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    posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse Edition

    Why yes, yes they do.

    Posted in: General Off Topic
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    posted a message on The Frist Dimension- A 50 Person Team, 1.5 Years in the Making

    Oh wow. I remember seeing some of this back on the brainstorming thread a while back. Don't think anything I suggested survived, haha. I took a stroll through the doc, and I must say, when it comes to the environment I am (relatively) impressed. The aurora, different stars, and subglacial ocean are all cool concepts. Favorite mob so far is the serpent.


    I'm not in a position to drop in critique and perhaps tag a few additional suggestions, note a few things, etc, so I'll look at doing that at a later date. I don't want to do the lame old "support" or "no support."


    But I'll quickly comment on the originality thing above. The Aether could be argued to be an inverse to the Nether; a black to the other's white. However, a similar argument can be made that this is just a cold place as opposed to the Nether's heat theme. In a matter of personal preference I find the Aether to be superior in terms of fitting with the game's original intended design and character, something that has been tainted and been forgotten over the years it seems.

    Posted in: Suggestions
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    posted a message on Be the last poster to win!

    Everything about the above is cursed.

    Posted in: Forum Games
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    posted a message on Be the last poster to win!

    I think not.

    Posted in: Forum Games
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    posted a message on Do Minecraft lost its design integrity?
    Quote from 0ct0ber»

    For a while I was thinking that there needed to be more threads like this; all I could find were people disagreeing about 1.9's changes years after it passed, but no-one spoke about the game losing integrity with all of the new additions.


    I do think that the recent additions do have some negative effects on gameplay. Particularly, I think the endgame items give endgame players a greater advantage, and also causes some players to hunt for them more than building houses or cool projects. Honestly, the totem of undying is basically a 1-up, shulker boxes are basically backpacks, and it's very hard to run from an endgame player with elytra. And as I've said in another thread, 1.13 and 1.14 overall feels like a modpack to me, which is not something I'd like to be the case with vanilla. I enjoy when extra modlike stuff is optional, but right now, you prettymuch have to play in 1.14 sometimes unless you want to be limited to a smaller range of servers.


    I personally mainly just play multiplayer, and I'd say the game's integrity loss is larger there. There's a wide variety lot of server types, but I don't see very many of them resembling the classic survival gamemodes we used to have. Some are heavy on plugins (crates, holograms, lifeless NPCs that purely lead you to a GUI), some are about afking for powerful items through an economy, many are in 1.13 or 1.14 (which as I said, feels too modded to me), occasionally (but not always) there are landclaim servers where players might act as hermits in their invincible bases, not interacting much with you... I could probably go on about many types that are different from traditional survival, but you get the idea.


    I know you put this in tiny text, but I agree with you about 1.7 and minecarts. 1.7 added a lot of new biomes, but I've noticed less unique and random terrain for the actual base generation. Minecarts are also an example of a fun and simple-feeling mechanic that they could fix and make useful again. Since 1.8 furnace minecarts can't travel in a north-south east-west direction different from when they started without being depowered, although I did make a server plugin that fixes this.


    I agree here for the most part (not all).

    The first paragraph brings up a very interesting point. There's been threads of varying sort, coming close to, but not touching on this subject specifically. I think it's because some have a hard time finding the words for it and merely come up with what is first on their mind with regards to it. Personally I've been questioning the integrity of Minecraft's game design for a while, yet, I didn't think about this subject specifically when it came to threads. I definitely believe the game overall has lost character and design integrity over time. Though the amounts of which can be debated.

    I find it both funny and irritating how Mojang handles some things with multiplayer. Some things seem more intended for single player, whereas a respectable portion of the playerbase plays SMP instead, thus making the hunt for rare items in chests like Elytra a truly long and excruciating task on a decently populated server.

    It is a shame how multiplayer has changed. I remember many new and creative game modes would be created, and things like free-build creative and more lax SMP servers were plentiful. Most of what you find is today skyblock, minigame, and faction servers. Finding servers like the ones in the old days is not an easy task.


    Minecarts have bothered me for a long time. All I'd like to see if the ability to control furnace carts, and the ability to hook carts together to form trains. As carts exist right now, they are buggy and powercreeped to all heck by things such as horses. The 1.7 changes still make my blood boil. The same 5-6 biomes over and over... I'm going to end it there because I could rant on 1.7 for a while.

    Posted in: Discussion
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    posted a message on Minecraft 1.14 Update Opinion Thread

    Though it does not directly pertain to 1.14 itself I am quite surprised nobody has made a mention of the new launcher. I first came across it when it must've been an hour old, tops.

    I like this new launcher quite a lot. It's cleaner, it's not obnoxiously clunky like the previous one, and on top of that it adapts a style reminiscent of the original Minecraft launcher (remember that?) which pleases me. The previous style was funky. Now having said that, minecraft.net has the style that the previous launcher used so I am left to wonder if minecraft.net will get a makeover soon. The one downside to the new launcher is that skins aren't fully integrated yet, but that will come with time. ...And I see the bar to the right. With the way its presented, I assume it was done in part due to the coming of Minecraft: Dungeons.

    I too am glad that repairing items via crafting was restored. That was bothersome.

    Posted in: Recent Updates and Snapshots
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    posted a message on Be the last poster to win!

    Which led to a fortress.

    Posted in: Forum Games
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    posted a message on Be the last poster to win!

    In the nether.

    Posted in: Forum Games
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    posted a message on Be the last poster to win!

    I think not.

    Posted in: Forum Games
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    posted a message on Be the last poster to win!

    Let's go to Mars.

    Posted in: Forum Games
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    posted a message on What are you currently playing?
    Quote from Jancrash»



    Yes. 2Fort's good as a meme map and for practicing rocket jump strafing (imo), but those 3 sentry spots that completely shut down Turbine aren't fun. I do quite enjoy pubbing Scout on Turbine, though. But as much as I hate to say it, I find Frontier to be much more infuriating than Turbine. Something about the chokepointey-ness forcing me to play Soldier, Pyro or Spy and the odd cart mechanics make me boot it off my map list basically every time I play it.


    At long last! I was really wondering if I was the only one that detests Frontier. I think I'm starting to get better with it, but it is painful. I want to like it, what with having a unique payload and the fact I am a train buff, along with the fact it constantly gets voted for, but it's been a bit tough. Getting constantly steamrolled doesn't really help with liking it. Thundermountain though is way past Frontier on my turd list. I positively HATE that map.

    Going by hours I'd be a demo main, maybe engineer main. I consider myself an average player in terms of skill. Hopefully I'll get decent at spy in the future. Weekends for me become absolutely horrific in pubs. Get on a team of largely brand new people who I don't have the skill to carry, versus a whole team of veterans with thousands of hours. Spies, snipers, and medics galore. That is the definition of TF2's nether.

    Posted in: General Gaming
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    posted a message on What are you currently playing?

    Lately I've been playing a lot of Team Fortress 2. 2Fort isn't bad. Turbine on the other hand...

    Posted in: General Gaming
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    posted a message on Minecraft 1.14 Update Opinion Thread

    After further gameplay I concur with previous posts. The bugs are starting to grind gears. Glad that 1.14.3 is in the works.

    The loom looks like it will be simply fantastic when I get around to making something that warrants banners. It is a disappointment that the composter does not accept rotten flesh at this time. The only other real use for it is for keeping an entire military of dogs. Speaking of mobs, I did not know that foxes had a snowy variant. That's nice.

    1.14.3 is shaping up to make a few reversions and backpedals it seems. Should shape up to be interesting.

    Quote from ZaffreAqua»
    I am very, very happy that resource packs are a thing, and the fact that Programmer Art is provided.

    Quote from KaijuRizard3»
    There's a thing called programmer's art, use it and you'll have your precious old texture.


    If you can't be bothered to utilize reading then forums may not be your thing.

    Posted in: Recent Updates and Snapshots
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    posted a message on An Interesting Choice in 1.14.3 That Will Affect your Defence.
    Quote from FaerieChild»

    They're also giving back crafting grid repairing in pre-3. Maybe they're rethinking a few decisions.


    Intriguing. 'Tis shaping up to be of interest.

    Posted in: Recent Updates and Snapshots
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    posted a message on Introductions & Leavings

    Welcome and enjoy the stay!

    Posted in: General Off Topic
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