• 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    P.S. It does this for all of the transporters
    Posted in: Minecraft Mods
  • 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from aidancbrady»


    Mekanism v7
    Over two million downloads!
    Introduction
    Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better!

    Mekanism uses a tier-based system when organizing several of its core features, including Energy Cubes and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade (I recommend NotEnoughItems!).

    By the time you've been using Mekanism for a while, you'll have a near-instructible suit of Obsidian Armor, be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine. :)

    Features

    Compatibility
    Compatibility comes first. While Mekanism will run just fine alone, I have spent so very long adding in integration to make Mekanism seem like it blends in perfectly when you have other mods installed. Whether you are powering my machinery with EU, RF, MJ or whatever it is, they will work. IC2 and TE recipes are implemented in my respective machines, and just about everything else will work as well. I like to think of this as one of Mekanism's best features.

    Ore Processing
    Mekanism features an extremely advanced, extensive ore processing system. From simple machines used to process ores into ingots electronically, to complex chemical-based ore injection used to gain four ingots for every ore mined, Mekanism covers basic smelting, as well as 2x, 3x, and 4x duplication. All machines have configurable input and eject sides, allowing you to have complete control over how you want to manage your machinery. Mekanism also features the Combiner, which allows you to recreate the ores you've already processed.

    Here's a cool picture of an automated ore processor I set up (using purely Mekanism) that can create four ingots for every ore.

    Factories
    Although this really belongs in the "Ore Processing" section, Factories are just too cool to be mixed together with other content. Mekanism introduces the concept of "factories," which are multi-operation machines that can process multiple stacks of ores simultaneously. In a single machine, you can be smelting several stacks of ore into ingots, enriching several stacks of ores into dusts, or crushing several stacks of cobblestone into gravel. The Factories follow base Mekanism tiers, with the Basic Factories processing three stacks at once, the Advanced Factories processing five stacks at once, and the Elite Factories processing seven stacks at once. In other words, the Factory can be seen as seven machines in one in it's elite tier.

    Here's a screenshot of an Elite Factory interface; it's too awesome to not show off.

    Ores
    All Mekanism ores have configurable spawn rates and disable options in the config (Mekanism.config). It's pretty self-explanatory.

    Mekanism is founded off the resource "Osmium" which generates pretty commonly at any Y level below 60. Osmium can be used to create tools and armor, but it is primarily used in the makings of machinery. If you have NEI, you'll see that you really can't do much without Osmium.

    Mekanism also generates Tin and Copper, both of which can be easily disabled (and I'm assuming many people will since 99% of mods have their own form of tin and copper).

    Armor and Tools
    Mekanism brings five new sets of armor and tools to the table, as well as the ever-famed Paxel (an all-in-one tool).

    However, as Mekanism is a "tech mod," it has to have some cool techy gadgets. The Atomic Disassembler is an expensive, electronic multi-tool that can be set to mine at different speeds. The Walkie Talkie is a super fancy device that allows for SMP-based voice chat. Can't forget the Jetpack and Scuba Mask/Tank combination (which don't need a description).

    Here are a few pictures that highlight the Jetpack and the Scuba Mask - note the Walkie Talkie in the second picture.

    Robit
    A cute little electronic robot that will follow you around and collect item drops for you. He also serves as a portable furnace, workbench, anvil, chest, and spirit lifter.

    Here's a screenie.

    Mining
    Mekanism introduces the "Digital Miner" - an automated mining machine that can sort through terrain and pick out the resources you specify. It uses a filter-based system, and will then go through the range you specify and mine the blocks it needs to. It can be configured with ItemStack-based filters, which will check to match the block ID and metadata of the blocks it mines with the stack you define in the filter, and OreDict filters, which allow you to only mine blocks with certain flags registered in the Ore Dictionary. You can find OreDict keys of items and blocks by using the Dictionary, a handy tool Mekanism provides. Examples of OreDict keys below:
    • oreDiamond: all blocks registered as Diamond Ore will be mined.
    • *Gold: all blocks with an OreDict key that ends with "Gold" will be mined.
    • ore*: all blocks with an OreDict key that starts with "ore" will be mined (note this will mine just about all ores under the surface).
    You can also configure the miner to replace the blocks it mines with a block defined in it's interface. I will warn you now, this beast uses a lot of energy.

    Here's a screenshot of the Miner itself as well as it's Config interface. Note the ItemStack and OreDict filter in the interface. She's a beaut, eh?

    Dynamic Tanks
    Dynamic Tanks are the best of both worlds: whatever is in between Multi-Tanks and Iron Tanks. These are multiblock tanks that can be shaped as any rectangular prism (capping at 18x18x18). Use Dynamic Glass, Dynamic Valve, and Dynamic Tank blocks to create a tank fit for you! :)

    Here's a screenshot of a 4x4x4 Dynamic Tank.

    Transmitters
    Mekanism features ways of transmitting items, fluids, gasses and energy from once place to another, devices we call "transmitters." Transmitters all have some similar characteristics, and these are as follows:
    • Transmitters (excluding the Logistical Transporter) will not function when powered by a redstone signal.
    • All transmitters seamless work with Forge Multipart.
    • Excluding the Logistical Transporter which obviously behaves differently, transmitters hold buffers that are dependent upon how many transmitters are in the network. For example, if you have two Universal Cables connected together, your network will have a capacity of 20 KJ.
    • All transmitters look really cool.
    Here is some information on each individual transmitter:

    Universal Cable:
    Capable of transferring, well, universal energy from one place to another. These guys are super fancy and can be configured on their sides to behave differently.

    Pressurized Tubes:
    Capable of transferring gasses from one place to another.

    Mechanical Pipes:
    Capable of transferring fluids from place to another. These guys are a feat of rendering, they look way cool.

    Logistical Transporters:
    Capable of transferring items and blocks from one place to another. These function identically to RedPower tubes, and have a fully-implemented color-coded sorting system.

    Here's a screenshot of all the current Mekanism transmitters.

    Sorting:
    Don't lie, you miss RedPower. Everyone does. For me, the biggest hit was the loss of the Pneumatic Tubes, which were the core of my sorting systems until development stopped. Well I did my best to replace them, and with it I've created a system possibly even better than RedPower had. Here are some of the features:
    • Color-coded transporters without the need of dyes. Just shift-right click with a Configurator.
    • Sort items based off the same principles implemented in the Digital Miner, but with even more features.
    • Round-robin sorting to equally distribute your items.
    • Configure Mekanism-based machines to only input items with specific color tags, and output items with other color tags.
    • Designed efficiently using an advanced A* pathfinding algorithm.
    • Use the Restrictive Transporter to create path restrictions, and the Diversion Transporter to set up your sorting networks with redstone logic.
    • Configure Logistical Transporters to automatically take items out of connected inventories without using an ejector of some kind.
    • Watch beautifully-rendered items and color tags flow through your transporters.
    Below is a screenshot demonstrating the tip of the iceberg of what Mekanism's sorting can do. Like the storage things? They're Bins, come with Mekanism free of charge ;)

    Other things I wanted to put here
    Mekanism's Bins, also known as "complete ripoffs of Factorization Barrels" by some, are actually really cool (and in my opinion unique) devices. Not only do they serve as barrels do, but they work as portable storage units. Upon breaking them, they maintain their contents, and you can retrieve them as items by simply placing them in your crafting grid. You can then take individual stacks of items out of the Bins, and put them back in by combining a Bin and another stack in your crafting grid.

    Balloons. You heard me.

    Energy Cubes are also cool. Aside from just looking awesome, they serve as universal power converters in their block form. Even cooler, they keep their energy when broken, and work as batteries.I'm done writing here, but this barely touches what Mekanism can do. Trust me, you'll find Mekanism satisfactory. You're gonna like the way your Digital Miner looks, I guarantee it.

    Wiki

    Mekanism has its very own wiki! Please contribute if you know anything at all about the mod.

    Official Mekanism Wiki

    Source Code & Modpacks

    Mekanism is under the MIT license, giving you, as a user or developer, near-absolute rights to my mod. This means you can go through my source code and learn from it yourself, even take some of its code and use it in your own public works. This means that I encourage modpack owners to use Mekanism in their packwithout asking me. It's annoying to approve every single owner's modpack request, and I honestly may just say no if you send me a PM asking. If you need proof, just link this page.

    View Source on GitHub

    Please submit pull requests if you have any ideas for my mod. This is the easiest way for me to add new features. 99% of the time I will put your code into my mod!

    Download

    Mekanism now has its own website, hosted by GoDaddy and based in WordPress. Kudos to Tyrantelf (IonGaming) for hosting my build server at a great price.

    Download from Official Site

    Other Things

    I have a blog! :)
    Please check it out if you're interested in knowing what I'm up to, I try to update it as often as I can!

    If you want to get in contact with me, IRC is the best way! Mekanism's channel is pretty obvious: #mekanism, irc.esper.net.

    You can also stalk me on twitter if that's what you're into.

    Also, due to popular demand, I have included a donate button below. I pay about $20/month for website and server hosting, as well as an additional yearly fee to keep my domain name. All donations are greatly appreciated, and if you include a message with your username on any donation over $5, you'll get your very own MekaCape™ :)

    Donate!

    Thanks for reading!

    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 06/02/15 6:00 PM
    Description: Unexpected error

    java.lang.NoClassDefFoundError: mekanism/common/multipart/PartLogisticalTransporter$TransporterPipeProxy
    at mekanism.common.multipart.PartLogisticalTransporter.<init>(PartLogisticalTransporter.java:65)
    at mekanism.common.multipart.PartDiversionTransporter.<init>(PartDiversionTransporter.java:21)
    at mekanism.common.multipart.PartSidedPipe.getPartType(PartSidedPipe.java:120)
    at mekanism.common.multipart.ItemPartTransmitter.newPart(ItemPartTransmitter.java:77)
    at codechicken.multipart.TItemMultiPart$class.place$1(ItemMultiPart.scala:32)
    at codechicken.multipart.TItemMultiPart$class.onItemUse(ItemMultiPart.scala:47)
    at codechicken.multipart.JItemMultiPart.func_77648_a(ItemMultiPart.scala:14)
    at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:127)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:353)
    at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1435)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: mekanism.common.multipart.PartLogisticalTransporter$TransporterPipeProxy
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 20 more
    Caused by: java.lang.NoClassDefFoundError: buildcraft/api/transport/IPipe
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    ... 22 more
    Caused by: java.lang.ClassNotFoundException: buildcraft.api.transport.IPipe
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 26 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    ... 28 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mekanism.common.multipart.PartLogisticalTransporter.<init>(PartLogisticalTransporter.java:65)
    at mekanism.common.multipart.PartDiversionTransporter.<init>(PartDiversionTransporter.java:21)
    at mekanism.common.multipart.PartSidedPipe.getPartType(PartSidedPipe.java:120)
    at mekanism.common.multipart.ItemPartTransmitter.newPart(ItemPartTransmitter.java:77)
    at codechicken.multipart.TItemMultiPart$class.place$1(ItemMultiPart.scala:32)
    at codechicken.multipart.TItemMultiPart$class.onItemUse(ItemMultiPart.scala:47)
    at codechicken.multipart.JItemMultiPart.func_77648_a(ItemMultiPart.scala:14)
    at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:127)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:353)
    at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1435)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['Zeus153'/231, l='MpServer', x=708.28, y=78.62, z=-245.17]]
    Chunk stats: MultiplayerChunkCache: 285, 285
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (64,64,256), Chunk: (at 0,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 217091 game time, 225709 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 65 total; [EntitySlime['Slime'/275, l='MpServer', x=647.31, y=62.00, z=-194.69], EntityCow['Cow'/274, l='MpServer', x=670.03, y=71.00, z=-186.97], EntitySlime['Slime'/273, l='MpServer', x=656.69, y=60.02, z=-179.31], EntityCow['Cow'/272, l='MpServer', x=777.78, y=77.00, z=-211.75], EntitySlime['Slime'/276, l='MpServer', x=651.31, y=66.69, z=-193.31], EntityCow['Cow'/282, l='MpServer', x=685.19, y=73.00, z=-175.19], EntitySlime['Slime'/281, l='MpServer', x=719.72, y=16.11, z=-175.38], EntityCow['Cow'/280, l='MpServer', x=776.69, y=77.00, z=-201.25], EntityCreeper['Creeper'/1227, l='MpServer', x=708.50, y=16.00, z=-166.50], EntityCow['Cow'/258, l='MpServer', x=773.97, y=84.00, z=-241.09], EntityCow['Cow'/259, l='MpServer', x=772.66, y=89.00, z=-247.72], EntityCow['Cow'/256, l='MpServer', x=753.50, y=81.00, z=-210.63], EntityCow['Cow'/257, l='MpServer', x=765.03, y=80.00, z=-215.13], EntityCow['Cow'/262, l='MpServer', x=694.34, y=77.00, z=-180.72], EntityCow['Cow'/263, l='MpServer', x=695.19, y=84.00, z=-187.06], EntityCow['Cow'/260, l='MpServer', x=717.88, y=85.00, z=-189.09], EntityBat['Bat'/1244, l='MpServer', x=680.50, y=19.52, z=-174.31], EntityCreeper['Creeper'/1109, l='MpServer', x=686.50, y=23.00, z=-219.50], EntitySheep['Sheep'/266, l='MpServer', x=776.47, y=84.00, z=-246.63], EntitySlime['Slime'/267, l='MpServer', x=656.38, y=66.00, z=-192.31], EntityPig['Pig'/264, l='MpServer', x=782.91, y=69.00, z=-259.13], EntitySkeleton['Skeleton'/1110, l='MpServer', x=686.50, y=23.00, z=-217.50], EntityCow['Cow'/265, l='MpServer', x=776.41, y=83.00, z=-237.63], EntityCow['Cow'/391, l='MpServer', x=636.75, y=77.00, z=-185.44], EntityCreeper['Creeper'/270, l='MpServer', x=758.50, y=57.00, z=-204.50], EntityCow['Cow'/390, l='MpServer', x=631.03, y=77.00, z=-185.13], EntityCow['Cow'/268, l='MpServer', x=662.47, y=85.00, z=-204.34], EntityCow['Cow'/269, l='MpServer', x=670.78, y=79.00, z=-294.13], EntityXPOrb['Experience Orb'/443, l='MpServer', x=588.84, y=10.25, z=-289.25], EntityXPOrb['Experience Orb'/444, l='MpServer', x=588.63, y=10.25, z=-289.25], EntityZombie['Zombie'/923, l='MpServer', x=735.53, y=47.00, z=-276.03], EntityXPOrb['Experience Orb'/445, l='MpServer', x=589.13, y=10.25, z=-289.25], EntityCow['Cow'/311, l='MpServer', x=639.91, y=77.00, z=-195.75], EntityCreeper['Creeper'/921, l='MpServer', x=729.50, y=49.00, z=-274.50], EntityCreeper['Creeper'/911, l='MpServer', x=670.50, y=23.00, z=-174.50], EntityCreeper['Creeper'/1278, l='MpServer', x=777.50, y=75.00, z=-317.50], EntityCow['Cow'/298, l='MpServer', x=662.94, y=75.00, z=-167.88], EntityCow['Cow'/337, l='MpServer', x=654.19, y=77.00, z=-164.22], EntityZombie['Zombie'/1012, l='MpServer', x=764.50, y=19.00, z=-171.50], EntitySkeleton['Skeleton'/1410, l='MpServer', x=704.50, y=18.00, z=-293.50], EntityZombie['Zombie'/1408, l='MpServer', x=735.03, y=29.00, z=-191.50], EntityCow['Cow'/239, l='MpServer', x=729.69, y=84.00, z=-211.50], EntityBat['Bat'/1336, l='MpServer', x=696.61, y=49.63, z=-296.64], EntityCow['Cow'/238, l='MpServer', x=742.38, y=76.00, z=-263.63], EntityCow['Cow'/236, l='MpServer', x=699.41, y=86.00, z=-208.75], EntitySkeleton['Skeleton'/990, l='MpServer', x=697.50, y=25.00, z=-289.50], EntityCow['Cow'/235, l='MpServer', x=744.50, y=73.00, z=-245.72], EntityCow['Cow'/234, l='MpServer', x=711.81, y=91.00, z=-284.78], EntityCow['Cow'/233, l='MpServer', x=719.72, y=84.00, z=-282.53], EntityClientPlayerMP['Zeus153'/231, l='MpServer', x=708.28, y=78.62, z=-245.17], EntityBat['Bat'/1330, l='MpServer', x=636.81, y=17.99, z=-172.86], EntityEnderman['Enderman'/862, l='MpServer', x=773.03, y=43.00, z=-198.75], EntityCow['Cow'/254, l='MpServer', x=664.47, y=76.00, z=-277.72], EntityCow['Cow'/255, l='MpServer', x=753.59, y=82.00, z=-213.63], EntityCow['Cow'/252, l='MpServer', x=679.59, y=74.00, z=-207.63], EntityCow['Cow'/253, l='MpServer', x=672.28, y=74.00, z=-204.31], EntitySheep['Sheep'/250, l='MpServer', x=765.91, y=85.00, z=-229.13], EntityCow['Cow'/251, l='MpServer', x=762.78, y=84.00, z=-225.50], EntitySheep['Sheep'/248, l='MpServer', x=764.50, y=84.00, z=-226.50], EntitySheep['Sheep'/249, l='MpServer', x=762.94, y=86.00, z=-226.97], EntityCow['Cow'/244, l='MpServer', x=709.88, y=86.00, z=-191.94], EntityCow['Cow'/245, l='MpServer', x=709.41, y=85.00, z=-206.75], EntityCow['Cow'/242, l='MpServer', x=748.84, y=85.00, z=-215.19], EntityCow['Cow'/361, l='MpServer', x=786.22, y=90.00, z=-315.78], EntityCow['Cow'/240, l='MpServer', x=729.22, y=84.00, z=-208.84]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 223607024 bytes (213 MB) / 457359360 bytes (436 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 9 mods loaded, 9 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.0.1180
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2538, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Canadian English (Canada)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)







    I figured if this is a bug it would help u develop the mod but also I need help.
    Posted in: Minecraft Mods
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