Me and ABookFreak talked a bit about this and we decided to skip 1.9.0 and move directly to 1.9.4 as we were probably the only guys still targeting that version
I initially ported the multiblock library used by Big Reactors to 1.8 / 1.9 for another mod I was working on so I had this portion of the code already working on 1.9.0
When I started working on BR, 1.9.0 was the current version of modded MC and the jump from 1.7.10 to 1.9.0 was already big enough
Also, all of this started as a personal project for the 1.9.0 server I play on with ABookFreak
@MonzterAssassin: we are porting the 1.7.10 version to 1.9.0 as our first step, with minor changes here and there but nothing major. Then we move to 1.9.4 / 1.10: this is where things are going to change
@MinecraftNew: yup
@Daihok75: thank you! I love multiblocks too! It's one of the main reasons I've started this project
I can't make any promises on a release date but things are going well and with the summer holidays upon us I will have more time to work on the mod
There are going to be different tiers of components that you will have to use to build bigger and better multiblock structures. Each tiers is going to be more expensive to craft than it's predecessors
We will also tweak a bit the recipes for the "basic" tier to make those components a bit harder to craft
@Fortanono: a lot of interesting ideas there. We are evalutanting them
@WhatGravitas: I agre, most of the things on that roadmap look really fun and interesting. As for radiations, right now we are thinking about a warp-like mekanism (see Thaumcraft) that it's going to have effects on nearby entities and the enviroment if not handled correctly
Tall reactors is also a good idea. We have alredy a tier based system in place for reactors and turbine building blocks (as quick summary, you have to use "better" tiers to build bigger structures and handle high emissions of radiations) so I think we could add some benefict to taller reactors at the cost of better materials needed for the structure
And just a quick update: fluids are now working with support of the Forge Universal Bucket. All inventory access is now handled by the Capability System: IInventory & co are gone
The Reactor now support both Redstone Flux and Tesla power systems!
You could either build a RF or a Tesla reactor, depending on the power taps you use. Tesla power taps are going to be a bit more expensive to craft but a Testa reactor come with twice the energy capacity of the RF one
Both types of power taps work correctly now and connect to cables and compatible devices
We also have new textures for the power bars in the reactor status GUI curtesy of @ProfProspector from Twitter. New texture for the other blocks are also being worked on by ABookFreak
Thank you for the confirmation about the state of mod. We definitely need feedback on our ideas and suggestions for when we move on to change things a bit in the mod when the port to 1.9.0 / 1.9.4 (or 1.10) is complete
Given how I implemented the block state tracking I think that would be easy to have Vertial Ports. The orientation would be based on the position of the Port in the multiblock with no need of re-crafting them
I also like the idea of horizontal Fuel Rods but that would also need horizontal Control Rods. I've not yet decided how to render the rods so I'll try and see if I can get a good effect with both orientations
Hi TyoAtrosa!
most of what you have written is already on our todo list for what we plan for the next version of Big Reactors after we have it running on 1.9.0 and then 1.9.4
We would like to change the way to add fuel to the reactor by introducing "real" fuel rods that you have to craft and insert in the reactor (using the current access ports probably)
Meltdowns and similar fun things are in there too and, if I'm not mistaken, you could already disable the generation of yellorium ore in the 1.7.10 version of BR. I'd like to add problems related to radiation from spent fuel or the reactor itself
At the moment, the plan is as follow:
stage 1) porting BR 1.7.0 as it is to MC 1.9.0 and add support for Testa API
stage 2) porting BR 1.9.0 to 1.9.4 (or 1.10)
stage 3) changes to fuel, adding radiations and melthdowns
We are also thinking about replacing the old textures with new ones ore adding the new ones as a resource pack
All suggestions are very appreciated so keep them coming
0
Me and ABookFreak talked a bit about this and we decided to skip 1.9.0 and move directly to 1.9.4 as we were probably the only guys still targeting that version
0
I initially ported the multiblock library used by Big Reactors to 1.8 / 1.9 for another mod I was working on so I had this portion of the code already working on 1.9.0
When I started working on BR, 1.9.0 was the current version of modded MC and the jump from 1.7.10 to 1.9.0 was already big enough
Also, all of this started as a personal project for the 1.9.0 server I play on with ABookFreak
0
@MonzterAssassin: we are porting the 1.7.10 version to 1.9.0 as our first step, with minor changes here and there but nothing major. Then we move to 1.9.4 / 1.10: this is where things are going to change
@MinecraftNew: yup
@Daihok75: thank you! I love multiblocks too! It's one of the main reasons I've started this project

I can't make any promises on a release date but things are going well and with the summer holidays upon us I will have more time to work on the mod
Btw, this happened last night:
1
@MinecraftNew: thank you for your offer but we fine on the coding side of things at the moment
Any comment / suggestion / critic is welcome! 
@KoolDude214: thank you! I do have a github repo but it's not updated at all lol
0
Hello TheRadicalWalrus!
There are going to be different tiers of components that you will have to use to build bigger and better multiblock structures. Each tiers is going to be more expensive to craft than it's predecessors
We will also tweak a bit the recipes for the "basic" tier to make those components a bit harder to craft
0
Yes, when the port is complete
0
Thank you guys
@Fortanono: a lot of interesting ideas there. We are evalutanting them
@WhatGravitas: I agre, most of the things on that roadmap look really fun and interesting. As for radiations, right now we are thinking about a warp-like mekanism (see Thaumcraft) that it's going to have effects on nearby entities and the enviroment if not handled correctly
Tall reactors is also a good idea. We have alredy a tier based system in place for reactors and turbine building blocks (as quick summary, you have to use "better" tiers to build bigger structures and handle high emissions of radiations) so I think we could add some benefict to taller reactors at the cost of better materials needed for the structure
And just a quick update: fluids are now working with support of the Forge Universal Bucket. All inventory access is now handled by the Capability System: IInventory & co are gone
0
Update time!
The Reactor now support both Redstone Flux and Tesla power systems!
You could either build a RF or a Tesla reactor, depending on the power taps you use. Tesla power taps are going to be a bit more expensive to craft but a Testa reactor come with twice the energy capacity of the RF one
Both types of power taps work correctly now and connect to cables and compatible devices
We also have new textures for the power bars in the reactor status GUI curtesy of @ProfProspector from Twitter. New texture for the other blocks are also being worked on by ABookFreak
0
Hi MonzterAssassin!
Thank you for the confirmation about the state of mod. We definitely need feedback on our ideas and suggestions for when we move on to change things a bit in the mod when the port to 1.9.0 / 1.9.4 (or 1.10) is complete
0
Quick test on the Power Taps
0
Given how I implemented the block state tracking I think that would be easy to have Vertial Ports. The orientation would be based on the position of the Port in the multiblock with no need of re-crafting them
I also like the idea of horizontal Fuel Rods but that would also need horizontal Control Rods. I've not yet decided how to render the rods so I'll try and see if I can get a good effect with both orientations
0
Yeah that would be awesome! As a fan of big multiblock machine I'd love to add a new structure to refine / process ores into fuel (solid or fluid)
Radiations wise, today I was talking with my partner in crime about adding different tiers of casing / glass to block differnt types of radiations
0
Hi TyoAtrosa!
most of what you have written is already on our todo list for what we plan for the next version of Big Reactors after we have it running on 1.9.0 and then 1.9.4
We would like to change the way to add fuel to the reactor by introducing "real" fuel rods that you have to craft and insert in the reactor (using the current access ports probably)
Meltdowns and similar fun things are in there too and, if I'm not mistaken, you could already disable the generation of yellorium ore in the 1.7.10 version of BR. I'd like to add problems related to radiation from spent fuel or the reactor itself
At the moment, the plan is as follow:
stage 1) porting BR 1.7.0 as it is to MC 1.9.0 and add support for Testa API
stage 2) porting BR 1.9.0 to 1.9.4 (or 1.10)
stage 3) changes to fuel, adding radiations and melthdowns
We are also thinking about replacing the old textures with new ones ore adding the new ones as a resource pack
All suggestions are very appreciated so keep them coming
Z
0
Just an update: we got power
0
Mine too!
Thank you! It's looking good so far