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Nov 4, 2014YouShallNotCraft posted a message on Minecraft Command Generator (/Give: Attributes, Effects, Enchants & More)Can this tool be used to make the new JSON books, written books that activate commands?Posted in: Minecraft Tools
If not, it should...
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Nov 16, 2015Lollermelons posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)Posted in: Minecraft Mods
Tired of dialogue options being completely random? Want to have some influence over how likely a villager is to like you?
Then it's time for...
Instead of just clicking "Tell a story" and hearing your friend's reaction whether you like it or not, clicking an option would reveal a slider for that option, and perhaps a checkbox.
For instance, with "Tell a Story", you'd get a slider from tongue-in-cheek to serious, and a checkbox for fictional-ness. The checkbox usually affects something in your success rate, for instance telling a fictional story gives you a flat bonus, but a real one gives you a bonus based on your level. And the slider?
Well, each villager would have a bunch of hidden numbers that represent things like, for instance, whether they like their stories humorous or solemn. Your goal, naturally, is to figure out what they like, based on their reactions--and, because real conversation would be impossible to recreate, there's also a bit of random error thrown in, because let's face it most of us suck at storytelling.
With this mechanic added to this mod, you could take the mod beyond merely a dating sim mechanic and a few villagers that can defend themselves. No, this would bring you into the realm of innovation in game design. It's hilarious how little effort goes into dating sims, after all--nobody ever thinks to do anything but give you a couple dialogue options. Think how easy it would be to add this one little tweak to it. Heck, the hardest part would be creating the GUI!
Jan 5, 2015
So excited for werewolves and I do have some ideas, some of them in the spirit of the awesome new brewing system.
Thatch: I am probably using the wrong word, but the idea is a pile of sticks you place on the ground, then a cauldron on top of them. Using a flint and steal will ignite the thatch, making it the heatsource for your cauldron. I feel like it would look better than having the cauldron floating over a hole with fire at the bottom :/
Gaseous brew: a brew that makes the drinker transparent and intangible. They are also slowed and their regen/hunger is frozen until the effects wear off. It’s supposed to be a ‘cut and run’ sort of potion. And I confess, it is another idea I got from Fablehaven XD as another facet of this brew, a witch can create an attuned bottle, which can suck in the form of a mob who has been made gaseous, transporting them wherever the witch releases its gaseous form (this would come in handy for abducting children…which will be explained in the next tab XD)
Projectile vomiting: the only example of what I have in mind is from Lycanite’s mobs with the poison spew scepter. It would be another effect of disease (likely a higher level of it) that can infect anyone…spewed.
Customizable symptoms: so far as I can tell, disease just makes you look super ugly and make a mess everywhere. So I wonder if maybe a certain modifier might be added to add more symptoms such as occasional poison, or at higher levels maybe even paralysis.
Wave: if a brew of endless water is turned into a splash potion and thrown, a wave will surge out, carrying it hits with it.
That’s all I have for brews J
Unicorn: A mob that needs to be transmuted from a horse, elixir of purity (brewed in the cauldron) diamond, nether star, and wispy cotton. A unicorn is a being of ultimate purity, taking the form of a large white horse with a pearly, spiraling horn. Several ingredients can be acquired simply by keeping the unicorn around. Their presence offers some protection against dark magic, and befriending them may encourage them to cure some harmful effects. A unicorn can also be killed for some very rare, useful ingredients, though only the darkest heart would do so, and a witch who would kill a unicorn will forever be marked by darkness.
Unicorn ingredients that can be periodically collected from a live unicorn:
1: Unicorn tears. Only collectable during a full moon, silvery tears will leak from their eyes, and a witch the horse trusts would be allowed to collect the tears in vials. Probably a brewing ingredient.
2: Silver thread: using shears, a unicorn’s mane can be snipped and collected, though the hair takes a while to regrow. The thread can be sewn into purified garments, pure white clothing with magical effects.
3: Unicorn milk. An item used in crafting Sanctified Kumis, another potent brewing ingredient.
Items that can only be acquired by slaying a unicorn, infecting the witch with its curse:
1: Unicorn blood: an ingredient that can be used extend one’s life. Drinking it will prevent a witch from dying, protecting them if their health drops too far.
2: Unicorn horn: Now for this one, I was thinking it could be used both as a wand (casting spells more powerfully than a mystic branch) or maybe as an altar fixture. Placing it will also prevent harmful effects from taking hold on anyone nearby (especially disease and poison effects.)
3: Unicorn bones: capable of being crushed into dust, the bones are an ingredient for a syphoning brew (read on)
Effects of the unicorn curse. After slaying the unicorn, the witch is forever cursed, causing them to become hag-like in appearance. However, a resourceful witch will be able to counter these effects via the syphoning brew. As dark as they’ve become, villagers and other animals will flee from the dark witch, but child villagers don’t know to be afraid, and are curious to venture toward the hag. The witch can capture the child villager, and take them to their lair, feeding them the syphoning brew before sucking out their youth. Doing so will hide the witch’s hideous appearance, but the child will die in the process. The effects will last for some time, longer depending on the power of the witch, but will eventually return, especially if they excessively use dark magic (such as curses or vampiric poppets). Witch hunters will always be hunting dark witches, regardless of their activities. Especially if they abduct a child. Witches who have fallen deep enough into darkness will take inverted effects like zombies. Healing would do damage, poison would heal and so forth.
Not sure all those are possible…I have always just loved the kind of witches who kidnap children to suck out their youth XD.
I am very sorry about the above wall of text, but it won't allow me to make the spoilers...no idea why
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