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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Climate zone sizes should be the same in 26 and 27 - I didn't change anything there, and both seemed pretty normal. I've seen split Savanna M's like that since forever

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    I'm getting pretty ordinary CC worlds. Did you set the hot climate high or turn off half size and quarter size zones?

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Yes, that's from trying to bring up a GUI error screen serverside. Here's a version with the GUI reference excised. It's not coming up properly anyway.

    Posted in: Minecraft Mods
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    posted a message on Modded Survival Experience

    Starting with a smeltery certainly makes life with Tinker's easier.

    Posted in: Survival Mode
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Updated version: 0.4beta26


    Mild bugfix: CC was occasionally placing "Ocean" lakes inland. It was occuring when it attempted to place a special biome for a biome that didn't have a special.

    Posted in: Minecraft Mods
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    posted a message on Archipelago of Manasteel

    Not sure if changing hosts will help. Can you see pics on my journal? I'm on a different pic server (imageshack) although IMO the speed's about the same.

    Posted in: Survival Mode
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    posted a message on The Legends Are true, DAY 15 RELEASED :D (AidenR0 Meme Journey, Update: 15)

    No, put your updates in separate posts to the thread, rather than continuing to change the OP. Check my journal if you want to see what I mean.

    Posted in: Survival Mode
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    posted a message on The Legends Are true, DAY 15 RELEASED :D (AidenR0 Meme Journey, Update: 15)

    Still very entertaining!


    You should probably start putting episodes in their own posts soon. Pic loading can be kind of slow for some people and with all the pics you have new reader may face a very slow-loading front page.

    Posted in: Survival Mode
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    posted a message on Archipelago of Manasteel

    Picture loading can be slow sometimes. You could try leaving the window open for a few minutes while you do something else.


    Edit: Aaaaand - that's it. The pictures are apparently cached on my normal browser, but when I opened the page on one of my alternate browsers it took 3 minutes before I got the pics on the latest post. Pics load top-to-bottom and even when spoilered get loaded, and Empour posts lots of (pretty!) pics.

    Posted in: Survival Mode
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    posted a message on Is this or is this not, the best way to make an octagon on Minecraft?

    In fairness to your "friend" an octagon built his way probably is more immediately recognizable. Diagonal sides do look more like "sides" than walls on the angles you're using. If I were building one I'd probably build one with straight and diagonal sides - although I'd use a ratio of 7 straight to 5 diagonal, which while not exact is very close - only off by 1%


    However, him calling you stupid for trying for mathematical exactitude is - um - let's say - not indicative of high intelligence. ;)

    Posted in: Discussion
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    posted a message on Is this or is this not, the best way to make an octagon on Minecraft?

    No, the first pic is of an octagon. 4 vertical/horizontal sides and 4 diagonal sides. The diagonal sides are 1.41etc. times as long as the other so it's not a regular octagon, or even very close. The second pic (if you're only considering the lapis) is an octagon and as close to a perfect regular octagon as you can get in Minecraft.

    Posted in: Discussion
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    posted a message on How To Biome Lock.
    Quote from DMCareGaming»

    Ah. Also I noticed that you said something about removing the hot climate. Would that effect enviromine? Because that'd kind of remove the whole point of the modpack if you weren't able to overheat and dehydrate in a desert.


    No, the climates are only used for placing the biomes. They have no effect otherwise on the game. If you put a desert into the "SNOWY" climate it still works like a desert in all ways, it just shows up where you'd normally see Ice Plains.


    Also, the only reason I set HOT climate to zero is to fool an errorchecking routine I have. With that config there's no climate beside DEEP_OCEAN anyway, but my errorcheck doesn't understand that and gets upset.

    Posted in: Java Edition Support
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    posted a message on Archipelago of Manasteel

    My only suggestion for reducing delay is to increase your memory somewhat (only useful if you've got high consumption already). In windowed mode I get a brief lag the first time it takes a shot and then I don't notice anything for a while. I'll check on the cooldown to see if it's working. That initial lag I doubt I can do anything about. I could try pre-allocating a buffer, but when I looked at it some time ago I couldn't figure out how to make the screenshotter (which is a vanilla routine) work on a pre-allocated buffer.

    Posted in: Survival Mode
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    posted a message on How To Biome Lock.

    The config file goes in the config folder, and will affect new worlds you create (this is standard for all config files). Once you create a world, it copies the config into a folder called worldspecificconfig in the save directory and after than the world will run on that config. This is particular to my mods, and I do it because I often have half a dozen test worlds going with different configs and it can be world-wrecking catastrophe if a world gets run with the wrong config.


    So if you want to change a world's config *after* it's created, you have to go to the config in that worldspecificconfig directory and change *it*, not the config in the general directory. Climate Control has a system that prevents chunk walls, so you can kind of do that at will, but a result of that is that you will normally have to go out 1000 blocks or so to see the effects of a config change (it has to partially pre-generate the biomes out to that distance for the chunk wall prevention).

    Posted in: Java Edition Support
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    posted a message on How To Biome Lock.

    If you run my Climate Control mod with this config (you'll have to take " for desert" out of the name so it gets recognized) you'll get the kind of world you want.


    If anybody cares about the mechanics; I moved Desert, the Mesas, and Savanna to "DEEP_OCEAN" climate, zeroed out ALL landmasses, zeroed out the HOT climate, and zeroed out the incidence of the Deep Ocean biome. So, now there's no land whatsoever; since there's no land all the ocean "climates" become DEEP_OCEAN "climate", but when it places biomes for the DEEP_OCEAN it places the biomes I've assigned to DEEP_OCEAN (desert, savanna, and mesa) with no deep ocean biomes since its incidence is zero. Rivers show up per normal (there is a separate setting to suppress them).


    If you want to fiddle with the biome frequencies alter the incidences. If you want to throw in some more biomes alter their climates in the configs to DEEP_OCEAN and set their incidences really low if you want them to be rare.


    Because of the way smoothing works with this config you get more desert than you'd expect naively. When a non-desert biome is surrounded by desert on most sides the smoothing often turns it into a desert. Sorry, that's not easy to change.

    Posted in: Java Edition Support
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