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Oct 6, 2014Yvesm posted a message on [Forge][1.8] Steel Industries ~ Everything that is Steel ~ [Ver. 0.8]Edit: removed due to thread inactivity.Posted in: WIP Mods
Oct 3, 2014Posted in: Minecraft Mods
You need a lot of warp to unlock that research IIRC.
Sep 22, 2014MachineMuse's Modular Powersuits may have you covered. MPSPosted in: Requests / Ideas For Mods
It lets you customize your armor and adds a level of difficulty, different upgrades give your armor weight, if the weight goes over a certain point, it starts slowing you down. It also adds a power tool, which basically allows you to turn it into different variety of things, such as a ranged plasma cannon, a sword, a pickaxe, shovel, and axe all at the same time.
Sep 16, 2014DarkTechPosted in: WIP Mods
NOTE: The mod is no longer updated.
DarkTech is a mod that I created for utilities I need in my modded survival.
The mod functions in a wireless manner, energy is transferred through conduits, which converts the raw power provided by generators into a useful form that can be used by machines. In order to transfer energy to machines, a Energy Distributor must be made, it drains off nearby conduits and infuses nearby "consumers" with power, the Energy Distributor has its own internal buffer, for later use.
The energy comes into the form of Dark Energy(DE) and can perform many seemingly magical things, many not in your grasp currently.
Mostly empty list of functional machines that DarkTech adds, keep in mind that I will not add furnaces or any ore doubler for two reasons: It's a cliche, GUIs are a pain, if you want a powered furnace, look at the heater below.
Solar Panel: Currently the only form of energy generation, it produces 0.125 Dark Energy per second, not so efficient :P.
It does not function when its night, raining or storming or has a block above it.
Energy Conduit: Gathers energy in an 8 x 8 x 8 area and stores it in its buffer, its maximum energy is 2.
Energy Distributor: Previously known as the Network Controller, it gathers energy from Conduits and distributes it to machines in a 30 x 30 x 30 area. It stores a maximum of 1000 Dark Energy.
Heater: Exactly what it says in the tin, it heats up objects in contact with it an example of this is its ability to heat up furnaces to not require fuel, it is also efficient and does not keep trying to heat up a furnace all the time, it only does so when the furnace is cold(cannot smelt items).
More coming soon!
Note: I am not responsible for underwhelming you with the content I provide, you are warned.
If the above link does not seem to work, manually download it here: Files.
Currently Planned Update/s:
RS485: The laser was based off their code, check 'em out! Logistics Pipes
Sep 15, 2014Released DarkTechExperimental 1.0.2 it contains mainly API stuff and inside functionality.Posted in: Minecraft Mods
-The Network Controller now searches the player inventory for items that implement the IEnergyItem interface.
-Seperated Network Controller code to various methods, instead of dumping all of it in updateEntity().
-All tile entities in the mod now updates everytime it receives/takes energy instead of doing it per tick.
Sep 13, 2014DarkTech Experimental 1.0.1 is released.Posted in: Minecraft Mods
-Added a new feature: Reception, wireless transfers now lose some Incomprehensible Stuff the farther a machine is. Calculated by 1 / d (d = distance from controller squared)
Sep 12, 2014Posted in: Minecraft Mods
I'll make the delay between each redstone consumption configurable, but remember, the jetpack is supposed to be a low-tier jetpack, so IC2 Jetpacks or SimplyJetpacks might fit more for your intended purpose.
Sep 10, 2014Posted in: WIP Mods
Forge has a built in Techne model loader I believe, so you can probably do it without any hackery.
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