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    posted a message on [Forge][1.8] Steel Industries ~ Everything that is Steel ~ [Ver. 0.8]
    Edit: removed due to thread inactivity.
    Posted in: WIP Mods
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    posted a message on [WIP][Tech] DarkTech
    Released prerelease 1.0.2. Get it at the widget above or the link if it does not update.
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy - Thaumcraft Addon
    Quote from LycaonX»
    Ah. I don't see any void wand caps in my Thaumonomicon. Just have gold, silver, and thaumium. Let me grab out the cheat sheet and try.

    You need a lot of warp to unlock that research IIRC.
    Posted in: Minecraft Mods
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    posted a message on [WIP][Tech] DarkTech
    Fixed downloads due to Curse not making Alpha files available in Widgets
    Posted in: WIP Mods
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    posted a message on [WIP][Tech] DarkTech
    I have a very early release version available for download once it finished approval from CurseForge.

    Changelog is in the CurseForge post once available.
    Posted in: WIP Mods
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    posted a message on Idea: Tinker's Construct, but for armor
    MachineMuse's Modular Powersuits may have you covered. MPS

    It lets you customize your armor and adds a level of difficulty, different upgrades give your armor weight, if the weight goes over a certain point, it starts slowing you down. It also adds a power tool, which basically allows you to turn it into different variety of things, such as a ranged plasma cannon, a sword, a pickaxe, shovel, and axe all at the same time.
    Posted in: Requests / Ideas For Mods
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    posted a message on Pullback: Teleportation and Gravity Dislocator
    Pullback has reached 1,000 downloads, hooray! Hopefully you find the mod fun. (which I doubt)
    Posted in: Minecraft Mods
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    posted a message on [WIP][Tech] DarkTech
    DarkTech

    NOTE: The mod is no longer updated.

    DarkTech is a mod that I created for utilities I need in my modded survival.

    The mod functions in a wireless manner, energy is transferred through conduits, which converts the raw power provided by generators into a useful form that can be used by machines. In order to transfer energy to machines, a Energy Distributor must be made, it drains off nearby conduits and infuses nearby "consumers" with power, the Energy Distributor has its own internal buffer, for later use.

    The energy comes into the form of Dark Energy(DE) and can perform many seemingly magical things, many not in your grasp currently.

    Machines
    Mostly empty list of functional machines that DarkTech adds, keep in mind that I will not add furnaces or any ore doubler for two reasons: It's a cliche, GUIs are a pain, if you want a powered furnace, look at the heater below.

    Solar Panel: Currently the only form of energy generation, it produces 0.125 Dark Energy per second, not so efficient :P.
    It does not function when its night, raining or storming or has a block above it.

    Energy Conduit: Gathers energy in an 8 x 8 x 8 area and stores it in its buffer, its maximum energy is 2.

    Energy Distributor: Previously known as the Network Controller, it gathers energy from Conduits and distributes it to machines in a 30 x 30 x 30 area. It stores a maximum of 1000 Dark Energy.

    Heater: Exactly what it says in the tin, it heats up objects in contact with it an example of this is its ability to heat up furnaces to not require fuel, it is also efficient and does not keep trying to heat up a furnace all the time, it only does so when the furnace is cold(cannot smelt items).

    More coming soon!
    Screenshot:


    Downloads:
    Note: I am not responsible for underwhelming you with the content I provide, you are warned.

    If the above link does not seem to work, manually download it here: Files.

    Source:
    Github

    Currently Planned Update/s:
    Alpha-2.0.0
    -REWRITE EVERYTHING
    Credits:
    RS485: The laser was based off their code, check 'em out! Logistics Pipes
    Posted in: WIP Mods
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    posted a message on Pullback: Teleportation and Gravity Dislocator
    Released DarkTechExperimental 1.0.2 it contains mainly API stuff and inside functionality.

    -The Network Controller now searches the player inventory for items that implement the IEnergyItem interface.

    -Seperated Network Controller code to various methods, instead of dumping all of it in updateEntity().

    -All tile entities in the mod now updates everytime it receives/takes energy instead of doing it per tick.
    Posted in: Minecraft Mods
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    posted a message on File-based Player Knowledge
    Just an extension of options, you can also take a look at Bauble's code on how to save things file based. Will add link later, mobile atm.
    Posted in: Modification Development
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    posted a message on Pullback: Teleportation and Gravity Dislocator
    DarkTech Experimental 1.0.1 is released.

    -Added a new feature: Reception, wireless transfers now lose some Incomprehensible Stuff the farther a machine is. Calculated by 1 / d (d = distance from controller squared)
    Posted in: Minecraft Mods
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    posted a message on Pullback: Teleportation and Gravity Dislocator
    Uploaded an experimental version of DarkTech, please mind the notice at the downloads section.
    Posted in: Minecraft Mods
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    posted a message on Pullback: Teleportation and Gravity Dislocator
    Posted info about my upcoming mod, DarkTech.
    Posted in: Minecraft Mods
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    posted a message on Pullback: Teleportation and Gravity Dislocator
    Quote from Seikikai»
    Redstone Jetpack Is Good For Construction But Could You Reduce The Redstone Fuel Requeriments? It's Ridiculous :1

    I'll make the delay between each redstone consumption configurable, but remember, the jetpack is supposed to be a low-tier jetpack, so IC2 Jetpacks or SimplyJetpacks might fit more for your intended purpose.
    Posted in: Minecraft Mods
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    posted a message on [Tech Mod] StargateTech 2 - v0.7.8 Alpha
    Quote from jjjworley»
    If you don't mind my asking, what software do you use to import models into Minecraft? I have created a couple models with Techne, and I would love to see them in Minecraft. I am actually in the beginning stages of modding, but I don't know how to do anything yet.

    Forge has a built in Techne model loader I believe, so you can probably do it without any hackery.
    Posted in: WIP Mods
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