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    posted a message on Minecraft 1.16 Update Opinion Thread
    Quote from The_Shadow»

    What obsession with bipeds is that? There are plenty of non-bipedal mobs! And while the striders may be bipedal, they are definitely not humanoid! The same could be said for creepers.


    While true, I just wish we could see more variation, that's all. There are quite a few humanoid mobs already present and personally, I like seeing weird designs such as the Ravagers, Guardians, Endermites, Phantoms, Blazes, and Ghasts. Designs that also help make an area feel more alive by having something outside the former civilization or sentient creature slot. I'm always curious to see what they have cooked up! I suppose I should have said humanoids instead of bipeds, considering I adore the design of the striders and I can see potential in something like a twisted version of a theropod. I just thought it was funny that striders had to have 2 legs.

    I've also been waiting for the Bane of Arthropods enchantment to become useful, as presently arthropod mobs are weak and can be taken out in 1-2 hits without trouble. I was hoping to see some monstrosities that could warrant the enchantment.

    Quote from kiqkin»

    I like all of the new additions and biomes, Great job, really creative.

    There is just one thing that I dislike. Nether generation makes it very difficult to explore long distances. There are an excessive number of tall canyons and a serious lack of open spaces. The ratio of Air to Non-Air block seems (to me) to have been lowered dramatically, forcing you to mine long distances to to explore. Do you agree?

    Finding nether fortresses and structures seems much more difficult if you try to play in pure survival without resorting to a mapping programs or using spectator mode.

    Also is it my imagination or have the number of nether fortresses been reduced? They seem much further apart.


    I do like a bunch of the newer generation but I've also noticed the difficulty is travel has ramped up quite a bit and that does annoy me. Thankfully Striders exist to help offset that. Nether fortresses do seem a bit less common but considering they only spawn in some and not all of the biomes (a darn shame), this is expected. Though we now have bastions and broken portals.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.16 Update Opinion Thread

    I thought I had responded with updated thoughts earlier... But wow. Just wow.


    I am thoroughly pleased with the new batch of content. The music, particularly the disc, is nothing short of fantastic. Despite my initial qualms with the maker not being C418, I adore all the new music coming in. The ambience... Of my goodness the ambience is awesome. The new basalt delta is magnificent, we FINALLY got broken nether portals as structures, and at long last the bastions are here and they are impressive!


    And what's this? Chains? As in... Chain armor and chain links for minecarts? :ph34r:


    All in all I am quite happy with the update. We could do with another mob--one that goes outside Mojang's obsession with bipeds--but it'll do. Can hardly wait to reset my nether and play with this new set of features! Well done Mojang.

    Posted in: Recent Updates and Snapshots
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    posted a message on "Verify your identity" occurring on every log in

    I have been having this issue as well. It is activating every single login instead of when logging in from a new location.

    Posted in: Forum Discussion & Info
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    posted a message on Minecraft 1.16 Update Opinion Thread

    Wow. They actually did it. I haven't been able to look at the more recent snapshots until now. So crying obsidian is in and it looks great. It actually "cries" with particles too! For those that use programmer art they actually included the OG texture for it. Sweet! The new respawn anchor looks pretty wild but I'm not going to touch it much until its more finalized. Gold ore is at long last in the nether. Golden apple users, minecart enthusiasts, and players looking to barter rejoice!


    Now on to what I REALLY did not expect and I am ecastatic with: Striders. A new mob that isn't a skeleton or zombie clone and isn't a compelte humanoid? AND you can ride on them across lava? Consider me happy! They look and sound adorable too! Little boxy whales with legs. They shiver when outside of lava too, so that's snazzy.


    Oh. The ambience. It's an odd choice but one I am completely cool with. Feels like I'm playing Subnautica in all the right ways. The new soul speed enchantment has a nice niche. The newer basalt blocks better justify its existence but I still don't fancy the new style. Same goes for the block sounds. It feels odd hearing a mix of something new and old instead of just completely one or the other.


    Overall I'm happier with the update now. Looks like the terrain gen was changed. Looks good in the new biomes but it looks like it's going to be real annoying sometimes. Gonna miss some of the old gen, not gonna lie.

    Posted in: Recent Updates and Snapshots
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    posted a message on Is it better to play Minecraft with or without shaders?

    The decision is entirely subjective.


    Personally, I have never used shaders and neither am I a very big proponent of them. So many games try to be "MMMM UBER GRAFICZ RAY-TRACING MAEKZ GUD GAME" and while some indeed look good, Minecraft stands out in the crowd for having its style of lighting system and I adore it for that. Things tend to get samey with the usual lighting systems. Plus, it's easier to make out things without ridiculous glare or shadows getting in the way.


    Adding on to this, I often see it used as a crutch to help builds seem better than they really are, and that drives me positively bonkers. On top of that, my limited hardware for most of my time playing the game has kept me back, and although I could probably run one now, I choose not to. Finally, it's partly to spite that obnixious, noisy group of disgustingly self-entitled people who have super-powered computers running several grand and they complain about every game not tailoring themselves to suit those few. The overwhelming majority of people play on moderate to lower-end computers, and this is reflected in the large bases of many games that make sure they can be run on the lower end of things.


    Ultimately the decision is up to the individual, but that's my 2 cents.

    Posted in: Discussion
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    posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse Edition
    Quote from Luvitus»

    I just wanted to do a big, sappy writeup that never happened.


    Nobody is going to stop you from doing it now.

    Posted in: General Off Topic
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    posted a message on What are you currently playing?
    Quote from SmugSmirk»

    What's the mod?


    It's a mod that will be adding a fictional version of the Polaris star system far above the stock system to explore, and perhaps having a setting for it to replace the stock system. It is a multiple star system with several planets and moons out the wazoo. Right now it runs under the name of Strange New Worlds. It has no forum thread and will not until it reaches a satisfactory state. Honestly not sure if it will come out. If it does it will probably around summer. Don't know. I don't wanna let people down but I also have got to maintain some sanity.


    And uh... Wow. I've come to learn that some Kerbal modders are nutcases.

    Posted in: General Gaming
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    posted a message on Minecraft 1.16 Update Opinion Thread

    This better not be all we get, but knowing Mojang this will be it. Remember how quickly 1.4 came out and how big that update was? I miss those days. There's still a good ways left to go for a nether overhaul IMO.


    As for some other thoughts: Piglin noises and barters are atrocious. I also despise their name as I've always been more partial to Pigmen. With that said, it's great to have a use for gold armor and to at long last have pigmen or pigmen expies in the game after so many years of sitting on a shelf gathering dust. Seriously, anyone remember hearing about the original pigmen or at least seeing them on the wiki? That reminds me-- I've noticed within the past several updates we've been getting content that was either rumored, unused, or unimplemented from years past. Tridents, fish, pandas, pigmen, and more.


    Back to the nether, the crimson forests are growing on me a bit more. I personally prefer them when the growth is more sparse and borders the lava seas. LOVE the hoglins! They look and sound mean, and it's about time we have a good hostile mob that isn't another wretched biped or relegated to spawn in limited areas or circumstances (looking at you silverfish, endermites, cave spiders, ravagers, etc)! I'm not entirely on board with the majority of the new block sounds. And I agree with what has been said-- the shroomlight needs to get the axe. It's a glowstone clone, unless it becomes a pathway to colored lights for some reason. Speaking of which, I was hoping we'd see more glowstone structures or something. I occasionally think of them as ghast eggs or something.


    Overall it's alright I guess, but we need a lot more for this to be worth it.


    EDIT: Oh yeah, and basalt is really ugly.

    Posted in: Recent Updates and Snapshots
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    posted a message on What are you currently playing?

    I suppose you could say playing but I've been in the process of configuring a mod for Kerbal Space Program.

    Posted in: General Gaming
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    posted a message on Minecraft 1.16 Update Opinion Thread

    I'm a bit sad about the nether losing its otherwise hellish status, but I must say the new biomes and blocks are intriguing. My personal favorite so far has to be the soul sand valley. The blue fire, change in fog and landscape, and stuff like the basalt pillars help make it. The forests are cool ideas but need to be more sparse and alien. The warped forest though is interest in the sheer change of color and the incredible amount of endermen. Not sure how I feel about the respawning in the nether deal. Unless we see the return of crying obsidian and/or see new temple structures with complete but inactive nether portals I'm not sold on the idea. I do hope we see more mobs and a reduction in the size of the biomes (getting flashbacks to 1.7 grrr).

    Posted in: Recent Updates and Snapshots
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    posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse Edition

    Gets all the zombies and skeletons to rise out of their graves, that's for sure.

    Posted in: General Off Topic
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    posted a message on Be the last poster to win!

    I don't know when this Bob Semple tank became a meme or whatever, let alone why...

    Posted in: Forum Games
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    posted a message on Rarest Thing(s) you've witnessed on Minecraft
    Quote from Zarlog_Core24»

    I have had a handful of full diamond armor zombies show up in my giant grinder on a server before. That was within the past 3 years, though. I haven't seen them anywhere outside of the grinder.


    If you have a screenshot that's definitely worth a share! Were there any plugins on the server?

    Posted in: Discussion
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    posted a message on Minecraft 1.15 Update Opinion Thread

    Despite the fact that I've been both under a rock and uninterested these past few weeks along with not having booted up the game in 1.15 yet, let me just say I am ecstatic that golems can be healed without having to resort to potions. I've waited many years for that feature to be in-game.

    Posted in: Recent Updates and Snapshots
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Well then. I did not know that Iceolation has been out for so long, let alone that it's hosted on a site separate from what's linked in the OP. I'll have to give that a go!

    Posted in: Maps
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