While true, I just wish we could see more variation, that's all. There are quite a few humanoid mobs already present and personally, I like seeing weird designs such as the Ravagers, Guardians, Endermites, Phantoms, Blazes, and Ghasts. Designs that also help make an area feel more alive by having something outside the former civilization or sentient creature slot. I'm always curious to see what they have cooked up! I suppose I should have said humanoids instead of bipeds, considering I adore the design of the striders and I can see potential in something like a twisted version of a theropod. I just thought it was funny that striders had to have 2 legs.
I've also been waiting for the Bane of Arthropods enchantment to become useful, as presently arthropod mobs are weak and can be taken out in 1-2 hits without trouble. I was hoping to see some monstrosities that could warrant the enchantment.
I like all of the new additions and biomes, Great job, really creative.
There is just one thing that I dislike. Nether generation makes it very difficult to explore long distances. There are an excessive number of tall canyons and a serious lack of open spaces. The ratio of Air to Non-Air block seems (to me) to have been lowered dramatically, forcing you to mine long distances to to explore. Do you agree?
Finding nether fortresses and structures seems much more difficult if you try to play in pure survival without resorting to a mapping programs or using spectator mode.
Also is it my imagination or have the number of nether fortresses been reduced? They seem much further apart.
I do like a bunch of the newer generation but I've also noticed the difficulty is travel has ramped up quite a bit and that does annoy me. Thankfully Striders exist to help offset that. Nether fortresses do seem a bit less common but considering they only spawn in some and not all of the biomes (a darn shame), this is expected. Though we now have bastions and broken portals.