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    posted a message on An Interesting Choice in 1.14.3 That Will Affect your Defence.
    Quote from FaerieChild»

    They're also giving back crafting grid repairing in pre-3. Maybe they're rethinking a few decisions.


    Intriguing. 'Tis shaping up to be of interest.

    Posted in: Recent Updates and Snapshots
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    posted a message on Introductions & Leavings

    Welcome and enjoy the stay!

    Posted in: General Off Topic
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    posted a message on Minecraft 1.14 Update Opinion Thread

    I decided to check this out and play the game for a bit with a friend after being dormant and roused with what would have been the forum's archival. I cannot comment much on features I have not interacted with in enough capacity, or at all.

    I think I'll start by knocking out the elephant in the room: Textures. This is another case of Mojang trying to fix something that isn't broken and nobody asked for. I am royally peeved about them doing this. In doing so they are overwriting a legacy. You could show them to people who haven't even played Minecraft and they'll know what it's from. The real kicker is that despite claims, they are more than capable of continuing the original style. They simply choose not to. The new ones, at least the blocks, look like they're from a cheap knockoff or funky resource pack. The items... Well I'll give them that much, some (but most certainly not all) of the items do look pretty darn good. But overall this is probably one of, if not the worst thing Mojang has changed in the game in all of their updates thus far, even though it doesn't have much in the way of direct gameplay implications. I am very, very happy that resource packs are a thing, and the fact that Programmer Art is provided.

    Now onto the village and villager changes. The wandering traders and trading UI changes are probably my favorites in the changes and additions to them in this update. I am ecstatic that iron golems at long last spawn in each village. Previously, seeing one was an incredibly rare occurrence in my experience, so monsters would quickly overrun a village. I can't say I'm thrilled about both the texture changes and villager class changes. It was fairly simple to pick apart what a villager was at a distance, but now I hardly have an idea of what I'm looking at. There is far too many nitwits, that's something I picked up right off the bat. I don't fancy this new system where villagers only change class with a place and work block present, but expect this thought to change in the future as I haven't put it to complete use just yet. I'm pretty meh about the building changes. Except the desert villages. Desert village changes are very welcome. They look good. Savannah villages not so much. Those things are tacky. I was really hoping villages to be larger and more densely populated. I cannot comment on raids yet.

    I've seen a few pillager patrols and outposts. Haven't touched any of them so I can't say much there other than the outposts look nice and look like they would be fun to raid.

    Now for the blocks. Oh my goodness, yes. The smooth stone and sandstone blocks, the slabs, the stairs... Simply wonderful! The villager workstations are... Okay. It's atrocious they put in some of them without a function, but the smoker and blast furnace have proved useful but it's nice to have more blocks to detail interiors.

    The pandas, fox mobs are welcome additions. I was wondering when Dinnerbone would get his pandas. The cats are fine. Saves the hassle of finding a jungle, but now ocelots aren't very special.

    And before I forget, the new dyes and berry bushes are excellent. The new flowers are very welcome. The crossbow seems to be a much weaker bow, and a weak rocket launcher, but seems like the latter could be a fun gag. Not much else though.


    Overall the update is fine but could be better. The texture changes are an enormous negative for me despite that resource packs exist and the fact I use them often. Some of the village and villager changes are meh. But there's some neat stuff in here. Not as good as 1.13 IMO.

    Posted in: Recent Updates and Snapshots
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    posted a message on Be the last poster to win!

    Perhaps so.

    Posted in: Forum Games
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    posted a message on 2011 mode/Classic mode

    Seems redundant. I'm guessing perhaps not, but do you know that you can revert to and play Beta 1.5 right now using the launcher?

    Posted in: Suggestions
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    posted a message on So who actually plays singleplayer survival
    Quote from Sharpe103»

    That was some heavy stuff, Zaffre; a good read. But, I think the majority of Minecraft players align roughly with your sentiments. Years-old SSP worlds are pretty rare, though a number of people who posted on the first page of this thread have some pretty spectacular ones. I think the forum just draws the type of people, like me, who have old vanilla or semi-vanilla SSP worlds.


    The main reason I think Minecraft is the #1 greatest video game ever made is because it appeals to such a wide audience. One can truly enjoy any number of countless aspects of Minecraft. For crying out loud, @BigAllenM just loves exploring seeds. Has 1000 world save folders all vanilla single player survival! That's crazy! Redstone, survival, creative, multi-player games, map or mod making . . . Minecraft is great because it really doesn't matter what one does with it. It's all about having fun.


    When my old world becomes a chore or I start to feel burned out playing it—or more like my world's servant rather than master, as you described—I start a hardcore game.


    Minecraft is very special in that it had/had ability to have a wide appeal and function as a blank canvas for imagination, creativity, and customization has propelled it to where it is today. Sometimes I forget to simply go and goof off on a creative world.

    Quote from jarius86»

    In my case, I just don't like multiplayer games that don't allow you to opt out of pvp. It's a full deal breaker for me, even in a game that I would otherwise be interested in.


    I'm also antisocial, too, so there's that.


    Absolutely. It can take quite a bit of time to find a good SMP server that doesn't have an obsessive fixation on currency plugins, skyblock, or PvP. The fact they are a rarity grinds my gears to a pulp.

    Posted in: Survival Mode
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    posted a message on What's things you like to build in your world?

    I wouldn't call myself much of a survival builder, but every now and then I like making an airship and fit it out as if I'd live in it. Considering making a nuclear sub on one world.

    Posted in: Discussion
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    posted a message on Be the last poster to win!

    Perhaps. Though I suppose that is up to where in the world it's midnight at.

    Posted in: Forum Games
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    posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse Edition
    Quote from Nimphina»


    Looking pretty dead to me.


    Quote from monomo»

    with mcf back from the verge of archival, we can look forward to 2 daily posts in off-topic for years to come.


    Be the change you want to see.

    Posted in: General Off Topic
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    posted a message on So who actually plays singleplayer survival

    I must be an outlier. I've liked the concept of having years-long singleplayer world, but despite truly wanting and trying to do so it simply has not worked out well. I'm at a loss for words as Murphy's law would have it but I'll try to detail part of why.

    I try to keep going but eventually I run out of ideas of what to do. Instead of relaxing and doing whatever I want I end up feeling this push that I HAVE to do something. It only got worse as updates with more features and additions came along, adding more things that I would be a bad player for because I didn't pursue or have immediate access to.

    It also happens to be that there's this thing with me where I cannot get much done. For example, I cannot remember the last time I did so much as break the single stack mark of diamonds, let alone even stay near it. My mob farms tended to be horrendous. Scratch that, any of my farms stunk. A lot outside of farms, even. For having the world(s) around so long, other people would have these amazing, awe-inspiring worlds. I meanwhile just have a house lodged into a mountain with a dead village and mob farm outside.

    Any stuff I did get around to building felt like it was worthless to have around. I had no friends to show it to or use it to play with them. So I tend to prefer SMP servers with friends, but even then I don't do that much. Most SMP servers out there suck, especially if they have money. Then it becomes capitalist simulator instead of more friendly, laid back, co-op Minecraft.

    I'm missing way more than this, but this gives a general idea. It doesn't feel fun to me. It feels self-abusive sometimes (wording is harsh but I can't think of any other way to describe it right now) as opposed to what a game should be: Fun. The only non-creative singleplayer I do nowadays is sometimes opening up one of Vechs' survival maps. I really wish I could enjoy a traditional singleplayer survival world and do great stuff with it, but that hasn't turned out well. Unfortunately. =/

    Posted in: Survival Mode
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    posted a message on Be the last poster to win!
    Quote from Wolftopia»

    It's definitely more than two thousand.


    Certainly. The Mo' Creatures thread is sitting at 2678 pages right now.

    Posted in: Forum Games
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    posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse Edition
    Quote from Luvitus»


    Oh come on!


    I was prepping my leaving speech and everything.


    I am become schadenfreude, destroyer of diaphragms.

    Posted in: General Off Topic
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    posted a message on Be the last poster to win!

    A smidgen over 900 more pages to go.

    Posted in: Forum Games
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    posted a message on Do Minecraft lost its design integrity?
    Quote from TheMasterCaver»

    -snip-


    Your case hasn't lined up with any of the issues I've had. I used to run on what is now something close to a 15 year old work laptop running Win XP up to the early days of 1.9. I had lag problems post-1.8 but nowhere near as badly as whatever your machine is. Since my switch to a newer machine and OS both being pigeonholed for supposedly bad performance I notice a stark uptick in performance post-1.8. The chunks-swapping bug is extraordinarily rare at least in my experience, except for back in early 1.3 superflats.

    Yep, i feel like with every new update Mojang just adds unnecessary stupid stuff that destroys the original reason why the game is so great in the first place. If they left the game in the beta days, i'm sure the game would be bigger than today.



    Some agreed some disagreed. I still don't get what's going on in Mojang's head but they keep adding stuff and leaving the actual broken stuff as if they don't exist. However with the aquatic update, I think we deserve more. And yeah, cave updates to.



    Yeah, 1.9 change is universally hated (which makes me wonder why Mojang haven't revert the change and why this dumb of a system only existed in Java edition of the game, hmmmm). Anyway, there are many changes i don't particularly like. I think things like the addition of new 'table' block from 1.14 (stonecutter, cartography table), shulker box, woodland mansion, basically everything after 1.8 update. (excluding fish mob)

    Let's just hope that the devs would actually listen to the community instead of following their stupid design philosophy ;)

    Maybe that could be the case of Minecraft becoming more "moddy". But i do think design integrity has more to do with authenticity, extreme depth, and many more things like the many features that perfectly exist without flaw during the beta days.

    Congratulation on strengthening my belief that Mojang does more harm to the game with more and more unnecessary updates. I guess all the bug fix and performance fix are actually just a roose so that the employee can still be fed by Micro$oft. Seems like people like you deserve the position at Mojang unlike the crazed SJW "worker" we currently have.


    OOC what do you mean we deserve more in terms of the aquatic update? I'm happy it happened at all frankly. I remember wanting fish mobs badly ever since I first joined several years ago. Underground updates are a must-have, and if my memory serves me correct I believe there were some teasers for an update like that a while ago. Hopefully they still keep the general feel of the underground and build/expand upon it as opposed to making it a hassle. Though I suppose that depends on your personal definitions. As a Terraria player I'd be ecstatic to see underground jungles.

    The combat system change is perplexing in that they did not provide a gamerule or an option to enable/disable it, especially given that Minecraft is known for being a highly customizable game. Shulker boxes are pretty darned cool IMO. I'm going on half-blind and have hardly done anything with 1.14 so I can't comment on there just yet.

    Most certainly not. Microsoft has taken a back seat due to the contract (though I cannot see Mojang on their own adding micro-transactions at their own will). Bug/Performance issues are more up to developer's level of competence as opposed to trying to somehow siphon the greenbacks. And uh, for the record avoid dropping "SJW" out of nowhere, as that will in most places of discussion such as these forums discredit you and your arguments. Though indeed, have a large, strong, dedicated community and they can prove to be more fit and able for the job than the developer's themselves.

    Posted in: Discussion
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    posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse Edition
    Quote from webrosc»

    Now you need a new reason to eat your popcorn


    Indeed so! ...Save it for Godzilla.

    Posted in: General Off Topic
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