I have a clean minecraft and only forge 965 and NEI and CodeChickenCore but I still have a locked chest with the id 95 and the grid like purple black bugged texture.... Not really a big deal but with one of my mods i don't know which, the id's 2330 and 2331 are the same but just a plain square with the usual bugged texture look.
Hmm.. i'm running out of ideas on what may be causing this :\
Did you clean your saves folder/try on a different save world?
are you using any texturepacks?
I'm trying to setup a completely clean 1.6 build, yet CodeChickenCore and mods that depend on it keep causing the below error:
2014-01-12 12:24:00 [INFO] [STDERR] java.lang.RuntimeException: java.io.FileNotFoundException: D:\MultiMC\instances\1.6.2\minecraft\config\CodeChickenCore.cfg (The requested operation cannot be performed on a file with a user-mapped section open.)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.lib.config.ConfigFile.saveConfig(ConfigFile.java:134)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.lib.config.ConfigTag.saveConfig(ConfigTag.java:30)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.lib.config.ConfigTag.saveConfig(ConfigTag.java:30)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.lib.config.ConfigTagParent.setComment(ConfigTagParent.java:70)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.lib.config.ConfigTag.setComment(ConfigTag.java:234)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.core.asm.MCPDeobfuscationTransformer.load(MCPDeobfuscationTransformer.java:110)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.core.launch.CodeChickenCorePlugin.<init>(CodeChickenCorePlugin.java:52)
2014-01-12 12:24:00 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
2014-01-12 12:24:00 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at java.lang.reflect.Constructor.newInstance(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:329)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:232)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:136)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
2014-01-12 12:24:00 [INFO] [STDERR] at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:78)
2014-01-12 12:24:00 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:51)
2014-01-12 12:24:00 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2014-01-12 12:24:00 [INFO] [STDERR] Caused by: java.io.FileNotFoundException: D:\MultiMC\instances\1.6.2\minecraft\config\CodeChickenCore.cfg (The requested operation cannot be performed on a file with a user-mapped section open.)
2014-01-12 12:24:00 [INFO] [STDERR] at java.io.FileOutputStream.open(Native Method)
2014-01-12 12:24:00 [INFO] [STDERR] at java.io.FileOutputStream.<init>(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at java.io.FileOutputStream.<init>(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at java.io.PrintWriter.<init>(Unknown Source)
2014-01-12 12:24:00 [INFO] [STDERR] at codechicken.lib.config.ConfigFile.saveConfig(ConfigFile.java:130)
2014-01-12 12:24:00 [INFO] [STDERR] ... 21 more
From what I gather, for some reason it tries to access the same file multiple times at once.
The error does not always show up for CodeChickenCore.cfg though, sometimes its for the EnderStorage config or the WR-CBE config, other times its NEI that causes the crash, but its always (and only) the mods that rely on CodeChickenCore.
(I've tried both 1.6.2 and 1.6.4 versions, both cause the same issues)
Would REALLY like some help, because I cant play my minecraft without NEI anymore! (To many mods, cant remember the millions of recipes!)
Hmm.. I'm not too sure since I don't play with MultiMC much anymore, but how about trying to delete all the configs and start minecraft from there?
I have found a bug with your Wireless Redstone mod.
When pushing middle click (MOUSE3) to obtain the item you are looking at it will crash your client, and when you rejoin it will crash again!
Crash reports or it didn't happen. You can find the crash report in your minecraft directory.
I'm using TF2 Teleporters, Mine and Blade Battlegear 2, DivineRPG, bspkrsCore with TreeCapitator, Damage Indicators, Armormovement, ChickenCore and NEI, Inventory Tweaks, SimpleOres2 + plugins for alloys, and MorePlayerModels. Optifine is gone so I don't know.... what version would be good for these mods? I am using Forge 953. By the way 300+ mods? That's a bit much... Do you have a list of these mods?
EDIT: The textures names and id's: 95 Locked Chest-All purple. 2330 tile.null.name-Purple block with black blocks on it (the usual kind of glitch in minecraft...). 2331 tile.null.name-Same as 2330.
Try updating to Forge 965. In addition, from what I know, DivineRPG Is hugely in pre-Alpha now, unstable, and not recommended to run with other mods at all. You can try removing DivineRPG and see if the rendering glitch remains.
I actually have 300+ mods because I help bug test a lot of modpacks to see if compatibility is stable between various mods I can make a list.. but that'll take ages XD
are you going to wait for forage to get a stable build of 1.7.2 before starting to work on NEL 1.7.2 and 1.7.4 or are you already working on it already.
PLZ MAKE ALL MODS FOR 1.7.2 and 1.7.4. This is probably the thing I wanted the MOST ever since 1.7 was released.
P.S.
PLZ approve
MCP 1.7.2 and Forge 1.7.2 is still in Beta and not completely stable. I'm guessing once they are complete and stable, Chickenbones will start updating his mods once again But he probably has some kind of a start to it.
Please, can anyone tell me, where can be a problem. According to the author of Logistic pipes mod, the problem is somewhere in NEI mod. Thank you very much.
Try going to the LogisticPipes Thread and ask there, It seems like the GUI layout from both mods are conflicting.
Bug with Thermal Expansion Fluiducts (Transparent) where fluiduct appears to break when a player breaks a Multipart Cover, (used Fitted Abyssal Stone Bricks, if that matters), however nearby fluiducts still detect its presence. Causing a block update will then result in the game crashing. I have done this twice, and have both crash reports from ForgeCraft.
Description: Exception in world tick
java.util.NoSuchElementException: key not found: codechicken.lib.vec.BlockCoord@aa3b
at scala.collection.MapLike$class.default(MapLike.scala:228)
at scala.collection.AbstractMap.default(Map.scala:58)
at scala.collection.mutable.HashMap.apply(HashMap.scala:64)
at codechicken.multipart.TileMultipart$$anonfun$tilemp$lzycompute$1$1.apply(TileMultipart.scala:673)
at codechicken.multipart.TileMultipart$$anonfun$tilemp$lzycompute$1$1.apply(TileMultipart.scala:673)
at scala.Option.getOrElse(Option.scala:120)
at codechicken.multipart.TileMultipart$.tilemp$lzycompute$1(TileMultipart.scala:673)
at codechicken.multipart.TileMultipart$.tilemp$1(TileMultipart.scala:673)
at codechicken.multipart.TileMultipart$.handlePacket(TileMultipart.scala:683)
at codechicken.multipart.handler.MultipartCPH$.handleCompressedTileData(packethandlers.scala:75)
at codechicken.multipart.handler.MultipartCPH$.handlePacket(packethandlers.scala:47)
at codechicken.lib.packet.PacketCustom$ClientTinyPacketHandler.handle(PacketCustom.java:216)
at codechicken.lib.packet.PacketCustom$CustomTinyPacketHandler.handle(PacketCustom.java:235)
at cpw.mods.fml.common.network.NetworkRegistry.handleTinyPacket(NetworkRegistry.java:354)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket131Packet(FMLNetworkHandler.java:430)
at net.minecraft.client.multiplayer.NetClientHandler.func_72494_a(NetClientHandler.java:1514)
at net.minecraft.network.packet.Packet131MapData.func_73279_a(SourceFile:41)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Description: Exception in world tick
java.util.NoSuchElementException: key not found: codechicken.lib.vec.BlockCoord@aa7e
at scala.collection.MapLike$class.default(MapLike.scala:228)
at scala.collection.AbstractMap.default(Map.scala:58)
at scala.collection.mutable.HashMap.apply(HashMap.scala:64)
at codechicken.multipart.TileMultipart$$anonfun$tilemp$lzycompute$1$1.apply(TileMultipart.scala:673)
at codechicken.multipart.TileMultipart$$anonfun$tilemp$lzycompute$1$1.apply(TileMultipart.scala:673)
at scala.Option.getOrElse(Option.scala:120)
at codechicken.multipart.TileMultipart$.tilemp$lzycompute$1(TileMultipart.scala:673)
at codechicken.multipart.TileMultipart$.tilemp$1(TileMultipart.scala:673)
at codechicken.multipart.TileMultipart$.handlePacket(TileMultipart.scala:683)
at codechicken.multipart.handler.MultipartCPH$.handleCompressedTileData(packethandlers.scala:75)
at codechicken.multipart.handler.MultipartCPH$.handlePacket(packethandlers.scala:47)
at codechicken.lib.packet.PacketCustom$ClientTinyPacketHandler.handle(PacketCustom.java:216)
at codechicken.lib.packet.PacketCustom$CustomTinyPacketHandler.handle(PacketCustom.java:235)
at cpw.mods.fml.common.network.NetworkRegistry.handleTinyPacket(NetworkRegistry.java:354)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket131Packet(FMLNetworkHandler.java:430)
at net.minecraft.client.multiplayer.NetClientHandler.func_72494_a(NetClientHandler.java:1514)
at net.minecraft.network.packet.Packet131MapData.func_73279_a(SourceFile:41)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I would love to know if there was a way to disable the things that pop up in the chat (Without disabling the chat) because it gets annoying sooner or later, if there was i would stay with this mod than tmi.
What do you mean by "things that pop up in the chat" ? Do you mean when you try to receive an item in Creative mode? I believe you can turn it off in the configs somewhere, but I'm not sure if ChickenBones changed that.....
None of the things listed work. I updated graphics, deleted NEI in saves, haven't tried Optifine but it helps a lot to have it... I guess I could have 50 fps in turn for no nulls...
Hmm.. What mods do you have installed? Considering I have 300+ mods running with NEI without this render glitch, it must either be your Minecraft instance, a compatibility conflict with another mod, or a hardware problem..
Speaking about optimizations and FPS, since Optifine Ultra is uncompattible/unsupported with lots of mods these days, try using this combination of mods ---> [ Optifine Light ] + [ FpsPlus+ ] + [Optileaves]
Oh and btw make sure NEI, ChickenCore, etc etc are updated to the latest version and it doesn't hurt to make sure all of your mods and Forge are updated to their latest versions!
Massive, world corrupting crash just happened. The crash report is listing Chicken core stuff but it also involves Archimedies ships trying to render Carpenter's blocks items as a mobile chunk. This mod may just be a bystander that got sucked into the report. Sending this info to all 3 mods just to be thorough. The world is now gone from my list of single player worlds. I have a recent backup. . so it's not crippling. . I assume the world corruption is because I was still mounted on the ship when the crash happened and I can't unmount to remove the crash conditions.
Here is the Forge log from the moment of the crash, when I tried mounting the ship. The log also includes the crash report:
I think this fellow is also working on a RF-centric quarry system - not sure if it's something coming for 1.6.x or 1.7.x though. His mods are pretty ace too; I'm quite looking forward to it. As for pumps, I'm not sure.. they are the sole reason I still use Buildcraft unfortunately since Builders are b0rked.
Spacetoad should be fixing the builders but for the 1.7+ updates soon! As for Quarryplus it still requires BC and MJ rather than RF (But Conduicts produce MJ anyways ) But since denoflions is now in charge of updating the mod, he might make it standalone
I use the Digital Miner from Mekanism as a temp. Replacement for the quarry and the IC2 pump.
Like the current Modular powersuits build, allow thermal expansion recipes, integration with TE's omniwrench (or whatever it was renamed to), the multimeter integration to the gauntlet, etc etc
Same applies to IC2 exp... Since the API has changed tremendously since 1.5
Nevertheless, TE3 API is by far one of the most simplistic API you can find. Shouldn't take more than 10-15 mins to swap the old TE integration with the new one
Minecraft 1.6.4 using latest NEI and CCC versions crashes when looking at any recipe.
~snip~
Can you please help me?
Thanks
Hey, welcome to the thread, may I advise you to use spoilers when you post crash logs next time? It makes the thread more organized and compact ----> [code][spoiler][code] TEXT/CRASHES GO HERE [/spoiler][/code][/code]
Hey Vazkii, I was wondering if you have planned any recent progress with ThermalQuarry? .----. Oh and is it possible to add a creative node that gives unlimited aspects for creative mode/Server ops only? Can't wait to see how you progress with T.Tinkerer next :3
So I'd like to ask people who have been using this for a while now (I'm just getting started).
Making these blocks solid, so that tracks go on them, and mobs spawn. Good, bad, pros, cons?
What's the overall feel from people that have used this? Being able to run a minecart track over a frozen ocean sounds good; having mobs ruin it sounds bad.
Pretty much...the mobs spawn part suck... but the functionality is pretty cool
Is there any way to use ChickenCore and NOT use ForgeMultiPart? It automatically downloads and is run whenever I use ChickenCore and I really don't need several hundred extra items in my game that I probably won't use.
Or at least some option to disable it would be nice.
ChickenCore doesn't auto install FMP, you probably have a Mod installed like Thermal Expansion 3 or Project Red that requires it as a dependency and auto-downloads it for you.
I do not see a single 1.7 link for the mods here why is the title in google say 1.7 / 1.6 ect ect if there is no 1.7 downloads yet. and before you say thats google google does not change the keywords people type in.
Forge is yet to be stable for 1.7+, therefore not many mods have yet to update. Plus MCP (What modders use to compile the mods) is not fully operational yet. Searge and ProfMobius are working on it. So just be patient
I don't Battle Gear but I do use the latest WE release. Latest WE.jar
WorldEdit Updates can be found here: http://builds.engine.../?branch=master
Get the worldedit#.#.#-SNAPSHOT.zip. Drag the worldedit.jar inside the SNAPSHOT to your *See MY SPC Installation Instruction. If there is one there replace it!
Lou
I've contacted sk89q, awaiting his response...
I've tried the latest WE, but no dice.... seems like rendering/swinging the other arm conflicts with an WE EventHandle >.>
Wondering what q3 thinks of it though....
0
Hmm.. i'm running out of ideas on what may be causing this :\
Did you clean your saves folder/try on a different save world?
are you using any texturepacks?
Can you take a screenshot?
0
The download still gives me Chemcraft Core 1.5.9 O.o
and are the dependent mods updated for 2.0 yet?
1
EDIT: Oh and you should add some photos and a change log/Future plans/Media section to the OP, just to make it look more appealing
EDIT2: Since I had some free time, I made a quick 5 minute Topic header, will make a banner version a bit later
0
Hmm.. I'm not too sure since I don't play with MultiMC much anymore, but how about trying to delete all the configs and start minecraft from there?
Crash reports or it didn't happen. You can find the crash report in your minecraft directory.
Try updating to Forge 965. In addition, from what I know, DivineRPG Is hugely in pre-Alpha now, unstable, and not recommended to run with other mods at all. You can try removing DivineRPG and see if the rendering glitch remains.
I actually have 300+ mods because I help bug test a lot of modpacks to see if compatibility is stable between various mods I can make a list.. but that'll take ages XD
MCP 1.7.2 and Forge 1.7.2 is still in Beta and not completely stable. I'm guessing once they are complete and stable, Chickenbones will start updating his mods once again But he probably has some kind of a start to it.
Try going to the LogisticPipes Thread and ask there, It seems like the GUI layout from both mods are conflicting.
Hmmm... Try deleting the CodeChickenLib from the 1.6.4 folder in the mods directory and update it manually to a newer version here ----> http://files.minecraftforge.net/CodeChickenLib/
0
But ChickenLib and FMP goes in the 1.6.4 folder in the mods folder therefore for some people they can't do that.......
What do you mean by "things that pop up in the chat" ? Do you mean when you try to receive an item in Creative mode? I believe you can turn it off in the configs somewhere, but I'm not sure if ChickenBones changed that.....
0
Hmm.. What mods do you have installed? Considering I have 300+ mods running with NEI without this render glitch, it must either be your Minecraft instance, a compatibility conflict with another mod, or a hardware problem..
Speaking about optimizations and FPS, since Optifine Ultra is uncompattible/unsupported with lots of mods these days, try using this combination of mods ---> [ Optifine Light ] + [ FpsPlus+ ] + [Optileaves]
Oh and btw make sure NEI, ChickenCore, etc etc are updated to the latest version and it doesn't hurt to make sure all of your mods and Forge are updated to their latest versions!
Yep, it's a problem with the ArchimedesShips mod.
1
Spacetoad should be fixing the builders but for the 1.7+ updates soon! As for Quarryplus it still requires BC and MJ rather than RF (But Conduicts produce MJ anyways ) But since denoflions is now in charge of updating the mod, he might make it standalone
I use the Digital Miner from Mekanism as a temp. Replacement for the quarry and the IC2 pump.
2
Like the current Modular powersuits build, allow thermal expansion recipes, integration with TE's omniwrench (or whatever it was renamed to), the multimeter integration to the gauntlet, etc etc
Same applies to IC2 exp... Since the API has changed tremendously since 1.5
Nevertheless, TE3 API is by far one of the most simplistic API you can find. Shouldn't take more than 10-15 mins to swap the old TE integration with the new one
0
The IMC/API which is already mostly integrated within the build releases already has a system to allow the community to do so
0
Update Core/CB mods
Hey, welcome to the thread, may I advise you to use spoilers when you post crash logs next time? It makes the thread more organized and compact ----> [code][spoiler][code] TEXT/CRASHES GO HERE [/spoiler][/code][/code]
Anyways, can you list what mods you are using?
0
0
Pretty much...the mobs spawn part suck... but the functionality is pretty cool
0
Try these:
If you have optifine, delete it
Delete the NEI files/folders in your saves folder
If all else fails,
Re-install Forge to latest version for 1.6.4
try updating JAVA/Graphics driver
ChickenCore doesn't auto install FMP, you probably have a Mod installed like Thermal Expansion 3 or Project Red that requires it as a dependency and auto-downloads it for you.
Forge is yet to be stable for 1.7+, therefore not many mods have yet to update. Plus MCP (What modders use to compile the mods) is not fully operational yet. Searge and ProfMobius are working on it. So just be patient
0
0
I've contacted sk89q, awaiting his response...
I've tried the latest WE, but no dice.... seems like rendering/swinging the other arm conflicts with an WE EventHandle >.>
Wondering what q3 thinks of it though....