Sorry to be an idiot, but does nobody have a real 1.12.2 version out?
I don't want to try and smith myself a own one because I have no idea where the code is, or how to compile it into a working mod yet xD
(I want to be able to code before I can compile it into a mod)
I have a small question which I cant seem to find an answer to. Am I doing something wrong or is the "split trajectory" option in foci crafting currently broken/bugged? Whenever I try to use it with one of my foci, it outright breaks the usage of the focus. It wont cast right then or if it does, it doesn't do any damage whatsoever. When I'm using scatter or target it works out just fine, only "split" doesn't.
I appreciate the help, fellow thaumaturges!
First: Tell us _exactly_ what you are doing with the foci. Might be that you are just using it wrong. No worries, we have all been there.
Second: Can you tell us if this "brokenness" appears with Thaumcraft as the only mod and if not, with which mods it starts to break?
Third: Just practice patience, we are going to get your problem fixed (I hope)
Hello there, Zaesar.
I wouldn't even know what is going wrong with shaders for you.
I quite recently installed a shader on my (Forge) modded client and I experienced no apparent issues.
What exactly are you having problems with?
Used to have.
'bout half a year ago. I just wanted to know if it works by now on 1.12.2 which it did not back then.
So, I gather from this that it works.
That answer is one I had to wait many months to wait for xD
Careful, a nagger has appeared. Do shaders already work with modded MC?
(yes, this does belong here! Trust me, I toyed around enough with the shaders and the shadermod to have enough understanding about where such a question belongs. Just in case)
Does anybody keep count on the flow of comments? Which page where we on when a foolish dev came around thinking this thread to be not about TC anymore because Azanor announced nothing like an update?
I just told myself I really need to come back to the forums, after all, they are a great place that I neglected for a while and saw Tinker's Construct 2.
I wondered "Did a Tinker's Construct 1 ever exist?"
I just saw, apparently TiC did get reinvented somewhere between 1.7 and now.
Do not really care why, how or when, but that I did not even see the changes from the "old" version to now as making the mod different is in my opinion praise to the new people in charge.
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Huh.
I returned to the Forum page and now the page seems to be dead. Almost
Intruiging.
Well, Thaumcraft is going to live on.
Sooner or later
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Sorry to be an idiot, but does nobody have a real 1.12.2 version out?
I don't want to try and smith myself a own one because I have no idea where the code is, or how to compile it into a working mod yet xD
(I want to be able to code before I can compile it into a mod)
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They were not the only one who have shown interest.
But the most competent one by far ^^
I know, I am part of the less competent team.
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Well. It has been a year since I said I might have a knack for coding, I just needed to find out.
What happened? Jack squat! Hurray!
(I wonder if somebody will say that this is necroposting)
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I do not understand why anybody would have a need for such a big smeltery, but whatever
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An assault rifle?
Really? Could you have not used a proper guns mod?
Oh wait, I forgot, there are none. All have fatal flaws somewhere.
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Github again ...
One of those websites, I doubt I will ever manage to find anything in without ever going crazy.
Plus, I asked if it that, which works with vanilla, works with modded too by now, which it did not back when I tried it the last time.
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First: Tell us _exactly_ what you are doing with the foci. Might be that you are just using it wrong. No worries, we have all been there.
Second: Can you tell us if this "brokenness" appears with Thaumcraft as the only mod and if not, with which mods it starts to break?
Third: Just practice patience, we are going to get your problem fixed (I hope)
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Used to have.
'bout half a year ago. I just wanted to know if it works by now on 1.12.2 which it did not back then.
So, I gather from this that it works.
That answer is one I had to wait many months to wait for xD
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I remember last time I wanted to know something and I waited a tad and gave up, just to be told to be patient.
I think 5 days are enough patience.
So, anybody got an explanation for my question or not?
Shaders are awesome and they are very much part of optifine.
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So. Anybody care to brief me on what the current situation of the mod is?
Is it similar to 1.8/what changes have occured since then
Is it still as safe to use with (almost) everything and all, or do I have to look out?
I might want to have it in a server modpack and would like to know if it still is the mod I remember
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Careful, a nagger has appeared. Do shaders already work with modded MC?
(yes, this does belong here! Trust me, I toyed around enough with the shaders and the shadermod to have enough understanding about where such a question belongs. Just in case)
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HELLOOOO WORLD!
I am back.
And now to my contribution:
Does anybody keep count on the flow of comments? Which page where we on when a foolish dev came around thinking this thread to be not about TC anymore because Azanor announced nothing like an update?
Did anybody keep track at all?
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Wow.
I really must be psychic.
I just told myself I really need to come back to the forums, after all, they are a great place that I neglected for a while and saw Tinker's Construct 2.
I wondered "Did a Tinker's Construct 1 ever exist?"
I just saw, apparently TiC did get reinvented somewhere between 1.7 and now.
Do not really care why, how or when, but that I did not even see the changes from the "old" version to now as making the mod different is in my opinion praise to the new people in charge.
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Why hello there.
I have come back.
But now I am going back to ignore every post in here again for the next 20 pages because it is going a biiit too fast for me again xD
Does anybody still remember on what page we were on when a mod came in and wanted to close this?