Great. Now to see even more Reddit and Discord posts of average stuff that people are too insecure to show without visuals to make it look better than it really is.
- ZaffreAqua
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Member for 8 years, 10 months, and 15 days
Last active Mon, Oct, 11 2021 23:44:44
- 20 Followers
- 2,191 Total Posts
- 575 Thanks
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Dec 14, 2019ZaffreAqua posted a message on Minecraft 1.15Posted in: News
Well I'll be! Iron golems at long last can be healed without potions. I've been waiting for such a feature for years!
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Jun 27, 2019ZaffreAqua posted a message on Development Snapshot for Combat ChangesPosted in: News
I haven't played it yet but this is looking like it's going to be great!
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Jun 6, 2019ZaffreAqua posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
I really don't know what to do now. This is a loss that is going to stick with me for years. This place was the core of a major part of the community, and a huge part of my experience with Minecraft. To see it just go... Does not bring a smile to my face, I will say that much.
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Feb 15, 2018ZaffreAqua posted a message on Minecraft 1.13 Snapshot 18W07APosted in: News
Ho ho ho, now THIS is something I can get on board with!
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Feb 9, 2018ZaffreAqua posted a message on Minecraft 1.13 Snapshot 18W06APosted in: News
World gen, huh? Hm... I may have to check that out. Although considering past follies my hopes are not high.
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Jan 24, 2018ZaffreAqua posted a message on Update Aquatic Becomes Minecraft 1.13Posted in: News
Huh. Where are they moving offices to?
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Dec 14, 2017ZaffreAqua posted a message on Try the new Minecraft: Java Edition TexturesPosted in: News
Yeah it is. I'll give them that much that it actually does look like that, it's kinda cute, and sort of still fits.
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Dec 14, 2017ZaffreAqua posted a message on Try the new Minecraft: Java Edition TexturesPosted in: News
They aren't quite horrendous as they used to be, but I'm still passing on this texture change.
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Dec 14, 2017ZaffreAqua posted a message on Try the new Minecraft: Java Edition TexturesPosted in: News
Obesity: It isn't just in humans.
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Nov 13, 2017ZaffreAqua posted a message on MINECON Earth Mob A RevealedPosted in: NewsQuote from JimboMcjenkins»
My guess is that they haven't actually coded the mobs or thought about them except for the basic concept, and it probably takes a long time to balance the mobs, add sounds, and all the tiny details and such, so adding 4 would take a long time and they had a bunch of concepts, so they just let the community decide
I'd be able to buy that if it was just one guy developing. Mojang has added multiple mobs in the past within a short time frame, like 1.4. So we're all supposed to be led to believe that, years later and with far more finance and even a couple more folks, they're only capable of doing a fraction of that work? That's my reason why I ain't buying this other than it's to hype younger players. -
Nov 13, 2017ZaffreAqua posted a message on MINECON Earth Mob A RevealedPosted in: News
I'm still stumped as to why all four aren't getting added in. It's silliness.
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Nov 12, 2017ZaffreAqua posted a message on This week in Minecraft — November 11thPosted in: NewsQuote from Blockmaster764»
So the current textures will be released separately, (Thank Goodness!) does this mean the current textures pack will be released officially?
They've just mentioned that it'll be a separate download. Frankly, it'd be great if they had a download link in-game for the younger folk who aren't as tech savvy. -
Nov 12, 2017ZaffreAqua posted a message on This week in Minecraft — November 11thPosted in: News
Rubbish new model, rubbish textures, and a Minecon you can't even visit in person. Money well spent, Mojang.
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Nov 12, 2017ZaffreAqua posted a message on This week in Minecraft — November 11thPosted in: News
Mojang has never really listened that much to begin with, to be honest.
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It's in. Multinoise is finally in the overworld. Ever since I saw what was happening with datapacks I was wondering if this would be the case.
As cool as the mountains and caves are right now, it still has a very long way to go. The performance hit and the jankiness and lack of polish is very apparent. Biome and terrain generation on the surface, putting it lightly, is very very rough. It is not hard to tell why this is an experimental snapshot.
The separation of the terrain and biome generation leaves me feeling... Mixed. With time this could be an amazing system that finally dethrones 1.7 from its 'same-5-biomes-for-thousands-of-blocks' tyranny. The notion of the separation is a wonderful idea, but I must say I am... Apprehensive. I am not seeing much smooth or flat land for builds, for example, and finding some specific terrain with a biome to match may be difficult. However given the level of polish over the past few years and Mojang's dedication to quality and satisfaction, I should hope this pans out in great ways.
As for the biomes and caves themselves... Wow. I mean it, just wow. They are wonderful. I hope we see some new structures to go with them and updates to old ones.
The monster spawning change is a very welcome one! No more do you have to spend time finding that one block that's light level 7. ...However, part of me wonders if we'll be seeing some special deep or abyssal monsters int he deepslate layer. We shall see.
All in all, excitement is in the air!
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You don't need to start a new world. You have go to parts of the world you haven't been to in order to generate new chunks. New blocks to not generate in old terrain as not to intrude upon existing terrain. The mobs spawn because they are not dependent on new blocks.
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Ah! Thank you. ...I often forget the Wayback machine exists.
Request denied. Embrace walls.
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Interesting! Where did you get those numbers? I'm genuinely curious, not doubting you.
Most users are indeed lurkers. This goes for many forums and similar online communities. Sometimes people will make an account thinking they will need to ask something, which gets resolved later. Some do it just in case. Others make an account then forget. And others yet will do it to get features that account-free lurkers don't get. ...And then there's the whole issue of bots which these forums have been littered with.
I had a friend who made a forum account solely to comment on my now ancient forum thread of an old city project of mine and that's it. There's many reasons out there.
I usually keep to myself, but on thinking about it the moderation thing does not surprise me. Draconian or otherwise petty moderation is a massive drive off and something I've dealt with myself. It's zero surprise that it would leave to some leaving as it has been absurd in the past.
And then there's the whole GDPR content deletion and the scares from the not-shutdown.
If I had to guess it's because it's relatively easy to set up, you can get a much quicker response than on a forum, you don't have to create a different account for each little forum or server. There is also the aforementioned not having to deal with atrocious moderation or forces largely out of your control. It's also a place that can be managed on demand unlike the forums. Overall quite conveneint, as long as you're in a few. The main issue imo is dealing with everyone, their mother, grandfather, uncle, dead ancient relative, dog, fish, and cat having a Discord, and NEEDING to join a discord in order to know or do something. Now that rustles my jimmies.
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It is a shame that this place is as lively as an asteroid. The great GDPR purge (I am still seething about how poorly that was handled) nuked probably half the threads and all the posts with them on this site, including resource and mod threads. So that killed a lot of activity. Then came the shutdown scare which really finished off the forum. Scared everyone away to who knows where.
It's mostly bots now, really, though thread creation spam seems to have been toned down. Now it's just posts on existing threads and profiles. FB I doubt is anything near resembling a stronghold. They probably left for Discord. I see loads of activity there for mods period, and without a centralized area like the forums in use I imagine that is where the rest have fled to. Yes, many people have moved on. Sadly.
One would think think the forums for the most popular game of all time would be alive in well. Boy, that couldn't be more wrong. But the activity in years past was unreal. ...I can't say for sure when the downturn in activity really started, but I think it was around 1.9/1.10's release. It'd make sense given that 1.10 marked a bit of a dark age for Minecraft.
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To access them you need to make a custom single biome world and set its biome to dripstone caves or lush caves. They do not generate naturally, and will not until the second half of the update.
Speaking of which, I am wondering if we'll see the foundations set there for an overworld biome overhaul in a future update, perhaps the one where they do the features lost from previous mob/biome votes.
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Aaah. Yep. I remember that too, and I miss that. Dwarves vs Zombies was one among them that had managed to last for a while. I too have been annoyed at this issue.
It's hard to say exactly why we don't see many new original server types or gamemodes, but I don't think there's any one reason either. In order to stay up or justify staying up, a server needs players and that can be hard to come by. Many of the more massive servers these days got shot into popularity from Youtube. Additionally, some may be discouraged from trying to start their more original servers because of the existing lack of them, making for a bit of a vicious cycle. I imagine I'm missing several more factors.
Sometimes though there are niches that have to be filled, albeit probably with mods. The first thing that comes to mind for me there is something like a train or railroad server. Good luck trying to pull that off in vanilla where you cannot even connect minecarts.
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I was recently reminded of how truly terrible the progression toward full diamond gear is. At least if one is to go by the traditional mining approach. I hope that at some point they address the awful, unenjoyable grind that is getting a sufficient number of diamonds. Because it's a lot more fun, rewarding, and less grindy if you take the villager route for acquiring diamond gear.
They seem to be on a path looking for reforming or updating progression, but it looks like most of that will hit in the second half/1.18. I feel they still have a ways to go with it however.
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What are some examples?
Servers have gone through phases throughout the years, and often to survive as a server you need to stick with what is popular. Unfortunately.
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If it isn't the same it is quite close. Off the top of my head the main difference between the two is that Bedrock has mountain generation proper. And to my surprise I found there was no recent/snapshot/beta discussion subforum in the Bedrock category here, so I imagine it should be here.
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I can't say I'm all that surprised that it got pushed back considering how quickly summer is approaching and we don't even have the mountain generation in Java. My main surprise is how far it's being pushed back, and there won't even be archeology features in the second half. I remember we got the Pretty Scary Update in a very short amount of time.
I don't see how they'd be competing with Hytale. They've expressed support for it, and Hytale has no release date. Something else to remember is that Mojang are very laid back. They don't do crunch or any abusive practices like what every other studio does out there (which is terrible) and they intend in preserving that.
Another thing to remember is that they're giving worlds the biggest change since the world format change in 1.2, where they changed from Region to Anvil. In that time a lot has changed, and if they mess up even slightly, it means lots of angry and sad people and some will have years of work put down the drain.
I still can't say I'm not disappointed with how far back it is being held however.
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C&C has NEVER had an exact date. Only a rough approximation in the form of somewhere around the start of this summer. However if you watch the video they have mentioned that they are having ti divvy up the workload and split it. Part 1 of the update will be coming this summer. Part 2 will be coming sometime closer to the end of the year. Perhaps earlier. It's hard to say, development is a mess of squiggly lines in reality, in contrast to the expected straightforward.
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Well, it looks like this is going to be quite a while longer. A bit disappointing at first, but good on them for avoiding any crunch. Also.. .Is it just me or does Agnes look like she's trying hard not to fall apart? Either way, I believe this also marks a raising of their standards.
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Sadly no snapshot this week. Sad.
I'm curious when we'll see whatever biome the sculk and warden generate it. Speaking of them, while this is probably irrelevant as lotsa stuff changes in development, I noticed that the sculk seems to be pouring out from a smooth endstone-like block. It goes true for the main patch we see as well as the second patch in the dark you can hardly see. Curious...
Additionally I'm curious about what new structures we'll see when the biomes are implemented proper.
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You took the words right off my tongue.
The Overworld has gotten some TLC over the past few updates even if it hasn't been a focus. 1.17 as it is shakes up quite a bit with mountain and cave gen overhauls, to say nothing of what previous updates like 1.13 did to overhaul and bring the oceans up to standard. The End looks to be next on what large portion of the game remains in an unsatisfactory state. There's a ton of potential for it, but we'll see.
Frankly I imagine 1.18 could probably be like that of 1.15; a technical update focused on the interior of the game. Mojang has really cleaned up their act and Minecraft in general, they seem to be pretty intent on making sure the game runs smoothly as they de-spaghettify the innards of the code.
But as it stands we have no information. 1.17 isn't even close to done yet.