So I just found out this exists. I've been playing Pixelmon for quite some time. How do the two compare?
As a note, I have zero complaints regarding the three things mentioned above. I don't expect all Pokemon to be in this, I haven't heard it yet but I'll probably be fine with the sounds, and I really like the Minecrafty style I've seen in the screenshots.
I thought it was always directly below the gravel but I've found at least one now surrounded in gravel. Just clear out all the gravel and look for what looks like a normal stone texture with a dark brown smudge that takes up most of the block texture. I guess you've just been unlucky!
Or you're just really lucky. I have a double chest full of gravel and one fossil. And yes I searched in the right levels. This was in 2.3.1.
I didn't see my question answered so I'll ask again. Are we able to migrate our Pokemon from 2.3.1 to 2.5.2? I'd rather not start all over. The person who runs my server said we aren't able to.
curious question, am i the only one that see's absolutely NO Zubat's or Golbats in caves? they seem to not spawn at all. not sure if this is a bug or if the spawns got changed for them
But this mod does get updated really slowly
This mod is only up to 1.6.2. and Minecraft has been recently updated to 1.7.2.
"only up to 1.6.2" ? Minecraft updated to 1.7.2 yesterday. Meaning they were only one version behind until yesterday. One version behind is actually impressive for such a large mod.
This isn't a suggestion, and I'm fully aware of what you guys think of "u should add my favrit pokemans ___ !!11!" but I want everyone to think about how cool it would be if Wailords spawned in the ocean biomes.
Also making it so we can't catch bosses is a great idea and should lower the amount of disappointed posters.
Has there been any mention of adding the little sparkle effect to shiny Pokemon? I imagine with particle effects already a common thing in Minecraft, it wouldn't be too difficult.
I can guarantee this pair works: Optifine Ultra HD C4 and 1.6.2-Forge9.10.1.871. I've tried other combinations and they did not work, but maybe that was just on my end. Maybe this should be added to the first post? I think you have to be using a specific Forge for it to function properly.
Huh, I right click an apricorn tree with a wailmer pail and it says the tree is well watered.
Mine says to wait until the next day every single time, even if no one has ever touched it or if I just plucked an apricorn. So when I said "do not interact" I meant "it says stuff but doesn't do anything." Does yours actually affect the tree at all?
Anyone know if wailmer pails only work once per day or once per world? I'm not sure. I actually waited an entire day once after I watered my apricorn trees and it still said they were well watered.
I am pretty sure they do not currently interact with Apricorns. Fortunately they work like Bone Meal for everything else.
Hey, I am wondering whether you plan on implementing the Hoenn starters, more specifically, Mudkip, into Pixelmon some time soon. You see, I am planning on doing a series with my friends on it, but I am a Mudkip, and I need a Mudkip companion. So do you have any future plans to release Mudkip anytime soon? PLZ Respond!
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So I just found out this exists. I've been playing Pixelmon for quite some time. How do the two compare?
As a note, I have zero complaints regarding the three things mentioned above. I don't expect all Pokemon to be in this, I haven't heard it yet but I'll probably be fine with the sounds, and I really like the Minecrafty style I've seen in the screenshots.
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Or you're just really lucky. I have a double chest full of gravel and one fossil. And yes I searched in the right levels. This was in 2.3.1.
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The new models look good by the way.
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I was under the impression they were skipping 1.6.4.
"only up to 1.6.2" ? Minecraft updated to 1.7.2 yesterday. Meaning they were only one version behind until yesterday. One version behind is actually impressive for such a large mod.
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Also making it so we can't catch bosses is a great idea and should lower the amount of disappointed posters.
Has there been any mention of adding the little sparkle effect to shiny Pokemon? I imagine with particle effects already a common thing in Minecraft, it wouldn't be too difficult.
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Perhaps the first post should include a short little message about boss Pokemon and how they are definitely not shiny.
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I can guarantee this pair works: Optifine Ultra HD C4 and 1.6.2-Forge9.10.1.871. I've tried other combinations and they did not work, but maybe that was just on my end. Maybe this should be added to the first post? I think you have to be using a specific Forge for it to function properly.
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Press R to throw out your Pokemon. If you hit a wild Pokemon or a Trainer with your thrown Pokemon, it will start a battle.
https://docs.google.com/spreadsheet/ccc?key=0AlJjeVf1Tr2ydEVpNlFMSU5MbDlEZHVxQkJ6M1NhbHc#gid=0
Short answer: Not yet, no one has volunteered to model it.
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