Currency - How will players in survival mode be able to trade items or materials when they don't have anything themselves. The awnser, Coinage. Players could kill npc mobs and they would drop coins in forms of copper, silver and gold. Then players could gather iron and coal and become smiths and charge certain amounts of coins in trade of weapons and armor.
Wide selection of weapons and armor - When players are in need of weapons and armor, why not just give them a choice or a large selection. We could have daggers, short swords, long swords, katanas, katars, ******* swords, axe headed swords, axes, sythes, hammers, battle axes, leather, chain mail, splint mail, scale male, plate mail, white knight armor, black knight armor, bucklers, kite sheilds, tower sheilds. Each could have their own weapon damage or speed or defense.
What better way to get around than horses? Since the survival mode is based on medival things, we could use horses to move around faster ingame. You could also customize your horse like you can to you personal skin. Regular horse, knight horse, futureistic horse, demon horse.
Can some one make a lava and water skin, it would be awsome in the upcomming survival mode if we could have lava monsters and water men fighting aganst each other.
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Wide selection of weapons and armor - When players are in need of weapons and armor, why not just give them a choice or a large selection. We could have daggers, short swords, long swords, katanas, katars, ******* swords, axe headed swords, axes, sythes, hammers, battle axes, leather, chain mail, splint mail, scale male, plate mail, white knight armor, black knight armor, bucklers, kite sheilds, tower sheilds. Each could have their own weapon damage or speed or defense.
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I'm wondering how it did it. Check purchases....
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