snowballs. An inventory would work as well
I guess throwing packed snowballs in a pinch would be fun too makes the average snowball fight more deadly!
1
As a "utility" mob, they tend to be somewhat useless in any situation, except rarely when one brings 50+ of them into the nether. Usually they try to pull a fast one on something hostile, but end up getting slaughtered in the process.
However, snow golems are extremely cheap and renewable. Adding even a little bit of value to them could mess with the balance of Minecraft mobs.
After reading the new snapshot notes about the new blocks/biomes, I feel like one could "equip" a snow golem with some kind of weapon, a "packed snowball." Two could be made from 2 Packed ice, 2 Flint, and a snowball.
Yes, I know I used ice in the picture. Packed ice isn't out on Minecraft recipe designer.
The recipe can (should?) be tweaked depending on balance issues.
Effect:
Snow golems' snowballs now deal x damage.
x being anywhere from half a heart to 1.5 hearts. (Numbers may be changed.)
Packed snowballs count as "weapons" for the snow golem and have 80 uses. (8 skeletons or 10 spiders)
Uses can vary.
I hope you like this suggestion!
Stuff
This is my first post in the suggestions forum. I've read the guidelines and I hope I'm not messing up any rules! D:
I also am not a fan on the fancy new editor, (BBcode for life) so sorry if the formatting's off
Moved from "small suggestions" thread.
1
Not a bad idea at all
Several things to think about though.
The Enderdragon has a fairly short tail for its model... Attacking with it would probably involve him/her doing a 180. IDK, I imagine that the attack would either be far too fast or heavy and slow. Besides, as it turns, hitting it will cause him to change direction anyways.
Foreclaw/Bite seem reasonable to me
What happens to the grabbed player? Does he just suddenly lose all control? Can he attack? Is the grab calculated as a very, very tall jump?
I like the fireballs... I think they exist on the Xbox version. Wonder if it'll make it to PC.
The exploding thing? The End is small. More hole would make it smaller. Less endstone for everyone
My main thought is that it doesn't really matter how much damage the dragon does, it is the behavior that's hard to get right. It homes in onto the player, dealing massive knockback. If you hit it, it changes its direction. all you have to do in reality is right click just as it comes close enough, and the enderdragon has to change direction. Even with an arsenal of nice moves, it's his nature that's flawed:
If you hit the dragon with seeds, he runs.
Moving on to the Wither.
I feel like adding Thorns wouldn't be the best idea. There's little... "counterplay (?)" when it comes to that. Basically, no matter how skilled you are, you'll always be hit by the Wither if he has thorns.
Spawning other mobs while fighting a boss mob? I guess that's okay, but if the wither effects stack you won't be able to regen fast enough. Also, when he's spawning wither skellies, you'll be forced to melee him. While his attack knocks you back, you'll be forced to deal with the Wither skeletons, while the Wither regens from Wither effect. There's also the chance that the wither will aggro the skeletons by hitting them with an accidental skull.
The 4x block RAGE mode would be cool. Maybe numbers and block griefing have to be altered, but I'd want to face that
The Wither's main problem is that if buffed too much, you can't touch him. He needs vulnerabilities because he's a boss that can regenerate, outmaneuvers and sometimes outranges you. (I don't think skulls have projectile fall-off; his abilities are limited by sight range) If you have to fight his minions and take damage when you attack him, you're in for a (nearly?) impossible time
TL;DR:
Bosses are inherently weak because they have to be. Once you figure out their gimmick, they're done. I agree buffs should happen (I have no idea how though), but some things won't work IMO.
(I don't know whether to give bosses genders or call them "it" D:)
Theorycrafting rant:
Making bosses "harder" in Minecraft is difficult because the combat system is frankly... limited. Making a bossfight harder in minecraft usually means making it longer. Dodge left. Dodge right. Do a 360 while hopping. Sneak. Fire an arrow at 35 degrees. If you miss, the boss regens and you have to do it all over again. Adding fancy moves may make the graphics more interesting though
0
However, I support the basic idea, and the variety is amazing I just feel as if the numbers need a nerf.
Edit:
I wonder if it's possible to make the seashell a transparent block.
Underwater, the texture would change to make it looks as if it is a seashell in water.
If not surrounded by water blocks on x sides, it becomes a transparent block without the water texture.
0
Hello, I've recently updated my software to Windows 8, and I cannot run Minecraft due to an issue with the driver.
After following the instructions, I'm now here, unsure what to do...
Uh, I'd be grateful if anyone could tell me what to do with these things:
Report File (from the launcher)
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 8/30/13 1:49 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ats.O(SourceFile:297)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ats.O(SourceFile:297)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 6309952 bytes (6 MB) / 26808320 bytes (25 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2
LWJGL: 2.9.0
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
The dxdiag github gist:
https://gist.github....073866de746d5d5
The full thing if you don't like links:
------------------
System Information
------------------
Time of this report: 8/30/2013, 13:49:55
Machine name: RICHARDLI-PC
Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Studio 1537
BIOS: Ver 1.00 BIOS A08 PARTTBL"
Processor: Intel® Core™2 Duo CPU T6400 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4096MB RAM
Available OS Memory: 4054MB RAM
Page File: 3271MB used, 4879MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Mobile Intel® 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
Manufacturer: Intel Corporation
Chip type: Mobile Intel® 4 Series Express Chipset Family
DAC type: Internal
Device Type: Full Device
Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_029F1028&REV_07
Display Memory: 1695 MB
Dedicated Memory: 64 MB
Shared Memory: 1631 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO9274
Native Mode: 1280 x 800(p) (60.022Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igdumd32,igd10umd32
Driver File Version: 8.15.0010.2702 (English)
Driver Version: 8.15.10.2702
DDI Version: 10
Feature Levels: 10.0,9.1
Driver Model: WDDM 1.1
Graphics Preemption: DMA
Compute Preemption: DMA
Driver Attributes: Final Retail
Driver Date/Size: 7/25/2012 23:07:44, 6549504 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-6902-11CF-1679-9522A7C2C535}
Vendor ID: 0x8086
Device ID: 0x2A42
SubSys ID: 0x029F1028
Revision ID: 0x0007
Driver Strong Name: igdlh11.inf:5f63e5348ad1f097:iCNT0:8.15.10.2702:pci\ven_8086&dev_2a42
Rank Of Driver: 00E32001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_MOCOMP DXVA2_ModeWMV9_MoComp DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_MoComp DXVA2_ModeVC1_IDCT
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7675&SUBSYS_1028029F&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.02.9200.16496 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 1/8/2013 23:59:47, 341504 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No
---------------------
Sound Capture Devices
---------------------
Description: Microphone (High Definition Audio Device)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: HdAudio.sys
Driver Version: 6.02.9200.16496 (English)
Driver Attributes: Final Retail
Date and Size: 1/8/2013 23:59:47, 341504 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Microsoft eHome Infrared Transceiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x006D
FF Driver: n/a
Device Name: Microsoft eHome Infrared Transceiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x006D
FF Driver: n/a
Device Name: Microsoft eHome Infrared Transceiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x006D
FF Driver: n/a
Device Name: Microsoft eHome Infrared Transceiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x006D
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x293A
| Matching Device ID: USB\ROOT_HUB20
| Service: usbhub
| Driver: usbhub.sys, 2/2/2013 07:19:44, 496872 bytes
| Driver: usbd.sys, 9/20/2012 03:55:32, 21736 bytes
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *PNP0303
| Service: i8042prt
| Driver: i8042prt.sys, 7/25/2012 22:28:51, 112640 bytes
| Driver: kbdclass.sys, 7/26/2012 01:00:52, 48368 bytes
|
+ Microsoft eHome Remote Control Keyboard keys
| Matching Device ID: HID\IrDeviceV2&Col05
| Service: kbdhid
| Driver: kbdhid.sys, 7/25/2012 22:28:49, 29184 bytes
| Driver: kbdclass.sys, 7/26/2012 01:00:52, 48368 bytes
|
+ Microsoft eHome MCIR Keyboard
| Matching Device ID: HID\IrDeviceV2&Col06
| Service: kbdhid
| Driver: kbdhid.sys, 7/25/2012 22:28:49, 29184 bytes
| Driver: kbdclass.sys, 7/26/2012 01:00:52, 48368 bytes
|
+ Microsoft eHome MCIR 109 Keyboard
| Matching Device ID: HID\IrDeviceV2&Col07
| Service: kbdhid
| Driver: kbdhid.sys, 7/25/2012 22:28:49, 29184 bytes
| Driver: kbdclass.sys, 7/26/2012 01:00:52, 48368 bytes
|
+ PS/2 Compatible Mouse
| Matching Device ID: *PNP0F13
| Service: i8042prt
| Driver: i8042prt.sys, 7/25/2012 22:28:51, 112640 bytes
| Driver: mouclass.sys, 7/26/2012 01:00:55, 45808 bytes
|
+ HID-compliant mouse
| Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| Service: mouhid
| Driver: mouhid.sys, 3/1/2013 22:15:53, 26112 bytes
| Driver: mouclass.sys, 7/26/2012 01:00:55, 45808 bytes
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 219.9 GB
Total Space: 290.2 GB
File System: NTFS
Model: WDC WD3200BEVT-75ZCT2
Drive: D:
Free Space: 14.9 GB
Total Space: 15.0 GB
File System: NTFS
Model: WDC WD3200BEVT-75ZCT2
Drive: E:
Model: TSSTcorp DVD+-RW TS-T633A
Driver: c:\windows\system32\drivers\cdrom.sys, 6.02.9200.16384 (English), 7/25/2012 22:26:36, 174080 bytes
--------------
System Devices
--------------
Name: Intel® ICH9M LPC Interface Controller - 2919
Device ID: PCI\VEN_8086&DEV_2919&SUBSYS_029F1028&REV_03\3&11583659&0&F8
Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 6.02.9200.16384 (English), 7/26/2012 01:00:55, 17136 bytes
Name: Intel® ICH9 Family USB Universal Host Controller - 2936
Device ID: PCI\VEN_8086&DEV_2936&SUBSYS_029F1028&REV_03\3&11583659&0&EA
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 6.02.9200.16420 (English), 9/20/2012 02:09:33, 32256 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Intel® ICH9 Family PCI Express Root Port 1 - 2940
Device ID: PCI\VEN_8086&DEV_2940&SUBSYS_00000000&REV_03\3&11583659&0&E0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (English), 7/26/2012 01:00:55, 234224 bytes
Name: SDA Standard Compliant SD Host Controller
Device ID: PCI\VEN_1180&DEV_0822&SUBSYS_029F1028&REV_22\4&31FC8C23&0&09F0
Driver: C:\WINDOWS\system32\DRIVERS\sdbus.sys, 6.02.9200.16628 (English), 6/1/2013 07:54:16, 194816 bytes
Driver: C:\WINDOWS\system32\DRIVERS\dumpsd.sys, 6.02.9200.16628 (English), 6/1/2013 07:54:10, 125184 bytes
Name: Intel® ICH9 Family USB2 Enhanced Host Controller - 293A
Device ID: PCI\VEN_8086&DEV_293A&SUBSYS_029F1028&REV_03\3&11583659&0&EF
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:32, 79080 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Intel® ICH9 Family USB Universal Host Controller - 2939
Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_029F1028&REV_03\3&11583659&0&D2
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 6.02.9200.16420 (English), 9/20/2012 02:09:33, 32256 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Mobile Intel® 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
Device ID: PCI\VEN_8086&DEV_2A42&SUBSYS_029F1028&REV_07\3&11583659&0&10
Driver: C:\WINDOWS\system32\DRIVERS\igdkmd64.sys, 8.15.0010.2702 (English), 6/2/2012 10:32:26, 10627744 bytes
Driver: C:\WINDOWS\system32\igdumd64.dll, 8.15.0010.2702 (English), 7/25/2012 23:07:44, 6549504 bytes
Driver: C:\WINDOWS\system32\igd10umd64.dll, 8.15.0010.2702 (English), 7/25/2012 23:07:43, 4722176 bytes
Driver: C:\WINDOWS\system32\igkrng500.bin, 6/2/2012 10:32:27, 982240 bytes
Driver: C:\WINDOWS\system32\igcompkrng500.bin, 6/2/2012 10:32:25, 439308 bytes
Driver: C:\WINDOWS\system32\igfcg500m.bin, 6/2/2012 10:32:27, 92356 bytes
Driver: C:\WINDOWS\SysWow64\igkrng500.bin, 6/2/2012 10:32:27, 982240 bytes
Driver: C:\WINDOWS\SysWow64\igcompkrng500.bin, 6/2/2012 10:32:25, 439308 bytes
Driver: C:\WINDOWS\SysWow64\igfcg500m.bin, 6/2/2012 10:32:27, 92356 bytes
Driver: C:\WINDOWS\system32\iglhxs64.vp, 6/2/2012 10:32:28, 5424 bytes
Driver: C:\WINDOWS\system32\iglhxo64.vp, 6/2/2012 10:32:28, 60015 bytes
Driver: C:\WINDOWS\system32\iglhxc64.vp, 6/2/2012 10:32:28, 60226 bytes
Driver: C:\WINDOWS\system32\iglhxg64.vp, 6/2/2012 10:32:28, 60254 bytes
Driver: C:\WINDOWS\system32\iglhxa64.vp, 6/2/2012 10:32:28, 1090 bytes
Driver: C:\WINDOWS\system32\iglhxa64.cpa, 6/2/2012 10:32:28, 1991936 bytes
Driver: C:\WINDOWS\system32\iglhcp64.dll, 1.05.0002.0001 (English), 7/25/2012 23:07:44, 188416 bytes
Driver: C:\WINDOWS\system32\iglhsip64.dll, 1.05.0002.0001 (English), 7/25/2012 23:07:44, 206336 bytes
Driver: C:\WINDOWS\SysWow64\igdumd32.dll, 8.15.0010.2702 (English), 6/2/2012 10:32:26, 4896768 bytes
Driver: C:\WINDOWS\SysWow64\igd10umd32.dll, 8.15.0010.2702 (English), 6/2/2012 10:32:25, 4338688 bytes
Driver: C:\WINDOWS\SysWow64\iglhcp32.dll, 1.05.0002.0001 (English), 6/2/2012 10:32:27, 147456 bytes
Driver: C:\WINDOWS\SysWow64\iglhsip32.dll, 1.05.0002.0001 (English), 6/2/2012 10:32:27, 208896 bytes
Name: Ricoh MMC Host Controller
Device ID: PCI\VEN_1180&DEV_0843&SUBSYS_029F1028&REV_12\4&31FC8C23&0&0AF0
Driver: C:\WINDOWS\system32\DRIVERS\rimmpx64.sys, 6.00.0001.0000 (Japanese), 11/17/2006 20:49:52, 52224 bytes
Name: Ricoh xD-Picture Card Controller
Device ID: PCI\VEN_1180&DEV_0852&SUBSYS_029F1028&REV_12\4&31FC8C23&0&0CF0
Driver: C:\WINDOWS\system32\DRIVERS\rixdpx64.sys, 6.00.0001.0000 (Japanese), 11/18/2006 16:07:48, 55296 bytes
Driver: C:\WINDOWS\system32\rixdicon.dll, 5/6/2005 22:06:00, 16480 bytes
Name: Dell Wireless 1510 Wireless-N WLAN Mini-Card
Device ID: PCI\VEN_14E4&DEV_432B&SUBSYS_000D1028&REV_01\4&B04CCE1&0&00E1
Driver: C:\WINDOWS\system32\DRIVERS\BCMWL63A.SYS, 5.100.0245.0020 (English), 6/2/2012 10:31:33, 5139968 bytes
Driver: C:\WINDOWS\system32\drivers\vwifibus.sys, 6.02.9200.16384 (English), 7/25/2012 22:27:54, 24064 bytes
Name: Intel® ICH9 Family PCI Express Root Port 4 - 2946
Device ID: PCI\VEN_8086&DEV_2946&SUBSYS_00000000&REV_03\3&11583659&0&E3
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (English), 7/26/2012 01:00:55, 234224 bytes
Name: Intel® ICH9 Family USB Universal Host Controller - 2934
Device ID: PCI\VEN_8086&DEV_2934&SUBSYS_029F1028&REV_03\3&11583659&0&E8
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 6.02.9200.16420 (English), 9/20/2012 02:09:33, 32256 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Ricoh 1394 OHCI Compliant Host Controller
Device ID: PCI\VEN_1180&DEV_0832&SUBSYS_029F1028&REV_05\4&31FC8C23&0&08F0
Driver: C:\WINDOWS\system32\DRIVERS\1394ohci.sys, 6.02.9200.16384 (English), 7/25/2012 22:26:46, 226304 bytes
Name: Intel® ICH9 Family PCI Express Root Port 6 - 294A
Device ID: PCI\VEN_8086&DEV_294A&SUBSYS_00000000&REV_03\3&11583659&0&E5
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (English), 7/26/2012 01:00:55, 234224 bytes
Name: Intel® ICH9 Family USB Universal Host Controller - 2937
Device ID: PCI\VEN_8086&DEV_2937&SUBSYS_029F1028&REV_03\3&11583659&0&D0
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 6.02.9200.16420 (English), 9/20/2012 02:09:33, 32256 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Mobile Intel® 4 Series Chipset Processor to DRAM Controller - 2A40
Device ID: PCI\VEN_8086&DEV_2A40&SUBSYS_029F1028&REV_07\3&11583659&0&00
Driver: n/a
Name: Base System Device
Device ID: PCI\VEN_1180&DEV_0592&SUBSYS_029F1028&REV_12\4&31FC8C23&0&0BF0
Driver: n/a
Name: Standard SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_2929&SUBSYS_029F1028&REV_03\3&11583659&0&FA
Driver: C:\WINDOWS\system32\DRIVERS\storahci.sys, 6.02.9200.16548 (English), 3/2/2013 06:57:46, 77544 bytes
Name: Mobile Intel® 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
Device ID: PCI\VEN_8086&DEV_2A43&SUBSYS_029F1028&REV_07\3&11583659&0&11
Driver: C:\WINDOWS\system32\DRIVERS\igdkmd64.sys, 8.15.0010.2702 (English), 6/2/2012 10:32:26, 10627744 bytes
Driver: C:\WINDOWS\system32\igdumd64.dll, 8.15.0010.2702 (English), 7/25/2012 23:07:44, 6549504 bytes
Driver: C:\WINDOWS\system32\igd10umd64.dll, 8.15.0010.2702 (English), 7/25/2012 23:07:43, 4722176 bytes
Driver: C:\WINDOWS\system32\igkrng500.bin, 6/2/2012 10:32:27, 982240 bytes
Driver: C:\WINDOWS\system32\igcompkrng500.bin, 6/2/2012 10:32:25, 439308 bytes
Driver: C:\WINDOWS\system32\igfcg500m.bin, 6/2/2012 10:32:27, 92356 bytes
Driver: C:\WINDOWS\SysWow64\igkrng500.bin, 6/2/2012 10:32:27, 982240 bytes
Driver: C:\WINDOWS\SysWow64\igcompkrng500.bin, 6/2/2012 10:32:25, 439308 bytes
Driver: C:\WINDOWS\SysWow64\igfcg500m.bin, 6/2/2012 10:32:27, 92356 bytes
Driver: C:\WINDOWS\system32\iglhxs64.vp, 6/2/2012 10:32:28, 5424 bytes
Driver: C:\WINDOWS\system32\iglhxo64.vp, 6/2/2012 10:32:28, 60015 bytes
Driver: C:\WINDOWS\system32\iglhxc64.vp, 6/2/2012 10:32:28, 60226 bytes
Driver: C:\WINDOWS\system32\iglhxg64.vp, 6/2/2012 10:32:28, 60254 bytes
Driver: C:\WINDOWS\system32\iglhxa64.vp, 6/2/2012 10:32:28, 1090 bytes
Driver: C:\WINDOWS\system32\iglhxa64.cpa, 6/2/2012 10:32:28, 1991936 bytes
Driver: C:\WINDOWS\system32\iglhcp64.dll, 1.05.0002.0001 (English), 7/25/2012 23:07:44, 188416 bytes
Driver: C:\WINDOWS\system32\iglhsip64.dll, 1.05.0002.0001 (English), 7/25/2012 23:07:44, 206336 bytes
Driver: C:\WINDOWS\SysWow64\igdumd32.dll, 8.15.0010.2702 (English), 6/2/2012 10:32:26, 4896768 bytes
Driver: C:\WINDOWS\SysWow64\igd10umd32.dll, 8.15.0010.2702 (English), 6/2/2012 10:32:25, 4338688 bytes
Driver: C:\WINDOWS\SysWow64\iglhcp32.dll, 1.05.0002.0001 (English), 6/2/2012 10:32:27, 147456 bytes
Driver: C:\WINDOWS\SysWow64\iglhsip32.dll, 1.05.0002.0001 (English), 6/2/2012 10:32:27, 208896 bytes
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_293E&SUBSYS_029F1028&REV_03\3&11583659&0&D8
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 6.02.9200.16420 (English), 9/20/2012 02:08:44, 71168 bytes
Name: Intel® ICH9 Family USB Universal Host Controller - 2935
Device ID: PCI\VEN_8086&DEV_2935&SUBSYS_029F1028&REV_03\3&11583659&0&E9
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 6.02.9200.16420 (English), 9/20/2012 02:09:33, 32256 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Broadcom NetLink ™ Gigabit Ethernet
Device ID: PCI\VEN_14E4&DEV_1698&SUBSYS_029F1028&REV_10\4&2BCEBCDB&0&00E5
Driver: C:\WINDOWS\system32\DRIVERS\k57nd60a.sys, 14.08.0001.0011 (English), 6/2/2012 10:31:37, 425472 bytes
Name: Intel® 82801 PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_93\3&11583659&0&F0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (English), 7/26/2012 01:00:55, 234224 bytes
Name: Intel® ICH9 Family USB Universal Host Controller - 2938
Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_029F1028&REV_03\3&11583659&0&D1
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 6.02.9200.16420 (English), 9/20/2012 02:09:33, 32256 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
Name: Intel® ICH9 Family PCI Express Root Port 2 - 2942
Device ID: PCI\VEN_8086&DEV_2942&SUBSYS_00000000&REV_03\3&11583659&0&E1
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (English), 7/26/2012 01:00:55, 234224 bytes
Name: Intel® ICH9 Family SMBus Controller - 2930
Device ID: PCI\VEN_8086&DEV_2930&SUBSYS_029F1028&REV_03\3&11583659&0&FB
Driver: n/a
Name: Intel® ICH9 Family USB2 Enhanced Host Controller - 293C
Device ID: PCI\VEN_8086&DEV_293C&SUBSYS_029F1028&REV_03\3&11583659&0&D7
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:32, 79080 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16420 (English), 9/20/2012 03:55:33, 488168 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16518 (English), 2/2/2013 07:19:44, 496872 bytes
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.02.9200.16384
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.02.9200.16384
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.02.9200.16384
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.02.9200.16384
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.02.9200.16496
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.02.9200.16384
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.02.9200.16604
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.02.9200.16384
MS ATC Screen Decoder 1,0x00600800,1,1,scdec.dll,15.00.4457.1000
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.02.9200.16384
DV Muxer,0x00400000,0,0,qdv.dll,6.06.9200.16384
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.9200.16384
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.9200.16384
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.9200.16384
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.9200.16384
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.9200.16384
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16429
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.9200.16384
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.9200.16384
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.9200.16384
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.9200.16384
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.9200.16384
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.9200.16384
DV Splitter,0x00600000,1,2,qdv.dll,6.06.9200.16384
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.9200.16384
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,12.00.9200.16384
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.9200.16384
Video Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.9200.16384
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.9200.16384
Video Renderer,0x00400000,1,0,quartz.dll,6.06.9200.16384
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.9200.16384
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.9200.16384
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.02.9200.16384
File writer,0x00200000,1,0,qcap.dll,6.06.9200.16384
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.9200.16384
Overlay Mixer2,0x00200000,1,1,,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.9200.16384
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.9200.16384
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.9200.16628
Null Renderer,0x00200000,1,0,qedit.dll,6.06.9200.16628
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.9200.16384
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.02.9200.16384
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.9200.16384
Smart Tee,0x00200000,1,2,qcap.dll,6.06.9200.16384
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.9200.16384
Wave Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384
File stream renderer,0x00400000,1,1,quartz.dll,6.06.9200.16384
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,12.00.8506.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.9200.16384
AVI Mux,0x00200000,1,0,qcap.dll,6.06.9200.16384
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.9200.16384
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.9200.16384
File Source (URL),0x00400000,0,1,quartz.dll,6.06.9200.16384
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.9200.16384
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.02.9200.16384
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.9200.16384
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.9200.16384
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.02.9200.16384
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.02.9200.16384
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.02.9200.16384
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.9200.16384
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.9200.16384
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.02.9200.16384
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.02.9200.16384
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384
PCM,0x00200000,1,1,quartz.dll,6.06.9200.16384
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.9200.16384
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.9200.16384
Audio Capture Sources:
Microphone (High Definition Audio Device),0x00200000,0,0,qcap.dll,6.06.9200.16384
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.9200.16384
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9200.16384
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9200.16384
WDM Streaming Capture Devices:
Integrated Webcam,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
WDM Streaming Rendering Devices:
HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9200.16384
Video Capture Sources:
Integrated Webcam,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9200.16384
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9200.16384
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.9200.16384
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.9200.16384
PTFilter,0x00200000,0,0,EncDec.dll,6.06.9200.16384
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.9200.16384
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Audio Renderers:
Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.9200.16384
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.9200.16384
DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384
----------------------------
Preferred DirectShow Filters
----------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]
<media subtype GUID>, [<filter friendly name>, ]<filter CLSID>
MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
{64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
{78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
{64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
{64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
{44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
{6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
{20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
{58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
{5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
---------------------------
Media Foundation Transforms
---------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]
<category>:
<transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>
Video Decoders:
Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 12.00.9200.16429
DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 6.02.9200.16384
Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 6.02.9200.16496
Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 12.00.9200.16429
WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 6.02.9200.16384
WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 6.02.9200.16604
MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 6.02.9200.16384
Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 6.02.9200.16384
MS ATC Screen Decoder 1, {F1931D8E-51D3-496F-BE8A-3D08AEE9C9DB}, 0x1, scdec.dll, 15.00.4457.1000
Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 6.02.9200.16384
Video Encoders:
H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 6.02.9200.16420
WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 6.02.9200.16384
WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 6.02.9200.16384
Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 12.00.9200.16384
Video Effects:
Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 6.02.9200.16384
Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 6.02.9200.16384
VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 6.02.9200.16384
Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 6.02.9200.16384
Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 6.02.9200.16384
Video Processor:
Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 12.00.9200.16420
Audio Decoders:
Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, MSAudDecMFT.dll, 6.02.9200.16579
WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 6.02.9200.16384
Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 6.02.9200.16579
A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 12.00.9200.16628
GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 12.00.9200.16628
WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 6.02.9200.16384
Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 6.02.9200.16579
WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 6.02.9200.16384
G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 12.00.9200.16628
IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 12.00.9200.16628
MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 6.02.9200.16384
ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 12.00.9200.16628
Audio Encoders:
MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 12.00.9200.16628
WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 6.02.9200.16384
Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 12.00.9200.16384
WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 6.02.9200.16384
Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 6.02.9200.16384
Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 6.02.9200.16384
Audio Effects:
AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 6.02.9200.16384
Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 6.02.9200.16384
Multiplexers:
Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 12.00.9200.16437
Others:
Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 12.00.9200.16429
--------------------------------------------
Media Foundation Enabled Hardware Categories
--------------------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]
EnableDecoders = 0
EnableEncoders = 1
EnableVideoProcessors = 1
-------------------------------------
Media Foundation Byte Stream Handlers
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
<file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]
.3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
.dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
.dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
.ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
.sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
.wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
--------------------------------
Media Foundation Scheme Handlers
--------------------------------
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
<URL type>, <handler CLSID>, <brief description>[, Preferred]
file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
httpnd:, {2EEEED04-0908-4CDB-AF8F-AC5B768A34C9}, Drm Scheme Handler, Preferred
https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
-------------------------------------
Preferred Media Foundation Transforms
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred]
<media subtype GUID>, [<transform friendly name>, ]<transform CLSID>
{00000006-0000-0010-8000-00AA00389B71}, A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}
MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
{3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}
MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
{00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
{53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
{00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
{00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
-------------------------------------
Disabled Media Foundation Transforms
-------------------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse]
<transform CLSID>
------------------------
Disabled Media Sources
------------------------
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse]
<media source CLSID>
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
---------------
Diagnostics
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This is an amazing example of one of these
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I do believe that Minecraft (Single player normal survival) has gone a \ bit easier... Why a bit? (and not a lot)?
Exploring mine shafts is a huge bother with cave spiders, and don't tell me you go mining with 15 buckets of milk eXDee
Spawner based EXP farms are being nerfed (of course, can be easily avoided, but one sec.)
Mob AI is improving, so you might not be as safe as you think.
Mob design has gotten a bit more challenging, going up against several witches can be pretty painful, and if you haven't grinded 5+ hours for protection 4 diamond, the wither can even be challenging too.
Zombie sieges can make the game "harder" by messing ruining your supply of "3 books 1 diamond trades."
Starvation isn't something you can easily deal with early on. (with a large learning curve for new players) If you spawn in a desert in large biomes world-type, good luck.
But yes, if you put time into your single player world, it's easy... Almost like everything else in life, you put in time, it's not so hard No matter what Notch or Jeb or Mojang tries to do, players will find some way around it. Any steve can get some seeds, dig 3 blocks underground, set up a little farm, and derp there for an infinite amount of time, it's how ya play.
Now for SMP...
Invis potions can be used by anyone. And I'll bet admins will get (or already have) a reveal type command.
TNT cannons still hurt a lot in raids.
Your massively over-powered everything burger sword isn't the only massively over-powered everything burger sword out there.
All in all, it's mostly an experienc matter. The veteran class will survive and cope with all fine, newer people get to explore the new "challenges" Try to make challenges for yourself
But redstone? Redstone has gotten so much easier, that's a definite
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I'm on a server (IP Address: phantomgaming.no-ip.org) that is relatively new, and is going to have a map change for 1.3 on August 1st. Right now, it is a small server, but can handle up to 40 players. In order to fill that gap, I'm going to put up a thread in the 'servers' section.
My question is (if you haven't guessed from the title of this topic): What logo ideas do you guys have?
It is a faction/PvP server with McMMO.
Please post some ideas, or if you're willing, a made logo!
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Minecraft has a great community filled with productive people, we just also happen to have a fair amount of immature ones as well. It's just that, we're a big community. We got modders and textures, people who try to help by posting suggestions in the minecraft development subforum, and the people who give it publicity from social networking and some youtube channels. Sure, average derps exist, but hey, you can't do anything.
About making the game:
Money. That goes in. What the Majority (with a capital M) of the community wants. That's another factor. The last one is what the game developers want. Maybe they themselves have your ideas, maybe not. Point is, without that stress, you can shoot out ideas, I can throw some into the fray, he can suggest, she can support, we can say whatever. But they're busy, you should appreciate more.
About "this thread will never get to Mojang"
If you felt so passionate, go ahead and contact them if you truly think they will be successful. If cesspool type forums aren't your thing, don't throw anything into it... There's no need to set it on fire either.
About disagreeing with you and reagreeing with you:
I said slowly does it. Minecraft is improving week by week with new patches, I didn't ever say I disagreed with completely everything, I said you have to be patient.
Of course there's transformers, but realize the a statue is never erected for a critic.
Forcing: I mean it in a way that you're trying to get people to 'open their eyes' But you suggest ideas that once again, are disputed.
Your username is quite truthful.
But you want discussion.
Combat: I know there's an enderdragon. I agree with the lack of armor tiers. But you don't need twenty two different maces, axes, hammers, or crossbows to kill something in an extremely exquisite fashion. Also, another reason why minecraft isn't combat based is because of decoration/architecture, and redstone. Sure, it's fun to kill, but killing is killing, not everyone does survival to kill.
My suggestion is that yes, more tiers are good... more weapons, eh. High mob range? CPU usage would increase substantially, and then there's the problem of mobs attacking you from out of your render distance (Blazes and Ghasts)
Creepers can spawn above ground too, that's ok.
About Player abilities: You cut out the part of "slowly does it."
About Biomes: The reason I say make your own is because as of now, a lot of people support it. Sure people like it, sure some dislike it. If it's changed, the community will still hate/love it in the approximately same ratio. There's not much you can do about it, other than a checklist for deciding what's generated and what's not.
Also, you seem to be violence-loving in games (not a bad quality at all); But all biomes have unique blocks for you to build with. Sure, maybe different mobs per biome, or different types of structures per biome could be improved upon, but here again: slowly does it.
Mobs in general: Slimes above ground? The horror of slimeballs found in pools everywhere, coupled with their 8 chunk sight and noise would be bad. Prefix mobs were planned, not there yet. Light level 4? That's very extreme. Night would be terrible above ground (due to mobs spawning near you), day terrible underground(only dark places left). Creepers: how can you check "underground?" An if-statement checking below y=64 is not perfect, you can build your house 3 blocks above sea and be fine. Mob buffs. That's being added onto (said a few paragraphs up) as AI gets more complex. Having just stronger mobs? Nobody wants to smack a skellington 600 times with Sharpness V only to find it can regenerate HP.
For the wiki: Nobody does force you to shoot. Nobody forces you to do the wiki, nobody forces anything at all... But when you first start out for the very first time, and you get a book that shows how to craft all the things, what happens when it's lost? Or you can press like "c" for crafting recipes, but there comes the problem of not knowing what each block does. And maybe you don't know exactly what cauldrons do. And suddenly, tutorials are needed for every last detail to a new beginner.
I think that maybe a recipe book may be ok, but is a lot of hassle. Crafting bench II is something I'd like to see implemented.
I know you say that your ideas aren't the best and we should all listen to you, but hey: a bit down with the attitude.
You may be that radical, but you'd be much, much more geared to success if you had a kinder type style and stayed off task (you can call me a hurr durr for that last line, but I already did)
Conclusion:
I was wrong in my post, I didn't think everything through, and I didn't back up my suggestions.
But:
You say minecraft can be better.
I say the world can be better.
I say life could be better.
You say that minecraft can be changed, the others, eh, not so much.
I say: Games are a place you may go to for escape, but in the end, it's just a game. (thank you vsgamerz) You can't expect it to be perfect, and in the end, when you have all, some, or none, you'll still want more.
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Everyone on the MC Forums generally cares about minecraft.
Why people attack it?
If someone you don't even know tries to do your artwork, criticizes it, and draws circles over it, your friends would get uppity as well.
Also, you're looking at it one sided: what OP wants, what you want, what I want, what Jeb/Notch wants, what the community wants, they may or may not overlap. What overlaps is what is chosen, what one person likes and another disputes is not to be taken. The point is, while you may support OP, not everyone does. Even I like the idea of maybe some new features, but it's almost as if OP is forcing trying to force everyone to accept his point, or call the general population idiots for not accepting it.