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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I'm trying a candidate fix for the Ominous Woods there - with the next snapshot could you check and see if it's gone?


    If you're using CC, try turning off the rivers in the CC configs and see if that fixes the problem. If not, what biome layout are you using?


    Thanks for the feedback on EBXL - Pink hasn't gotten to redecorating that one yet.

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    Yes, I plan to put out a 1.9 version eventually but I'll probably do 1.9 versions of RTG, CC, and maybe ExplorerCraft first.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    New Release! CC 0.5beta52

    Mountain chains! Mountains can now be set to appear mostly in mountain chains. A great option to add interest to large land areas.


    Configs to choose starting position of the spawn search. So if you find a great spot off in the wild blue yonder, you can just start there. (Yes, Sedridor, you got both.)


    Frozen Ocean option for snowy zones in latitudinal climates


    Bugfixes for climate bands - were not working properly for islands.


    Reduction in continental growth - there was way too much.

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    I just fixed the stairs. I'll work on the walls next.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    The mountain ranges are generally good for continents but not islands. Sometimes the large island get split and that's a nice effect but most of the time you don't actually see the chaining. I was considering suppressing the chains on islands but it seems to be tricky.


    As I see it the main benefit is that you can have geography within a continent, so a largish continent, and especially an all-land world, doesn't become just a smear of land.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more
    Quote from caseychaos1212»

    I'm guessing the new feature is mountain ranges?

    Dingdingding! We have a winner!
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Some rework on HL Dunes and Oasis for the next snapshot:



    I added an easter egg for people who like Enviromine survival challenges: there's buried water in the Oasis just below the surface. You have to dig for it. There's also a bit of grass, which wasn't there in previous RTG versions.


    Incidentally, in CC that's an island and you see most of it in that pic. Yes, I started there on a playtest.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Sedridor»

    Where can you even get Highlands for 1.7.10? All I can find is the 1.8.9 version.


    http://mods.curse.com/mc-mods/minecraft/221226-highlands/2227924

    It says 1.7.2, but it runs fine in 1.7.10
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Highlands Flying Mountains in RTG usually looks like this:



    I haven't seen one get flattened since I made some changes to the river bank system about a week ago (said change being made because of a flattened FM I ran into). I think those changes are in the current snapshot, although I'm not sure exactly when they got it. The mountains are held back from the border a bit because they always don't work right near or especially over a border, so a smallish strip of FM can end up flat. For some reason, that area is all "near the border" to the code because you're not seeing the trees (or it's an older version).

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Yes, I've thought about writing my own sub-biome placement for BoP; it's just a lot of work to find out what the sub-biomes *should* be. With other mods I can look at the code.


    Rivers would be harder to do - river placement is all hard-coded. The river placement routines would have to be rewritten, and they are agonizingly finicky.


    Beaches - there's a lot of non-sandy beach, but unless it's rock, there's usually some kind of beach (marshes excepted). Trees marching into the ocean don't look right. Right now I'm disinclined to add more kind of beaches because multiple beach types create a lot of headaches in the RTG routines. If you're playing with biome mods there tend to be more stone beaches, especially with Highlands.


    Subbing rivers for beaches - I think I could do that but, again, it would create conflict with RTG.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    The sub-biome system is extremely complex. Basically, nothing placing sub-biomes is going to be aware of climate zones - the information is lost when the biomes are placed. Vanilla adheres to the sub-biome system by having simple sub-biomes: sub-biomes are always the same climate zone as their parents. BoP's are more complex.


    CC can do sub-biomes programmatically but I've never figured a good way to do configs because it would be very complex. There are several different systems depending on how complex the sub-biome selection is (none, one, and several).


    1 in ocean shouldn't create all that much; I set the ocean incidence to *100* for exactly that purpose. So 1 kelp and 1 coral would mean out of 102 biomes in the ocean "zone" 100 would be ocean, 1 kelp, and 1 coral.


    There's isn't necessarily all that much ocean because most of the ocean is typically *deep* ocean, which is a separate zone. I know deep ocean placements are working because I use it for Highland islands.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more


    I do have a question for Zeno410 though, besides what is the new feature. I added oil ocean from buildcraft into the external biomes and it does generate, but only in the middle of landmasses or islands. I tried moving it into the ocean section of the config, and changing the climate to OCEAN, but that didn't fix it, they just got added back into the external biome section like before.

    Is there a way I can make it spawn in the Ocean? I dont mind it spawning on land, because when it happens on islands its like a neat atoll type island, but it would be nice if they spawned in the ocean as well.

    Thanks


    That should work; I'll take a look at it. However, isn't oil ocean supposed to be a sub-biome?
    Quote from caseychaos1212»



    Zeno410, Is there any plans to expand ocean biomes to the climate band? It would be awesome to have frozen oceans stretch across the snowy band.


    I'm looking at it. I thought it would be easy but it turns out it has complicated interactions with the land separation system.
    Posted in: Minecraft Mods
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    posted a message on How can I make a mob free area? Is there a tool that will tell me if my village is light enough for mobs to not spawn?
    Quote from Nawor3565»


    My village is way to big for that.

    If your village is big, you should sub-section it with fences. It's a good idea in general as that way a zombie break-in won't wipe the whole village.
    Posted in: Discussion
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    An exciting new feature is coming to Climate Control:


    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Well, the absurd "South Seas Complexes" in the ocean are certainly obnoxious, but the BoP sub-biome generator does sometimes produce sub-biomes from different climate zones, which isn't normally a problem but is if you want to be strict about zoning.


    Wow, they're even worse that I thought. Ten thousand blocks of that mess? Unbelievable.


    Also, I have to defend CC's honor here. The proper phrasing would be "it allows BoP to create". CC doesn't control it apart from allowing BoP to do it.

    Posted in: Minecraft Mods
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