i am using google chrome, the images arent just failing to load, they arent there. the same happens when i load this page up in Microsoft Edge which is garbage anyway.
Same issue here. I'm also using Chrome, and it doesn't seem to work on mobile on my end either.
I had an interesting thought occur while testing some mod interactions.
Certain biomes which counted as valid Foliath spawning areas made them stick out like a sore thumb (in this case it was a rather blue biome). I'm not sure if it's possible, or been suggested before but it would be nice if the Foliath's plant & stem color was variable to the grass & foliage color.
I know some other mods that do this to the entire mob, but I'm unsure if it would be possible for just a certain part, but it would be a nice little feature to smooth over some indirect compatibility. Definitely a quality of life addition.
Also. would be glad if somebody would help to create an small Wiki project for this mod. It's really hard to describe everything here, and mostly impossible.
I could potentially help. Do you have a site up already for open edits?
I really like the direction this mod is going, and the care that is being put into it. Can't wait to see where you take this once it gets filled out a bit more.
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If I recall your 'overarching' plans were to have at least one unique creature per biome.
Is that something you plan to extend to the new upcoming cave biomes?
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Same issue here. I'm also using Chrome, and it doesn't seem to work on mobile on my end either.
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Sacred Springs from Biomes O' Plenty.
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I had an interesting thought occur while testing some mod interactions.
Certain biomes which counted as valid Foliath spawning areas made them stick out like a sore thumb (in this case it was a rather blue biome). I'm not sure if it's possible, or been suggested before but it would be nice if the Foliath's plant & stem color was variable to the grass & foliage color.
I know some other mods that do this to the entire mob, but I'm unsure if it would be possible for just a certain part, but it would be a nice little feature to smooth over some indirect compatibility. Definitely a quality of life addition.
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Is it possible to add an armor via config that grants protection to one kind of temperature without overextending into the other?
I want to give a frost-based armor cold protection without causing it to grant heat, and in turn overheat the player.
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I could potentially help. Do you have a site up already for open edits?
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I do hope someone picks it up and tries to rebuild it. Such a great mod that would great to see in later versions.
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I really like the direction this mod is going, and the care that is being put into it. Can't wait to see where you take this once it gets filled out a bit more.
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Would there happen to be a config option that overrides normal glass with these physics?
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Oh dear.
"Snakes? Why did it have to be snakes?"
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Is there no option to disable the enemy rarity position on screen? I could really use one :<
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Yuuuuuusssss. Proper destruction! Glad to see you guys are not going to scare away from causing a bit of damage!
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If a horse has enough health it'll get blocked out by the thirst bar.
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Alright I getcha. I apologize for anymore drama I may have stirred up.
Just keep doing what you're doing. You guys are some really cool devs with heart and it really shows in the mod! ^^
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That would be the one problem I have with this thread. It always seem to be on max lock down at all times.
EDIT: And to be more constructive:
IMO, it kind of strangles the community and makes me, as a follower and supporter, wary of trying to contribute.
Sure there are cases when it may be necessary, but most of the time it doesn't seem so.
At least that's how I see it.