So instead of downloading the source of TCon, changing a few lines, compiling it, and renaming it, couldn't you have, I dunno... actually made an addon that changed the things you needed?
There's quite literally tens of thousands of public SMP servers. You're asking for someone to help you find a needle that may or may not exist in a haystack. Your best choice for having a server with only one mod is to make one yourself
I'm running current Ex Nihilo, Ex Aliquo and Mariculture for 1.6.4, Using a hammer on any Limestone block (ore dictionary blockLimestone) produces between 4 and 7 Mariculture Limestone, allowing infinite limestone. This seems unintentional.
It was totally unintentional and a massive derp on my part. Has been fixed for the next update
Also tried melting the Broken Osmium, Crushed Osmium and Pulverized Osmium in a smeltery using the Agrarian Skies Pack( has all the prerequisite mods) and the items do not melt down. Am I missing something? or is this functionality not supposed to work?
You have to allow dustsmelting via the config to smelt the items
Also I got distracted for a couple weeks >_> But came up with some ideas I want to do for 1.7.10 and a new hammer I may add in 0.11.3 :D. Update will come soonTM*! Promise!
I have one question, about the version for Minecraft 1.7.2. I'm in a pack where I also have Tinkers Constructs. I know that in some 1.6.2 Packs with this 2 Mods, you can smelt the Ores dust in the smeltery, but I can't in 1.7.2
Is that something to be fixed, it's not Ex-Nihilo responsibility and I should ask Tinkers, or it's a third mod that allows this?
Once again, thanks for your time, and for the awesome mod
Ex Aliquo is the one that adds the smelting recipes for the TCon smeltery. It's not on 1.7 yet
The metallurgy compat is super broken right now. I just crafted broken rubracium into sanguinite gravel, I can't hammer atlarus and none of the metallurgy gravels can he hammered.
Edit: also, your smashing modifier seems to lock the mining speed at the level it is when the modifier is added. I put 15 levels of redstone on the hammer I was testing with, and it was still the same speed. TiC Tooltips even said it was still the same speed, so it probably needs some looking into. Love the mod, but it's REALLY buggy right now.
The first, I'll have a fix out sometime over the weekend or monday or so for the crafting derp. For the speed thing, 15 redstone isn't anything at all. And Hammered lowers the mining speed anyway, and I'm okay with that :V
After I updated to 0.11.1 from 0.10.5 I'm now getting id conflicts. It seems that the mod now loads the metallurgy blocks and items even though I have them disabled in the config setting:
##################### metallurgy things####################"metallurgy things" {# Only used to get the Gravel/Sand/Dust for decorative purposesB:"Load ExMetallurgy ores anyway"=false}
The blocks are registered anyway now due to moving all the supported ores to an Ore Dictionary system. I really should remove that config optionSpeaking of, I did! I derped on Growthcraft Core's mod name, so none of that loaded. My bad~ And I forgot to point to where the Thermal Expansion stuff is. All fixed, hopefully!
Pixlemon works entirely different though, it has it's own spawn mechanic that disables even normal mobs unless they're found in dungeons. My point is that the pokemon in the pixlemon mod obviously shouldn't spawn inside the building where I have my smeltery. They don't spawn in my house.
I am assuming this is liquid source blocks? Any numbers on where these stand as far as efficiency with other heat sources? Cryotheum a heat source? Really?
Pyrotheum is much better than fire. Cryotheum is as good as fire. And to answer your question as to why Cryotheum?
How come this is for 1.28, and not 1.29b? Not that it matters anyways. I have both Ex Aliquo and Growthcraft, and apples take 10 to compost into 1 dirt, and infested leaves and jungle leaves cannot be sieved I have Growthcraft 2.0.6(2.0.6a for fishtrap and 2.0.7 for celler) Edit: I love this update! May have gone a bit overboard testing new things
I lolled at the image. So hard.
Apples taking 10 is normal. They only take 32 if you also have GrowthCraft: Apples. Infested Leaves would be if you have Growthcraft: Bees. Jungle Leaves are for Growthcraft: Bamboo
Also, Ex Aliquo 0.11.1 is live. Many bugfixes were had
Fixed all the ore item icons. Whoops
Fixed Localizations
Fixed the recipes for the new blocks >_> triple whoops
Corrected the metadata for Mariculture sieving
Fixed Nihilo Hammer Recipes
Fixed the damage for the TCon modifiers
TCon modifiers have a config option for accepting lapis or not
Added Enderpearl Blocks, End Cake, and End Egg. Don't blink
New hammers! Copper, Tin, Lead, Silver, Platinum,, Nickel, and Aluminum
Ore drops added by Ex Aliquo are now via the Oredictionary
Thaumium Hammer now only loads if Thaumcraft is loaded because I didn't want to do shenanigans or require 1.6.4
Thaumcraft wall-breakers and Thaumium Hammers changed to only require 1 Earth to unlock in easy, and something made from Earth in Normal/Hard.
Ex Nihilo's Osmium ores now are meltable in a smeltery when ExtraTic and Mekanism is installed
Natura bushes now drop correctly from Topiary Grass
Natura Heat Sand can now be used as a Crucible Heat Source
Thermal Expansion's Pyrotheum and Cryotheum now can be used as Crucible heat sources
Mariculture Gas is now obtained by melting Limestone in an Ex Nihilo crucible
Mariculture Rutile now obtained from sieving Sand
Limestone changed to oredict drops and massively more common
Removed the Mariculture fish overrides due to Mariculture adding it's own override for such things
Mariculture requires minimum version 1.2.2
Comments added to Ex Aliquo Crooks to denote that they're crooks
Barring any bugfixes that will be needed due to my forgetful nature, this is the last version for 1.6.4. Onward to 1.7.9 whenever that's out!
......................I JUST FOUND OUT THAT WHILE USING THS MOD FOR PIXLEMON THAT THE POKEMON CAN POTENTIALLY SPAWN INSIDE TE SMELTERY.........................I found a bunch of blood inside the smeltery and had to drain it out.....I thought after I built the workshop that no pokemon could randomly spawn inside and risk getting into the smeltery.
If it's dark inside the bottom layer of your smeltery, mobs will spawn
Just a small thing. While using version 1.5.5.6 for MC 1.6.4, Bukkit/MCPC+ was telling me that:
- Detected TE tconstruct.blocks.logic.PartBuilderLogic with canUpdate set to true and no updateEntity override!.
- Detected TE tconstruct.blocks.logic.CraftingStationLogic with canUpdate set to true and no updateEntity override!.
Can these be fixed? just going through the list of things it said could affect performance.
Your TConstruct download may be corrupt. Try redownloading. Also use spoilertags to reduce the length of your posts. Using smaller font sizes just makes it incredibly annoying to read
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Things that have been fixed: ore derps. more ore derps. Ore derps part troix. Osmium smelting~
Things that are new: Two new hammers. One's a bit of a sticky situation
That's for 1.6.4
I've also started work on porting to 1.7.
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There's quite literally tens of thousands of public SMP servers. You're asking for someone to help you find a needle that may or may not exist in a haystack. Your best choice for having a server with only one mod is to make one yourself
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It was totally unintentional and a massive derp on my part. Has been fixed for the next update
I thought I fixed that :/ All things for all sides then!
You have to allow dustsmelting via the config to smelt the items
Only the items work with mini-smelteries
Also I got distracted for a couple weeks >_> But came up with some ideas I want to do for 1.7.10 and a new hammer I may add in 0.11.3 :D. Update will come soonTM*! Promise!
*Soon may or may not refer to valve time
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Ex Aliquo is the one that adds the smelting recipes for the TCon smeltery. It's not on 1.7 yet
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The first, I'll have a fix out sometime over the weekend or monday or so for the crafting derp. For the speed thing, 15 redstone isn't anything at all. And Hammered lowers the mining speed anyway, and I'm okay with that :V
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I just re-uploaded 0.11.2 with a fix for servers. It shouldn't require a redownload on the client, though
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Fixed Growthcraft compat
Fixed Thermal Expansion heating elements
Removed unused config options
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Then pixelmon needs to fix their spawn mechanics
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Pyrotheum is much better than fire. Cryotheum is as good as fire. And to answer your question as to why Cryotheum?
I lolled at the image. So hard.
Apples taking 10 is normal. They only take 32 if you also have GrowthCraft: Apples. Infested Leaves would be if you have Growthcraft: Bees. Jungle Leaves are for Growthcraft: Bamboo
Also, Ex Aliquo 0.11.1 is live. Many bugfixes were had
Fixed all the ore item icons. Whoops
Fixed Localizations
Fixed the recipes for the new blocks >_> triple whoops
Corrected the metadata for Mariculture sieving
Fixed Nihilo Hammer Recipes
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Ex Aliquo 0.11 is here!
Fixed the damage for the TCon modifiers
TCon modifiers have a config option for accepting lapis or not
Added Enderpearl Blocks, End Cake, and End Egg. Don't blink
New hammers! Copper, Tin, Lead, Silver, Platinum,, Nickel, and Aluminum
Ore drops added by Ex Aliquo are now via the Oredictionary
Thaumium Hammer now only loads if Thaumcraft is loaded because I didn't want to do shenanigans or require 1.6.4
Thaumcraft wall-breakers and Thaumium Hammers changed to only require 1 Earth to unlock in easy, and something made from Earth in Normal/Hard.
Ex Nihilo's Osmium ores now are meltable in a smeltery when ExtraTic and Mekanism is installed
Natura bushes now drop correctly from Topiary Grass
Natura Heat Sand can now be used as a Crucible Heat Source
Thermal Expansion's Pyrotheum and Cryotheum now can be used as Crucible heat sources
Mariculture Gas is now obtained by melting Limestone in an Ex Nihilo crucible
Mariculture Rutile now obtained from sieving Sand
Limestone changed to oredict drops and massively more common
Removed the Mariculture fish overrides due to Mariculture adding it's own override for such things
Mariculture requires minimum version 1.2.2
Comments added to Ex Aliquo Crooks to denote that they're crooks
Barring any bugfixes that will be needed due to my forgetful nature, this is the last version for 1.6.4. Onward to 1.7.9 whenever that's out!
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If it's dark inside the bottom layer of your smeltery, mobs will spawn
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Your "ID Fixer" didn't fix the ID issues. Enjoy that
The source on Git hasn't been updated because I havn't updated the mod yet :P. Expect a fix soon
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Bukkit is not and will never be supported
Your TConstruct download may be corrupt. Try redownloading. Also use spoilertags to reduce the length of your posts. Using smaller font sizes just makes it incredibly annoying to read