
Say goodbye to those ugly and boring squidward-nosed villagers! Minecraft Comes Alive (MCA) aims to give Minecraft's villagers an expanded use within the game by transforming them into humans.

- No more terrible villager sounds! "Hrrh?", you might ask? Villagers are now human, have names, speak to you, and can be male or female.
- You can interact with villagers in many ways, such as chatting with them, asking them to follow you, hiring them to do work, giving them gifts, and more!
- Interacting with villagers builds relationships. Get your relationship high enough, and you'll be able to marry a villager.
- Once you're married, you can have children. Children will grow up over time and do many different chores for you.
- Children eventually grow up into adults, who can get married and have children of their own.
- You can marry other players and have children in SMP and LAN.
- There's no loss of original Minecraft functionality. MCA villagers can be traded with, and any modded villagers are not overwritten with MCA villagers.

Alternate Download:
You can also download MCA and RadixCore via CurseForge. CurseForge may not always have the latest versions of MCA.
If you don't see the links to CurseForge just above, there may be issues with the downloads at the moment. Use other download button.

Support MCA by pasting one of these banners into your signature! We'd gladly accept any more that are made.
Current logo by RicardoEsteves

http://i.imgur.com/mpeoW2e.png
Logo by NeonXperience

http://i.imgur.com/px2Ac.png
Logo by ChimneySwift11

http://i.imgur.com/hAKzn.png

MCA is licensed with the MCA Minecraft Mod license, previously GPL v3. This license is available here. It is simple to understand, but here it is in bullet-point form.
YouTube
- You can create monetized YouTube videos showcasing this mod.
Distribution
- You can re-distribute MCA at will on your website, however you can only distribute this mod through our adf.ly links. Do not use your own links or mirrors.
Modpacks
- You can use MCA in a modpack, however you must provide credit to us and link to this forum page or our website.
- Your modpack must not generate revenue of any kind. Exceptions apply.
- You must not modify MCA's source code, file structure, binaries, or assets.
- Troubleshooting is your responsibility if you create a modpack and MCA fails to work correctly.
Source Code
- Source code is made available for educational purposes only, with the exception of the MCA API.
- MCA, its source code, and byte code cannot be modified, recompiled, or redistributed for public use except by the maintainer of the repository.
- We reserve the right to incorporate private modifications of MCA into the public version, with adequate credit provided.
Modifications
- Any modification of this mod’s code, binaries, or assets is strictly forbidden from public distribution.
- Texture packs and resource packs are welcomed and encouraged, but may only contain the modified textures and/or sounds. You cannot distribute a copy of this mod with the texture/resource pack already installed.
- This mod, its assets, code, and binaries are released into the public domain when it is said to have reached its end-of-life as described in the license.

Many awesome people have made MCA what it is today. You are all properly credited on the Special Thanks page on our website.
1
You mostly don't spawn in the vicinity of a village. So until you find one you need to gather your own food anyway. By the time you find a village you usually already have enough to eat, so it doesn't really change the game. You only might receive some more crops to plant.
Maybe you just got lucky in your particular seed.
I've had worlds where the nearest village was a thousand blocks away from me, for whatever reason.
Oh, and you're not delusional: Farmers do indeed farm ripe crops and even distribute them among their peers. That's why you can set up breeders where the villagers feed themselves.
1
I would be interested in downloading, but this does not seem very trustworthy. Maybe if you posted some more and higher resolution pictures and gave more information?
Because right now this could be a malware link.
24
(The following pictures have been taken in during different stages of the building process. Therefore sometimes the decoration has changed a bit. Don't let this confuse you. For example I changed the art section of the textures later and retook some screenshots.)
In ancient Rome, wealthy citizens dedicated large spaces of their city houses to internal gardens. These were called "peristylium" which comes from the greek "peristylon" = "being enclosed by columns".
I found this idea fascinating and built this house, which is loosely inspired by the layout of ancient roman city homes.
It should be a fully functional base, so it contains a lot of elements that were definitely not featured by roman houses, for example an indoor wheat farm and a nether portal.
It also misses other rooms that were part of the typical roman house, for example a Tablinum (study) and several Cubiculi (small bedrooms).
Original construction site:
House 1/4 ready, but I changed the layout again since then. I feel, there is not one block in this entire building that I have not placed, removed, placed again and finally replaced by another one at least 3 times.
Looks a bit like an ancient ruin.
Next step: Making ornate ceilings.
Didn't match the theme. But I still like this picture.
I tore it down though.
Another outtake: Painted floor.
The inscription says "MMXII" which is 2012 in roman numbers.
Finally ready:
... well, at least more or less. There are some parts still unfinished, but it's good enough to show it off.
Seen from the front...
...and when you come inside, you will be in the actual garden, the Peristylium:
Entering the main house you will see wall paintings and a painted ceiling:
On the second floor there is the dining room, based on the roman "triclinium":
Thanks, Mojang!
It has two large basins for heating.
The new uspide-down corner stairs make a lot of things look very neat.
Furthermore there is the bedroom:
Also on the second floor is a library. As you can see I retextured the bookcase a bit. I wanted it to look like wax tablets and scrolls, but the scrolls are not really recognizable.
In the basement there is a thermal bath:
At first you will enter the Apodyterium, the changing room. It is only sparsely furnished here - it has a heating basin, a little shelf and a chest to store your clothing.
A picture over the stairs reminds you to wear bathing sandals:
Descending the stairs you will come into the Caldarium, the hot room.
Under the stairs is something that wasn't part of the roman bath, but is an important feature of the Hamam, the turkish
bath: A hot stone.
The muslim world adapted and evolved the roman bathing culture after the collapse of the roman empire and added their own elements. I once experienced such a hot stone on my holidays in Turkey and thought it would be a nice addition to the hot room here.
Under the platform (which is from marble set in with other colorful minerals in reality) I put lava for heating.
Next to the Caldarium is the Tepidarium, the medium warm room. It was often the most decorated room in the entire bath structure and the center of it. The room temperature is about 38°C - just a bit higher than the body temperature.
Here I made it into a room to rest in and enjoy art and tropical plants.
The third room - insulated from the Caldarium by the Tepidarium - is the cold room, the Frigidarium.
You can cool down, wash yourself in the little basin in the Apsis (the niche in the wall) and again enjoy art. There is a chest which contains buckets of water and sponges.
The frigidarium in the large therme of Caracalla had 1600 marble seats on which you could let yourself be doused with cold water. Well - this one only has 3 couches and an algae problem.
The rooms in the one-storey parts of the house around the garden contain a kitchen, a wheat farm, a melon farm, a crafting and a potions room, a sugarcane farm with cocoabeans, a pumpkin farm with mushroom incubator (which is a fancy name for "small dark room in which I grow mushrooms") and a room that contains equipment for exploring (weapons, armour, maps, dogs and such).
When you leave the crafting room you will come to the tree farm behind the house. I left the ancient Rome theme there and settled for something vaguely "crystal palace" like.
The rear wall carries a giant face. I wanted someone like Neptun or another ancient deity. Unfortunately you can't make faces very well with 1m³-blocks...
I also built a house for villagers. I wanted something like an "insula" - a living quarter for poor people in Rome.
Each of the two storeys is divided into small rooms that are (hopefully) recognized als houses by the villagers. The inner rooms are accessible by walkways with only stairs and half-slabs (transparent blocks) above them, while the rooms have full-block ceilings.
The back of the house is only built in normal stone bricks and not in the more elegant sandstone.
In the ground floor there is a little area for cooking and eating because the individual rooms are too small for an oven.
And there is also a pottery in the first storey:
Last here are a few pictures of assorted architecture that is scattered in the surrounding of my house:
The "Diana Temple" - entrance to my zombie farm:
And my cobblestone generator with the mysterious tiny oasis in the background. (Under the tree I burried a command block disabeling mob griefing. ;-) )
And this is an elaborate plan for the redesign of the grounds around the house.
Still to do:
thermal bath in the basementslave quarters (Sorry, I know, slavery is bad and I don't encourage it, but in ancient Rome such luxury was unthinkable without slaves. And in Minecraft we have Testificates...)I hope you enjoyed this. Thanks for reading.
Ideas, comments, praise, criticism, flowers, chocolates and congratulation cards are always welcome.
1
I might not complain, but I actually prefer the slimmer arms.
How many female Minecraft players have you asked for their opinion about it?
1
I'm usually not the person who easily starts to complain about new minecraft features, but this time I am dissapointed by the new update.
Here is why:
The ocean floor is still boring. Underwater monuments are rare and don't contribute to the overall atmosphere of the landscape.
The sea lanterns seem to have the same properties as glowstone lamps - they only look different. While I appreciate "decorative" as a reason to add a new block I also think they don't give you anything really new and useful.
The sponges are a good addition, but I'd rather see them on the seafloor as a kind of vegetation. It would break the monotony. Some underwater flowers or plants would be nice too, just as decoration.
I DO like the new green stone blocks - they look nice.
But I DON'T like the new mobs. It's not as if minecraft didn't already contain enough creatures who want to kill us.
I'd rather see a new tameable mob in the monuments - for example dolphins or sea turtles that you could tame and tie to your boats to make them move faster and without pressing W all the time.
It would also be nice to get a new enchantment to prevent your boats from breaking. That would be a nice thing to find in the monuments.
What are your opinions about the new update? Do you have ideas to make it better?
1
Would it be awkward to say that I love you?
3
Will do.
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1
Thank you!
1
Btw.: What resource pack do you use?
1
Oh, and you can make such a book too for keeping.
There are these two programs:
http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-162/
http://ray3k.com/site/downloads/minecraft/mbp/
They will make it easier for your to edit books.
And with Revise you can actually save book files. If somebody wants to, they can download Revise and the book file you provide and then export the file into their own world. So they can look up stuff later.