I found myself at the middle of the map in creative mode. I would suggest fixing this.
- Registered Member
Member for 7 years, 5 months, and 10 days
Last active Tue, Nov, 28 2017 19:37:55
- 0 Followers
- 1,206 Total Posts
- 123 Thanks
Dec 18, 2015Zakhep posted a message on [1.8.7+][PARKOUR/ADV] ●•●•●• Catch Mr.Troll 4 : "The lost map" ●•●•●• | The epic sequel to the sequel | Starting problems fixedPosted in: Maps
Nov 10, 2014Zakhep posted a message on [BETA] Minevolution - A minecraft incrementation gameWhen playing 1.2, I noticed I was getting items like wheat, seeds, carrots etc. This was caused by a nearby village, as villagers can harvest crops now. The problem can be fixed by killing all the villagers and destroying all the farms in the village.Posted in: Maps
Jun 14, 2014Zakhep posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)I have created an easily expandable hydroangeas farm, details in spoiler.Posted in: Minecraft Mods
Also, some exact numbers for those interested.
This is a basic farm.
It doesn't produce too much mana, but it can be expanded.
I built a second farm(Which I will call a unit from now on) and connected it to the first one, making both of them more effective.
You can also stack them vertically.
You only have to place mana spreaders on every other layer (possibly every 3rd layer, but I haven't tested that).
Another view of the farm, with 6 units in total.
Exploit for transferring mana without losing any.
Daybloom produces 1 mana every few seconds and can store 20 mana.
Endoflame produces 2 mana per tick with items lasting half as long as they did in a furnace.
E.g. coal produces 1600 mana over 40 seconds.
Entropinnyum produces 6500 mana per TNT.
Hydroangeas produces 2 mana per water block consumed, 3 if raining.
Thermalily produces 2 mana per tick for 175 seconds per lava block (7000 mana).
Mana spreaders can store 1000 mana and transfers 160 mana per burst.
5% of mana is lost when a burst enters a mana spreader.
Mana pools can store 1,000,000 mana.
Mana petals costs 1k mana.
Manasteel costs 3k mana.
Mana pearl costs 6k mana.
Mana diamond costs 10k mana.
Mana cookie costs 20k mana.
Block of manasteel costs 30k mana.
Element runes costs 2560 mana (5560 mana in total).
Season runes costs 4000 mana (15,120 mana in total).
Mana rune costs 4000 mana (25,000 mana in total).
2 Sin runes cost 6080 mana (46,760 mana in total).
Values obtained with In-Game NBTEdit.
Now everybody will hate me when this gets fixed.
May 7, 2014Zakhep posted a message on Dungeon Arena II [1.7.5] [RPG] [Minigame][25,000+ downloads]Feedback:Posted in: Maps
The shop should sell more expensive, but unbreakable items. I was able to buy the battle mace and rage armor after completing the training hall. Make sure that you add the unbreaking tag to items; the enchantment won't work for armor.
I always converted my levels into gems, except when I wanted to increase my class level. You should instead make the class level cost 500 gems, and automatically convert levels into gems.
Turn cheats on, players can use cheats to fix bugs, see how the redstone works and give themselves stuff to help with testing, along with many other things.
Healing takes a long time when you have 25+ hearts, you should add regeneration to classes with high health.
- To post a comment, please login or register a new account.