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    posted a message on Minecraft 1.16 Update Opinion Thread

    I thought I had responded with updated thoughts earlier... But wow. Just wow.

    I am thoroughly pleased with the new batch of content. The music, particularly the disc, is nothing short of fantastic. Despite my initial qualms with the maker not being C418, I adore all the new music coming in. The ambience... Of my goodness the ambience is awesome. The new basalt delta is magnificent, we FINALLY got broken nether portals as structures, and at long last the bastions are here and they are impressive!

    And what's this? Chains? As in... Chain armor and chain links for minecarts? :ph34r:

    All in all I am quite happy with the update. We could do with another mob--one that goes outside Mojang's obsession with bipeds--but it'll do. Can hardly wait to reset my nether and play with this new set of features! Well done Mojang.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.16 Update Opinion Thread

    Wow. They actually did it. I haven't been able to look at the more recent snapshots until now. So crying obsidian is in and it looks great. It actually "cries" with particles too! For those that use programmer art they actually included the OG texture for it. Sweet! The new respawn anchor looks pretty wild but I'm not going to touch it much until its more finalized. Gold ore is at long last in the nether. Golden apple users, minecart enthusiasts, and players looking to barter rejoice!

    Now on to what I REALLY did not expect and I am ecastatic with: Striders. A new mob that isn't a skeleton or zombie clone and isn't a compelte humanoid? AND you can ride on them across lava? Consider me happy! They look and sound adorable too! Little boxy whales with legs. They shiver when outside of lava too, so that's snazzy.

    Oh. The ambience. It's an odd choice but one I am completely cool with. Feels like I'm playing Subnautica in all the right ways. The new soul speed enchantment has a nice niche. The newer basalt blocks better justify its existence but I still don't fancy the new style. Same goes for the block sounds. It feels odd hearing a mix of something new and old instead of just completely one or the other.

    Overall I'm happier with the update now. Looks like the terrain gen was changed. Looks good in the new biomes but it looks like it's going to be real annoying sometimes. Gonna miss some of the old gen, not gonna lie.

    Posted in: Recent Updates and Snapshots
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    posted a message on Is it better to play Minecraft with or without shaders?

    The decision is entirely subjective.

    Personally, I have never used shaders and neither am I a very big proponent of them. So many games try to be "MMMM UBER GRAFICZ RAY-TRACING MAEKZ GUD GAME" and while some indeed look good, Minecraft stands out in the crowd for having its style of lighting system and I adore it for that. Things tend to get samey with the usual lighting systems. Plus, it's easier to make out things without ridiculous glare or shadows getting in the way.

    Adding on to this, I often see it used as a crutch to help builds seem better than they really are, and that drives me positively bonkers. On top of that, my limited hardware for most of my time playing the game has kept me back, and although I could probably run one now, I choose not to. Finally, it's partly to spite that obnixious, noisy group of disgustingly self-entitled people who have super-powered computers running several grand and they complain about every game not tailoring themselves to suit those few. The overwhelming majority of people play on moderate to lower-end computers, and this is reflected in the large bases of many games that make sure they can be run on the lower end of things.

    Ultimately the decision is up to the individual, but that's my 2 cents.

    Posted in: Discussion
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    posted a message on Minecraft 1.16 Update Opinion Thread

    This better not be all we get, but knowing Mojang this will be it. Remember how quickly 1.4 came out and how big that update was? I miss those days. There's still a good ways left to go for a nether overhaul IMO.

    As for some other thoughts: Piglin noises and barters are atrocious. I also despise their name as I've always been more partial to Pigmen. With that said, it's great to have a use for gold armor and to at long last have pigmen or pigmen expies in the game after so many years of sitting on a shelf gathering dust. Seriously, anyone remember hearing about the original pigmen or at least seeing them on the wiki? That reminds me-- I've noticed within the past several updates we've been getting content that was either rumored, unused, or unimplemented from years past. Tridents, fish, pandas, pigmen, and more.

    Back to the nether, the crimson forests are growing on me a bit more. I personally prefer them when the growth is more sparse and borders the lava seas. LOVE the hoglins! They look and sound mean, and it's about time we have a good hostile mob that isn't another wretched biped or relegated to spawn in limited areas or circumstances (looking at you silverfish, endermites, cave spiders, ravagers, etc)! I'm not entirely on board with the majority of the new block sounds. And I agree with what has been said-- the shroomlight needs to get the axe. It's a glowstone clone, unless it becomes a pathway to colored lights for some reason. Speaking of which, I was hoping we'd see more glowstone structures or something. I occasionally think of them as ghast eggs or something.

    Overall it's alright I guess, but we need a lot more for this to be worth it.

    EDIT: Oh yeah, and basalt is really ugly.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.16 Update Opinion Thread

    I'm a bit sad about the nether losing its otherwise hellish status, but I must say the new biomes and blocks are intriguing. My personal favorite so far has to be the soul sand valley. The blue fire, change in fog and landscape, and stuff like the basalt pillars help make it. The forests are cool ideas but need to be more sparse and alien. The warped forest though is interest in the sheer change of color and the incredible amount of endermen. Not sure how I feel about the respawning in the nether deal. Unless we see the return of crying obsidian and/or see new temple structures with complete but inactive nether portals I'm not sold on the idea. I do hope we see more mobs and a reduction in the size of the biomes (getting flashbacks to 1.7 grrr).

    Posted in: Recent Updates and Snapshots
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    posted a message on Now that it's been five months since the forums could've closed, are these forums still declining?

    After a few weeks I finally have the time to get around to this. Pardon my late response, mods, as I know grave digging is bad. So, at long last I can add my 2 cents to the pile. Here are what I think are the major factors for the decline:


    Contrary to what some others say Reddit is far, FAR from a replacement for forums. Discord is much closer to a forum, and has seen an incredible rise in popularity. Being able to talk on the spot, have pins, upload images on the spot, have pins, etc, are huge boons. The younger folk of today aren't used to the slower pace and comparatively clunky nature of forums, and are better versed in the former.

    -Users scared off

    Recently-ish the forums nuked an insane amount of posts and by extension mods and resources pretty much without warning, as well as going through a potential permanent shutdown. Naturally, the former was and still is a major shock to everyone, an the loss of precious posts, memories, and resources that will not be seen again is NOT to be taken lightly. To this day I myself am still ABSOLUTELY LIVID that it went down and I don't doubt it could have been handled in a far superior fashion. This, as well as the fact that those who've not checked in on the status of the MC forum as not down, has likely caused many members and groups in these forums to jump ship for places such as PlanetMinecraft, Discord, CurseForge, and so on.

    -Minecraft is an old game

    Minecraft turned 10 this year. Let that sink in. A 13 year old then is 23 now. From effectively a child to an adult that in some areas is able to smoke, drink, drive, be on their own, etc. A decade is a long time and a lot can change in that span. Many kids such as myself have grown up, and as such have either found new interests, got bored, or have became busy; sometimes all three of those!

    With regards to account creation, bots are a big problem and massively inflate those numbers. However, bots are not the only thing roaming this website. People are, and even if they don't plan on doing anything, people will create accounts to potentially post with. I imagine many will not post at all, whereas some may just leave some posts numbering in the single or double digits, then fade away into history, never to be contacted again. It's haunting and creepy if I am to be frank. Adding on to all of that, Minecraft isn't quite in its days where it is still being discovered. It is THE best-selling game of all time. Everyone knows about it, and by extension are going to already know quite a few things about it, along with simply being able to discuss with friends in person, over Discord, or other means of contact outside of forums.

    Then we also have the vicious cycle of low activity in itself causing lower activity.

    Posted in: Forum Discussion & Info
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    posted a message on Any other veterans still out there?

    I suppose your "true" veterans would be from 2010/2011 days. I got the game in early 2012 and joined the forum in 2014, though in hindsight I should've waited on joining the forums for a little while. and went inactive on the forums here within the past 2 years or so. Quite frankly I strongly regret not joining the game when I first heard of it in early 2011.

    Posted in: General Off Topic
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making

    Oh wow. I remember seeing some of this back on the brainstorming thread a while back. Don't think anything I suggested survived, haha. I took a stroll through the doc, and I must say, when it comes to the environment I am (relatively) impressed. The aurora, different stars, and subglacial ocean are all cool concepts. Favorite mob so far is the serpent.

    I'm not in a position to drop in critique and perhaps tag a few additional suggestions, note a few things, etc, so I'll look at doing that at a later date. I don't want to do the lame old "support" or "no support."

    But I'll quickly comment on the originality thing above. The Aether could be argued to be an inverse to the Nether; a black to the other's white. However, a similar argument can be made that this is just a cold place as opposed to the Nether's heat theme. In a matter of personal preference I find the Aether to be superior in terms of fitting with the game's original intended design and character, something that has been tainted and been forgotten over the years it seems.

    Posted in: Suggestions
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    posted a message on Do Minecraft lost its design integrity?
    Quote from 0ct0ber»

    For a while I was thinking that there needed to be more threads like this; all I could find were people disagreeing about 1.9's changes years after it passed, but no-one spoke about the game losing integrity with all of the new additions.

    I do think that the recent additions do have some negative effects on gameplay. Particularly, I think the endgame items give endgame players a greater advantage, and also causes some players to hunt for them more than building houses or cool projects. Honestly, the totem of undying is basically a 1-up, shulker boxes are basically backpacks, and it's very hard to run from an endgame player with elytra. And as I've said in another thread, 1.13 and 1.14 overall feels like a modpack to me, which is not something I'd like to be the case with vanilla. I enjoy when extra modlike stuff is optional, but right now, you prettymuch have to play in 1.14 sometimes unless you want to be limited to a smaller range of servers.

    I personally mainly just play multiplayer, and I'd say the game's integrity loss is larger there. There's a wide variety lot of server types, but I don't see very many of them resembling the classic survival gamemodes we used to have. Some are heavy on plugins (crates, holograms, lifeless NPCs that purely lead you to a GUI), some are about afking for powerful items through an economy, many are in 1.13 or 1.14 (which as I said, feels too modded to me), occasionally (but not always) there are landclaim servers where players might act as hermits in their invincible bases, not interacting much with you... I could probably go on about many types that are different from traditional survival, but you get the idea.

    I know you put this in tiny text, but I agree with you about 1.7 and minecarts. 1.7 added a lot of new biomes, but I've noticed less unique and random terrain for the actual base generation. Minecarts are also an example of a fun and simple-feeling mechanic that they could fix and make useful again. Since 1.8 furnace minecarts can't travel in a north-south east-west direction different from when they started without being depowered, although I did make a server plugin that fixes this.

    I agree here for the most part (not all).

    The first paragraph brings up a very interesting point. There's been threads of varying sort, coming close to, but not touching on this subject specifically. I think it's because some have a hard time finding the words for it and merely come up with what is first on their mind with regards to it. Personally I've been questioning the integrity of Minecraft's game design for a while, yet, I didn't think about this subject specifically when it came to threads. I definitely believe the game overall has lost character and design integrity over time. Though the amounts of which can be debated.

    I find it both funny and irritating how Mojang handles some things with multiplayer. Some things seem more intended for single player, whereas a respectable portion of the playerbase plays SMP instead, thus making the hunt for rare items in chests like Elytra a truly long and excruciating task on a decently populated server.

    It is a shame how multiplayer has changed. I remember many new and creative game modes would be created, and things like free-build creative and more lax SMP servers were plentiful. Most of what you find is today skyblock, minigame, and faction servers. Finding servers like the ones in the old days is not an easy task.

    Minecarts have bothered me for a long time. All I'd like to see if the ability to control furnace carts, and the ability to hook carts together to form trains. As carts exist right now, they are buggy and powercreeped to all heck by things such as horses. The 1.7 changes still make my blood boil. The same 5-6 biomes over and over... I'm going to end it there because I could rant on 1.7 for a while.

    Posted in: Discussion
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    posted a message on Minecraft 1.14 Update Opinion Thread

    Though it does not directly pertain to 1.14 itself I am quite surprised nobody has made a mention of the new launcher. I first came across it when it must've been an hour old, tops.

    I like this new launcher quite a lot. It's cleaner, it's not obnoxiously clunky like the previous one, and on top of that it adapts a style reminiscent of the original Minecraft launcher (remember that?) which pleases me. The previous style was funky. Now having said that, minecraft.net has the style that the previous launcher used so I am left to wonder if minecraft.net will get a makeover soon. The one downside to the new launcher is that skins aren't fully integrated yet, but that will come with time. ...And I see the bar to the right. With the way its presented, I assume it was done in part due to the coming of Minecraft: Dungeons.

    I too am glad that repairing items via crafting was restored. That was bothersome.

    Posted in: Recent Updates and Snapshots
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