Is there any chance of making it so the liquicrafter doesn't need a redstone pulse? Setting up a 1 tick pulser is a bit hard, so i have to cheat for block 94.
Kinda like a BC autocrafter.
I only mentioned ID conflcition as that is what you tried to play it off as to begin with but that was down to a mod setup you had. it still seems to be a forestry liquid directory issue and with not just one liquid. i tried this several times with several setups including one setup WITHOUT railcraft installed and there was still a clash between liquids so i dont think it is down to railcraft and maybe it is a forestry API issue which again points the finger to forestry. This has been mentioned a few times and everytime it seems to be a forestry liquid that is having an issue so again the culprit seems to be forestry but that just my opinion.
Having biofuel overwritten, and having liquids appear wrong are 2 different things. I had the EXACT same problem w/one of the early version of tconstruct, but since RC wasn't out, it wouldn't crash, I've tested it with all of the liquids in my game , including the old tconstruct ones. They're rendering as lava in pipes, and water in tanks. And crashing in RC tanks. Whilst in tconstructs liquid storage, they appear as their liquid metals. With forestry, only Thermal expansion, and railcraft have the lava(TE)/crash(RC). A few builds of tconstruct later, they all appeared as liquid iron (in pipes only, not placed. Updates from here also stopped crashing RC tanks) Then, they appear as their proper liquids.
If you're wondering how i tested old versions, I keep them, catalogued.
This would seem to be the same issue you had previous told me was an ID confliction which was clearly wrong as was pointed out to be a liquid directory issue.
It seems to be down to forestry liquids rendering in pipes before it even gets to a tank as the original post i had made on forestry and MFR threads said that when the Forestry still produced biofuel if you had MFR installed as well it maybe possible that the liquid directory would get confused on what it was supposed to be producing and when the liquid which was correctly coloured orange was extracted via a pipe it would crash the client as it clashes with MFR biofuel which may not be meant to be piped into tanks. This clash has appeared using Foresty, Railcraft and some other mods that have liquids but all seem to include forestry so my guess would be it is still foresty that is the culprit as PowerCrystals has already pointed out it is not MFR and that it is forestry code and iam guessing it is also not Railcraft. Sengir seemed to miss the post i added to the forestry thread either through knowing that there is an issue with forestry liquids or just ignored it.
It's because of one or both of 2 things, none of which you mentioned.
1.5's texture update.
Forestry's api update.
It's not an ID conflict, cause there is only 1 short mead. RC is either using an outdated forestry api, or forestry is either using an outdated RC api, or 1.5.1's texture update broke it.(it's probably this one.) Many liquids have had glitches like this. For example, Tconstruct metals 1st appeared as lava, then liquid iron, then and only then, their proper liquid forms. Try pumping forestry liquids (short mead-for one) through liquiducts. It'll look like lava, because it's not properly textured, or the texture isn't loading. RC is trying to find a texture that 1 doesn't exist, 2 is in a new place, or 3 it's searching methods are different.
EDIT: Oh, and that's only through bc pipes, or in this instance, any non-bc pipe/container.
Is the rendering bug with forestry liquids a railcraft bug?
(It crashes when one tries to put one in the tank- tested with short mead) on Public beta w/forestry version.... umm..... dunno. Either one of the last betas, or the full release.
Reactors need to heat up.
Fusion, all of the electromagnets need to,
Fission, the core itself needs to.
It takes a bit.
Although. It takes much longer than what I remember.
Also, I think using transformers, or transformer like things. IE, powerconverters helps w/output.
Chaining the upgrades is a possibility, but that would make it a giant pain the butt to create a higher level one without AE/LP. Nobody's gonna want to craft 11 things to make one upgrade.
Huh, that's odd. I didn't have that happen in testing.
CC is adding support on their end.
You could add the ability to upgrade existing upgrades, and then maybe change the quartz recipe to something like my ender-amethyst idea, so that way, max upgrades are literally, end-game.
I think the recipe upgrades should be similar to Iron Chests, i.e. using the previous tier in the middle surrounding it with material for the next. Actually, iron chests' tier system is really balanced and fits perfectly into the upgrades. And the nether quartz should be super nerfed and be replaced by AE Certus Quartz. Or better yet, it could be neth quartz blocks that should be in the recipe...
That's a good idea. And maybe, instead of quartz, some ender-mineral, as we don't have enough of those. (I'm completely serious.) LIke maybe ender-amethyst.
This mod works on 1.5, 1.5.1, and 1.5.2. Now switching to 1.5.x for versions.
I've added a silk touch modifier. It seems to have taken on a curious form...
Slaagathor: NEI Plugins has been updated. A new stable build of TConstruct will appear soon.
scottyaa275: Bits and pieces from the other mods are getting updated into the new mods. Large parts of Orizon will end up in Natura and InfiBlocks will be absorbed here.
GrammieFi: Superflat is a gamemode for creative building. Survival on it is nearly impossible without a village.
ShadowPredator: Spears are on the ticket already. The War Scythe is the only interesting one there; it resembles a Naginata.
Idea for EE3 balance. There is some percentage of EMC lost in each conversion.
I know it is Equivalent Exchange, but what if equivalent wasn't the beginning result but part of the goal in the tier progression. Each more expensive way to convert materials would be less lossy and able to handle higher values of EMC, so only the the top tier ultimate alchemist would have actual equivalent exchange having "won the game".
I like it. There'd have to be a loss-less teir tho. IE, the philosophers stone.
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Please.
Thank you.
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Kinda like a BC autocrafter.
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It has to be 7.7.1.661
90% of the people who have loading errors are using 7.7.1.611
Try checking what forge build your using.
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Are you using version 304C? This problem is something that occurred before that.
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Having biofuel overwritten, and having liquids appear wrong are 2 different things. I had the EXACT same problem w/one of the early version of tconstruct, but since RC wasn't out, it wouldn't crash, I've tested it with all of the liquids in my game , including the old tconstruct ones. They're rendering as lava in pipes, and water in tanks. And crashing in RC tanks. Whilst in tconstructs liquid storage, they appear as their liquid metals. With forestry, only Thermal expansion, and railcraft have the lava(TE)/crash(RC). A few builds of tconstruct later, they all appeared as liquid iron (in pipes only, not placed. Updates from here also stopped crashing RC tanks) Then, they appear as their proper liquids.
If you're wondering how i tested old versions, I keep them, catalogued.
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It's because of one or both of 2 things, none of which you mentioned.
1.5's texture update.
Forestry's api update.
It's not an ID conflict, cause there is only 1 short mead. RC is either using an outdated forestry api, or forestry is either using an outdated RC api, or 1.5.1's texture update broke it.(it's probably this one.) Many liquids have had glitches like this. For example, Tconstruct metals 1st appeared as lava, then liquid iron, then and only then, their proper liquid forms. Try pumping forestry liquids (short mead-for one) through liquiducts. It'll look like lava, because it's not properly textured, or the texture isn't loading. RC is trying to find a texture that 1 doesn't exist, 2 is in a new place, or 3 it's searching methods are different.
EDIT: Oh, and that's only through bc pipes, or in this instance, any non-bc pipe/container.
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(It crashes when one tries to put one in the tank- tested with short mead) on Public beta w/forestry version.... umm..... dunno. Either one of the last betas, or the full release.
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Fusion, all of the electromagnets need to,
Fission, the core itself needs to.
It takes a bit.
Although. It takes much longer than what I remember.
Also, I think using transformers, or transformer like things. IE, powerconverters helps w/output.
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I know. It just looks like a potato infused emerald. That's all.
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You could add the ability to upgrade existing upgrades, and then maybe change the quartz recipe to something like my ender-amethyst idea, so that way, max upgrades are literally, end-game.
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That's a good idea. And maybe, instead of quartz, some ender-mineral, as we don't have enough of those. (I'm completely serious.) LIke maybe ender-amethyst.
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Is that a potato infused emerald?
It's one of them chisels. I think. Possibly.
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Of course he does.
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I like it. There'd have to be a loss-less teir tho. IE, the philosophers stone.
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