No idea, the forum is dead.
- ZaffreAqua
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Member for 8 years, 10 months, and 9 days
Last active Mon, Oct, 11 2021 23:44:44
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The_Shadow posted a message on The 1.17 MessPosted in: Recent Updates and SnapshotsWhat's wrong with the explanation they gave? I don't think there's any mystery about this.
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BloxmineXL posted a message on Any other veterans still out there?Posted in: General Off TopicQuote from TheMasterCaver»
Also, as far as Discord goes, why do people enjoy a site that forces you to register and accept invitations to even view a sub-forum/community or whatever they are called (I've seen people leave links and when I clicked on them I was prompted to register)? I'm not inclined to even bother with sites like that
I can't stand the fact that I'd have to join a Discord server just to download a mod, resourcepack, shaderpack or fangame or whatever. But sadly this is often the reality nowadays. A forum is just such a nice centralised place for downloading stuff while finding information about said stuff (Curse is good enough in Minecraft's case, but user-to-dev interaction seems to be at a minimum). I really don't feel like having to join some server just to download a mod and then having to rejoin every time that mod updates.
Don't even get me started on asking questions on most Discord servers. The people in there often treat you like crap when you ask a question because you 'don't know the rules' or their 'in-jokes'
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schmillen2 posted a message on 1.17 - 1.18 Split; Is Mojang telling us everything?Posted in: Recent Updates and SnapshotsThe thing that bothers me the most is that most of the features they said are technically challenging are alredy done in the previous snapshots - the height limit, the caves, the mountains. The generation still needs tweaking, but most of the stuff is ready. That's why I think that they are just using covid as an excuse and are pushing the release back to maybe match the release of some other competing game (probably Hytale).
And the content we are getting now is basically nothing - a bunch of new blocks, some useless mobs and a basic rework of ores that was overdue at least for 5 years. This doesn't justify a major update.
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Cataplasm posted a message on Not enough diamonds in 21w11aPosted in: Recent Updates and SnapshotsI've got 3 diamonds with luck at the beginning then, I've mined in -53 and I've visited many open caverns in around -53. Then, my diamond pickaxe broke before finding enough diamond to make another diamond pickaxe.
I say : we need more diamonds
Or at least, add an option in the creation of the world to define how much diamond will spawn in the world creation. That option was there couples years ago.
Thanks
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firwulf posted a message on Future Changes to Site RulesPosted in: Forum Discussion & InfoI agree with the Bumping policy, there should be something that we can do to get our old threads up there as reposting a thread is not allowed. Considering about half the threads I've made have long been forgotten (just look at my join date, mind you), I feel like we should be allowed to bump those threads but some more limitations should exist, like it must have been an inactive thread for a month or something for you to bump it and revive it.
About the profanity policy, I think it should stay put, I feel it's already good as it is. Personally, I don't want to go too strict on it like ROBLOX does (like seriously, on there, good luck trying to say anything).
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EnderBornPvP_ posted a message on Future Changes to Site RulesPosted in: Forum Discussion & InfoChanging the "Bumping policy" and making it more specific would appeal to more players. Like myself I think it is unnecessary to say "bump" but if you were saying "Positions are available" that would acceptable. I think there should be a limit on how many bumps like three for example. As for the policy on Profanity, I would keep it as you have it or even make it stricter. I do not think many people realized the amount of younger teens and children who play this game. I think it is important to have a safe environment for those younger people. Growing up playing Minecraft in 2012 and 2013 many rules were not set in place and resulted in many arguments and unnecessary raging. Many of those incidents could have been avoided by warning or muting the player. Many people like to hide behind their screens and can result in some serious consequences.
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ObscenityIB posted a message on Future Changes to Site RulesPosted in: Forum Discussion & InfoThat would be nice, many a year ago I got a strike for using asterisks instead of swearing.
"bypassing swear filter" was the claim.
Out of spite, the popup that asked me to click to acknowledge my strike, i never clicked, and after a long while, it just never popped up again. -
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oCrapaCreeper posted a message on Minecraft 1.17 Update Opinion ThreadPosted in: Recent Updates and SnapshotsI hope glow squids will be able to spawn in water caves, they'd look so cool.
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GerbilCrab475 posted a message on Minecraft 1.17 Update Opinion ThreadPosted in: Recent Updates and SnapshotsQuote from TheMasterCaver»
Saying that something shouldn't be added to vanilla just because there is a mod for it ignores the fact that the majority of players do not use mods, much less play on Java, which hasn't been the best-selling edition for the past 8-9 years (just 28% of all copies sold in 2012 were Java/PC and it has only decreased since then)...
It doesn't help that the java edition download is kinda hidden and the Windows 10 edition is the default one. We're basically just the snapshot guinea pigs.
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It's in. Multinoise is finally in the overworld. Ever since I saw what was happening with datapacks I was wondering if this would be the case.
As cool as the mountains and caves are right now, it still has a very long way to go. The performance hit and the jankiness and lack of polish is very apparent. Biome and terrain generation on the surface, putting it lightly, is very very rough. It is not hard to tell why this is an experimental snapshot.
The separation of the terrain and biome generation leaves me feeling... Mixed. With time this could be an amazing system that finally dethrones 1.7 from its 'same-5-biomes-for-thousands-of-blocks' tyranny. The notion of the separation is a wonderful idea, but I must say I am... Apprehensive. I am not seeing much smooth or flat land for builds, for example, and finding some specific terrain with a biome to match may be difficult. However given the level of polish over the past few years and Mojang's dedication to quality and satisfaction, I should hope this pans out in great ways.
As for the biomes and caves themselves... Wow. I mean it, just wow. They are wonderful. I hope we see some new structures to go with them and updates to old ones.
The monster spawning change is a very welcome one! No more do you have to spend time finding that one block that's light level 7. ...However, part of me wonders if we'll be seeing some special deep or abyssal monsters int he deepslate layer. We shall see.
All in all, excitement is in the air!
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You don't need to start a new world. You have go to parts of the world you haven't been to in order to generate new chunks. New blocks to not generate in old terrain as not to intrude upon existing terrain. The mobs spawn because they are not dependent on new blocks.
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Interesting! Where did you get those numbers? I'm genuinely curious, not doubting you.
Most users are indeed lurkers. This goes for many forums and similar online communities. Sometimes people will make an account thinking they will need to ask something, which gets resolved later. Some do it just in case. Others make an account then forget. And others yet will do it to get features that account-free lurkers don't get. ...And then there's the whole issue of bots which these forums have been littered with.
I had a friend who made a forum account solely to comment on my now ancient forum thread of an old city project of mine and that's it. There's many reasons out there.
I usually keep to myself, but on thinking about it the moderation thing does not surprise me. Draconian or otherwise petty moderation is a massive drive off and something I've dealt with myself. It's zero surprise that it would leave to some leaving as it has been absurd in the past.
And then there's the whole GDPR content deletion and the scares from the not-shutdown.
If I had to guess it's because it's relatively easy to set up, you can get a much quicker response than on a forum, you don't have to create a different account for each little forum or server. There is also the aforementioned not having to deal with atrocious moderation or forces largely out of your control. It's also a place that can be managed on demand unlike the forums. Overall quite conveneint, as long as you're in a few. The main issue imo is dealing with everyone, their mother, grandfather, uncle, dead ancient relative, dog, fish, and cat having a Discord, and NEEDING to join a discord in order to know or do something. Now that rustles my jimmies.
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It is a shame that this place is as lively as an asteroid. The great GDPR purge (I am still seething about how poorly that was handled) nuked probably half the threads and all the posts with them on this site, including resource and mod threads. So that killed a lot of activity. Then came the shutdown scare which really finished off the forum. Scared everyone away to who knows where.
It's mostly bots now, really, though thread creation spam seems to have been toned down. Now it's just posts on existing threads and profiles. FB I doubt is anything near resembling a stronghold. They probably left for Discord. I see loads of activity there for mods period, and without a centralized area like the forums in use I imagine that is where the rest have fled to. Yes, many people have moved on. Sadly.
One would think think the forums for the most popular game of all time would be alive in well. Boy, that couldn't be more wrong. But the activity in years past was unreal. ...I can't say for sure when the downturn in activity really started, but I think it was around 1.9/1.10's release. It'd make sense given that 1.10 marked a bit of a dark age for Minecraft.
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I was recently reminded of how truly terrible the progression toward full diamond gear is. At least if one is to go by the traditional mining approach. I hope that at some point they address the awful, unenjoyable grind that is getting a sufficient number of diamonds. Because it's a lot more fun, rewarding, and less grindy if you take the villager route for acquiring diamond gear.
They seem to be on a path looking for reforming or updating progression, but it looks like most of that will hit in the second half/1.18. I feel they still have a ways to go with it however.
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I can't say I'm all that surprised that it got pushed back considering how quickly summer is approaching and we don't even have the mountain generation in Java. My main surprise is how far it's being pushed back, and there won't even be archeology features in the second half. I remember we got the Pretty Scary Update in a very short amount of time.
I don't see how they'd be competing with Hytale. They've expressed support for it, and Hytale has no release date. Something else to remember is that Mojang are very laid back. They don't do crunch or any abusive practices like what every other studio does out there (which is terrible) and they intend in preserving that.
Another thing to remember is that they're giving worlds the biggest change since the world format change in 1.2, where they changed from Region to Anvil. In that time a lot has changed, and if they mess up even slightly, it means lots of angry and sad people and some will have years of work put down the drain.
I still can't say I'm not disappointed with how far back it is being held however.
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C&C has NEVER had an exact date. Only a rough approximation in the form of somewhere around the start of this summer. However if you watch the video they have mentioned that they are having ti divvy up the workload and split it. Part 1 of the update will be coming this summer. Part 2 will be coming sometime closer to the end of the year. Perhaps earlier. It's hard to say, development is a mess of squiggly lines in reality, in contrast to the expected straightforward.
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Well, it looks like this is going to be quite a while longer. A bit disappointing at first, but good on them for avoiding any crunch. Also.. .Is it just me or does Agnes look like she's trying hard not to fall apart? Either way, I believe this also marks a raising of their standards.
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Sadly no snapshot this week. Sad.
I'm curious when we'll see whatever biome the sculk and warden generate it. Speaking of them, while this is probably irrelevant as lotsa stuff changes in development, I noticed that the sculk seems to be pouring out from a smooth endstone-like block. It goes true for the main patch we see as well as the second patch in the dark you can hardly see. Curious...
Additionally I'm curious about what new structures we'll see when the biomes are implemented proper.
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I've been out for a month, and what I have to say is... WOW.
My jaw dropped when I cruised through the new caves, blocks, and generation. Absolutely amazing. The ore retextures I wasn't fond of at first, but then I saw that they were doing it for colorblind people, and I applaud that! The ores contrast against the grimstone looks completely awesome. I've had my issues with Jappa but he has been hitting the ball out of the park.
The ore gen overhauls I'm excited for. Different layers will take time for me to get used to, for sure. Especially since I hate having to dig out shafts; I much prefer spelunking (more so with this update). ...But it brings a totally new dynamic, and provided we mine in the right place we can get even more of an ore than we possibly could previously! And just... LOOK! Mountain mining is going to be a legitimate option!!! Plus, we now have a solid risk/reward for going into the deep dark!
...With that said, I've been looking at the lack of cave biomes in game and the discussion from this and the previous page, and I have a suspicion. ...We may be getting cubic chunks. Or at least a vertical biome system. Either way, I can hardly wait to see the new biomes in game, particularly the lush caves and wherever the sculk will grow. [Crystal caverns?]
We're only just starting to enter spring, and this is slated to come out in the summer. Going by that and of what we know, there is still SO much more to be had. I am so [expletive redacted] excited for this update to come out. This will forever change the game.
Here's to hoping that we get new atmospheric effects and music like in the nether and oceans! [And I hope to see the day red dragons make it in, haha]