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    posted a message on A potential method to make dynamic lighting work

    I think the Miners helmet mod works just like that.

    https://www.curseforge.com/minecraft/mc-mods/miners-helmet

    Posted in: Suggestions
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    posted a message on YDM's CopperGolem

    Updated to v2.0


    NEWS*

    Recipe changed for summoning:

    1. Cut Copper Stairs (on the Bottom)

    2. Block of Copper or Cut Copper (in the Middle)

    3. Lightning Rod (at the Top)

    It will now choose more randomly what button to push every 10 seconds.

    You can wax them now with a honeycomb.

    If a lightning strikes near, then it will be redirected to the golem.

    If its unwaxed then it will be deoxidized when struck by lightning.

    You can oxidize it now faster when using an egg on it.

    It will rotate its head when you use a copper ingot on it.

    If tamed then it will follow you only when you are not too far away and i will not teleport to your position.

    Drops some Copper Ingots on death.

    Posted in: WIP Mods
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    posted a message on YDM's Allay with features

    Allay v2.0 is out

    What's new?


    1. Dyeing
    - you can color any allay with dye items now

    2. Glowing
    - you can make them glow by right clicking on them with a glow ink sac
    - glow effect can be removed by right clicking on them with a regular ink sac

    3. AI movements fixes
    - now the allay won't start wandering around after dropping the collected item(s).

    4. Collecting items improved
    - now the allay will first check if there is more item that it can collect in the near and will only head back to drop the item(s)
    if he can't find any.

    5. The allay is now less transparent.

    6. The Size has increased a bit.

    7. Config for spawn rate:
    - can be found in: save -> your world -> serverconfig -> allay-server.toml


    Posted in: WIP Mods
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    posted a message on YDM's Halloween mod




    Nightmare for forge 1.17.1

    Halloween is near!

    This mod adds 3 new mob to your game to make your nights hell.

    -Twohand can be found in -> desert, forest, the end
    -Nightmare (This mob is slow, but very strong) can be found in-> plain, the end
    -Tear Seeker can be found in-> forest, the end

    These monsters can't live in daylight so use that time good out.

    Hope you like it.
    Please let me know if you find any bugs.






    Feel free to send us suggestions or ideas about scary mobs on either one of the sites we uploaded the mod to, on instagram(yourdailymodderx), or by sending us a mail to "[email protected]"



    DOWNLOAD HALLOWEEN MOD

    Posted in: WIP Mods
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    posted a message on YDM's Allay with features

    Allay in 1.17.1 for forge 37.0.103


    [media]
    
    [media]


    This mod is a re-creation of the Allay, a cute little mob introduced to us by Mojang, who is planned to be featured in Minecraft 1.19.

    It is attracted to Note blocks and will dance around them until it receives an item from you.

    Giving the Allay an item will request him to search for more of the same item.
    After picking up more items it will return to the Note block where it was dancing, and look again for items.

    The Allay will return to its note block if:
    - the player right clicks on the allay with empty hands
    - it searched for more than 3 minutes


    Allay v2.0 is out!

    What's new?


    1. Dyeing
    - you can color any allay with dye items now

    2. Glowing
    - you can make them glow by right clicking on them with a glow ink sac
    - glow effect can be removed by right clicking on them with a regular ink sac

    3. AI movements fixes
    - now the allay won't start wandering around after dropping the collected item(s).

    4. Collecting items improved
    - now the allay will first check if there is more item that it can collect in the near and will only head back to drop the item(s)
    if he can't find any.

    5. The allay is now less transparent.

    6. The Size has increased a bit.

    7. Config for spawn rate:
    - can be found in: save -> your world -> serverconfig -> allay-server.toml

    These were suggested by thanos123321igetitok from curseforge
    and by Enderjora from planetminecraft


    I hope you like it.
    Please let me know if you find any bugs.


    Feel free to send us suggestions or ideas about the Allay on either one of the sites we uploaded the mod to, on instagram(yourdailymodderx), or by sending us a mail to "[email protected]"


    DOWNLOAD ALLAY FOR 1.17.1 - 37.0.103

    Posted in: WIP Mods
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    posted a message on YDM's CopperGolem

    coppergolem

    Copper Golems v2.0 in 1.17.1 for forge (37.0.103)

    This mod adds Copper Golems to your game.
    To make one you have to place these Blocks on top of each other:
    1. Cut Copper Stairs (on the Bottom)
    2. Block of Copper or Cut Copper (in the Middle)
    3. Lightning Rod (at the Top)

    It pushes a button every 10 seconds.
    It can oxidize just like copper blocks.
    You can wax them with a honeycomb.
    If a lightning strikes near, then it will be redirected to the golem.
    If its unwaxed then it will be deoxidized when struck by lightning.
    You can oxidize it faster when using an egg on it, and you can polish it with an axe.
    It will rotate its head sometimes or when you use a copper ingot on it.
    Can be tamed with a copper ingot, and then it will follow you when you are not too far away.
    Drops some Copper Ingots on death.

    Hope you like it.
    If you find any errors please let me know.


    Downdload CopperGolem v2

    Posted in: WIP Mods
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    posted a message on YDM's Gunblades






    Start your wild monster hunt with Gunblades today!
    This mod adds 4 Gunblades to your game with 6 different types of Ammunition.
    Every ammo type is unique and can help you dominate in your hunting trips.



    [media][/media]



    The types are: Thunder, Fire, Frost, Poison, Explosion and the regular Ammo. The Bullets are easy to craft and can be rapidly shot by Gunblades.






    So get your set of Mass Destruction and free those mobs from their agony, or slice them apart if they get too close.

















    Gunblade recipes:
    - Gunblade -> 4 iron ingot, leather
    - Emerald Gunblade -> 4 emerald, leather
    - Diamond Gunblade -> 4 diamond, leather
    - Netherite Gunblade, done with smithing -> diamond gunblade + netherite ingot



    Ammo recipes:
    - Ammo -> iron ingot, gunpowder
    - Fire -> blaze powder, iron ingot, gunpowder
    - Forst -> snowball, iron ingot, gunpowder
    - Poison -> spider eye, iron ingot, gunpowder
    - Thunder -> lightning rod, iron ingot, gunpowder
    - Explosion -> tnt, gunpowder, iron ingot




    DOWNLOAD GUNBLADES

    Posted in: WIP Mods
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    posted a message on Spellsword








    This mod adds 9 new weapon to your game.
    Every sword has a nice On-Hit effect.
    Like this your game might be a bit easier, but more fun.

    Flametongue burns your enemy
    Frostbite applies freeze on your target
    Poison Fang... well... it poisons your target
    Life Seeker has lifesteal effect
    Persecutor marks your target with Glow
    Blighter applies Wither on target
    Double Edge does massive damage, but at the cost of your health
    Wrath of Zeus calls the power of Zeus at the enemy
    Lawless War Blade has a random effect on each hit
















    The swords are currently crafted using the Smithing table,
    but that is planned to be change in the future.

    Here are the recipes for smithing:
    Blighter => iron sword + wither rose
    Flametongue => iron sword + blaze powder
    Frostbite => iron sword + blue ice
    Life Seeker => iron sword + Totem of Undying
    Persecutor => iron sword + glow ink sac
    Spider Fang => iron sword + spider eye
    Double Edge => diamond sword + amethyst shard
    Wrath of Zeus => diamond sword + nether star
    Lawless War Blade => netherite sword + end crystal


    Feel free to send us suggestions or ideas for new weapons with special effects on either one of the sites we uploaded the mod to,Feel free to send us suggestions or ideas for new weapons with effects on either one of the sites we uploaded the mod to, on instagram(yourdailymodderx), or by sending us a mail to "[email protected]"


    Posted in: WIP Mods
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    posted a message on WeirdMobs for 1.17.1






    WeirdMobs Mod for Forge 1.17.1





    This mod adds 9 new mob to your game,
    almost every mob has a special move that can make your gameplay into a living hell.
    But do not worry! Some mobs can be tamed to fight by your side.


    The Blaze Wolf will set his target on fire and is tamable with blaze rods.
    Ender Creeper will charge at you very fast, but to make things balanced, his explosion is a bit weaker than a regular creeper.
    Wolfmen spawn with an iron sword, the sword has a 20% droprate.




    Vex Piglins are not to be made light of. If there is more than one of them near you, it would be better to run.


    What's worse? A Blaze or Creeper?
    Not like it matters, because this mob is the worst of both worlds.
    The Blaze Creeper will shoot at you like a regular blaze, but if you get too close...
    think you know what will happen.



    And this is not The End!

    The rest won't let you have a peaceful game either.

    The mobs will drop what you would expect them to drop. For example, a Blaze Creeper drops what a Creeper and a Blaze would drop.


    Here is the full list of the new mobs:
    Warden Dragon (Smaller and weaker than the real Warden, spawns in Swamp for now)
    Phantom Fox (tamable with bones or chicken meat, spawns in Taiga and Icy biomes)
    Blaze Wolf (tamable with blaze rods, spawns in Nether)
    Rabbit Wolf (nameable with bones, spawns in Forest)
    Wolfman (Iron Sword, spawns in Jungle)
    Ender Creeper (Fast runner with BOOM, spawns in The End)
    Blaze Creeper (Shoots and explodes, spawns in Nether)
    Spider Llama (It spits poison..., spawns in Desert)
    Vex Piglin (Gold Sword, spawns in Nether)


    DOWNLOAD WEIRDMOBS MOD FOR 1.17.1 ON HOMEPAGE

    If you have a good idea what to change in this mod.
    Feel free to comment it.

    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Forge mod for 1.16.5 [WIP]

    Sword Art Online mod for 1.16.5


    I am currently working on a Sword Art Online mod for 1.16.5
    with some basic stuff like weapons, armors and enemies,

    but
    it will also have an rpg system.
    The farther away you get from your world spawnpoint, the stronger mobs get.
    You can level up from killing mobs and raise your statistics.


    I hope you will like it.


    So here we go

    https://minecraftserverzone.com/swordartonlinemod_for_1.16.5.png

    Weapons:
    • Throwing pick
    • Small sword
    • Anneal blade
    • Blade of the frost steel
    • Dark repulser
    • Ebon dagger
    • Elucidator
    • Guilty thorn
    • Iron rapier
    • Karakurenai
    • Lambent light
    • Liberator
    • Mate chopper
    • Tyrant dragon
    • Bone axe (Illfangs weapon)
    • Nodachi (Illfangs weapon)
    Armor:
    • Blackwyrm coat
    Other items:
    • Hp potion
    Mobs (from floor 1):
    • Dire wolf
    • Frenzy boar
    • Little Nepenthes
    • Ruin Kobold Trooper
    • Ruin Kobold Sentinel
    • Illfang the Kobold Lord
    • Vendor (for new items)

    Level Up System
    Like i already said the mobs get stronger the farther you go from the starting point.
    The experience that you get from them will increase too.
    Above the mobs you will see a nameplate with Name, Hp and Level.

    Currently for testing i created a new window for the players where they can level up their attributes like
    strength, agility, dexterity, vitality, intelligence and luck.
    Strength gives more damage
    Vitality gives health points
    The others are still not programmed to do anything.

    If you have a good idea for these attributes please reply something.




    And now here are some bad pictures so you can see where i am right now.

    https://minecraftserverzone.com/swordartonlinemod_for_1.16.5.png











    If you have any good ideas or thoughts for this mod feel free to comment it.


    This is a WIP mod and there are still no downloads for the mod, but we are very near to it.


    Thank you for the view.

    Posted in: WIP Mods
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