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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Just checking in to see how the texture pack is going. :D I haven't been playing much vanilla minecraft lately and the mods I have been using don't seem to play nice with texture packs so unfortunately I haven't really been following your updates. :[

    Once again, I'm thoroughly impressed. Pretty much the only thing I'm not a fan of is the armor icons :P I'm going to be playing on my friend's build server so I'm definitely going to start using your pack again.

    As always, great job Tobi!
    Posted in: Resource Packs
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from TheGrayGoo

    They do do something
    You need to research to UNLOCK THEM
    A Thuluth key or similar spelling turns the blocks into bigger rooms


    Me Gusta!

    Bit late, but EE would win, Within half an hour of EE you have full diamond armour, stacks of arrows and nova tnt


    Yeah..

    Not long after I posted, I got the theory for the key :P Oops. Thanks Anyway!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hello guys.. I have a question! (Warning: Spoilers, possibly!)

    In the room at the bottom of the obelisks, there's what look to be doors on each side of the room with 4 little notches in each, are they actually doors or do they do nothing? (or is there plans to extend them in future updates?). I'm just curious.. :P
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Urablahblah

    I do believe you must sneak+screwdriver it (default shift+right click).


    Well.. I feel pretty stupid now. :P That worked. Thanks!
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    So.. I have a problem! Any help would be much appreciated.

    I'm trying to make a light sensor setup that turns on some lights when it gets dark out. Pretty simple.. The problem is that it doesn't seem to get dark enough to trigger the sensor to turn off. I read that you can use a screwdriver to change the level it turns off, but all it does is turn the sensor itself. Would anyone mind telling me what I'm doing wrong? xD
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Maniac Miner

    Thank you so much ZeCowMan! Do you work with Bioxx or something? You seem to know the mod like the back of your pick.
    xD No problem. Nah, I don't work with Bioxx, I just really enjoy his mod and have a thing for stuff that goes this far in-depth. :) I will be releasing videos pretty soon here that cover many of the mechanics of the mod. It won't be much as far as a let's play or tutorial, but more or less just helping people understand the finer points of the mod. I may also do a installation tutorial being that many people are having a hard time installing the mod correctly.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Maniac Miner

    Loving the mod so far! Bioxx, that's the best mod I've ever seen! So much detail, and so much work! You rock man!
    The thing is: I have some quick questions:

    1) Which vanilla recipes work and which don't? I've noticed that cobblestone steps are out, or am I doing something wrong?
    2) I've seen the wiki and noticed that there are 4 "states" that stone can be: smooth (the natural way), cobble (when you mine it), bricks (smooth+chisel) and another one. How do you make the 4th?
    3) As much as I love the mod, somethings could use some automation, like cooking. What about making some sort of "thing", like a cauldron, cooking pit or oven to cook stacks?
    4) And another suggestion: what about making a list of compatible/incompatible mods? I've noticed that "finite liquid", "Sonic Ethers Unbelievable Shaders" and some others don't work well with TFC.

    That's it. Thanks again for the awesome mod! Itching to play it online, but I won't ask when it's ready!


    1. Some recipes have to be remade since vanilla materials are pretty much being completely replaced. I believe new stairs will be coming in the future.
    2. The 4th is actual smooth stone. It's made by right clicking natural stone (i prefer to call the ordinary "smooth-stone" natural stone) with a chisel. It makes a smooth block with carved edges which can then be mined.
    3. I think the point is to get away from automation. The mod puts heavy emphasis on getting away from those kind of features which make vanilla incredibly easy.
    4. It will be hard to find many mods that are compatible since the mod changes so much.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from cornbread4u2

    You dont have to completely scrap the idea of video tutorials because if you did maybe a text based video tutorial where you show exactly what you are explaining in text. Then the vids should be no more than a couple mins long, and you can update as you go, instead of doing a whole tutorial where you either have to annotate the video or make a new series. maybe call it the "Beta tutorial" clearly stating that is beta and subject to change. I dnno, it would be fun to help out with that, maybe link it on the wiki site.

    edited for grammar... stupid OCD


    I still may. I'm not much for text based videos, though. I would likely do a combination commentary and text when I need it. I'll probably start recording tomorrow. I have to write a script and stuff so I stay on track and not miss any important bits.

    Quote from Maximo_Artorio

    why don't YOU re-read my post... my use of propick is: find a cave, explore for ores in surface then scan the rocks like granite and so for more ores I begin to mine only if the propick find large amount of it else I move foreword... I must be sure that if it says nothing is nothing... even your method can fail like this anyways cause of the other ore veins nearby (or worse same ore veins near each other but not too much) and if sometimes found nothing and it's not true (and you're a little unlucky ) you can't have enough info to tell where the vein is!


    I read your posts fine. I understand that it's not 100% accurate all of the time, but I was just pointing out that there's a way to use it to your benefit.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Maximo_Artorio

    yes but I doubt that the propick can distinguish if I can see the ore it could even be a cave wall with a vein right behind the first stone block... you can't see the point I can agree with bioxx on the random thing... but as the scanned area is 25x25x13 at leas if I prospect I want to be sure thet if it says nothing found there's actually NOTHING in that area...


    Re-read what I said. :P Even in a case where you're strip mining, if scan one block away from the ore and it reads nothing, but you were just getting small/medium/large traces a few blocks away in either direction, then you would know it's right there behind the block that reads nothing.

    I've been thinking about making some videos explaining certain mechanics of the mod. Although, I don't want to end up making the video and have said mechanic be changed since this mod is in the beta. Come the full release, I'm definitely doing an in-depth series for this mod. I really enjoy this mod and I'm finding it hard to go back to vanilla minecraft.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from bioxx

    There is NO priority system to the Prospector's Pick. It compiles a list of all the ores it has found in the scan area and then chooses randomly from that list which one you've found on that block. It will NEVER give you any more direction than that. The ProPick works as intended. It is only designed to be used to alert you to the presence of something, not to help direct you to the location. This is very similar to how it works IRL.

    I will never make mining or finding ores easier. It is supposed to be a struggle. Sometimes it's more of a struggle than others. The ore IS out there, you need to just keep trying.


    Would not expect you to. I love the challenge! :]

    Quote from Maximo_Artorio

    yes but it have to tell something if a ore is near!! rightclicking on the stone directly attached to the vein told be there was nothing around... twice!!!

    and for all yes it is zombe's cheat mod but as far as I know it can distinguish between same ID blocks with different damage so all the ores are marked the same color...


    But you already see the ore.. xD If this was the case and you were strip mining, you would know since it would go from detecting the ore to showing nothing at all, instead of the gradual dropoff.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Neo_Genesis10

    This is one of the most impressive mods I've ever played. I rarely play with mods, but this one was a real eye-opener. After watching a video of the mod in action (Thank you Direwolf20) I was compelled to try it out, and I'm so very glad I did! Expectedly though, it did leave me with more than a few questions which I can't seem to find solutions for yet.

    1) Is it yet possible to smelt sand into glass? If not, is there another method for creating it?

    2) Any tips for finding those first metals? I've come across a few metallic ores, but so far nothing which can be smelted in a fire pit. Of course, I need a chisel to make a bloomery, so I'm unable to smelt using other means yet.

    3) Are there any plans to put the countless minerals to use? TFCraft has many different minerals with no (apparent) purpose yet. I have a chest practically full of kaolinite.

    4) Many blocks seem to share the same texture currently (Marble and chalk, for example). Is this a fault of my own installation, or is this yet to be updated?

    This is a truly awesome conversion of the Minecraft I know and love, and I thoroughly enjoy the new mechanics you've added to the game. Consider me a fan of your work, I'm very interested to see where this mod will go.


    1. Yes. Use sand in a forge.

    2. Learn where the ores usually spawn. Many useful ores spawn in granite. Also learn the trick to using the prospector's pick. There's a few guides that have been posted in this thread and I think on the wiki as well.

    3. More than likely, yes. We might see some new features in the beta v2 that will make use of some of them.

    4. They're not repeated, they're just very similar. Marble has a slight pinkish color to it while chalk doesn't have any distinct color to it.

    Quote from Maximo_Artorio

    also guess the prospecting pick needs a little re-coding cause I was cheaty messing around to see how it works and discovered it doesn't quite for nothing...
    this happens A LOT i prospected where it points... also prospected around the vein before (you can still see the line vanishing)
    this is my x-ray each orange sigh is an ore block (can't tell witch) also still the propick tells there's nothing around...

    also it seems to have some weird priority system in telling witch ore is around cause the one shown on the surface is Bismuthinite not Native Silver
    if this is a bug guess it needs to be corrected is already quite hard to find valuable ores in this mod without a prospecting pick that does as he wants... if it's wanted than... WHY Bioxx WHYYYYYYYYYYY!?!?!?!?!?


    It's not 100% accurate all of the time. It also has a hard time with multiple ores and minerals in the same area (hence why it detected silver while you can only see bismuthinite).

    Quote from Arkitekt

    Pleeeease, tell me or link me to your xray. I've been looking for one that works with this mod for a while now.


    I'm quite curious about this as well. I want to add a bit of information to the wiki, including pictures of ores in their natural state. This would help out quite a bit.

    Never mind. I think I figured it out! Zombe mod and added the custom IDs to the ores list?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Patchumz

    You can just melt sand in a forge man.


    Huh.. right you are. I didn't know this.. I didn't even bother trying since I saw people talking about not being able to get glass.

    Quote from Philturn

    I have a glitch were I try to break a tree, but when it does the animation, the block is still there.


    You have to use a tool in order to cut down trees. You can't do it bare-fist. The first tool you can get is a flint tool, which is made by combining a stick and a piece of flint which can be found on the ground as the form of little rocks.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Tabris_

    Do you have the lastest version? I have had this problem on the past.

    Also, if there is nothing over the horizontal support it won't hold =\


    Yep. Most of the issues people mention, I try to recreate myself.



    It has to have something above it in order to work and it has to be connected to a vertical support.

    Huh.. So I found out you can legitimately get glass in this mod. While you can't make a furnace out of the cobble you find in dungeons, if you're lucky enough to find a village that has a blacksmith, you can take the furnaces and use them as normal.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Rabblerouser

    I must have installed wrong, because it's not laying down the supports.
    Vertical works fine, but horizontal doesn't work.

    Weird, because everything else works.

    May I see a picture of where/how you're trying to do it?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Rabblerouser

    Are supports currently broken?
    I can't seem to get horizontal supports to work.

    I don't want my mineshaft/planned lower-level rooms to collapse. :(


    You have to make sure they're connected to the vertical supports. Build a vertical support up until one block before the ceiling, then put the horizontal support on top of it. Also know that you can't put the horizontal supports any further than 4 blocks from the vertical support. You will have to put another vertical support down before you can continue.
    Posted in: Minecraft Mods
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