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Last active Mon, Sep, 10 2012 15:31:49
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Nov 13, 2011I would like to raise the egg and have a mini version of a dragon. I wouldn't want a full adult dragon be tameable. It would be overpowered, and it wouldn't be possible. I just want a dragon you can raise and fly, if not fly which could possibly be broken, I would just like it following me. Most likely I vote for being able to ride the baby dragon without having it grow.Posted in: 1.0 Update Discussion
Oct 5, 2011Posted in: DiscussionQuote from Hazali
I would like to remind everyone that banlists are against the forum rules. If you wish to share how you got griefed by another player, do not name your griefer.
I'll add that to the top.
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May 17, 2011SMP posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)DownloadsPosted in: Resource Packs
Current Version: Website
Misc: Old Alts & Mod Support
Customizer (Fan Managed): Customizer (thanks Cabralol522! and formerly Zakristone.)
This texture pack utilizes MCPatcher's Connected Textures & Randomobs mods to a huge extent. If you want to use my extensive connected textures mod support, MCPatcher is required. Currently MCPatcher has a better CTM version than Optifine's. If you try and use CTM with Optifine ~C3 you're going to get a lot of bugs.
What is CTM? Words cannot do it justice, check out these pictures:
Regarding use of my work..
I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.
Update [5/7/2012]: Send all your fan edits, old version textures and other stuff to Zakristone so he may add them to the customizer!
Update [6/29/2012]: Dear servers using my texture pack, please give me credit for my work. Especially if you're going to edit it.
(Lookin' at you, A Song of Ice and Blood!)
I update and overhaull my texture pack a lot. I encourage users to take backups before updating their texture pack, because things change and some people don't always like them. If you have any old old old versions, I even encourage you to post them because I'm terrible at keeping old versions. It's fun to look back at old textures!
Sorry for all the words.
SMP's Revival Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
(Builds are from WesterosCraft, an awesome server that's recreating Westeros from Game of Thrones.)
It's been almost a year since I released the first version of Revival. A lot has changed since then, pretty much every texture has been redone, including a general change in style overall. My pixel art skills are always improving so I can't guarantee the pack will look the same in another 6 months. My changes have been mostly well received though, so I hope you guys will continue to enjoy my work. If you do enjoy it, share it with your friends, family, family pets, strangers or acquaintences; I'd appreciate it!
I'm not done yet though, I will continue to update this pack for the forseeable future and I always have a todo.txt with 10 more things I need to update. My interest in Minecraft waxes and wanes, and with it, so does the speed of my updates. Stick with me though, because I'll put SOMETHING out, temporary or not.
Just for fun, I figured I'd write a little about the history of my texture pack career™.
In late 2009, I made a replacement leaf texture just because I was sick of the neon green leaves. This spiralled out of control as I realised there was always something I didn't like about another texture. This led to my first pack which I stupidly called SMP's Realistic. It wasn't realistic at all but HD textures weren't A Thing then and I was using colors pulled from photos.
Then someone figured out that you could make higher-res textures just by doubling the size of the texture file. The first thing I did was make a hideous photo realistic texture pack called 2Realistic (get it? GET IT?!). I canned that almost immediately though and made a regular 32x texture pack where everything ended up looking like a different colored sand. I called it...SMP's Texture Pack.
I'm not sure when it happened, but I made a really lazy 16x version of it for the Webhallen texture pack contest.
Around the same time, Doku released his first texture pack and it blew my mind. Actual pixel art, and it was awesome. I had the great idea to make a cartoony texture pack, and for the first time I ever, I didn't just abuse photoshop tools to something out. Warning: the image below is terrible and will probably hurt to look at.
After some time I just gave up on Minecraft in general, discontinuing my pack and letting others take over it. For months I used a John Smith/DokuCraft mix pack I made, and around May '11 I decided to make a 16x mix pack too. It used textures from a bunch of different packs including painterly, quandary, eld and norsecraft. I don't have any pics of the original pack, but I do have this terrain.png from when I first started making my own replacements.
Then stuff and things happened, and this is the oldest version of Revival I can find. If you have an earlier version, please post it here so I can look back in nostalgia . Edit (5/21/12): Thanks to The Barinade for relinking the very first release of Revival! It's the second image below.
Very first release ever:
Now at SMPtextures!
- A few more mob redos
Here's a sig since so many people like them!
You can follow me on twitter here, but I never tweet and I'm not interesting.
If you're looking for a good server host, check out Akliz.
I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated .
Nov 14, 2011I'll start off with the purpose: When I first saw what Minecraft actually was, the first thought that came into my head was "OH OH OH OH OH I'M GOING TO BUILD A SUPER-TOWER THAT GOES TO THE MOON AND THEN THROUGH THE MOON TO MARS AND THEN THE EDGE OF THE UNIVERSE!!", and I'm probably not the only one who thought that. Then, when I found there was a height cap, all the hopes and dreams I had for my tower of babel were destroyed.Posted in: Suggestions
My actual suggestion: Use the current height cap for terrain generation, to keep everything lag-free, but have no restrictions for player constructions. Seriously, why does the current height cap even apply to players? The game doesn't have to know the data value of every single block. All it has to know is the id and location of every single block (plus some other random values, like door and torch positions) except one. As long as the game knows the id and location of everything except a particular block (in this case, air), can't you just tell the game to count all the other blocks as air, too? This way, the game only has to focus on the part of the sky that you build on. I'm pretty sure it won't be too hard to code in java. What do you think? (By the way, I am aware of a height cap extension mod, but it's still a "height cap" for players.)
Oct 5, 2011Posted in: DiscussionQuote from Zapharus
...I have low confidence...
This is why you are having difficulties. It really has nothing to so with having skill or not having skill. No one is here to judge your character on how good your Minecraft builds are. Since you are use to making boxes, start with a box. Then make a couple more boxes. Then connect the boxes. Then make each box different. etc, etc. When you are practicing, don't change something just because it looks silly. Keep on building and keep on adding more silly things. Eventually one of the silly things will be rad.
Oct 5, 2011Never make the same shape twice. Unless it is for the style.Posted in: Discussion
Always use multiple colors and textures, but now to many. Use contrasts, and lack of, to your advantage.
Avoid basic geometric shapes as a guide to an entire building. Though use the basic shapes to form the sections of a particular building.
Accents are always good. Though having too many will render the reasons for having accents useless.
Do things you've never done before.
Try running around in a confined area and placing blocks randomly. Then start connecting the random blocks to form a structure.
Look at objects not as what they are, but what they could be. Fence posts and stairs aren't just for making fences and staircases.
Practice, practice, practice.
I'll add to this as I think of more things. =]
Oct 5, 2011Funny. I saw a topic similar to this in the fashion that someone couldn't build decent looking houses. Here are two good topics for that.Posted in: Discussion
-Minecrafter's Guide to a Good Looking Build
-Emily's Guide to Aesthetically Pleasing Homes
Oct 5, 2011It helps if you look at buildings other people have made. Check out my topics for lots of pics of some build projects. Also this video is nice.Posted in: Discussion
Mar 21, 2011Minecraft isn't hurting kids. It's not addictive- and it annoys me when people use that word so lightly. It's no more addictive than reading is.Posted in: Discussion
Minecraft is no more harmful than any other recreative activity, assuming you do it right. Sure, running might be a healthier option if you spend almost all day on minecraft. But running for almost all day will hurt you as well.
It's about quantity of the thing in question- the poison is in the dosage, not the substance. Water in high enough qualities will kill you. Runners drinking pure water instead of something like Gatorade can die if they drink enough and aren't treated. Osmoses is killer.
Yet you aren't going to go around saying that water is dangerous and we shouldn't drink it, will you? No, you won't, because we would dehydrate and die.
And while this isn't exactly on the same scale, I think trying to ban or discourage anything like this in it's entirety would cause far more harm than if you simply targeted whatever issues the thing in question has.
Children don't go outside and exercise enough? Recess, PE, ACTUAL Health education and not the BS they teach now. (This stuff hasn't been believed to be true since before the fifties, for most of it. For pete's sake, they teach that spinach is a good source of iron and use a figure that is off by a power of ten, due to a misplaced decimal that has since been corrected in scientific fields, but not in education.)
Also, we need to give kids a WAY to go outside and exercise. Many are nowhere near any place that would actually be safe enough to do that it, perhaps more parks? Maybe parent could let kids run around inside?
Children don't read enough? Teach them to LOVE to read. I don't mean stupid books like Mr.Toad and Mr.Frog that they hand you in elementary school and expect you to slog through- I mean letting you actually read books that were good, even if you needed help on words you didn't know.
None of the problems suggested have anything to do with Minecraft, and instead have everything to do with our entire culture.
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