• 1

    posted a message on [0.10.4] WorldShaper - Level Editor for iOS
    WorldShaper
    by ZCodeMT

    This requires that your device be Jailbroken. Apple currently does not allow this kind of application.
    How To Buy:
    1. Open Cydia
    2. Click "Changes"
    3. Click "Refresh"
    4. Search for "WorldShaper"
    Money?
    Currently WorldShaper is $3.99. I have spent uncountable hours working on this and the tiny cost helps me continue working on MCPE tools/mods. I may at some point release a lite version but I have not done that yet.
    Errors?
    I have tried to make sure WorldShaper will work for everyone with iOS 7.0 or later and a screen size at least as large as the iPhone 5s. If it does not work for you, notify me on twitter @ZCodeMT. Also, report your issue at https://github.com/ZCodeMT/WorldShaper. Please include the crash report.
    What else?
    For updates on my latest work, follow me on twitter. For my MCPE iOS mods, add http://apt.zcodemt.com/ to your Cydia sources. If you have iOS mod requests, contact me on twitter.
    Posted in: MCPE: Mods / Tools
  • 2

    posted a message on [WIP] LevelShaper: Another, better level editor for iOS
    First and foremost, before I say anything else, I would like to point out that this as well as almost every other mod/tool for iOS requires that your device be JAILBROKEN. If you are not on a jailbroken device I suggest you look into Jocopa3's MCPEedit.

    LevelShaperAnother, better level editor for iOS.How to get it:
    1. Add http://cydia.myrepospace.com/zcodemt/ to your Cydia sources.
    2. Search for "Minecraft Level Shaper" in the search tap.
    3. Install "Minecraft Level Shaper"
    Versions:
    • 0.1.0: Initial release
    • 0.1.1: Added inventory tab
    • 0.1.2: Implemented adding and removing inventory items
    • 0.1.3: Implemented full inventory editing
    • 0.1.4: Added item images and changing inventory by name
    A very big thanks goes to these people for inspiration and being awesome:
    • Jocopa3 (@Jocopa3)
    • Intyre (@iMCPE)
    • 500ise (@zhuowei)
    • C0deh4cker (@C0deh4cker)
    Posted in: MCPE: WIP Mods / Tools
  • 11

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    A few things to (hopefully) avoid questions:

    - This is for iOS only.
    - These mods require your i-device to be jailbroken.
    - A very big thank you to C0deh4cker. Without his libstubhook library, this would not be possible.

    That aside, let's get to the mod menu.

    Screenshots:



    In-Action on Youtube:

    Installation:
    1. Open Cydia.
    2. Go to Sources->Edit->Add and type in "http://mods.zcodemt.com/" (without quotes).
    3. After that repo is added, you should see all of my mods there. As well as the C0deh4cker's that I have ported to use the mod menu. Install the ones you want. I recommend installing all of them because if you decide you don't want them, you can disable them in the mod menu.

    Uninstallation:
    1. Open Cydia.
    2. Go to Sources->ZCodeMT Mods.
    3. Find the mod in the list and uninstall it there.

    Mods Currently Supported by ModMenuMod:
    Color coding:
    RED = Broken
    GREEN = Working
    BLUE = In Development
    PURPLE = Author

    0.7.2.0:
    - BigTNT by ZCodeMT
    - Explosive Arrows by C0deh4cker

    0.7.1.0:
    - BigTNT by ZCodeMT
    - Explosive Arrows by C0deh4cker
    - Fly In Survival by C0deh4cker (Works but requires quit to title to turn on and off.)

    If you like the mods, consider donating to C0deh4cker. My mods could not be made without libstubhook.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from RedstoneWireTech

    Could you add a feature where we could add any mod into the mod menu

    Any mod that you want in the mod menu has to be edited and recompiled. I can only do that if I have the source code. I will be happy to take suggestions.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from Loading3

    Hmm. Not working for me... im on ipad 2 ios 5.0.1. Mod menu button doesnt show up.
    Quote from Thejailbreaker82

    Does this work with all libstubhook mods? (could it?) Or just the ones in your repo

    Oh and the mod button wont show up, IOS5.1.1

    Sorry about the button, I must have used an iOS 6 only feature. I will fix that as soon as possible. It will work with all libstubhook mods that support it.
    Quote from Firerange

    It says an error trying to over write the .mod_menu.png when i try to install it

    You must have an old version of ModMenuMod.
    Quote from MinnieV20862

    I'll admit, the formatting looks more impressive than that of TreeBl's CarbonPE, but until more useful mods(like that of on CarbonPE) I don't see a point in this at the moment. But I realize everybody's gotta start somewhere, so on that note, I would like to say great job and keep up the good work!

    This mod menu, unlike TreeBl's, supports mods written by other people. There aren't very many supported mods at the moment, but I intend to change that.
    Quote from XxThomZxX

    Cool stuff. :P

    It´s possible to do an "iPad version" because the pickaxe button is on the chat button.


    I'll get to work on that asap.
    Posted in: MCPE: Mods / Tools
  • 9

    posted a message on BigTNT: explosions are 5 times bigger!
    BigTNT - Big Explosions

    The topic title says it all. This mod makes explosions in Minecraft 5 times bigger.
    Add my repo, cydia.zcodemt.com, to cydia.

    A very very big thank you to C0deh4cker for libstubhook and the function address.

    Edit: I've taken BigTNT out of my cydia repo. I am working on a new version that will be (I think) better. If you still have it, great, keep it. If you don't, I'm sorry, I don't have a working version right now. I will post back here when the new version is finished.

    Edit: my new cydia repo is http://mods.zcodemt.com. Add that repo to get BigTNT and future mods I'm working on.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on (IOS) - Free Craft 0.7.1 MCPE Gone
    Could someone please explain what is wrong with EmendoMC?
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on (IOS) - Free Craft 0.7.1 MCPE Gone
    Reading through this topic I see these reasons for the mod:
    1. mod showcases where specific materials are needed
    2. map making
    3. build better creations in survival
    My solution: EmendoMC, I made it mostly for these exact reasons. You can build in creative and switch to survival. You can add anything you want to your inventory in survival. The only thing you can't do with EmendoMC that you can do with freecraft is get free stuff on multiplayer. Since that is the only thing we want to avoid, it is the perfect solution.
    Posted in: MCPE: Mods / Tools
  • 2

    posted a message on [TUT] Libstubhook Mods
    Quote from C0deH4cker

    This is NOT Objective-C. It is C.

    I use Objective-C code for mods. All you have to do to change it from C to Objective-C is switch from a .c file to a .m file.
    Quote from Xch4ng3

    is this tutorial even correct? I get 'command not found' after entering what he told us to in Termimal.

    You have to install gcc.
    Quote from Eryhaker598118

    Ugh... Objective-C? Gonna have to learn QBASIC, Visual Basic, Java, THEN Objective-C

    Cut that short. C, Java, then Objective-C was good for me, although you can probably skip Java or C.
    Posted in: MCPE: Mods / Tools
  • 2

    posted a message on Advanced iOS MCPE Mods [0.9.4: Fly In Survival]
    Quote from GambitGamer

    OK, that's very selfish to say. No of us have done anything to deserve these mods(except for maybe Jocopa3, which helped him test I think).

    I'm glad I'm not the only one who feels this way. (Your post appeared right as I was finishing mine.)
    Posted in: MCPE: Mods / Tools
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