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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Hey CoolAlias.

    Do you think it'd be a good idea to assign different keys for the Ocarina and the combat controls? Like I usually assign my Z-Target to Mouse Button 3 and Switch Target, and Parry, to the thumb buttons.

    However, when I assign these, I cannot play the ocarina without reassigning the parry key back to its original place. Can you find a way to remedy this because I find the mouse as a convienient way to parry, switch targets and z-target.

    Edit: I've realised that the discussion has move on from here so I'll try and see you guys there. ouo

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    That's what I was thinking - set to 0 to use fatigue only. The value will have to be synchronized to the client, though, which is an extra step but not a feature killer.

    Yes, I had a computer basically die. No, I didn't lose any work (yet...) because the hard drive didn't fail and, technically, the computer still boots. It just makes very loud angry noises and gets super hot right away - I'm thinking dead CPU fan but it's a laptop and I'm too lazy to tear it apart myself and computer shops don't want to touch it.

    :D

    fans rub off this lubricant which stops the fan bearing from grinding and making an awful noise. Computer shops won't take it if the laptop's under warranty so sending it off would be the best option. If its not, I don't see why not.
    Posted in: Minecraft Mods
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    posted a message on Turret Mod Rebirth

    halu.
    Whae's the support for good ol 1.11+?

    Posted in: Minecraft Mods
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    posted a message on [SEMI HIATUS] The Legend of Zelda: Dark Mirror


    HEY LISTEN! HEY HEY! CHECK OUT YOUR PM!
    Posted in: WIP Maps
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Isn't that possible by throwing the boomerang through a fire block? Much arrows do.


    Anyways, im going around Villages to abduct a Librarian so I can have a potion shop back home. owo

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Well, I'll just wait till they lift their field and then strike.

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Then either you're not at the max yet or I didn't make it so they are undrinkable once you reach the max (or you might be in creative mode?). Check your config settings for max MP and magic meter increment.

    EDIT: Just checked the code and you can also drink them if you have less than full mana, i.e. to replenish spent mana. Doing so will also increase your max as normal if it can be increased further.


    this was pure survival. I also realised that too, cos I was abusing the Deku Leaf to blow away those cobwebs (really useful!) and it brought it all the way back. I'll leave the config anyways to default cos I don't care much about toying with it lol


    also a suggestion regarding yellow chus and electric keese?

    i find it annoying that they keep using their electrical field so what if we can kill them safely with a Wooden Sword? Naturally, they don't conduct electricity so maybe add some code to allow that to happen. The sword can be weak but it will allow the player to hurt those enemies wether electricifed or not.

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Yep - I believe the max is 500 or so, there may be a config option to set it to whatever you want, and I believe once you reach the limit you won't be able to drink any more of those potions.

    EDIT: Keep in mind the magic meter increment value - if it is at 2 (which I believe is the default), you only need 100 MP to make the meter appear to be maxed out. If you put the value too high above your current meter level, your meter will appear tiny. It's a fine balance. ;)

    its just that i noticed that I can drink more bottles regardless of the length of the meter.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Alias, just a quick question.

    When you have multiple super magic meter potion. (the ones that upgrade the meter) do they stack like when you use them so you can extnd the meter more than once?

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    The 1.7.10 dodge doesn't work it moves me literally 2 inches


    the evasion distance depends on the skill level. If you're not dodging as much, you might wanna find more skill orbs of the same type.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Jones7789»

    I know It has already been some time since you added Keeses, but i never really stopped to look at how they behave... So i have a question, do they hang from the Ceilling like bats?


    Keese behave almost like bats, except they'll frantically try and hit you, which is really annoying ESPECIALLY in the Nether. When they're idling about, they'll hang from the ceiling.
    Posted in: Minecraft Mods
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    posted a message on [SEMI HIATUS] The Legend of Zelda: Dark Mirror
    Quote from rabidgoodra27»

    Well, over the past week I've gotten back to working on this map and I hope to have a new version released soon. No new areas (I really, really, really hate the Death Mountain I built).
    Todo:
    Add some minigames (I have a couple in mind)
    Add the Potion Shop
    Add Maron's Miniquest/Dialog
    Add more sound effects

    Won't be too long.


    ill work on upgrading those after you released the updated version .w.
    Posted in: WIP Maps
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from YellowDwarf»

    hi. im already waiting for quite a bit now. my thingy was about the boomerang destroying grass. you asked the exact version im using before and the version is 1.8-zeldaswordskills-3.2 did you ever read my latest post bcus so far the boomerang is really annoying destroying the grass. :/ i also said it didnt return but after a few more restarts and tries it returns now c:


    here is a video to the trailer for the map Xd


    Man, I need to go back and help with goodra's map sometime but im still stuck with my bloody GTA V and 3DS rofl.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from VirusMonnoroth»

    I have the same issue actually.


    Quote from marioguy25»

    It seems that the Hookshot and its upgrades don't work right. When I try to use it, it makes a small chain sound and an arrow/chain shows up on my body for a split second, but nothing else happens. Am I just doing something wrong?


    Are you using them on the wrong material?

    There's three different kinds of hookshots:
    The blue one can only grapple onto wood (like planks and oaks) while the Clawshot can only attach onto stone. However, i don't know how you couldn't with the Multishot (The green one) because that pretty much adheres to any block. But they can all grip onto Hookshot Target Blocks

    Also, I think you should hold the mouse down as well until you made it to your destination.
    Posted in: Minecraft Mods
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    posted a message on [SEMI HIATUS] The Legend of Zelda: Dark Mirror

    I'm renovating the water temple so it looks more visually appealing, plus new puzzles and mechanisms :3


    Here's a preview.


    Before:


    After:

    Posted in: WIP Maps
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