The only automation in my base are self-closing doors. I plant & harvest manually, breed and kill animals manually, collect stuff manually, etc. Automating makes stuff so simple I would rather play creative.
I did build a mob drop in my base, only because I was building a giant Birch tree and it seemed fun at the time to try and hide a mob drop inside it. Its new and slow so the 4 double chests collecting stuff aren't even full and I've only used bones out of it because I was lazy to go up to the base to get some.
I also have a zombie & skeleton spawner in dungeons close to base, turned them into grinders by making it empty out with water into a drop that leaves them at one hit for the kill. Don't use them much though, mostly when I die (rarely) to get back some of the lost XP I had.
I did recently build a village on top of the zombie spawner and have been separating zombie villagers and transforming them into villagers. The very first one I got trades me 1 Emerald for 36 Rotten flesh from the zombie spawner, lol. And its other trades it gives me stuff for emeralds like boockshelves, glass, glowstone, redstone & lapiz (yes all those and more, 1 villager). Thats the most automated thing right now and its only semi-auto since I have to wait on the spawner to produce enough zombies, then kill them, then trade flesh for emeralds, then emeralds for stuff.
Ore rooms are very typical and lame... Why don't you use the different ore blocks to pave roads? An emerald ore road that leads to X place, a redstone ore road leads to another, etc...
A room full or ores is not as cool as walking on ore paved roads is it? hehe
Zombie villagers are another option to repopulate the village.
You can wander around the village at night and when you see a zombie villager trap it as best you can and then throw a Splash potion of weakness at it and feed it a golden apple. It will start shaking like a junkie kicking the habit. After a few minutes you'll have a villager.
Personally, I found a zombie spawner really close to my home and since the closest village I've found is around 2,000 blocks away I and am building a village on top of the spawner. The spawner chamber's roof is the village's center plaza where the fountain/well is located. That way the spawner is actively filling my zombie grinder as long as I am in the village trading or doing my thing. The plus is that I can populate the village with the zombie villagers that spawn in the spawner, I got 5 great traders already separated in dirth holes, I will release them when I'm done building the village.
I transform a zombie villager, trade with it to open its other trade tiers and then kill it if I don't like it and try again.
Looks more like a temple than a home. Or is this just a room of what will be your home? Love the arches though... I'm attaching a pic with a few suggestions.
What would really make this epic would be to start it in a multiplayer server. Each new player selects a chunk near the other players and as new players join all chunk borders must be blended together by corresponding chunk neighbors. Might not have made myself completely clear, but something like that.
Was a good joke indeed. In defense of the necromancer, usually people google questions and those questions lead them to old forum posts and they just post something not realizing how old it was. I was led here through a search engine.
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The only automation in my base are self-closing doors. I plant & harvest manually, breed and kill animals manually, collect stuff manually, etc. Automating makes stuff so simple I would rather play creative.
I did build a mob drop in my base, only because I was building a giant Birch tree and it seemed fun at the time to try and hide a mob drop inside it. Its new and slow so the 4 double chests collecting stuff aren't even full and I've only used bones out of it because I was lazy to go up to the base to get some.
I also have a zombie & skeleton spawner in dungeons close to base, turned them into grinders by making it empty out with water into a drop that leaves them at one hit for the kill. Don't use them much though, mostly when I die (rarely) to get back some of the lost XP I had.
I did recently build a village on top of the zombie spawner and have been separating zombie villagers and transforming them into villagers. The very first one I got trades me 1 Emerald for 36 Rotten flesh from the zombie spawner, lol. And its other trades it gives me stuff for emeralds like boockshelves, glass, glowstone, redstone & lapiz (yes all those and more, 1 villager). Thats the most automated thing right now and its only semi-auto since I have to wait on the spawner to produce enough zombies, then kill them, then trade flesh for emeralds, then emeralds for stuff.
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Oakswampville
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Very nice man!
Very nice man!
edit makes my joke lack punch... not very nice man!
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Yeah! God Damn You Wolves! Stop trolling the kids, you make them sad.
Tip: Carry a stack of bones till your dreams come true.
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Ore rooms are very typical and lame... Why don't you use the different ore blocks to pave roads? An emerald ore road that leads to X place, a redstone ore road leads to another, etc...
A room full or ores is not as cool as walking on ore paved roads is it? hehe
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Again? Its hasn't even been 3 days since the last time someone made this thread... its even in the first page still.
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Zombie villagers are another option to repopulate the village.
You can wander around the village at night and when you see a zombie villager trap it as best you can and then throw a Splash potion of weakness at it and feed it a golden apple. It will start shaking like a junkie kicking the habit. After a few minutes you'll have a villager.
Personally, I found a zombie spawner really close to my home and since the closest village I've found is around 2,000 blocks away I and am building a village on top of the spawner. The spawner chamber's roof is the village's center plaza where the fountain/well is located. That way the spawner is actively filling my zombie grinder as long as I am in the village trading or doing my thing. The plus is that I can populate the village with the zombie villagers that spawn in the spawner, I got 5 great traders already separated in dirth holes, I will release them when I'm done building the village.
I transform a zombie villager, trade with it to open its other trade tiers and then kill it if I don't like it and try again.
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Its not like there are many options when you start. Punch trees, make tools, make stronger tools, make a home, live off your farms.
I skip temporary houses, mobs aren't difficult to kill or outrun.
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Part Three! Click here.
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Looks more like a temple than a home. Or is this just a room of what will be your home? Love the arches though... I'm attaching a pic with a few suggestions.
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1 log = 1 charcoal
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What would really make this epic would be to start it in a multiplayer server. Each new player selects a chunk near the other players and as new players join all chunk borders must be blended together by corresponding chunk neighbors. Might not have made myself completely clear, but something like that.
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Was a good joke indeed. In defense of the necromancer, usually people google questions and those questions lead them to old forum posts and they just post something not realizing how old it was. I was led here through a search engine.
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I don't. It makes "survival" meaningless. At that point wouldn't it be better to just play creative?
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100 foot jump off into a 2x2 pool... missed.