- ZeroLinkYoshi
- Registered Member
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Member for 12 years, 5 months, and 12 days
Last active Mon, May, 4 2015 08:39:45
- 0 Followers
- 146 Total Posts
- 6 Thanks
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Dec 6, 2012ZeroLinkYoshi posted a message on FriendsForMinecraft - Fun With Friends Just Got EasierThis looks just like FreindsOverlay with the ability to "like" servers... Not interested.Posted in: News
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Sep 14, 2012ZeroLinkYoshi posted a message on Snapshot 12w37a Available For Testing!Posted in: NewsQuote from TheMightyAnonym
It's changed alright, but the fact remains that under certain conditions, villages still spawn.
Possible conditions:- The base can't be any higher than a certain amount (but villages can in all kinds of places on normal maps...)
- The biome must be plains (isn't it always plains in superflat?)
- The surface must be a certain type of block (villages can spawn on sand and grass and a few others; perhaps all others are invalid)
Would I be correct to assume you are one of those kids who replies to youtube videos with "fake and gay"?
No, i might be grumpy tho i got half an hour of sleep last night... -
Sep 14, 2012ZeroLinkYoshi posted a message on Snapshot 12w37a Available For Testing!am I the only one that realises that adding and editing layers are actually there just not as buttons?Posted in: NewsQuote from TheMightyAnonym
Many of you seem convinced that villages can't spawn in modified worlds...
well...
This world is just 1 layer of sand, and the village floats above it. The preset is "1;12;1".
Now for the amazing floating space village!
lets see... you built the building on the left in the first picture wrong. -
Sep 6, 2012ZeroLinkYoshi posted a message on Snapshot 12w36a Ready For Testing!holloween update number 2Posted in: News
am I the only one that wants fish mobs to actually be there this time? -
Sep 6, 2012ZeroLinkYoshi posted a message on Snapshot 12w36a Ready For Testing!Posted in: NewsQuote from MasterMack14
With all of the mods out there, it's pretty much impossible for them to not "steal" from someone. And they probably didn't even know this mod existed anyways. You try and come up with an idea that hasn't already been turned into a mod.
carrots that grow out of mossy cobblestone walls and sprout feet and turn into giant glowing monsters that eat you -
Sep 6, 2012ZeroLinkYoshi posted a message on Snapshot 12w36a Ready For Testing!Posted in: NewsQuote from helen269
I've never tried using a snapshot before and I've stayed on 1.2.5 after hearing of all the problems with 1.3.x
Is it really just as simple as swapping out the .jar files? If this snapshot has problems do I just replace it with my old (stable) 1.2.5 jar and everything will be back to normal?
yes, and also
1.3.2 has like no bugs at all -
Aug 12, 2012ZeroLinkYoshi posted a message on 12w32a Snapshot Ready for TestingPosted in: NewsQuote from willONEmarine
Hey, I've just received a free Minecraft Giftcode!
You can get one too!
>> **.me <<
how how how??? -
Aug 10, 2012ZeroLinkYoshi posted a message on 12w32a Snapshot Ready for TestingPosted in: News
Actually we do. It's like a splash potion thing. - To post a comment, please login.
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You might want to take a look at this.
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---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 8/28/13 9:42 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: pixelmon.Pixelmon
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: pixelmon.Pixelmon
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 17657448 bytes (16 MB) / 82427904 bytes (78 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.52.838 Minecraft Forge 9.10.0.838 8 mods loaded, 8 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.2.52.838} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{9.10.0.838} [Minecraft Forge] (coremods) Unloaded->Constructed
BetterSprinting{v10} [Better Sprinting Coremod] (coremods) Unloaded->Constructed
TooManyItems{1.6.2} [TooManyItems] (coremods) Unloaded->Constructed
DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed
NBTEdit{1.6.2.0} [In-game NBTEdit] (Forge_NBTEditv1.6.2.0.zip) Unloaded->Constructed
pixelmon{2.3.1} [Pixelmon] (pixelmon) Unloaded->Errored
This happens when I try to pick a starter.
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Also, didn't Varedei (I always mispell his name) say it would be exclusive to the HIVE server?
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These are my map submissions.
Map 1:
You can play free for all OR team deathmatch. At the beginning, Admins can teleport the players wherever he/she chooses.
You can break/place blocks, and it is a race to see whichever team/person beats the enderdragon first or survives longest.
There is one nether fortress, thus meaning one source of netherwart for potions, one source for blaze rods, and one source for (I don't know why you would want these) wither skulls.
Screenshots:
http://imgur.com/a/xamkX
Download:
http://www.mediafire.com/?kkd8zts67t5zwci
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Great server!
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And no forge/modloader either!
But, would it be possible for this mod to have it's own options menu to enable/disable features?
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minecraftdl once gave me an alpha 1.2.6 texture pack that said in the title "1.4.7"
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I was going to refer this to my colorblind friend, but now I'm not.
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