• 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    One of the ideas i've been thinking about is turning this mod into a fully customizeable hud mod, (e.g. Halo hud, Metroid, Masseffect, people could create their own HUDs.) So in essence, yes I thinking about giving people control over things like that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    I've been busy IRL, also I'm waiting for forge 1.8 to drop before I update. I should really update the main page...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    Quote from DiamondGameplays
    ikr? but you need re-upload again for your file

    but whats the classpath? FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.



    When Im programming this mod its part of a larger project file. (For my full blown halo mod.) So when I go to compile this mod I duplicate my forge project and delete the other files. (after I reset up the workspace so technically it shouldn't be linked to the original project). But in the newer versions of forge. when I go to build the jar file all the classes i've deleted are put into the jar. So forge is picking up these deleted classes which are "non-mod" files. I've decided to continue development (whenever I have spare time) of the full halo mod and try to figure out this problem at a later date.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    Oh crap, I compiled the jar using the wrong project file... I should have it fixed today.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    It could be the problem. However I would need to see the launcher logs to be sure. Heres what to do:

    Open the minecraft launcher and select the mine craft forge profile.

    click edit profile.

    Check the box that says launcher visibility and set it to "Keep Launcher Open"

    Run your minecraft.

    Once it's finished loading you can close the game. At the top of the launcher there should be a tab that says "Game output"

    Use Control + a (Windows) or Command + a (Mac) to select all the text on that page, copy it, and paste it into a reply here on the forums.

    (Normally you can just copy the crash log but since the game isn't crashing you have to do all of these steps.)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    Did you get it working or are you still having issues?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    I don't have a forum post yet or any screenshots. It's not too far in development yet. I've only got the HUD (obviously) and the Xbox controller working. I should have the guns working soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    Im actually working on a full blown halo mod, with guns, armors, custom player models (Spartans and elites), xbox controller support, the whole nine yards...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    Updated to Version 1.3.0! Now supports Minecraft 1.7.10!
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10] Halo HUD Mod
    Thanks!
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [Forge] Xbox Controller Enabler! v1.2.0
    ZeboMods presents:
    Xbox Controller Enabler!

    Did you grow up on consoles? Come from the XBox version? or ever wanted to use a Xbox controller for the PC version of Minecraft? Well this is the mod for you!

    //Cheesy Introduction Aside.
    Features:
    This mod enables you to use an Xbox controller on the PC version of Minecraft! It supports all relevant gameplay mechanics! No need to install any 3rd party programs! All you need to do is plug in a Xbox 360 or Xbox One controller and load up Minecraft!


    Changelog:
    v1.2.0:
    * Fixed XBox 360 Controller Support


    Control Scheme:
    A: Jump, B: Drop Item, X: Inventory, Y: Sneak
    R Trigger: Attack, L Trigger: Use Item,
    R Button: Cycle Hotbar Right, L Button: Cycle Hotbar Left
    Left Stick: Movement, Right Stick: Aiming
    Left Stick Click: Sprint, Right Stick Click: Pick Block
    D-Pad Up: 3rd Person Toggle, D-Pad Down: Toggle GUI


    Installation:
    This mod requires Minecraft Forge: It can be downloaded at: http://files.minecraftforge.net/
    1. Install Minecraft forge.
    2. Navigate to your .Minecraft folder. (Google is your friend if you can't figure it out)
    3. Place this mod's .jar file in the folder titled mods. (If you don't have one create it. It must be lowercase.)
    4. Load Minecraft using the forge profile in the launcher
    5. Enjoy the Mod!



    NOTE: Please use minecraft's default control scheme. Otherwise some buttons won't work)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Quote from GruntTheDivine

    No, 1.7.2


    Is there a download availible yet?
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    After playing some Halo and taking a look at the FXs I have some suggestions.

    Make the bullets invisible and then add some contrail effects.
    (register the renderer and leave the class empty)
    (I have some code that works for bullet contrail, it just goes in the bullets onUpdate() method, i'll pm you if you're interested)
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Just as a suggestion, you might want to think about using "GuiIngameForge.renderCrosshairs = false;" to get rid of the cross hairs when you're scoped in with a weapon.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [Forge] Halo HUD V1.3
    Quote from TYROlivegaming

    Hey Zebo!

    Awesome mod man! I really like how we can use either build of the mod as some like the percentage and others like the bar.

    I went ahead and did a mod showcase too(prior to your update).

    I hope you enjoy as much as I enjoyed the mod!

    Thanks again for the awesome mod!




    Thanks for the awesome video! I put it in my post at the top.

    I removed the version 1.0 download links but i'll re-add them in a spoiler section if anyone wants to use them.

    In the next version I may include a way to switch between percentage and bar views for the breath, hunger and air.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.