Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • MC Station
Desktop View
  • Home
  • Member List
  • Zeklo's Profile
  • Send Private Message
  • View Zeklo's Profile
  • Zeklo
  • Registered Member
  • Member for 11 years, 5 months, and 14 days
    Last active Wed, Dec, 1 2021 05:27:06
  • 0 Followers
  • 756 Total Posts
  • 98 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 44
  • Next


  • 10
  • 20
  • 30
  • 40
  • View Zeklo's Profile

    0

    Apr 30, 2021
    Zeklo posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    If I recall your 'overarching' plans were to have at least one unique creature per biome.

    Is that something you plan to extend to the new upcoming cave biomes?

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Jan 13, 2019
    Zeklo posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Michael_Corvus»


    i am using google chrome, the images arent just failing to load, they arent there. the same happens when i load this page up in Microsoft Edge which is garbage anyway.


    Same issue here. I'm also using Chrome, and it doesn't seem to work on mobile on my end either.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Jul 10, 2018
    Zeklo posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    Oh hm, a good thought. I'll look into this, but I'm not sure how'd I'd do it.
    Just curious, what biome was it?

    Sacred Springs from Biomes O' Plenty.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Jul 8, 2018
    Zeklo posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I had an interesting thought occur while testing some mod interactions.


    Certain biomes which counted as valid Foliath spawning areas made them stick out like a sore thumb (in this case it was a rather blue biome). I'm not sure if it's possible, or been suggested before but it would be nice if the Foliath's plant & stem color was variable to the grass & foliage color.


    I know some other mods that do this to the entire mob, but I'm unsure if it would be possible for just a certain part, but it would be a nice little feature to smooth over some indirect compatibility. Definitely a quality of life addition.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Jun 27, 2018
    Zeklo posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Is it possible to add an armor via config that grants protection to one kind of temperature without overextending into the other?


    I want to give a frost-based armor cold protection without causing it to grant heat, and in turn overheat the player.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Jan 19, 2018
    Zeklo posted a message on [1.7.10] More Fun Quicksand Mod - Adds 30 types of Quicksand!
    Quote from MrBlackGoo»


    Also. would be glad if somebody would help to create an small Wiki project for this mod. It's really hard to describe everything here, and mostly impossible.


    I could potentially help. Do you have a site up already for open edits?
    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Jan 16, 2018
    Zeklo posted a message on [1.7.10] More Fun Quicksand Mod - Adds 30 types of Quicksand!

    I do hope someone picks it up and tries to rebuild it. Such a great mod that would great to see in later versions.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Dec 29, 2017
    Zeklo posted a message on Misty World

    I really like the direction this mod is going, and the care that is being put into it. Can't wait to see where you take this once it gets filled out a bit more.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Oct 8, 2017
    Zeklo posted a message on Fragile Glass and Thin Ice (last update 5/11/18. EVERYTHING FRAGILE! Latest version 1.10.0b)

    Would there happen to be a config option that overrides normal glass with these physics?

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Aug 10, 2017
    Zeklo posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Oh dear.

    "Snakes? Why did it have to be snakes?"

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Aug 22, 2016
    Zeklo posted a message on Levels 3 -- Weapon and Armor Leveling! (Mod Compatible) -- 3.0.2-beta

    Is there no option to disable the enemy rarity position on screen? I could really use one :<

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    2

    Aug 20, 2016
    Zeklo posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Yuuuuuusssss. Proper destruction! Glad to see you guys are not going to scare away from causing a bit of damage!

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Aug 18, 2016
    Zeklo posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    If a horse has enough health it'll get blocked out by the thirst bar.

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Aug 15, 2016
    Zeklo posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Alright I getcha. I apologize for anymore drama I may have stirred up.


    Just keep doing what you're doing. You guys are some really cool devs with heart and it really shows in the mod! ^^

    Posted in: Minecraft Mods
  • View Zeklo's Profile

    0

    Aug 15, 2016
    Zeklo posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    That would be the one problem I have with this thread. It always seem to be on max lock down at all times.


    EDIT: And to be more constructive:


    IMO, it kind of strangles the community and makes me, as a follower and supporter, wary of trying to contribute.

    Sure there are cases when it may be necessary, but most of the time it doesn't seem so.


    At least that's how I see it.

    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 44
  • Next


  • 10
  • 20
  • 30
  • 40

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2023 Magic Find, Inc. All rights reserved.

Mobile View

NOT AN OFFICIAL MINECRAFT WEBSITE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT