I hate chopping down big trees, so if they were any bigger...
God...
- ZeChickenWing
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Member for 7 years, 7 months, and 22 days
Last active Sun, Mar, 9 2014 23:43:34
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MuffinRule posted a message on What is Your Opinion on Servers that Call Themselves "Mindcrack-Like Servers"?You see, before I got my own server, I used to apply to all these different types of servers, but one thing that always intrigued me was why most of them put "Mindcrack-Like" in their titles. So I did a little research, and I learned of what Mindcrack was made up of, and it seemed cool. However, I do not see how it was so amazing that over half the servers I applied on said they wanted to be like Mindcrack.Mindcrack didn't create a new way of playing the game. To my somewhat limited knowledge, there had always been SMP servers with good communities who had fun messing around or playing games. I am just assuming that Mindcrack had been the first one to make playing on an SMP well known and popular through the use of Youtube. But still, that does not give a reason for server owners to keep spamming their titles with Mindcrack-Like, or Mindcrack-Based.In my opinion, when a server does say it is Mindcrack based, etc. it gives me the impression that the people who apply to those servers (I'm talking about vanilla whitelisted servers, sorry if I misleaded you) just want to be like the players who are on the Mindcrack server. They don't actually want to play Minecraft for Minecraft, they just want to play so they can try to be the "Etho" of the server, or the "Bdubs" of the server.It sort of annoys me whenever I read those titles, not in a very angry sense, just a tinge of frustration here and there. For example, this may be a little off topic, when I read those "Youtubers Only" Servers. I feel like the server owners just want their servers to be on Youtube, or be popular. I feel that those server owners who force the players on their servers to do videos once a week, or once every two weeks, etc. are just ruining the enjoyment of Minecraft. Back to the topic, it seems that I cannot look at the survival servers page without seeing at least one "Mindcrack-Like" server. But this is just my opinion. Feel free to post yours as a response.Sorry if I was unclear about anything. I will be glad to clarify anything that did not make sense. This was not a rant against the Mindcrack server. I respect them for the community they have created; but I do not idolize them to the point where I would shape a server to mimic them. Once again I apologize if this was too long to read, but I know there are many educated people who read the discussions page who will read through this and post their opinions.Thanks for reading.Posted in: Discussion -
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Prince_Deity posted a message on Diamond ore and block retextureI figured that diamond ore should match the style of emerald ore since they are both gems, and I also figure since iron blocks were changed to look unique that so should diamond blocks. I noticed that emerald blocks seems to copy the pattern of the emeralds themselves, making a diamond shaped pattern, so I wanted to make the diamond blocks match diamonds as well with a raised square pattern like we see here:Posted in: Suggestions
So, I present to you my new texture ideas:
Ore:
Block:
Here are a couple comparisons against emerald:
And here is a 16x16 wall and 3x3x3 cube of diamond blocks, just to give you a better idea of what they look like in a group:
And here are some side by side comparisons with the old textures:
I really hope this is at least taken into consideration, and I would appreciate comments from other users since we are who the game is made for.
Side note: If you like the textures and want to use them in your own texture pack, please feel free to do so. While I would like credit, I won't demand you do so.
Also, I've pretty much given up on the ore, and I understand the concern about how iconic the ore texture is, so I would much rather get an opinion on the block rather than the ore.
To those of you who say this is what texture packs are for, please note that this the suggestions forum. The existence of a mod or texture pack should not be used to dismiss an idea.
To those of you who think that textures shouldn't be changed, read this:
http://www.minecraft...0#entry16454406 -
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Avskygod0 posted a message on Rivers need a overhaulYou read that well. The current system of rivers in Minecraft is just silly. So many places where there isn't even water even though it's in the biome.So here is the idea to improve:Posted in: Suggestions
River biome MUST always have water in it. This should have maximum priority to create constant,actual rivers. This could make some cool cliffs in some higher biomes where rivers spawn. Also would make exploring rivers by boat much easier. Rivers should also start as little streams from some place. The stream gets bigger and bigger and turns into a river or flows into a lake. A river should have phases:
1. Stream:
A small 1-block stream that gets bigger and bigger. It flows for a bit then slowly expands and deepens into phase 2.
Phase 2:
This would be something between the current minecraft river and a stream, not much to say. Flows a bit then expands into phase 3.
Phase 3:
Just like the current minecraft river.
Phase 4:
Now this can be caller a river, deep and wide. There are parts of a river like this already in Minecraft, but they usually turn back to normal ones. Here this would be constant.
Phase 5:
Even bigger and more like in real life. Has small islands in it. So imagine how big it needs to be.
Phase 6:
Think of the Danube. It's not small. This is how the 6th phase is. A big river with large river islands. I will explain the islands part.
Phase 7:
Now, this would occur rarely. Absolutely huge with swampy shores and many many river islands. Think of the Amazon or Ghanges.
Now this would be like how rivers behave in real life, of course, if it spawns close to a lake, or ocean it can even terminate as a stream. Rivers can also terminate in deserts, i will explain. But first there would also need to be a few other features. Such as deltas, they are a swampy sub-biome and can only spawn if the river is phase 4-7. The size depends on the master biome and the size of the river. Delta can only spawn in swamp, plains and other low biomes, but never on high ones. Villages should spawn extra-big in the delta. There would also be a inner delta, which is extremely rare. The inner delta is a delta that doesn't end in a lake/sea, but continues as a river.
Rivers can also skip a phase. This can happen if the stram spawns too high, goes over a cliff and turns into a waterfall. Depending on the height, the stream may skip into phase 3 instantly. If the waterfall falls into a lake which overflows, it can even skip to stage 4. This can happen to any phase, except that Phase 7 can't expand any more, and when it falls there is usually a huge lake.
Now, let's explain the river islands. They can be ranging in size from small to huge. Spawns in rivers that are in phases 5-7. They are low and usually swampy and have a chance of spawning villages.
Now, about lakes. There would be multiple kinds, small, big, huge and inland sea. Small ones would be, well, small and usually they would be fed by a small river or a waterfall. Big ones would be fed by multiple small and one big river. Huge ones are the size of a valley and are usually fed by all kinds of rivers. Inalnd seas would be god knows how rare and would be fed by every kind of river, they are the size of a biome. All of these can also have a outflow.
Rivers can also decrease in size. If it's flowing through a desert there is a chance it will turn get smaller or smaller and eventually end in form of a dry inner delta, villages can spawn here. There should also be a form of lake called dying lake, which is basically a really salty pit with a little bit of gras around and small puddles of water everywhere.
Rivers can also rarely flow through caves hen resurface.
If you like support this press the green upvote button -
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smokified posted a message on So much for old maps on 1.7.2 :/Posted in: DiscussionQuote from The_Pastmaster
Am I the only one that likes these things? See it as tectonic plate shifts.
It looks stupid. -
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Spaceboot1 posted a message on I'm not happy that roses are gone.Hi Jeb_, I know you're reading this. I just want to say I'm glad you're trying to make minecraft better.Posted in: Recent Updates and Snapshots
Unfortunately, I just loaded up the latest snapshot, and I found out that the old rose is completely gone. Not only did I like the old rose, but I always thought of it as an iconic part of what Minecraft is.
What does Minecraft think the sun looks like? A big yellow square in the sky.
What does Minecraft think a pile of dirt looks like? A randomly pixellated brown cube.
Far from being a bad thing, I think these sorts of quirks are what gives Minecraft its charm, and part of the reason why it's so popular is that it has its own aesthetic that it's not afraid to flaunt.
What does Minecraft think a flower looks like? The iconic Minecraft rose, of course, which is now gone. (What are iron golems going to offer to villagers now?)
I realize you think you're making Minecraft more realistic by making roses grow in a bush instead. And in some cases I'm in favour of a bit more realism. Just not at the expense of stuff that we've learned to love. Also, the new rose bush looks like a cultivated rose, and I've always thought of the world of Minecraft as a wild and simple place, where singular roses grow bold and proud and defiant. And if players really want a rose bush garden, why not give them a recipe for a rose bush?
And a thing I don't understand: you're adding several new flowers to the game, so why delete one of the main old ones? If you're in favour of more flowers, why are you deleting flowers?
In the end, Jeb_, the fact is, I don't need you. I will go on to retexture and rename the old flower back to what it was, and continue to play the Minecraft that I love. But the more people do this, the less contact you will have with the actual players of the game, and the less you will be able to please them. I'm not sad for me, I've lived the Minecraft dream, and continue to live it. I'm sad for you, and for all the new players who will play with a watered down lame* version of Minecraft.
*Not actually lame; there are some features I really like, but others are like the new rose: lame. -
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Syfaro posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)yesyesyesyesyesyesPosted in: Minecraft Tools
That is awesome.
Edit: looking back on this post, how did I get 4 rep?
Edit 2: 17 rep? wat?
Edit 3: I'm not even sure...
Edit 4: Popular? really?
Edit 5: ...
Edit 6: I don't even know any more. -
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Unistrut posted a message on That got old fast.So, I recently started playing MC again. I'd heard a bit of mumbling about the zombie spawning being changed, but really hadn't been paying attention since I'd been distracted by something else for a while (coughKerbalSpaceProgramcough).Posted in: Recent Updates and Snapshots
Anyway, I found my MC install, fired it up, updated and started playing. Got things up and running and really didn't see that much difference in the monster spawns. I finally realized that I needed to update the launcher and I was still playing 1.5. So I downloaded the new launcher fired up one 1.6.2 and met my first zombie horde.
Now, I'm not complaining it was too hard. It wasn't. My house, through an accident of design (a small fence and gate around the front door to keep the creepers at bay) was not only completely immune to the zombie invasion, but it also provided me with a completely safe way to stab them all in the face at no risk to myself.
This wasn't some carefully designed exotic material intensive zombie proof doom fortress, it used no resource other than wood and cobble, and it wasn't even built with the horde in mind.
It was trivially easy to defeat the lot of them. That isn't the problem. The problem is that even before I finished stabbing them all I was getting bored. I've been playing MC since the 0,0 chunk spawn bug was a thing, throwing up a quick hidey-hole that lets me hold off the most ravening horde of shamblers in perfect safety isn't the problem, the problem is that once I've done that I might as well just put something heavy on my attack button and go read a book.
Difficult isn't a design flaw. Tedious is.
Is there a mod that fixes this? I know I could just "Nope" out to passive mode when I get bored of dealing with them, but that kinda breaks flow. I've done a little searching but haven't found anything. Thanks! -
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Crawfish posted a message on To all cracked users having trouble with "an update is required for 1.6.1"Because cracked users totally deserve to play the most recent Minecraft, because they deserve just as much as premium users even though they didn't buy the game...Posted in: Discussion
I have words for cracked users. Words which I'm not allowed to say on this forum. -
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TVflea posted a message on Why refer to gold as 'butter'? Gold ingots do not look, nor act like butter!Ever since a gentleman that goes under the Youtube handle of 'SkyDoesMinecraft' uploaded a minecraft let's play video of him throwing gold ingots at his girlfriend, saying her house looked better with butter. Ever since then there has been an epidemic of SkyDoesMinecraft fans calling the gold ingot in the game of "Minecraft" butter, or sometimes even "budder".Posted in: Discussion
These fans of SkyDoesMinecraft have taken this petty joke to the extreme, spreading it around ever inch of the minecraft universe, and even beyond. However, not all SkyDoesMinecraft fans are like this. To halt confusion between the two, the butter-calling fans we will from here to the end of the post "Budder fans", and the nuetral fans will be called "Regular fans". This post is not geared towards regular fans.
If you are not familiar with this subject, you are most likely wondering how anyone would even begin to make a connection between gold and butter, let alone budder. Gold is a strong, yet ductable metal. It is yellow, shiny, and worth a large sum of money universally. Butter, on the other hand, is poorly formed, melts at room tempurature, and is a pale, dull white, and budder is an amber, waxy, blobby drug substance, so how is it loggical to connect the three? It isn't! Budder fans do not call gold butt/dder because it makes sense, they do it for publicity; to let everyone know they're cool because they watch SkyDoesMinecraft, much like people who say YOLO or swag.
However, even after showing comparable traits with many other hatable people, this thread is not to demean them or to make us look better in anyway. It is a debate where Budder fans post reasons why they call gold butt/dder.
We have a tendancy to refute their reason, however they do not have to take our reasoning into consideration, and can continue to call gold butt/dder.
Counterarguments
1. Butter is yellow, like gold
Well, actually butter is a pale white, unlike gold. Here is a comparison
Butter
Gold
They look nothing alike
2. The mythical, and almighty skydoesminecraft incanted all gold to be renamed 'BWUHDDAR' *drool*
...and you brainlessly followed him. Skydoesminecraft is just a college drop-out weirdo with a microphone and screen recorder; there's no reason to copy him. Something else to note is that sky doesn't even want you to call gold "budder". Watch this (at 10:28):
3. Gold tools would be soft, just like butter tools
Gold is not "soft." Only fabrics and certain other materials can be considered "soft." Gold is, however,malleable. This is often confused with impressionability, which butter most certainly is, both of which are confused with the word "soft," however impressionability and malleability are not interchangeable, so the idea that gold can be called "butter" because it is soft is a fallacy.
4. Gold is applied to food to enhance it, such as golden apples and carrots
This doesn't make sense. You would not smother an apple in butter, and if you did, it'd probably give you a heart-attack, not bestow you with magical healing abilities.
5. Gold is used in powered tracks to make minecarts have more momentum, just like butter would make a minecart faster if put on a track.
This reasoning is not consistent with the other gold items in minecraft. Gold pressure plates, blocks and ore do not increase the momentum the player has when moving over the block.
6a. OH EM GEE, it's just, like, a fad, bro. Get ova et.
Come back to me when you have been to a secondary education institution. Perhaps then your speech will be more communicable.
6b. Sir, I have taken your advice and got a secondary education, primarily in the subject of language arts, and would like my reasoning heard: The butt/dder alias people have for gold is but a fad; a little joke kids play, you should not be taking it as seriously as you do.
First off I would like to make it clear that I am not obsessing my majority of time and effort into this thread. While it is a hobby of mine, it is not my life's goal. Second, it should be noted while the butt/dder joke is a fad, that does not make any movements conflicting the fad void of meaning and purpose to exist
7. Why can't you leave people alone to call buddar whatever they want?
This thread is not trying to force people into calling gold it's proper name. The goal of this thread is to provide irrefutable evidence that calling gold butt/dder is illogical and should not be done. It is not trying to force any one to do anything, change in labeling is completely voluntary
8. It's funny, you have no humo(u)r
When seen objectively and disregarding any logical contradictions, this could be seen as a little humorous, however, when we take into consideration the social factors and that gold in no way resembles butter, it's humo(u)r is lost.
A graph that displays the amount of pages created from February 3rd, 2013 to June 23rd, 2013. The x-axis is the number of days, increasing as you go right. The y-axis is the number of pages. Both are measured in pixels.
Blue represent a page created, red represents when this thread was closed.
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-People on the internet thinking they're funny
-People starting fights for no reason
-People having issues with someone's opinion for no particular reason
-People abusing large text
-People assuming everyone is a boy, and last but not least:
-People tripping over themselves every time a girl just so happens to exist.
Now - lets do something productive.
First of all, i thought that the server file is the same for every version pre 1.6 (i assume 1.6 because it changed so much)
But it doesnt surprise me im wrong, so ill do some looking around.
EDIT:
Alright - found this:
in this thread:
http://www.minecraft.....t-them/ The thread was pretty much useless but it did list some good ways to search, if that file doesnt work.
That jar may not be reliable, so sorry if it's not what you want, but yeah. That's the best i could find. It's Alpha 1.2.6, according to the poster, so hopefully that works.
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Wrong, You gave him money, sure, but the keyword there is GAVE. As in for nothing in return. A synonym for give? Donate. Bada bing bada boom - the service is still considered free. It's like watching a street performer in a city. They'll perform no matter what, whether you DONATE money or not. If you do donate, well, you gave them money to help, but it wasnt payment for the performance. Same thing.
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That's constructive.
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Eternal Night is a new server that strives to make this game more difficult, chaotic, and interesting. By combining assets of many different custom maps and servers, Eternal Night does just that. With the difficulty of certain custom maps, the deadly feeling of PVP+Factions servers, and the teamwork of core survival, Eternal Night is a truly new, unique, and amazing experience!
Well, actually not much. It's just a lot harder.
Imagine being in a world where the sun NEVER rises, starvation takes a toll on EVERYONE, monsters are CONSTANTLY out to kill you, and there is no jurisdiction - players are free to roam, kill, destroy, and do whatever they can to survive.
That's Eternal Night. The world where teamwork is absolutely essential, but impossible to truly have. It truly brings out the best, and the worst, in people.
Take your pick, you don't have long - the sun is setting, and it won't be coming back up in your life time.
After respawn, the player won't have a full health and food bar.
On death, a small portion of the player's inventory disappears forever.
ENVIRONMENT
Torches left out in the rain will go out, falling to the ground as items.
Environmental damage like falling, explosions, and suffocation reduces health more, and often applies temporary effects like slowness, blindness, or dizziness.
MOBS
Underground, monsters spawn even in the light (but not very close to players). This includes silverfish.
Double monster spawns near and under sea level. Caves are now more scary than the surface, as they should be.
Spiders are more common under sea level and randomly drop web around them when slain, potentially introducing obstacles into an ongoing combat situation. Monsters can break through web if stuck.
Blazes spawn near bedrock in the normal world. These blazes are unstable and will explode violently when slain
Skeletons have a chance to fire a knockback arrow or a silverfish, and your arrows will pass harmlessly through them.
Zombies slow the player on attack, and often come back to life shortly after being slain, pushing players to rush forward into the unknown. If slain while burning, they will never re-animate.
Witches are more common, any may appear anywhere on the surface. They use poison splash potions infrequently, preferring instead to summon henchmen, teleport, and toss explosive potions.
Silverfish spawn underground fairly frequently, and drop cobblestone when slain.
A portion of creepers spawn charged, and will explode with the power of TNT at the slightest touch. Get out your bow and arrow, run like hell, or get creative. Even falling from a small height may set off a charged creeper, making them truly terrifying to deal with. Be aware of your surroundings!
ANIMALS
When attacked, cows, chickens, and mooshrooms, will turn hostile.
Animals aren't worth experience because it's too easy to (literally) farm them.
All sheep are white, but may be dyed temporarily (for one shearing). Brown sheep are really just dirty white sheep, and black sheep are really just dirty brown sheep.
Some plants will die, forcing players to do the math and conserve their seeds. Of course bonemeal can be used to produce more seed for wheat, but overeating can quickly reduce a carrot or potato crop. This has the effect of rebalancing food sources, encouraging players to build bigger gardens for the same output. Plants are more likely to die when planted in dry soil or in the desert.
If snow falls on plants, it will cover them over and kill them, leaving only a lump of snow where the plant used to be.
Melon/pumpkin seeds are not craftable, restoring their status as a rare and desirable find. Players can still "roll the dice" by breaking a full-grown stem to see if they get an extra seed back.
Bonemeal won't work on mushrooms. Mushroom farming will be limited to the more challenging and scientific mushroom spreading mechanic (dark place with suitable head room and room for shrooms to spread).
Nether wart isn't farmable. Instead, players can get more by killing zombie pigmen in nether fortresses.
NETHER
Breaking netherrack may spark a fire.
Blazes drop gunpowder and glowstone dust, as well as blaze rods. They also drop fire when attacked, introducing combat obstacles.
Zombie pigs are always hostile, because the nether isn't scary enough otherwise. When slain in nether fortresses, they reliably drop nether wart.
Ghasts are impervious to arrows and drop 10x loot and experience when slain. Players will have to work hard to beat them, or flee in terror as fireballs explode behind them.
THE END
The Ender Dragon respawns so that all players have a challenging common goal, and he always drops a dragon egg when killed. It makes a great trophy for the slayer's house.
The Ender Dragon spews explosive fireballs which throw flaming shrapnel on impact. He also summons minions to his aid, making combat challenging and frenzied - forcing players to hit a moving target with arrows while simultaneously dodging fireballs and battling minions.
2) Be Ethical
3) No Hacking, Glitching, Exploiting, Etc
4) Dont Ask for OP, Ranks, Commands, Permissions, or items.
5) Dont PVP Log, Spawn Camp, Etc.
6) No Abusing Permissions You May Have
7) No Out of Game Scamming
8) No L33T SP34K or ALL CAPS
9) Staff's Word is Final
10) Report any Rule-Breakers
/msg,
/r,
/help,
/list,
/realname.
all of the Guest commands, PLUS:
/sethome,
/home,
/tpa, (/tpahere, /tpaccept, /tpdeny)
/me,
/afk,
/depth,
/getpos.
If you're curious as to what each command does, feel free to test it out, or ask if concerned.
If none of this bothered you, which it should't have, read on to find the donation info!
Thanks for reading the entire thread!
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Thank you, I try to be.
And yeah, most likely. I feel like we'll at least get a pre-release. It wouldn't be a shock if he took another day to do some fine tuning.
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He/she probably just missed it. To be fair, it wouldn't have hurt for them to just read the thread a bit.
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I had a button on it, and when you pressed it, lava would fall our the nostrils.
yeah.
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