Fixed ticket #3: .jar files were incorrectly named in the .zip file, so they wouldn't load in the right order unless prefixed with something such as "mod_".
Caveat: Still susceptible to NEI exploit; for the time being, use alternative patch. Not much harm can be done, as banned items are working normally.
Caveat: Still some minor, sporadic performance issues on servers with lots of complex factories. That's just how Tekkit goes; this will take a lot of investigation. Most performance issues are resolved. Typically getting 20.0 TPS on test server, 19.0 to 20.0 TPS on production, with occasional dips every few hours down to 15-ish TPS on production only.
Think of all the problems with Tekkit Classic. You've probably grown used to them. There are countless exploitable bugs that players use to cause trouble, from duping items to crashing servers. Complex factories cause problems. Servers have to be restarted frequently.
What if Tekkit were nearly as reliable as vanilla CraftBukkit?
I can't fix everything. Some mechanisms are programmed so horridly, a complete rewrite of an entire mod would be necessary to fix the numerous problems that it presents. However, I have taken the time to rewrite, patch, and amend quite a bit, making Tekkit far more reliable than it used to be. I've even added some features to fix generic problems that even exist in vanilla Minecraft.
Before you get too excited, here's a list of things that you must not do while using this fix:
Do not use another plugin to eliminate lag. The common techniques used in these plugins are destructive: they can cause problems for players and even maps. They will not help with lag while ForgePlugin is installed anyway, and may even conflict.
Do not clear entities globally. If you need to clear entities, use a reasonably small radius. This rarely helps fix lag anyway. ForgePlugin monitors entities; if it detects that they might cause lag, it will remove them in the least destructive manner possible.
Do not clear items or kill all mobs globally. These are entities, so the same rules apply as above.
Do not expect an item that is banned by default to be fixed. That's why it's banned.
And here's what you should do:
Do disable the built-in chunk cleanup timer and use a cronjob instead if your server is on Linux. The timing will be more consistent.
Do save the map at least every five minutes if you expect people to explore using flight, or your server will crash when it saves. This applies to vanilla, too. This is not automatic to prevent conflicts with backup systems.
Do report bugs that still when work using ForgePlugin.
The first post clearly lists the items that are removed. Most of EE is present. A few items often use for griefing (RM hammer, morning star, etc.) have been removed.
A lot of people have been requesting a "banned" items list, so here it is.
The following items are removed. You won't be banned for being caught with them, as they'll just disappear if you try to use them. They cannot be obtained legitimately--they are uncraftable.
Howler Alarm
Industrial Alarm
Wireless Tracker
World Anchor
World Anchor Cart
Timer
Red Matter Furnace
Dynamite-O-Mote
Sticky Dynamite
Dynamite
Nova Catalyst
Nova Cataclysm
TNT
Nuke
Industrial TNT
REP
TNT Cart
Catalytic Lense
REd Matter Hammer
Red Katar
REd Morning Star
Alchemical Tome
Destruction Catalyst
Black Hole Chest
Teleporter
Terraformer
Mercurial Eye
Void Ring
Watch of Flowing Time
Destruction Catalyst
Ring of Ignition
Dark Matter Hammer
Infernal Armor
Abyss Helmet
Gravity Greaves
Hurricane Boots
Mining Laser
The following items have right-click/interaction disabled, but are still available for crafting.
This week, we will be choosing the best machine on our server. The winner will win free creator status, which normally costs $20 (USD). The rules are as follows:
Entries must have been built on tekkit1.mc.earth2me.com entirely within the given timeframe, from Sunday to the following Saturday.
Entrants must be active players on tekkit1.mc.earth2me.com.
Entrants must not be participating in the judging, but can be creators or staff otherwise. Judges are not necessarily staff, and vice versa.
Entrants who are already creators or staff with creative mode will be judged separately, so as to be fair to everyone. Thus, there are two levels of competition.
Stealing, griefing, or otherwise destructive behavior will result in disqualification, at a minimum.
Entries will be judged not only for quality, but also time to completion, so earlier submissions gain an advantage.
To enter, post a short description of your entry, the coordinates where it can be found, and your in-game name. If you would like, you may post a small screenshot, but please resize it so that it does not take up much space on the thread.
Custom ComputerCraft BIOS - Copyright-protect your software
Custom NotEnoughItems Mod - Players can't spawn items
Custom "TekPatch" Plugin - Prevents hacking, cheating, griefing, and crashes
Gigabit uplink
Laissez-Faire ("Hands-Off") Economy - No freebies or admin-endorsed players
Op/Mod Abuse Is Not Tolerated - All bans are reviewed and require LogBlock screenshots, so you will not be banned without a good reason.
Notice: Please do not come on this server and ask to (apply) become a mod/op. Regardless of your qualifications, the answer is that we do not even accept applications. We choose mods/ops from our community on our own terms, without any application process, based on our observations of a player's attitude, maturity, behavior, and professionality.
The Earth2Me Minecraft Network takes Minecraft servers of all types and gaming styles and forms them into one network: one community. The traditional Minecraft server stands on its own, isolated from its neighbors. Contact with similar entities is a threat, not to be taken lightly. Earth2Me changes this. Now, Minecraft servers can stand as one team, sharing one knowledgebase, one community, one adventure.
At the forefront of the Earth2Me Minecraft Network is tekkit1.mc.earth2me.com, Earth2Me's primary Tekkit server. Designed to handle heavy loads and sustain even the worst abuse, tekkit1.mc.earth2me.com is hosted on an Amazon Web Services Virtual Private Cloud and runs several custom security plugins/mods. This keeps Earth2Me's community building happily and free of griefers.
Truly free of common glitches whereby players can spawn and use disallowed items!
Due to consistent lack of stability and poor design, BuildCraft was recently removed.
Advanced Machines
CodeChickenCore
ComputerCraft
Crafting Table
Equivalent Exchange
Ender Storage
IndustrialCraft^2
Charging Bench
Compact Solars
Industrial Craft^2 Nuclear Control
Iron Chests
Nether Ores
Not Enough Items (heavily modified)
Railcraft
RedPower (all modules)
Wireless Redstone ChickenBones Edition: Core
Wireless Redstone ChickenBones Edition: Addons
Wireless Redstone ChickenBones Edition: RedPower
AutoAnnouncer
Buycraft
ChestShop
CombatTag
Essentials
EssentialsChat
EssentialsProtect
EssentialsSpawn
GroupManager
GroupBridge
iConomy
LagMeter
LogBlock
LogBlockQuestioner
LWC
MCBans (global blacklist disabled)
mcMMO
Minequery
TekPatch (custom plugin)
Votifier
WorldEdit
WorldGuard
Removed items will be impossible to obtain under most circumstances. If you do manage to obtain a blocked item, you will be unable to use it. An item is not banned if it is usable.
Timer
Nova Catalyst
Nova Cataclysm
TNT
Nuke
Industrial TNT
REP
TNT Cart
Catalytic Lense
Red Matter Hammer
Red Katar
Red Morning Star
Alchemical Tome
Evertide Amulet
Volcanic Amulet
Destruction Catalyst
Black Hole Chest
Teleporter
Terraformer
Mercurial Eye
Void Ring
Watch of Flowing Time
Destruction Catalyst
Ring of Ignition
Dark Matter Hammer
Infernal Armor
Abyss Helmet
Gravity Greaves
Hurricane Boots
Mining Laser
TeamSpeak 3 voice.mc.earth2me.com
Default port
No password
Yeah, I'm just going to go ahead and withdraw this... I don't think this is getting anywhere. It was an honest proposal, but I'll just skip past testing and go straight to paid hosting. Clearly I should think more before posting my outrageous ideas.
You;re asking for people to ship servers to you?! So you're colocating.
How do you afford the 100Mbit uplink, with it being shared with webhosts too, they can use alot of traffic. - I'm sorry this would just be impossible, also, theres no redundancy, and with no experiance?
I'm sorry, there is just no way I could do this, - But good luck anyway.
Nope, no experience (at least, not at this level). Plenty of Linux and server administration experience, but running a business is an entirely different matter. That's why I want to get the hang of things first before I start actually selling the service.
Yeah, it's basically colocation, but at a rather informal level. I can't insure a lot of hefty servers, so it's just for small servers.
And of course you don't trust me, you're a competitor. :tongue.gif:
Edit:
Do you think I should just jump straight into paid hosting? Maybe this whole "free" thing was a bad idea.
0
0
What if Tekkit were nearly as reliable as vanilla CraftBukkit?
I can't fix everything. Some mechanisms are programmed so horridly, a complete rewrite of an entire mod would be necessary to fix the numerous problems that it presents. However, I have taken the time to rewrite, patch, and amend quite a bit, making Tekkit far more reliable than it used to be. I've even added some features to fix generic problems that even exist in vanilla Minecraft.
Link Removed
Installation instructions and general information
Report bugs, request features
More information on BukkitDev
GitHub
Old versions
Before you get too excited, here's a list of things that you must not do while using this fix:
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2013.02.16:
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Votifier Sites: Get three free diamonds per vote!
Plugins:
Rules:
Server:
Disabled:
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The first post clearly lists the items that are removed. Most of EE is present. A few items often use for griefing (RM hammer, morning star, etc.) have been removed.
Sign up on http://mcbans.com/. You will be able to see your ban and the evidence against you. You can also appeal the ban.
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The following items are removed. You won't be banned for being caught with them, as they'll just disappear if you try to use them. They cannot be obtained legitimately--they are uncraftable.
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1.2.5 is the latest stable version. Mods are generally only for stable builds.
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This week, we will be choosing the best machine on our server. The winner will win free creator status, which normally costs $20 (USD). The rules are as follows:
To enter, post a short description of your entry, the coordinates where it can be found, and your in-game name. If you would like, you may post a small screenshot, but please resize it so that it does not take up much space on the thread.
Good luck!
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While I appreciate the offer, we do not accept applications for moderator positions.
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It's tekkit1.mc.earth2me.com now, but mc.earth2me.com will still work for the time being.
0
The Earth2Me Minecraft Network takes Minecraft servers of all types and gaming styles and forms them into one network: one community. The traditional Minecraft server stands on its own, isolated from its neighbors. Contact with similar entities is a threat, not to be taken lightly. Earth2Me changes this. Now, Minecraft servers can stand as one team, sharing one knowledgebase, one community, one adventure.
At the forefront of the Earth2Me Minecraft Network is tekkit1.mc.earth2me.com, Earth2Me's primary Tekkit server. Designed to handle heavy loads and sustain even the worst abuse, tekkit1.mc.earth2me.com is hosted on an Amazon Web Services Virtual Private Cloud and runs several custom security plugins/mods. This keeps Earth2Me's community building happily and free of griefers.
Truly free of common glitches whereby players can spawn and use disallowed items!
Due to consistent lack of stability and poor design, BuildCraft was recently removed.
Removed items will be impossible to obtain under most circumstances. If you do manage to obtain a blocked item, you will be unable to use it. An item is not banned if it is usable.
TeamSpeak 3
voice.mc.earth2me.com
Default port
No password
0
0
0
0
Nope, no experience (at least, not at this level). Plenty of Linux and server administration experience, but running a business is an entirely different matter. That's why I want to get the hang of things first before I start actually selling the service.
Yeah, it's basically colocation, but at a rather informal level. I can't insure a lot of hefty servers, so it's just for small servers.
And of course you don't trust me, you're a competitor. :tongue.gif:
Edit:
Do you think I should just jump straight into paid hosting? Maybe this whole "free" thing was a bad idea.