• 0

    posted a message on There should be rivers of blood in hell

    When going through a portal it says "Entering the Nether".
    So, it's not Hell.
    It's the Nether. No matter what people try calling it.
    If I call a cat a dog, that cat doesn't become a dog.


    Unless you believed it was a dog, in which case it most certainly would be a dog.

    Sure, I like rivers of blood. I've been playing minecraft sense we only had a few blocks... I never thought we would be having arguments over whether features are child friendly or not lol. You'll be putting minecraft in the same boat as Runescape, they claimed the game was for those of thirteen years of age or above, yet they directed the features and limitations towards a group of declining age, making those who played more and more annoyed. They nerfed everything so much and implemented so much censorship that casual conversation became difficult.

    It's said that a child witnesses thousands of deaths before he becomes 18, largely based on the fact that such images have become widely available and excepted. To be honest, I don't see a problem with that. The idea that people are made into monsters by being exposed simulated violence is ridiculous, if you're going to go on a murderous rampage there was something wrong with you in the first place. If minecraft has rivers of blood, or- well, sense we're playing minecraft, semi-transparent water in shades of red, what affect does it have on a child? Is it too scary or something? I was freaked out when the ground started yelling at me, replicating what I can only imagine is morphed cries of damned souls. Hurr hurr- I didn't cry about it, I wouldn't have been very bothered as a child either. If I was scared I would have simply avoided the area- it does take effort to get there, and you're certainly not forced to stay.

    Anyway, minecraft is not ABC family or w/e. It's not an educational game, and if you want your child to be completely safe I strongly recommended you invest in these instead. If your so anal and worried that your child is going to be turned into a murderer or traumatized by the minecraft blocks then don't let them play it, you don't try and sue cartoon network for showing Family Guy a bit too early at night.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Dear Notch - Name it 'Heck'
    I think Hell has a nice ring to it. No, don't call it heck, that's retarded. Is he supposed to be servicing an audience of Christian four year olds?
    Posted in: Suggestions
  • 0

    posted a message on Uses for Coal
    Quote from Vero86 »
    Hey guys.. I have too much stone... we should make more uses for that as well...


    You'd be stupid in saying we shouldn't have more uses for stone.

    Hurr durr guys, it's a game, this is the suggestion board, if you don't want to hear new ideas, stay off it.

    Edit: But hey, just so you two don't feel clever: I can make a tower out of dirt, I can't make a tower out of coal.
    Posted in: Suggestions
  • 0

    posted a message on Uses for Coal
    Burning, probably. I want a new use for them though, if I want that affect I just toss a stack in the forge... Which I already do >.>
    Posted in: Suggestions
  • 0

    posted a message on Uses for Coal
    Bump

    Coal stacks... Growing by the second... For gods sake, help D:
    Posted in: Suggestions
  • 0

    posted a message on Uses for Coal
    Quote from XxscoobyxX »
    i counted 73 stacks of the stuff... im not multiplying that by 64...


    I click the calculator button on my keyboard >.>. (4672 coal btw, nice collection xD)
    Posted in: Suggestions
  • 0

    posted a message on Uses for Coal
    Quote from giik »
    Or, you could just use coal for smelting other ores and sand and cooking meat. Are you using planks right now?


    Hell no lol. I've got 1956 coal minus the stuff I use to fuel the forges. If you mine you'll be swimming in the stuff.
    Posted in: Suggestions
  • 0

    posted a message on Uses for Coal
    I'm assuming there are others like me, those who have massive amounts of coal and love running about the nearly infinite caverns, 'tagging' them with torches and searching for iron and such... Well here's the thing, I've got about 2k coal, and it takes up a hell of a lot of space. There is almost no practical application for coal beyond torches, the only other thing you can do with it is fuel forges and minecarts, neither of these require very little coal. Instead of just ignoring all the coal I come upon, I believe a few changes should be made.

    #1. Coal blocks, just like iron, gold, and diamond. 9 coal = 1 coal block. Simple enough, right?

    #2. 'Sun Stone'. Sun stone would basically be a gem like thing created by combining several coal blocks. I was thinking 4 coal blocks = 1 sun stone (36 coal). A sun stone could then be put on a shaft to make a sun stone torch. The torches would be like normal torches, illuminating a 16 tile area, however, any monsters that wonder into the range would start to burn as if they were in the sun. I believe this is balanced, sense it does take a fair amount of coal to be made. (144x as much as a normal torch >.>)

    #3. Diamonds, 9x coal blocks = 1 diamond gem. So 81 coal would be equivalent to 1 diamond. It's not really realistic (you know, we're changing the molecular structure with our fist and what not), but hell, it would eat up a bunch of the coal I've got lying around.

    #1 and #2 are the ones I like the most, the third is just an additive. Opinions?

    I've counted 1956 coal, I still leave some behind because it's pain to mine all of it.

    Posted in: Suggestions
  • 0

    posted a message on What is the largest coal deposit you've found?
    60 something, which I imagine was a few coal veins spawned on each other.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Don't strip mine!
    I just jump into a cavern and: whoa, where did all these resources come from? I didn't even have to mine out a tunnel system.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on ore caverns
    How about quartz is added as an item (can be made into swords ect, quartz is a hard object of its own accord), and then we can have quartz caverns?
    Posted in: Suggestions
  • 0

    posted a message on Fluffstone
    I like the surrealistic aspect of it.
    Posted in: Suggestions
  • 0

    posted a message on Adminium suggestion
    Quote from mrhalholhel »
    Great! Now how do we get those 4 blocks of adminium to make an adminium pick? What came first? The chicken or the egg?


    The egg. There were eggs long before chickens.
    Posted in: Suggestions
  • 0

    posted a message on The Official Gun Thread
    All I was referring to was the original post, I don't believe I critiqued any other ideas. As for your massive rant... Wow, you sure do have a lot to say... And based entirely on speculation as well.
    Posted in: Suggestions
  • 0

    posted a message on The Official Gun Thread
    "It would likely be the most damaging weapon in the game, if not comparable to a diamond sword. It would also have accuracy superior to that of the bow and arrow, but this is reasonable considering:"

    I have a feeling the OP didn't read the wikipedia article himself, or know much about old day guns in the first place... They were unreliable, heavy, inaccurate, and the only advantage they really held was that it required less training to get used to aiming them. Not only that, but when it rained the gun would become useless. They were highly conditional weapons with many, many draw backs. For instance:


    "An arquebus was also significantly more dangerous to its user. The arquebusier carries a lot of gunpowder on his person and has a lit match in one hand. The same goes for the soldiers next to him. Amid the confusion, stress and fumbling of a battle, arquebusiers are potentially a danger to themselves. Early arquebuses tended to have a drastic recoil. They took a long time to load unless using the 'continuous fire' strategy, where one line would shoot and reload while the next line shot. They also tended to overheat. During repeated firing, guns could become clogged and explode, causing pieces of metal and wood to break off, which could be dangerous to the gunner and even those around him. In this context it should be added that reloading an arquebus requires more fine motor skills and movements than reloading a bow or crossbow. This is a disadvantage in a combat situation since stress has a very negative impact on fine motor skills."


    This is a common issue with early fire arms that I'm sure most people are aware of. The guns would actually explode and potentially kill you if anything went wrong. Besides that, the guns were amazingly loud and held potential to make the user "permanently hard at hearing", and lacked the ability to fire over obstacles (like castle walls) as bows did.

    I don't find the suggestion unreasonable, but the OP seems to believe that guns would be an amazing weapon with a few draw backs for balancing purposes. I'm pretty sure that with all the disadvantages it brings the only case anyone would actually use the gun for is defending a house, as challenging anyone with a bow would bring certain death on your part while you fumbled to reload it (considering you missed the first shot).
    Posted in: Suggestions
  • To post a comment, please or register a new account.