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    posted a message on Pirates of the Infinite Horizons

    Gil, here are the changes I think need to be brought about to return this clan to some semblance of power.

    Leadership system-

    Pirate King- In times of dire hardship, one captain can be voted up to a rank of Pirate King, to take command of the clan and guide it to safe harbours.

    Council of Captains-
    Each Captain rises to this rank of equal leadership as soon as they are the elected leader of a crew. Holds two votes in any clan elections or votes.

    Crew Members-
    Celow the Captain is the First Mate, Second Mate and Third Mate in that order.

    The First Mate’s duties are helping to lead the clan, and making sure orders are followed. Holds two votes in any clan elections or votes.

    The Second Mate is also the Pay Master, paying anyone who needs to be paid and organising paying other clans etc for services. At this point in time, this role is rather little.

    The Third Mate is the quartermaster, ensuring that food is distributed, along with armour and weapons when required.

    Below the officers of a crew are 5 other members, simple sailors, one sailor can rise to the rank of Senior Sailor, the next Crew member into an officers position should something happen, such as leaving the clan.

    Members not affiliated with a Crew rank below Sailors of Crews, but are referred to as Sailors themselves. Sailors without a Crew are required to help construct a Port Village on a server we settle in, were they are to live until recruited to a crew. These sailors are strongly suggested to either hide the village, say, underground, or simply hide the valuables inside the house they own.

    These members of the clan are respected, and can choose if they wish to be part of a crew or not. Shipwrights are outside the leadership system, as they are required to build ships, water ships for most crews and even possible Sky Ships for the Silver Seagulls and other flying related crews. No man can order them to build a ship, but any man can pay them, the shipwrights are payed what they deem fit, and are sworn not to reveal the location a ship should the buyer so command. Shipwrights who are part of a crew do not count for the 8 men and a Captain, however, they cannot be payed for their ships made for the Crew.

    How a Captain gains a crew- By either coming to the council of Captains with 5 other Sailors who wish to become part of his Crew, which is then named by said Captain. A Captain can also gain a crew if the council of Captains decides to appoint a respectable member, either a Sailor or an Officer/Sailor of a Crew to Captain, and assigns him 3 Sailors to begin the crew.

    Crew Guidelines-
    Crews are to follow the commands of their Captain to a reasonable degree, meaning that if a crew member thinks the command is unreasonable, such as being commanded to drown themselves in lava, they may refuse, as they are not bound to slavery but serve willingly. Captains would do well to remember that.

    Should a Crew dislike their current Captain and be able to prove he is unjust and unfit for the role, they may commit a mutiny without threat of punishment from the other Captains, who should be able to see why this occurred. The disgraced Captain can then rejoin the ranks of the Sailors in the Port Village.

    Should a disgraced Captain reveal to outsiders the location of the Crew Stronghold (Below) to another crew ( who has the intention to raid said crew) or an enemy clan (hopefully there won’t be many of those) he shall be cast from the Clan and branded traitor, to be hunted on sight by members.

    Crew Appearances-
    Each crew needs to pick a colour or colour scheme for the crew, then construct a flag design to represent it, and each Crew member must wear a skin with those colours, I would suggest standard sailor white slacks and striped shirt being placed on a skin and recoloured in the crews colours for sailors, and then something else for Captains and Officers.

    Crew Raiding Guidelines-
    A Crew may raid another Crew for booty and bounty, however, they may NOT commit structural damage and/or cause the other Crew any difficult apart from a loss of items. Any Crewmen involved in a raid may be killed on sight by the other crew. This is to ensure battle readiness and skills improvement, such as getting to a hidden base without being seen, ensuring it is a HIDDEN base, and for the attackers, finding a hidden base and stealing from it.

    Crew Strongholds-
    Each Crew must construct a Stronghold, that acts as a meeting hall, a warehouse, and anything a Crew might need to support itself. The previous Stronghold of the Silver Seagulls was a huge entrance hall, with rooms to the sides, before entering the main corridor, the first section contained crew housing, and the second was the Workshop, Smithy and Storage room on one side, and The Agricultural Sector on the other. Then through a door was the second hall, the military sector, with the armoury behind a locking iron door, the CTF (Cannon Testing Facility) and the Archery Range.

    Suggested Stronghold tips. Put the stronghold far away from Spawn, ideally in the side of a cliff overlooking a bay, with the main stronghold being far underground. This means the Crew can create their Ship in the bay, while their stronghold is built underground. The bay should generally then be renovated to include a proper harbour and possibly houses or some form of buildings on the wall.

    Clan Stronghold-
    In the case of the KoA server, I intend to buy a large area of land in their city so that we can dedicate rooms to Crew valuable storage places, and create a meeting hall. The main area above ground will be the Tavern or Inn of the city, I’ve built a few so far, so we should be able to make it awesome. This Tavern will be the rallying point as well. The Clan armoury will also be contained with the Clan Stronghold. If possible, and enough land can be sustained, we will build a ship in the City, propped up for aesthetic reasons, appearing to be dry docked.

    Well, that’s about it for changes, I think we should wipe the history section and install this in a new thread, (not yet) under a clan account. I want everyone to vote on name change, if you say yes, include a suggested new name.

    No Votes: 2 (Gilguy, Captain=2),
    Yes Votes: 2 (Kev, First Mate=2 suggest a name, or your vote is disqualified.)

    Abstaining Currently: 2 (Zevandir, Captain=2)

    I’m going go apply for KoA allies. This IS necessary Gil, we use their server and call them friends, time to make it formal. From this point forth, any clans who wish an alliance please post here.
    Posted in: Clans
  • 1

    posted a message on Pirates of the Infinite Horizons
    Are these pieces of eight actually on the KoA server?
    Posted in: Clans
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