Something is wrong here. If the game isn't modded why would a spider have a ( highly pixelated) shadow to begin with? Ain't shadows part of Shader mods? Look at TheMasterCaver's pic, you can see its eyes, but no shadow.
The only possible use to sign like that is to kind of know if someone logged in your account and posted on your behalf as someone else using your account would not bother signing like that. But we know its not the case... lol.
Not sure if you are a dumb genius or a brilliant troll, but you post count hints at the latter.
Edit: If you are serious though, I'd pay to look at your face when you collect your infinite feathers and try to make infinite arrows without infinite flint...
Yeah, horses cannot jump out of fences unless commanded by the player.
OP probably had a fence and made a 1 block trench between the fence and the inside of the stable. That horses can get out of because they can walk over the 1 block trench as if there was no trench because of the horses length from head to tail being more than 1 block long.
or judging by his words he was probably assuming horses can jump fences on their own since he was asking as if he didn't have a stable already.
Theres a lot of stuff you can do in a column, like crafting, smelting, etc. A column is a last resort safe spot, not the best option. The point of my argument is not that columns are good but that the first night is not such a dramatic nightmare as OP puts it.
Personally I don't hide in neither a column, a cave or a dirt hut. I rather kill the mobs at night and keep doing my thing.
lol. Yesterday I found myself watching a german lets play. I vaguely understood a word or two that sounded similar to its english counterpart, but the rest of the time I just kind of assumed what she was saying based on what she was doing.
1. If anything just dig out the pockets above you, as the ones at your Y level or below will be branch mined eventually. Personally I don't bother with it.
2. I pave through, no point in prettying up branches I probably won't be seeing again.
I'm glad you're having fun with the challenge. A tip for food is that wheat doesn't have to be grown on hydrated farmland. If you just till whatever dirt is handy and immediately plant your seeds, the land will stay farmland and the seeds will grow (a bit more slowly than they would on hydrated soil). If there are chickens around, they make for an easily renewable food source, too. Just trap one on top of a hopper to collect the eggs while you're doing other stuff. As you walk by, pick up the eggs and hatch them on top of the hopper, too, to increase your egg production speed. It doesn't take long to get a pretty good egg supply going, and then you can hatch the eggs for chickens to eat.
I usually do allow diagonal connections for myself, but only on new growth and only edge diagonals -- no point diagonals. Once a root starts getting older or is frequently used, I'll fill in the diagonals so the logs are all touching face to face.
You might try fully enclosed roots for going underwater. You can remove the water from the hollow interior as you go. If you're playing modded, then multipart covers make really cool hollow roots. With those you can walk inside a 1x2 hollow log made of covers. No need to empty out the interior with these, either, as even a thin cover takes up the whole blockspace, preventing water from coming in.
Thanks.
Food is not an issue anymore, wheat provides enough to stay full with surplus. The chicken trap is good, just haven't seen chickens yet. I do have 6 sheep on a hole in the land in front of the island. Got near them, held wheat to get them to come to me and then dug a hole beneath them. I'll find a way to make a natural looking pen. Got 2 rabbits in a hole too, but no carrots for now.
Diagonal logs just look weird. Just a preference.
I thought about root tunnels underwater, but then again I see myself less as a spirit inhabiting the tree and more as being the tree itself expanding all over. Naturally the tree doesn't need a tunnel, so I chose to limit myself in big lakes or rivers. It also forces me to find alternate paths. Then again trees don't need crafting table, ovens, chests, etc... So I might make tunnels when the need arises.
I added another personal rule, little or no retracing, placing blocks to reach somewhere and then breaking them back feels like the tree is just a tool instead of a part of you constantly growing and expanding. Again, just a preference.
THE SKELETONS !!!!!!!!!!!!! THE ENDERMAN !!!!!!!!!!!! NO DIRT FOR YOU
Skeletons? 10 dirt blocks... Use 6 blocks for the column, the other 3 to make a 2x2 floor at the top, last one to block its view, it cant see you. 10 dirt blocks is also not a limit, you can column up high enough. Next!
In branch mining I only keep my floors flush with each other, the wall I could care less. If I find a cave within my branch mine I explore it and forget it, I don't close it. In cave exploration I do use markers at intersections. I explore caves with the torches on the left trick, when I reach a fork I place a torch on the floor in front of each cave branch and explore them one by one, when I'm finished exploring a branch I return to the fork and mark the explored branch with a column oc cobble and go into the next one.
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However, if you provide pics, video or the seed&location. Someone might be able to help.
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Edit: If you are serious though, I'd pay to look at your face when you collect your infinite feathers and try to make infinite arrows without infinite flint...
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OP probably had a fence and made a 1 block trench between the fence and the inside of the stable. That horses can get out of because they can walk over the 1 block trench as if there was no trench because of the horses length from head to tail being more than 1 block long.
or judging by his words he was probably assuming horses can jump fences on their own since he was asking as if he didn't have a stable already.
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PS: That mossy cobblestone that looks man made is actually minecraft's equivalent of a Boulder.
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Personally I don't hide in neither a column, a cave or a dirt hut. I rather kill the mobs at night and keep doing my thing.
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2. I pave through, no point in prettying up branches I probably won't be seeing again.
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Thanks.
Food is not an issue anymore, wheat provides enough to stay full with surplus. The chicken trap is good, just haven't seen chickens yet. I do have 6 sheep on a hole in the land in front of the island. Got near them, held wheat to get them to come to me and then dug a hole beneath them. I'll find a way to make a natural looking pen. Got 2 rabbits in a hole too, but no carrots for now.
Diagonal logs just look weird. Just a preference.
I thought about root tunnels underwater, but then again I see myself less as a spirit inhabiting the tree and more as being the tree itself expanding all over. Naturally the tree doesn't need a tunnel, so I chose to limit myself in big lakes or rivers. It also forces me to find alternate paths. Then again trees don't need crafting table, ovens, chests, etc... So I might make tunnels when the need arises.
I added another personal rule, little or no retracing, placing blocks to reach somewhere and then breaking them back feels like the tree is just a tool instead of a part of you constantly growing and expanding. Again, just a preference.
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Skeletons? 10 dirt blocks... Use 6 blocks for the column, the other 3 to make a 2x2 floor at the top, last one to block its view, it cant see you. 10 dirt blocks is also not a limit, you can column up high enough. Next!
Endermen... don't look at it? Duh!
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