Seems kinda stretching, to need a new machine just to serve a function that already exists... I still like my idea of having the bedrock breaker be able to grind bedrock shards in a crucible, as it would both have the tech tree requirements of RC and a very fluid kind of integration with the whole Ex Nihilo/Aliquo flow of things. Just a thought though. ^.^
Yeah, that's why I was thinking an upgrade that could be applied to the Grinder might also work. The basic idea though is to preserve progression without straight up handing out unbreakable blocks regardless of whether or not they use RotaryCraft.
I noticed you guys talking about bedrock. I was thinking, why not have a bit of a compromise?
Reika, how about making a new machine that depends on Ex Aqulio/Nihilo to be installed, that has the same power requirements of the bedrock breaker but instead has one slot? And then you could sieve out a bedrock chunk as a plain old item that you are unable to place, and cannot use to craft with either. This bedrock chunk is then placed into the new grinder machine and produces dust when supplied with sufficient power, similar to the existing Grinder. In fact, you may just be able to add a torque requirement to grind it in the Grinder so you don't have to make a new machine, although a new machine might be preferable as the bedrock breaker needs diamonds in its recipe. Maybe do an upgrade like with the magnetostatics? It should satisfy both parties concerns with unbreakable blocks that can be placeable and with skipping the tech tree.
So what do you think of the Curse + FTB thing going on Reika? People have speculated they may start bullying mod creators into causing their mods to break if not in an official Curse mod pack, seeing as how Curse has had some shady practices similar to this before.
Also, who was it that was working on adding Ex Nihilo support? I'd like to check in on that, would be nice to add RotaryCraft and ReactorCraft to my Agrarian Skies world. Could probably add RotaryCraft as it is though, since I can grow grass to get the canola seeds. The only obstacle would be bedrock, but I have the Nether so I can get it from there, once I have a good enough power gen.
Hey man, I had a strange bug with rotarycraft where the entire world just stopped working. The source, when I looked the code path (Crash report, that is) was the insertion from a pipe (Gold kneiss, from buildcraft) into a pneumatic engine. I have a lot of work that I put into that world, but I don't think I can get it all back after this issue. Hopefully the next RC update fixes it! (I know it might not be your fault, but you may be able to help.)Actual report:
--- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 4/18/14 10:56 AM
Description: Ticking tile entity
java.lang.NullPointerException
at Reika.RotaryCraft.ModInterface.TileEntityPneumaticEngine.isValidSupplier(TileEntityPneumaticEngine.java:50)
at Reika.RotaryCraft.ModInterface.TileEntityPneumaticEngine.getPowerReceiver(TileEntityPneumaticEngine.java:181)
at buildcraft.transport.PipeTransportPower.getReceiverOnSide(PipeTransportPower.java:270)
at buildcraft.transport.PipeTransportPower.updateEntity(PipeTransportPower.java:203)
at buildcraft.transport.Pipe.updateEntity(Pipe.java:178)
at buildcraft.transport.TileGenericPipe.func_70316_g(TileGenericPipe.java:178)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Reika.RotaryCraft.ModInterface.TileEntityPneumaticEngine.isValidSupplier(TileEntityPneumaticEngine.java:50)
at Reika.RotaryCraft.ModInterface.TileEntityPneumaticEngine.getPowerReceiver(TileEntityPneumaticEngine.java:181)
at buildcraft.transport.PipeTransportPower.getReceiverOnSide(PipeTransportPower.java:270)
at buildcraft.transport.PipeTransportPower.updateEntity(PipeTransportPower.java:203)
at buildcraft.transport.Pipe.updateEntity(Pipe.java:178)
at buildcraft.transport.TileGenericPipe.func_70316_g(TileGenericPipe.java:178)
-- Tile entity being ticked --
Details:
Name: net.minecraft.src.buildcraft.transport.GenericPipe // buildcraft.transport.TileGenericPipe
Block type: ID #1513 (tile.pipeBlock // buildcraft.transport.BlockGenericPipe)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (7,70,250), Chunk: (at 7,4,10 in 0,15; contains blocks 0,0,240 to 15,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #1513 (tile.pipeBlock // buildcraft.transport.BlockGenericPipe)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Pining for plains
All players: 0 total; []
Chunk stats: ServerChunkCache: 627 Drop: 0
Level seed: 912878045
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (180,64,236), Chunk: (at 4,4,12 in 11,14; contains blocks 176,0,224 to 191,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 332540 game time, 563310 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 89193 (now: false), thunder time: 164057 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
If you know which block is causing this issue, use MC Edit and delete it. There's a ticking tile entity error. Or try setting
B:removeErroringTileEntities=false
to true in the forge.cfg, might get rid of it.
Will you be pushing one final sub-version for the hidden block bug? That's a pretty major one, and chances are high that v20 will be included in a future update of the FTB packs, as well as any others that use it. You'll be bombarded daily by people with the issue, since Railcraft is standard in just about any pack that uses tech mods.
I post here cause I have no more idea to test or find a work around.
Server FTB Monster 1.1.0 and Rotary craft V18b.
We succeed to test a boring machine in a creative singleplayer world but, when we are doing the same set up on the multiplayer server, the boring machine digs but we cannot get the drop (and we verify twice the drop option in the ui). We tried with under chest, simple chest, on each side without success. We verified the config file and found nothing to explain these missing drops.
Have you any idea why we cannot get the drop even if the boring machine is doing its tunnel nicely ?
Thanks a lot for your help
E.
Post pictures of the set-up. I know for some reason when I had a gearbox flush up against the Boring Machine, my drops were voided.
Could you add shift click support to the Scaleable Chest? It's so much nicer and faster to just hold down shift and click everything in rather than dragging and dropping it all.
Oh, and maybe have it look for valid unfilled stacks rather than defaulting to the first open slot? Right now I have it hooked up to an ore processing area while also using it for resource storage, and whenever I pick up a stack of items, it will send the incoming items to the slot those were just in, instead of staying with the stack it was previously depositing in.
I have also tried lots of other ones. This one is ID180
I've also loaded the game without it and it works, I then searched ID and 180 was not in use.
The new crash report: http://pastebin.com/ZtpS4b8T
This is not about the potion ID this time.
The still corium block ID needs to be exactly one more than the flowing ID!
For me, it auto generated to an ID of 2034 for Molten Corium and an ID of 2035 for Molten Corium (Flowing). Go change the ReactorCraft config so they are 1 ID apart.
This is the same error that I could not reproduce.
I'm wondering if Railcraft's invisible fake air blocks might be causing the issue somehow. Because there's no rhyme or reason to the crash; it happens randomly when I place a liquid pipe, and sometimes it's on the second placement, and other times I can put together a 3x3 cube of pipes and no crash. I crashed when placing a pipe, deleted the bad one, went back and filled up the block's space and any air spots on the adjacent sides, replaced it, and no crash. Very very odd behaviour, and I cannot get the crash to occur with just RotaryCraft installed, so there has to be some mod interference somewhere.
EDIT : Well, I just placed a Shaft Junction that showed up as a Bevel Gear, and crashed me when I tried right clicking on it. Reloading the world fixed that though. Or not, rotating it with a screwdriver gave me the whole "Cannot cast bevel gear to splitter". Breaking and replacing it has fixed it now.
Go back and fix it again. You used 967, which is above 256.
And Reika, for some reason when I try to place liquid pipe, I get this crash. http://pastebin.com/NHvfxLWz
I kept crashing upon loading, so I went into MC Edit to check it out. Check out the metadata and the name between these two blocks; same ID, different name.
Potion ID overwrite. Switch it to some ID below 256 (80+ ought to work) and it will be fine. Look for Freeze Potion in the RotaryCraft config.
And ganjalfamsterdoom, if you still have issues, look for [Mod Pack Name]\minecraft\config\Reika\RotaryCraft.cfg, open that up, and scroll down to the Freeze Potion ID. I use Ars Magica 2 as well, and 90 worked for me.
0
Yeah, that's why I was thinking an upgrade that could be applied to the Grinder might also work. The basic idea though is to preserve progression without straight up handing out unbreakable blocks regardless of whether or not they use RotaryCraft.
0
Reika, how about making a new machine that depends on Ex Aqulio/Nihilo to be installed, that has the same power requirements of the bedrock breaker but instead has one slot? And then you could sieve out a bedrock chunk as a plain old item that you are unable to place, and cannot use to craft with either. This bedrock chunk is then placed into the new grinder machine and produces dust when supplied with sufficient power, similar to the existing Grinder. In fact, you may just be able to add a torque requirement to grind it in the Grinder so you don't have to make a new machine, although a new machine might be preferable as the bedrock breaker needs diamonds in its recipe. Maybe do an upgrade like with the magnetostatics? It should satisfy both parties concerns with unbreakable blocks that can be placeable and with skipping the tech tree.
0
Also, who was it that was working on adding Ex Nihilo support? I'd like to check in on that, would be nice to add RotaryCraft and ReactorCraft to my Agrarian Skies world. Could probably add RotaryCraft as it is though, since I can grow grass to get the canola seeds. The only obstacle would be bedrock, but I have the Nether so I can get it from there, once I have a good enough power gen.
0
If you know which block is causing this issue, use MC Edit and delete it. There's a ticking tile entity error. Or try setting
B:removeErroringTileEntities=false
to true in the forge.cfg, might get rid of it.
0
Now that is a lot of iron. I'm guessing someone felt the amount of steel needed for things was too high with the current iron rarity?
0
0
Post pictures of the set-up. I know for some reason when I had a gearbox flush up against the Boring Machine, my drops were voided.
0
Oooo, I love connected textures for building a base. Makes everything look nicer when you have borders like that.
Which one was this? The thing about unable to cast block X to block Y?
0
0
Oh, and maybe have it look for valid unfilled stacks rather than defaulting to the first open slot? Right now I have it hooked up to an ore processing area while also using it for resource storage, and whenever I pick up a stack of items, it will send the incoming items to the slot those were just in, instead of staying with the stack it was previously depositing in.
0
I did tell you what's wrong with it. You skipped over reading the second part.
0
This is not about the potion ID this time.
For me, it auto generated to an ID of 2034 for Molten Corium and an ID of 2035 for Molten Corium (Flowing). Go change the ReactorCraft config so they are 1 ID apart.
Reika wants people to try and figure them out on their own rather than just handing out all the secondary bonuses to anyone with NEI.
0
I'm wondering if Railcraft's invisible fake air blocks might be causing the issue somehow. Because there's no rhyme or reason to the crash; it happens randomly when I place a liquid pipe, and sometimes it's on the second placement, and other times I can put together a 3x3 cube of pipes and no crash. I crashed when placing a pipe, deleted the bad one, went back and filled up the block's space and any air spots on the adjacent sides, replaced it, and no crash. Very very odd behaviour, and I cannot get the crash to occur with just RotaryCraft installed, so there has to be some mod interference somewhere.
EDIT : Well, I just placed a Shaft Junction that showed up as a Bevel Gear, and crashed me when I tried right clicking on it. Reloading the world fixed that though. Or not, rotating it with a screwdriver gave me the whole "Cannot cast bevel gear to splitter". Breaking and replacing it has fixed it now.
0
No offence, but you really did not read what I said.
Go back and fix it again. You used 967, which is above 256.
And Reika, for some reason when I try to place liquid pipe, I get this crash. http://pastebin.com/NHvfxLWz
I kept crashing upon loading, so I went into MC Edit to check it out. Check out the metadata and the name between these two blocks; same ID, different name.
0
Potion ID overwrite. Switch it to some ID below 256 (80+ ought to work) and it will be fine. Look for Freeze Potion in the RotaryCraft config.
And ganjalfamsterdoom, if you still have issues, look for [Mod Pack Name]\minecraft\config\Reika\RotaryCraft.cfg, open that up, and scroll down to the Freeze Potion ID. I use Ars Magica 2 as well, and 90 worked for me.