I was wondering why my ore gen in my new 1.5.1 world i started today looked way off... I'm using TE for most of them with a fine tuned spawn config that worked well enough in 1.4.7, would your mod interfere with that?
If it does, an option to turn that off is a must
I'm pretty sure you can manually change ore frequencies.
Every time I try to put Twilight Forest in my mods folder and run MC, I get the error report below. I have no idea why it's giving me this all of a sudden; I've run MC with most of the mods listed running together and it worked fine.
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 4/26/13 10:20 AM
Description: Failed to start game
java.lang.RuntimeException: error loading theme
at sharose.mods.guiapi.GuiWidgetScreen.getInstance(GuiWidgetScreen.java:84)
at sharose.mods.idresolver.IDResolver.<init>(IDResolver.java:2499)
at sharose.mods.idresolver.IDResolver.getConflictedBlockID(IDResolver.java:938)
at sharose.mods.idresolver.IDResolverBasic.getConflictedBlockID(IDResolverBasic.java:110)
at net.minecraft.block.Block.<init>(Block.java:338)
at net.minecraft.block.BlockLog.<init>(BlockLog.java:26)
at twilightforest.block.BlockTFLog.<init>(BlockTFLog.java:28)
at twilightforest.block.TFBlocks.<init>(TFBlocks.java:46)
at twilightforest.TwilightForestMod.preInit(TwilightForestMod.java:272)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: while parsing Theme XML: classloader:twlGuiTheme.xml
at de.matthiasmann.twl.theme.ThemeManager.parseThemeFile(ThemeManager.java:280)
at de.matthiasmann.twl.theme.ThemeManager.createThemeManager(ThemeManager.java:190)
at de.matthiasmann.twl.theme.ThemeManager.createThemeManager(ThemeManager.java:155)
at sharose.mods.guiapi.GuiWidgetScreen.getInstance(GuiWidgetScreen.java:66)
... 38 more
Caused by: org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLTexture.<init>(LWJGLTexture.java:152)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLCacheContext.createTexture(LWJGLCacheContext.java:106)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLCacheContext.loadTexture(LWJGLCacheContext.java:67)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLRenderer.load(LWJGLRenderer.java:522)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLRenderer.load(LWJGLRenderer.java:511)
at de.matthiasmann.twl.renderer.lwjgl.BitmapFont.<init>(BitmapFont.java:143)
at de.matthiasmann.twl.renderer.lwjgl.BitmapFont.loadFont(BitmapFont.java:290)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLCacheContext.loadBitmapFont(LWJGLCacheContext.java:123)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLRenderer.loadFont(LWJGLRenderer.java:361)
at de.matthiasmann.twl.theme.ThemeManager.parseFont(ThemeManager.java:436)
at de.matthiasmann.twl.theme.ThemeManager.parseThemeFile(ThemeManager.java:319)
at de.matthiasmann.twl.theme.ThemeManager.parseThemeFile(ThemeManager.java:271)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
You're running ID resolver without GUIapi, the thread for ID resolver has a link to it. (I personally think auto-conflict resolvers are more trouble than they're worth, they've caused api conflicts for me, lol, a conflict resolver causing a conflict.)
Has anyone else had trouble crafting things when using thaumcraft on a server? The items I try to craft keep getting blinked right back to the output slot every time I click them. It seems to work fine when used in single player, its only when trying to do it on a server it becomes bugged. I know I installed everything right (not a hard process) and I even tried turning all the pre-exsisting world generation things off and I'm still having this problem...
What version are you using? 3.04c? Also, does the server have any other mods? People need info to help.
I'm guessing you put pc core in mods instead of coremods (where it should be).
Also holy crap this thread is fast this morning,
That'd just be the autospawner again.
And it's "voila"
I haven't decided what I want to do there yet.
Technically the grinder has an easter egg too but I'll be surprised if anone ever finds it because the odds are so low. And the one you found was in the changelog
Hmm, I wonder what the Easter egg could be. And in reference to the liquid meat articficial critters, I mean like fusing two or something. A cheep (chickensheep) or maybe a pow (pig-cow). Or even, something along the lines of, Night of the Living Cows.
Could the liquid meat be used to make artificial animals? You know, like stick teh meat in a cow shaped jello mold, put it in a critter-bringer-back-to-lifer, and walla, a cow.
Took place with Forge build 674*, MFR 2.5.0-611, PC Core 1.1.3-90. The world has since been corrupted - I tried putting in Thaumcraft iron golems to defend some places I was having trouble keeping clear of monsters, and when I reloaded they were causing a crash error; my attempts to remove the golems using MCEdit only munged the world worse, with all mod blocks being ruined.
*: I've been having other problems with recent builds of Forge - Forge 673 and 674, the former required for Thermal Expansion, cause null-pointer exceptions in Electric Expansion - so I suppose Forge might be my problem right there, somehow?
I'm not sure what else would qualify as relevant. I had an Applied Energistics (rv 10h) ME network in there with apparently way too many storage monitors - Minecraft did not like me looking down those halls - but the network itself seemed to be moving things around fine. Just before I reported the problem, I tested it by staring right at one of my harvesters, away from all of the ME network but the single interface attached to said harvester (which was blocked from view anyway), and spun the thing into place with a precision sledgehammer, then saved, quit Minecraft, and reloaded. When I loaded back in, it was again facing north.
The game's loading when you use EE? WOW! I just black-screen.
I love how EE3 is going. EE2 was way to OPed in my opinion. Not sure why anyone still wants it, it's practically using NEI, or TMI. This though, it's very hard to get the 8 minum (Is that how it's spelled?) shards. Making it a practical, but expensive way of getting stuff.
GJ, those EE2 fanboys don't know what they're talking about.
is it a good idea to smelt sand in your cool smeltery, so shiny transarent liquid glass can be used to make shiny transparent glass weapons with low durability and medium damage? cracked glass can be very dangerous too! in a super hostile environment glass may help. I have draw glass tools, you can grab png files here -> http://www.mediafire.com/?ahm5qm05r6dh91j
I second this, it'd make a great link with forestry's thermeonic fabricator. (Please forgive my spelling.)
I happen to like the sulfur ore gen glitch, it gets rid of close to bedrock lava, and I've got enough sulfur to destroy the world. Twice. With normal TNT. I can still get lava in deserts, the nether, and med depth lvl pools, so, it doesn't matter much.
Edit:
snake2332 you awesome man really, you are first guy posting stuff like that I think
after 4 hours of work I'm managed to work this out with your help too
so I want to post my setup for others
Calclavia I can't understand why you acting strange about;
people getting errors and they are waiting for message, nobody knows how to install and you just posting "thanks everyone" for some messages only, its very rude I think.. (This is happend before a lot !) I'm sure you laughing to people can't setup and they are trying find a way like me, you should give more information next time I just want this from you, there is a lot of non-working version there are and most of them marked "recommended" I hope you can understand.. People want fixed and working latest build thats it..
FYI, Galacticraft is really, really conflicty with UE mods right now. REALLY REALLY CONFLICTY. It's probably that. If not, blame Calclavia.
Lol, I've never seen a dragon egg in vanilla before. So that's what it looks like. Still, creator says it's not from this mod. Wonder where it came from.
Have you ever been to the End? And/or killed the Enderdragon? It's its egg. Appears as part of the exit portal. Only way to obtain it (creative or survival, i think) is to right click it once, to get it off the portal (so it doesn't go into it), then piston it. And the End, and Enderdragon were part of the official 1.0.0 release.
2013-04-25 18:01:50 [INFO] [STDERR] java.io.FileNotFoundException: thaumcraft/mods/thaumcraft/textures/models/bzombie.png
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.texturepacks.TexturePackDefault.func_98139_b(SourceFile:30)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.texturepacks.TexturePackImplementation.func_98137_a(SourceFile:82)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.texturepacks.TexturePackImplementation.func_77532_a(SourceFile:93)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_78341_b(RenderEngine.java:253)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_98187_b(RenderEngine.java:183)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.Render.func_76985_a(SourceFile:34)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderLiving.func_98190_a(SourceFile:215)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderLiving.func_77036_a(SourceFile:194)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderLiving.func_77031_a(SourceFile:81)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:17)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:310)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.SpawnerRenderer.renderInventoryItem(SpawnerRenderer.java:59)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.SpawnerRenderer.renderItem(SpawnerRenderer.java:86)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:153)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:372)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:363)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.ItemPanelStack.draw(ItemPanelStack.java:21)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.ItemPanel.draw(ItemPanel.java:79)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:238)
2013-04-25 18:01:50 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:497)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:164)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1168)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:870)
2013-04-25 18:01:50 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:759)
2013-04-25 18:01:50 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Weird because I think the bzombie.png is there rom what I've seen.
Well, I know nothing about anything to do with mods, but I got an error exactly the same as this (diff mods tho) when mechanism and galaticraft had a conflict, maybe it's a conflict like that.
0
I'm pretty sure you can manually change ore frequencies.
0
Wierd.
It's an API conflict then.
Like I said, they're not worth the trouble. Use NEI ID dumps. Much better.
0
You're running ID resolver without GUIapi, the thread for ID resolver has a link to it. (I personally think auto-conflict resolvers are more trouble than they're worth, they've caused api conflicts for me, lol, a conflict resolver causing a conflict.)
0
What version are you using? 3.04c? Also, does the server have any other mods? People need info to help.
0
Hmm, I wonder what the Easter egg could be. And in reference to the liquid meat articficial critters, I mean like fusing two or something. A cheep (chickensheep) or maybe a pow (pig-cow). Or even, something along the lines of, Night of the Living Cows.
0
Emphasis on WOULD.
I'm just curious as to what they will run on.
0
The game's loading when you use EE? WOW! I just black-screen.
0
Are you using optifine?
Graphical problems are usually their fault.
0
2
GJ, those EE2 fanboys don't know what they're talking about.
Edit: What fuel would the calcificator/audel use?
0
I second this, it'd make a great link with forestry's thermeonic fabricator. (Please forgive my spelling.)
Edit: Oh, FYI, glass is always a liquid.
0
Edit:
FYI, Galacticraft is really, really conflicty with UE mods right now. REALLY REALLY CONFLICTY. It's probably that. If not, blame Calclavia.
0
So, no need for a crash report.
And I do mean EXACT.
Edit: Forgot to say, it was on single player.
EditEdit: Deleting IC2 API fixed it. Gonna try the reverse, and remove forestry.
EditEditEdit (do people really put an extra edit every time they edit?):Removing forestry's modhelper folder fixes it as well.
0
Have you ever been to the End? And/or killed the Enderdragon? It's its egg. Appears as part of the exit portal. Only way to obtain it (creative or survival, i think) is to right click it once, to get it off the portal (so it doesn't go into it), then piston it. And the End, and Enderdragon were part of the official 1.0.0 release.
0
Well, I know nothing about anything to do with mods, but I got an error exactly the same as this (diff mods tho) when mechanism and galaticraft had a conflict, maybe it's a conflict like that.