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  • Yomikaki_Tri
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  • Member for 9 years, 9 months, and 1 day
    Last active Sat, Mar, 1 2014 09:30:44
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  • View Yomikaki_Tri's Profile

    1

    Dec 2, 2011
    Yomikaki_Tri posted a message on New Prerelease is Available
    Apples dropping from trees?? The community already did that a hundred years ago!
    Posted in: Minecraft News
  • View Yomikaki_Tri's Profile

    1

    Jun 7, 2011
    Yomikaki_Tri posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Solution to the map problem !!!!!:
    1.Open a copy of an unmodded jar file.Open with 7zip for windows or Archive utility for mac
    2.go to the gui folder and drag the items.png file to your desktop
    3.delete the jar
    4. Open your current MC jar file and go to the gui folder inside.
    5. replace the items.png inside the folder and DONE!!!!
    Your map can now be seen :biggrin.gif:
    Posted in: Minecraft Mods
  • To post a comment, please login.
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  • View user-6871053's Profile

    518

    Jun 4, 2011
    user-6871053 posted a message on Smart Moving

    The Smart Moving mod provides various additional moving possibilities


    • Climbing only via gaps in the walls
    • Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
    • Alternative animations for flying and falling
    • Climbing along ceilings and up vines
    • Jumping up and back while climbing
    • Configurable sneaking
    • Alternative swimming
    • Alternative diving
    • Alternative flying
    • Faster sprinting
    • Side and Back jumps
    • Charged jumps
    • Wall jumping
    • Head jumps
    • Crawling
    • Sliding


    Current Version 16.3 (requires Minecraft Forge and Player API)
    Upgraded to Minecraft version 1.8.9: Download from Mediafire or Dropbox



    Installation:


    Thanks to Revolver0125 this tutorial and installation video (at 4:00). (up-to-date)

    For installation instructions either:

    • have a look at Revolver0125's installation tutorial in the video above (up-to-date)
    • or read the "installation" sections of this mod's download's readme files.

    Required Mods

      • Client:
        • Minecraft Forge
        • Player API core
        • Render Player API core (optional)
        • Render Player API enhancer (optional - use at own risk)

      • Server:
        • Minecraft Forge
        • Player API core

    • MCPC+:
      • Player API core


    FAQs

    #1: I found a bug, how do I report it here, so you can fix it?
    Describe the bug, in detail if necessary. When does it occur and under which circumstances?

    Always include:
    • your Minecraft version (especially in the weeks after an minecraft upgrade)
    • your Smart Moving version (maybe the bug you found has already been fixed in a later release)
    • your Smart Moving installation package (the zip file inside the released zip file you used to add Smart Moving to your Minecraft installation)
    • all other mods you had installed parallel to Smart Moving when the bug occures
    • the mod versions of all these other mods (don't forget to include the APIs like ModLoader, ModLoaderMp, PlayerAPI or MinecraftForge)
    • the complete startup output from the client's terminal window and (when involved) the server's terminal window. (when you can't see the terminal windows have a look at the next FAQ's answer)
    • if the bug crashes the game, the complete error message including it's stack trace (when you can't see the error message long enough continue reading this FAQs)
    • the game mode the bug occured in: (SSP/Survival Single Player, SMP/Survival Multi Player, CSP/Creative Single Player or CMP/Creative Multi Player)
    • the active configuration while the bug occured: (Disabled, Easy, Medium or Hard)
    • if you modified the options file, all your modifications or the complete options file you are using
    • if the game mode is SMP start from the beginning of this list with the Minecraft server you used when the bug occured. If you don't have a specific information about that server, mention it in your post.

    #2: My game crashes but I cannot see the error message long enough to copy it!
    Minecraft 1.6.1 and later:
    In the Minecraft-launcher
    1. Select your profile
    2. Click the "Edit Profile" button
    3. Ensure the option "Launcher Visibility" is checked
    4. Ensure the option "Launcher Visibility" is set to "Keep the laucher open"
    5. Click the "Save Profile" button
    6. Click the tab "Development Console"
    7. Start the game
    After the error occured simply copy the lines you need from the log displayed in the laucher frame.

    Minecraft 1.5.2 or earlier:
    In windows start the minecraft client from the command line console using the following statement
    java -Xincgc -Xmx1024M -Xms1024M -Djava.library.path=bin/natives -classpath bin/minecraft.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;bin/jinput.jar net.minecraft.client.Minecraft


    in your .minecraft directory.

    If you need a minecraft server error message instead, start your server from the command line console using the following statement
    java -cp minecraft_server.jar net.minecraft.server.MinecraftServer


    in your minecraft_server.jar's directory.

    If the java command could not be found, make sure your java installations bin folder is included in the PATH environment variable of your system.

    #3: I want to set up a server with Smart Moving but nothing works!
    You need the correct installation packages on the server and all the clients!

    If you don't know how to effectively install multiple mods into minecraft have a look at this first.

    On your vanilla server:
    • If you don't exactly know what you are doing, it will be the best to start from a clean vanilla server jar file.
    AND
        • Install the latest version of Minecraft Forge universal on your vanilla server.
        • Install the latest version of Player API universal on your vanilla server.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on your vanilla server.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.

    On your bukkit server:
    • Install the latest version of Player API bukkit at your bukkit server.
    • Install the Smart Moving installation package Smart Moving Server for Bukkit at your bukkit server.

    On all clients:
    • If you don't exactly know what you are doing, it will be the best to start from a clean client jar file.
    AND
        • Install the latest version of ModLoader or MinecraftForge universal at the client.
        • Install the latest version of Player API universal at the client.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on the client.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
    If you installed everything correctly, you should be able to see Smart Moving writing messages to the client and server consoles. (also see FAQ#2)

    #4: I can crawl and everything works fine in SMP, but when I try to crawl under something I glitch and I don't go anywhere!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #5: When I climb down a long distance in SMP I get damaged when I arrive at the ground!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #6: I can't see the other players' Smart Moving animations in SMP!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #7: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseMod" error message!
    Smart Moving can not find ModLoader in your Minecraft!

    Download the latest version of ModLoader from here and extract it into your minecraft.jar.

    #8: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseModMp" error message!
    Smart Moving can not find ModLoaderMp in your Minecraft!

    Download the latest version of ModLoaderMp from here and extract it into your minecraft.jar.

    #9: The game crashes! I get a "java.lang.NoClassDefFoundError: PlayerBase" error message!
    Smart Moving can not find Player API in your Minecraft!

    Download the latest version of PlayerAPI from here and extract it into your minecraft.jar.

    #10: After I installed Smart Moving, Single Player Commands stopped working!
    Smart Moving is incompatible to Single Player Commands because it is using PlayerAPI.

    Both mods overwrite the same essential class file and disable each other when one is installed over the other.

    Download the matching version of the Single Player Commands for Player API patch from here and install it according to the instructions in its readme file.

    You will also need one of the installation packages "SmartMoving for ModLoader" or "SmartMoving Client for ModLoaderMp" on your Minecraft installation to fix this incompatibility.

    #11: After I installed Smart Moving, I could only move at very high speeds!
    You probably installed both ModLoader installation packages.

    The installation packages SmartMoving for ModLoader and SmartMoving Client for ModLoaderMP should not be installed in the same minecraft.jar.

    Try to reinstall one of these package into a clean minecraft.jar or remove either mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar

    #12: The game crashes! I get the error message: "java.lang.IllegalArgumentException: The class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' can not be registered with the id 'Smart Moving' because the class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' has allready been registered with the same id"!
    You installed more than one Smart Moving installation package!

    Either remove the file mod_SmartMoving.class or the file mod_SmartMovingMp.class from your minecraft.jar. (depending on whether you prefer the Smart Moving for ModLoaderMp or Smart Moving for ModLoader installation package)

    Or restart your installation procedure from a clean minecraft.jar installing only one Smart Moving installation package this time.

    #13: There so many buttons in the control settings menu that the Done button covers other buttons!
    That is a well known problem.

    To fix it you need to install a mod that improves the control settings menu so it can handle additionaly buttons.

    Three of these mods are:
    • Reppan's Done Button Mover
    • North101's ScrollableControls
    • Mumfrey's Macro / Keybind mod
    • and last but not least Minecraft Forge

    #14: I have basic problem and so many mods that I don't know whether the problem is caused by Smart Moving or not!
    Check whether the problem persists when removing Smart Moving and when running Smart Moving for itself!

    To completely disable Smart Moving with minimal effort remove the file mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar or minecraft_server.jar - and check whether the problem persists.
    • If the problem persists without Smart Moving, then Smart Moving is not the source of your problem
    • Otherwise continue reading.
    To test Smart Moving for itself, backup all of your stuff and start reinstalling the same Smart Moving installation package as before (and all of its dependencies) into a new clean jar file - and check whether the problem persists.
    • If the problem persists with Smart Moving for itself, Smart Moving is definitely the source of your problem.
    • Otherwise the combination of Smart Moving and one (or more) of your other mods is causing your problem. Try to find the minimal set of mods to reproduce your problem and provide that information when posting your bug report here.

    #15: I want to install Smart Moving at my server. Will everyone need to install client side Smart Moving to join my server after the server installation?
    No, depending on which server you run, all clients will eventually need to have ModLoader and ModLoaderMp or Minecraft Forge installed!

    In that case all non Smart Moving clients will not send any Smart Moving packets to the server and will ignore all recieved Smart Moving packets from the server.

    However, in case you run a ModLoaderMp server all clients need ModLoaderMp installed and in case you run a Minecraft Forge server all clients need Minecraft Forge installed to work at all.

    Only case you run a standard Bukkit server you clients do not need any other mods installed.

    #16: I want to install Smart Moving but I am new to Minecraft modding, so I have not idea where to start!
    This site should be a good starting point for you!

    Also don't forget to read this post's Installation chapter and study some of the tutorials linked there.

    #17: What can I do to restrict the usage of the Smart Moving mod on my server?
    Use SBC or install this mod on your server too!

    When you are running a bukkit server the most simple solution to your problem is to use the pukkit plugin SBC and configure it to your needs.

    Otherwise or if you want a finer control of the mod features, you have to install the correct Smart Moving server installation package on your server and use the server's Smart Moving configuration file to overwrite the client's local configurations. Optimally you start by changing the value of the option move.server.config to true to enable the overwrite feature at all.

    #18: The game crashes! I get a "java.lang.NullPointerException" error message at "ModLoader.onTick(ModLoader.java:1213)"!
    You have a buggy installation of ModLoader installed on your system!

    Either download my fix or the (hopefully itself fixed) latest version of ModLoader from here and extract it into your minecraft.jar.

    #19: I can't find the installation package for Minecraft Forge client!
    The installation package "Smart Moving Client for ModLoader" is the one you are looking for!

    You can run mods originally written for ModLoader using Minecraft Forge - at least the mods that can handle the slight differences between ModLoader and FML correctly.

    #20: I installed Minecraft Capes and now this mod crashes Minecraft!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Reinstall Player API and use another installation package of Minecraft Capes instead. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #21: I installed this mod and now Minecraft Capes stopped working!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Use another installation package of Minecraft Capes. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #22: What is the mod pack policy for Smart Moving?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later. (see FAQ#23)

    This means mod pack creators are not required to ask for my permission to add these APIs to their mod packs.

    I case you want to ask for my permission anyway, I recommend sending me a private message via this forum. I will most likely reply by formally granting you permission.

    However, this rule only applies to actual mod packs. It is not allowed to include any of these APIs in an actual mod

    #23: What licence is Smart Moving licensed under?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later.

    You will receive a copy of the GNU General Public License along with the Smart Moving download.


    Features


    Thanks to BlackDragonIV for this awesome feature demonstration video.

    Thanks to xXL33tsauceXx for this awesome show case video.


    Feature: Free Climbing

    This mod implements an optional mode of free climbing behaviour. When enabled by configuration or by default you can climb everywhere you find at least a block sized horizontal edge.

    To climb up you have to move forward toward the edge (default "W") and click and hold the grab button (default "LCONTROL").
    To climb down click and hold the grab button without moving forward toward the edge.
    To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start. If you are beyond a certain falling speed when grabbing, damage will be done to you.

    To change this default grab button visit Minecrafts "Options"/"Controls" menu.


    Feature: Ladder Climbing

    This mod implements three additional modes of ladder climbing behaviour.

    Simple Mode:
    • Standard climbing on complete ladder coverage
    • Standard climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage

    Smart Mode:
    • Standard climbing on complete ladder coverage
    • Slow climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage
    • Standard climbing when "holes" in the walls next to the ladder are present (solid block/nonsolid block or half steps)

    Free Mode:
    • Ladder climbing is functionally embedded in the feature free climbing.
    • Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values.

    Feature: Climbing along ceilings

    This mod allows climbing along ceilings as long as the ceiling block supports it. Currently only the steel fence block and the closed trap door block support ceiling climbing.

    To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button.

    If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing.


    Feature: Climbing up vines

    To start climbing up vines hold the grab button when in front of a vine and hold the jump button to start climbing up.

    To stop climbing up just release the jump button. To stop climbing at all release the grab button.


    Feature: Configurable sneaking

    This mod allows to configure the standard sneaking via the configuration file. The sneaking speed can set and sneaking can be disabled at all.

    Additionally sneaking can be made togglable. When toggled on it can be toggled off by pressing the sneak button again. This also works while swimming or diving.


    Feature: Alternative Swimming and Diving

    This mod implements optional alternative swimming and diving behaviours.

    To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse.
    To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again.
    To dive again stop pressing the jump button and direct your mouse toward the depths.

    When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead.

    When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button.


    Feature: Alternative Flying

    This mod implements an optional alternative flying behaviour.

    It completely replaces standard flying and allows you to fly up and down via looking. The standard flying jump to raise, sneak to fall behaviour has been reimplemented and works similar to its standard flying counterpart.

    Alternative flying can be started and ended just like standard flying by double clicking the jump button.


    Feature: Charged jumps

    This mod implements optional, configurable charged jumps.

    To start charging press and hold the jump button while sneaking on the spot. To jump either release the jump button or stop sneaking. The default maximum charge jump height is two blocks.

    When you start moving while charging the charge will be lost.


    Feature: Wall Jumping

    This mod implements the possibility to wall jump from blocks.

    To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block - while not falling too fast allready - a wall jump will be triggered.

    You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from.

    To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.


    Feature: Head Jumps

    This mod implements the possibility to jump head first instead of head up.

    To head jump start sprinting and press the grab and the jump button. When the jump button is released you will jump, head first, with a angle depending on how long you pressed the jump button.

    Hitting ground while falling with your head first will damage you more than hitting ground with your feet first.


    Feature: Side & Back Jumps

    This mod implements the possibility to jump to the side or back while straightend on ground.

    To jump left double click the left button, to jump right double click the right button and to jump back double click the back button.

    You can also jump back-left and back-right by double clicking both relevant buttons at once.


    Feature: Climb Jumps

    This mod implements the possibility to jump up and back while free climbing.

    To jump up climb up as far as possible and click the jump button.

    To jump back stop climbing by releasing the forward button press the sneak button to hold the height release the grab button and click the jump button.

    You can also head jump back instead by not releasing the grab button after pressing the sneak button and before clicking the jump button.


    Feature: Sliding

    This mod implements ground sliding.

    To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button.

    Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button.

    You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.

    To stop sliding before it stops itself simple stop pressing the sneak button.


    Feature: Faster Sprinting and Exhaustion

    This mod implements a faster, optional, configurable sprinting and exhaustion behaviour. It is merged with the standard minecraft sprinting and hunger behavior.

    To sprint you have to move forward and click and hold the sprint button (default "TAB"). Sprinting is currently possible for walking, swimming diving, crawling, and climbing.
    Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.

    To change this default sprint button visit Minecrafts "Options"/"Controls" menu.


    Feature: Crawling

    This mod implements an optional crawling movement to fit through 1x1 passages.

    To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button.

    You can also free climb while crawling. Just move to the related edge press grab and move forward towards it.

    Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path.

    Crawling can be made togglable via the configuration file. When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately.


    Feature: Configurability

    This mod changes the behaviour of its features depending on the content of the configuration file "smart_moving_options.txt" in the ".minecraft" directory of your minecraft installation.

    Currently the difficulty levels "Easy", "Medium" and "Hard" are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too)

    More information about the configuration of this mod is included in its readme and option files.

    Previous option files like "smart_climbing_options.txt" and "smart_ladder_climbing_speed_options.txt" are still accepted but their content is eventually overridden by the content of existing more actual option files.

    If no option files are present at all, the default option values (all features, default configuration) will be used.
    If an option is not present in the files, the corresponding default value will be used.
    The option "move.options.version" will be used for cross version compatibility.


    Previous Versions:

    Previous Versions (for Minecraft 1.8)

    Version 16.2
    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 16.1
    Merged SmartCore mod into SmartMoving mod, fixed overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 16.0.1
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 16.0
    Upgraded to Minecraft version 1.8, lost ceiling climbing configurability and a lot of compatibilites: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.10)

    Version 15.6

    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 15.5
    Added compatibility to minecraft forge version "10.13.3.1395-1710ls": Download from Mediafire or Dropbox

    Version 15.4
    Merged SmartCore mod into SmartMoving mod, fixed support for Carpenter’s Blocks ladders, overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 15.3
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 15.2
    Removed proprietary sprint button and added categories to remaining buttons: Download from Mediafire or Dropbox

    Version 15.1
    Upgraded to Minecraft version 1.7.10: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.2)

    Version 15.0.1

    Fixed support for Carpenter’s Blocks ladders: Download from Mediafire or Dropbox

    Version 15.0
    Removed ModLoader, Bukkit and Standalone support, splitted up Smart Moving to multiple mods and upgraded to Minecraft version 1.7.2: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.6.4 and earlier)

    Version 14.6.1 (for Minecraft 1.6.4)
    Download from Mediafire or Dropbox

    Version 14.4.1 (for Minecraft 1.6.2)
    Download from Mediafire or Dropbox

    Version 14.0 (for Minecraft 1.5.2)
    Download from Mediafire or Dropbox

    Version 13.8 (for Minecraft 1.5.1)
    Download from Mediafire or Dropbox

    Version 13.3 (for Minecraft 1.5)
    Download from Mediafire or Dropbox

    Version 13.1 (for Minecraft 1.4.7)
    Download from Mediafire or Dropbox

    Version 11.12.1 (for Minecraft 1.4.6)
    Download from Mediafire or Dropbox

    Version 11.10 (for Minecraft 1.4.5)
    Download from Mediafire or Dropbox

    Version 11.6 (for Minecraft 1.4.4)
    Download from Mediafire or Dropbox

    Version 11.5 (for Minecraft 1.4.2)
    Download from Mediafire or Dropbox

    Version 11.3 (for Minecraft 1.3.2)
    Download from Mediafire or Dropbox

    Version 9.5 (for Minecraft 1.2.5)
    Download from Mediafire or Dropbox

    Version 7.5 (for Minecraft 1.2.4)
    Download from Mediafire or Dropbox

    Version 7.2 (for Minecraft 1.2.3)
    Download from Mediafire or Dropbox

    Version 6.13 (for Minecraft 1.1)
    Download from Mediafire or Dropbox

    Version 6.5 (for Minecraft 1.0)
    Download from Mediafire or Dropbox


    Fan Content and References

    A Map Collection established by baeshra.

    An Homage Map to the game Mirror's Edge requiring this mod.

    A Parkour Map created by Bloxcraft.

    A very good Parkour Map created by Binix and it's also very good antecessor

    A Tutorial/Challenge Map created by Blue_Legion.

    A Challenge Map published by JetfireBlack.

    A Training course created by George3636.

    A Quest Map created by black00ut.

    An Obstacle Course created by cavesticks12.

    A Challenge Map created by Random_Asian and its slightly less difficult antecessor.

    A Tutorial Course created by LaBarata.

    The huge Parkour of Range published by TheNewbiesMines.

    A vertical Parkour Map made by Sushin.

    A slightly dark Parkour Map made by 8bitspartan1441.

    A Training Course made by xDizasteRx.




    Videos:

    Review and Smart Moving 1.6.2 installation tutorial made by Revolver0125:


    Mod review and installation tutorial in spanish provided by Unrecord:


    Mod review and installation tutorial in french provided by clem1999:


    Showcase video and Smart Moving 1.2.5 multiplayer tutorial made by SCMowns:


    Smart Moving 1.4.7 Mac installation tutorial made by MinecraftCookiesModding:




    More videos:

    Show off video made by The_Cawkav:


    Christmas video made by Yogpod:


    Action video made by EpicWeirdoKid:


    Mod review in italian provided by VentilaX:



    Other Videos:

    Smart Moving 1.0.0 multiplayer tutorial made by Dr_Breadgun:


    MC Mod Showcase made by MinecraftToday:


    minecraft SMART MOVING MOD spotlight made by MegaGhostSpy:


    Mod Spotlight made by twistedright:


    Mod Review made by OhmightyMagpie:


    Mod Review made by JKapFilms:



    Mod Spotlight made by DigitalPork:


    Showcase video in polish made by PolskiPingwin:


    Older Videos:

    Superman parody made by ukjamietuk:m

    Demonstration video made by Failboat103:


    Best Minecraft Beta 1.7.3 Mods made by minecraftturtle:


    Demonstraction video made by MCModSpotlight suggested by Fredward:



    Posted in: Minecraft Mods
  • View DrZhark's Profile

    1798

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>








































    Thanks to Jibberlicious
    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
    And if you survived the bunny infestation...

    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>







































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>

    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
  • View jamioflan's Profile

    968

    Feb 26, 2011
    jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    The new Flan's Mod Website is up!
    For downloads, content packs, servers and more, go check it out

    If it is down, you can get all the files for the mod and official content packs HERE


    Join our new Discord


    Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel



    Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff

    Check out the mod trailer here:


    I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!


    If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?


    Check these and other models out at my Shapeways store

    Looking for downloads? Everything is on my website, flansmod.com
    Posted in: Minecraft Mods
  • View sp614x's Profile

    4521

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View kingbdogz's Profile

    1537

    Jul 22, 2011
    kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    The new Aether Thread is open for business.






    Mock-up "CD Case" for the Aether! Created by our talented artist, The5.


    Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!

    If you do not have an IRC client here is how to join the channel with your web browser:

    1. Go to http://www.esper.net.
    2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
    3. Inside the input box, type in #aethermod and press connect.
    4. The mibbit client will then request for your username, type it in.
    5. Have fun chatting!

    See you there!



    Enjoy and stay tuned!



    This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!





    Hello everyone!


    Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer. :)

    If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:


    Tweaks:


    - Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".

    - Completely restructured Sound files for the Aether.

    - When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.




    - Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.

    - Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.

    - Gravitite Ore is now much more common.

    - Zanite Ore is now slightly less common.

    - You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).

    - Placing Lava in the Aether now freezes it into Aerogel.

    - Books of Lore no longer appear in Dungeon chests.

    - Aerogel no longer appears in Dungeon chests.

    - Carved Stone no longer appears in Dungeon chests.

    - Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).

    - When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.

    - If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.

    - Enchanted Gravitite texture now changed, so as to save Sprite ID's.



    - The time taken for Baby Moas to digest their Aechor Petals has now been decreased.

    - Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.



    - Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.





    Bug Fixes:


    - Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).

    - Cockatrices and Zephyrs now despawn when on Peaceful mode.

    - Aerwhales and Zephyrs now despawn when stuck.

    - Fixed the Glowstone Dust description in the Book of Lore: Volume 2.

    - Fixed the Glowstone block description in the Book of Lore: Volume 2.

    - Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.

    - Enchanting Golden Darts and Buckets of Poison now works as intended.

    - Golden Swets now work correctly.

    - Baby Moa's no longer lay eggs.

    - You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.

    - Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.

    - Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.

    - Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.

    - Saddled Moas no longer despawn.

    - From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.

    - Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.

    - You can no longer move the Bronze Boss with the Hammer of Notch projectile.

    - Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.

    - Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.

    - The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.

    - Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.

    - Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.

    - Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.



    Additions:


    - Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.

    - Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.

    - A small "Achievement" tune has been added when completing an Aether achievement.

    - When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".




    - Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.




    - Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.




    - Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.




    - Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.




    - Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.






    - Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.



    - Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.




    - Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.










    - Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.






    - Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.




    - Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.














    - Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.




    - Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.





    IMPORTANT INFORMATION:

    The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!

    ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.

    There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.




    We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts! :)



    The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.



    New SinglePlayerCommands Patch out!

    To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:

    Enjoy!



    Stay Tuned ;)


    HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):


    Thanks to DirtyMoDz7s for the video!


    Thanks to RZGamez for the video!



    It's finally here...

    One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.


    Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.


    The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.


    Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.


    Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.


    Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.


    The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!




    New Accessory System:



    We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.


    Above is an example of Accessory items being worn.



    Pendants


    Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.



    Rings


    Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.



    Capes


    Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.



    Gloves


    Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".





    New Blocks:



    Aether Dirt


    Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.



    Skyroot Logs


    Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.



    Skyroot Leaves


    Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.



    Golden Oak Logs


    Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.



    Golden Oak Leaves


    Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.



    Skyroot Sapling


    Description: Skyroot Saplings allow you to replant Skyroot Trees.



    Golden Oak Sapling


    Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.



    Skyroot Planks


    Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.



    Holystone


    Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.



    Mossy Holystone


    Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.



    Cold Aercloud


    Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.



    Blue Aerclouds


    Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.



    Gold Aerclouds


    Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.



    Quicksoil


    Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.



    Icestone


    Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.



    Ambrosium Ore


    Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.



    Zanite Ore


    Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).


    Gravitite Ore - Enchanted Gravitite


    Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.



    Pillar


    Description: A decorative Pillar block found on the outside of Silver Dungeons.



    Pillar Top


    Description: A decorative Pillar Top block found on the outside of Silver Dungeons.



    Ambrosium Torch


    Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.



    Enchanter


    Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.



    Incubator


    Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.



    Locked Chest


    Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.



    Dungeon Stones


    Description: Decorative blocks found within the Aether Dungeons.



    Dungeon Lightstones


    Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.



    Aerogel


    Description: A slightly transparent block which is resistant to all explosions.





    New Items:


    Skyroot Stick


    Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.



    Ambrosium Shard


    Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.



    Zanite Gemstone


    Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).



    Cloud Parachutes - Golden Parachutes


    Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.



    Moa Eggs


    Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.



    Golden Amber


    Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.



    Aechor Petal


    Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.



    Dungeon Keys


    Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.



    Blue Music Disk


    Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.



    Darts


    Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.



    Dart Shooters


    Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.



    Skyroot Toolset


    Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.



    Holystone Toolset


    Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.



    Zanite Toolset


    Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.



    Gravitite Toolset


    Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.



    Skyroot Buckets


    Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.



    Lore Books


    Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.



    Victory Medal


    Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.



    Zanite Armour


    Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.



    Gravitite Armour


    Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.





    Dungeons:


    Dungeon Rewards


    Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.



    Bronze Dungeon


    Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.



    Silver Dungeon


    Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.



    Gold Dungeon


    Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.





    Example Recipes:


    Skyroot Planks



    Skyroot Sticks



    Cloud Parachute



    Golden Parachute



    Ambrosium Torch



    Saddle



    Enchanter



    Incubator



    Dart Shooter



    Poison Dart Shooter



    Golden Dart



    Poison Dart



    Gloves



    Gravitite Pickaxe



    Gravitite Shovel



    Gravitite Axe



    Gravitite Sword



    Enchanting - Blue Music Disk



    Enchanting - Repairing Damaged Tools



    Enchanting - Gravitite Ore





    Support the Aether Mod!



    Just copy the code below and insert it into your signature.



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://i.imgur.com/I4yFO.png[/img][/url]

    Alternative Banners (Credits to Kanza and Divinux!):



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://img215.imageshack.us/img215/2656/altsupportbanner.png[/img][/url]



    [url=][img]http://i.imgur.com/GvPTT.png[/img]



    [url=][img]http://i.imgur.com/Aio1g.png[/img]



    [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/h][img]http://i.imgur.com/rL0P3.png[/img][/url]



    Credits:

    - Hozz (for helping me with some Sprites)
    - Firehazurd (for the idea of flying whales and moas)
    - GreyAcumen + Community (for the idea of the Aether!)
    - Kanza and Divinux for the alternate support banners.

    ~ Stay Tuned ~
    Posted in: Minecraft Mods
  • View Kinniken's Profile

    1200

    Mar 27, 2011
    Kinniken posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Millénaire forums for more in-depth discussions than here:


    Millénaire Forum





    Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.






    Millénaire 6.2 for Minecraft 1.12 available!


    Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!



    Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.

    Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.

    Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.

    Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)

    Download Millénaire on Millenaire.org.

    Want to know more first? Check the overview.

    For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:


    Millénaire Library of user-created content to extend the mod:


    Millénaire forum for more in-depth discussions:



    Come across small villages while exploring, such as this Norman settlement...

    Millénaire review by CGzCinema showing the mod's main features


    ... or this Japanese one, centred on a rice paddy.


    Updates


    6.2.10 - 08/09/2019

    - It is now possible to donate goods to villages for a big reputation boost
    - Added two new advancements, Amateur Architect and Medieval Metropolis
    - The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
    - Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
    - Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
    - Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
    - Fixed a bug where paths could be built over mud bricks
    - Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
    - Fixed a bug where sub-buildings would appear on the village map, hiding the main building
    - Fixed a bug where middle-clicking a full path block in creative would give you a path slab
    - Fixed a bug in the handling of Byzantine textures
    - Content Creation improvements:
    -- New format for buildings' text data, much easier to read than the old one


    For older releases, check the wiki page: Millénaire Updates


    Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)

    FAQ

    Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ

    Credits
    - MinerMiah for the Mayan culture (including skins)
    - Minepower for the Japanese culture
    - Rasseru for the updates to the Japanese culture
    - Ticlon for the Byzantine culture and some of the lone buildings
    - SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
    - johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
    - Nandonalt and karahan : some buildings
    - joeyjam: icons for the Norman armour
    - minami26: graphics for the Norman armour and icons for the Norman tools
    - The MCP team, without whose work I would not have attempted this mod
    - The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
    - MineColony and Builders, for inspiration and useful examples of modding Minecraft


    Listen to the villagers discussing their job, life or simply the weather.

    Making new cultures

    Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!


    See what they are doing and what they need in the villages' centres.

    Help Wanted

    - There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
    - Female and children sounds
    - It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
    - New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.


    Trade with them, to help their villages grow and gain unique blocks, foods and items.

    Download

    Downloads are available from millenaire.org.

    Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387

    Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs

    Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.


    See their villages develop in prosperous communities...

    Reference

    For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!


    ...or massive fortresses surrounded by desert.


    But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!


    Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
    take shelter!



    And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.


    Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.

    Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.

    Extras

    Signatures by minami26 - now with dynamic version info:




    This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.

    Posted in: Minecraft Mods
  • View RionSk's Profile

    82

    Sep 23, 2011
    RionSk posted a message on [1.2.5] Animal Transport Mod => Mobport - v0.3 [UPDATED!]

    Animal Transport Mod => Mobport

    Do you ever wanted to transport some mobs? Yes? Then this is mod for you! You can catch wild animals and then place them behind the fence. What more can I say? Just try! If you want give me some advice write it below this post. The real breeding of animals is in development. Maybe I can make better versions in future. Here are some screenshots:



    Instructions:

    Lasso
    - you can create Lasso in the Workbench according this pattern, where "s" is String
    [ ]
    [ ]
    [ ][ ]
    - with Lasso you can hit mobs and they will drop their "Spawn eggs"
    - then you can place mobs on ground

    Empty Cage
    - empty cage can be created according this pattern, where "s" is Stick and "t" is trapdoor
    [t]
    [ ]

    - this block is used when you want put mob "into" it

    Caged Mob
    - you can cage mob by putting its Spawn egg into crafting grid with Empty Cage,
    layout does not matter
    - mobs that can be caged: Pig, Sheep, Cow, Chicken, Wolf, Enderman, Squid, Ocelot,
    Creeper, Skeleton, Spider, Zombie

    Install Guide:
    1. Open your Minecraft.jar with WinRar/7Z or any other archiver program
    2. Delete META-INF folder
    3. Install ModLoader for MC 1.2.5
    4. Install Mobport by copying it from .zip file to your Minecraft.jar
    5.(optional) Configuration file has been added and can be found
    at "/%appdata%/.minecraft/mods/mobport.properties".
    You can modify block's and item's IDs for more
    compatibility with other mods.

    Download:

    Download v0.3

    Older versions:
    Download v0.2a Download v0.1

    If you want support my mod, put this in your signature:

    [url="http://www.minecraftforum.net/topic/655454-181-animal-transport-mod-v130/"]I support Mobport[/url]



    Changelog:

    v0.3
    - added config file located at
    "/%appdata%/.minecraft/mods/mobport.properties"

    v0.2a
    - added Empty Cage
    - added Filled Cage

    v0.1
    - renamed to Mobport
    - added Lasso
    - "taming" mobs

    The redevelopment of this mod started at 20th of July 2012

    Copyright
    This document is Copyright ©2011 RionSK and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
    Posted in: Minecraft Mods
  • View VengeurK's Profile

    572

    Oct 21, 2011
    VengeurK posted a message on Little Blocks Mod [2.2.2.1] Creation contest! [770KDLs]


    LittleBlocks is a mod that allows you to polish up your creativity and optimize your redstone systems. Indeed, the size of blocks placed in a little blocks is divided by eight compared to its original size, so you can place 512 blocks instead of one.



    Downloads Information Pics and More

    Don't be afraid to post your creations! If they look good I'll add them on the website.Original idea thread by toddtimeocom
    Enjoy!

    Posted in: Minecraft Mods
  • View ghiiirocker1's Profile

    13

    Jun 20, 2011
    ghiiirocker1 posted a message on [1.7.3] v1.4 The Herobrine Mod SMP VERSION RELEASED!!

    THE HEROBRINE MOD
    Have you ever wanted a real Herobrine in minecraft, and be able to freak out your superstitious friends? Well, that's exactly what this mod enables you to do!

    Changelog SSP:
    v1.4- Fixed a bug causing the blood to overwrite the gold record, and now has a tool tip. My block project has been pushed back to v1.5
    v1.3- Doubled the health, now 2x the health of a player.
    v1.2- Herobrine is now more rare, and has a different drop, which is blood vials (currently no use).
    v1.1- Herobrine moves faster and no longer burns in sunlight. Fixed problem with mod users committing/planning suicide.
    v1.0- initial launch

    Changelog SMP:
    v1 initial launch, same as v1.4 SSP

    Screenies :Pig:

    :Notch: Terrifying. Absolutely terrifying.

    Herobrines no longer burn in sunlight.

    He drops 1 to 3 iron swords 1 to 3 vials of His blood, which currently has no use.
    Video
    I thought I should add a video, to show how fast he walks, and how big of a poop-in-your-pants factor there is.
    Installation
    THIS MOD REQUIRES MODLOADER

    Download (SSP)
    v1.4 (1.7.3): http://adf.ly/2AA8Q
    v1.3 (1.7.3): http://adf.ly/21QwP
    v1.2 (1.7.3): http://adf.ly/20rzN
    v1.2 (1.6.6): http://adf.ly/1vW0w
    v1.1 (1.6.6): http://adf.ly/1sYj6
    v1.0 (1.6.6): http://adf.ly/1sApL

    Download (SMP) (includes client part needed)
    v1 (1.7.3): http://adf.ly/2BwEo

    Spare some change, kind sir?
    Donate, please, i need my daily coffee fix O.O

    Banners!
    what it looks like:

    the code:

    [url=http://www.minecraftforum.net/topic/395678-172-v13-the-herobrine-mod-500-downloads/][img]http://farm7.static.flickr.com/6031/5910285030_86164ef1c4.jpg[/img][/url]


    what it looks like:

    The Code:

    [url="http://www.minecraftforum.net/topic/395678-172-v13-the-herobrine-mod-500-downloads/"][IMG]http://farm6.static.flickr.com/5239/5911809411_36f8c86383.jpg[/IMG][/url]


    Thank you so much, bubba1234199 and NewWorldCinemaProductions, these banners are great :biggrin.gif:
    Check out bubba1234199's banner/signature shop here: http://www.minecraftforum.net/topic/403199-bubbas-signature-banner-shop/page__p__5666764#entry5666764


    A very special thanks to niceonegunit, he designed the SMP version of this mod. Be sure to check out his Shadows of Israphel mod; http://www.minecraftforum.net/topic/491770-173ssp-the-shadow-of-israphel-14-includes-mob-trophiessmp-support/page__p__6478134#entry6478134

    Posted in: Minecraft Mods
  • View dsm1891's Profile

    23

    May 31, 2011
    dsm1891 posted a message on [1.7.3]Creature Mod! [MLG][V2.1.5] UPDATE 1.7.3 WOOP WOOP

    Creature Mod
    What the brown
    Hello,

    Prepare the mlg breathing technique, your going to need it!
    Have you ever wanted to play with your favorite Youtube bunch 'the Creatures'?

    Thanks
    i would like to thank:
    ALL the creatures for inspiring me =]
    and thank kootra for reconising this mod in his video :smile.gif:
    and thanks (again) to all the creatures that sent me the sound
    zFOXoz

    Requirements
    Minecraft :smile.gif:
    Modloader (click me)
    Audio mod (click me)

    MLG-ness


    What This Mod Does
    this mob (at the moment) adds 3 new mobs, Kootra, SSoHPKC and Nova (more will be added very soon & items), they spawn isnt as common as pigs or cows, but not rare eather. they also spawn anywhere. Unfortunately, i havnt been able to get any sound files to add into the mod, any ones i get from youtube quality is rubbish :sad.gif:, but it will be updated as soon as i get them :smile.gif:. The mod also adds evil versions of the creatures that only spawn in the nether, and it spawns a rare nova that you can ride (right click). AND MOAR!


    Pictures!

    oh oh, kootra shouldnt be giving you that


    aww thats nice of him


    mmmmm. . .


    Ze likes his (gr)ass


    a romantic sunset


    um....


    -burp-


    lots of junk now doubt.

    May rage quit when u kill him

    Download
    .rar File click meh
    .zip file click meh

    old versions:


    2.1.4 for mc 1.7.2 ONLY!
    Click me im a .rar file
    Click me im a Zip file (3.67MB)

    2.0 (For mc 1.6)
    .rar file download(3.63MB)
    .zip file download(3.63MB)

    1.5.?
    Click me, im a .rar file(2.37MB)
    Click me, im a .zip file, i work for macs(2.37MB)
    (sorry bout that didnt know it rar didnt work for macs :smile.gif:)



    Instilation
    1. open the Creature Mod.rar fiel (with win-rar or simular program)
    2. open the minecraft bin (located
    via "C:\Users\**youruser**\AppData\Roaming\.minecraft\bin\minecraft.jar")(with win rar or
    simular)
    3. open the "all these files go in minecraft.jar" folder and drag and drop (copy/paste) all of
    the files into the minecraft
    4. close the minecraft.jar and go back to \roaming\.minecraft (you should see resouces file)
    5. open the resouces file, then open mods file, then open sounds
    6. back to the Creature Mod.rar copy the "creature" file and paste it into the sounds file you
    just opened
    7. ENJOY

    Having Brown problems with sound?

    video instillation by zFOXoz


    Whats to come
    i plan on adding all of the creatures
    adding sounds
    adding creature carl (aggressive)
    adding mob vs. mob?
    adding MLG Items


    Fixed bugs:

    fixed:
    2.1.5 achievements fixed hopfully lol
    2.1.1 FIXED ACHIEVEMENTS (ova's noop still there.... lol sorry)
    2.0.1 made nova even more rare, changed spawn condidtions and only one can spawn per chunk, but he still is 1% chance of spawning
    2.0.0 Gassies sounds are fixed (should be tell me if they arnt)
    1.5.1 kootra now drops brown dye


    Change log:

     2.1
    Creature mod 2.1
    
    
    1) Added achievements: 
     Kill all of the Creatures (separate achievements)
     Kill The Evil Creatures (kill creatures required)(bugged right now see "small bugs")
     specialist achievements for certain creatures
    
    2) Added 3 new items:
     Schematic A
     Schematic B
     THEE plan - what effect this item will have is unknown, i need some ideas.
    
    3)Added recipe to make THEE PLAN:
     []P[]
     A n B
     []G[]
    where:
    P is nova's poop
    A is Schematic A
    n is Book
    G is Gassy's Gass
    
    4)Chilled Drops Both Schematics (see "small bugs"
    
    5. UBER MEGA AWSOME THING:
    Gassy's gass is now a 'dynamic block'-brand new to minecraft (ish). This means no more 'blockey' movement of the gass. it flows upwards.
    
    
    
    im excited about this.
    
    5)some bug fixes
    
    6) not a 2.1 update, but still, because of creature mod, looks like im getting partnered with youtube :biggrin.gif:
    
    Small bugs(READ (please)! (i will try and fix these before mcp (the program most modders need to make mods (it decompiles and deobfuscates, recompiles and reobfuscates))):
    
    
    #1 New gassy’s gas can be wafted if you hit the corner- this is going to stay in, it changes the concentration of the gas, and i like it :smile.gif:
    
    #5 IMPORTANT! if using single player commands your game will crash IF you spawn the gass by /spawn gassR - it is classed as a mob, but only so it will work
    
    #6 inside the moving gass you dont get a green tint.
    
    these are small and fixable. I think I should be able to fix them.
    
    
    Thanks :smile.gif:
    2.0
    Changes:
    1.
    evil versions of all the creatures, they spawn in helland spawn half asmuch as pigmen, they attack you-- they have diffrent skins
    
    2.
    SlyFox attacks chickens(im working on trolling your world (removing random blocks) as that is frequently asked for)
    
    3.
    Kootra has stink (no seriously he does, he has 'stink lines' comming out of him)
    
    4.
    due to the number of creatures in the mod now i halfed the spawn rate (half the likely hood of spawning pigs)
    
    5.
    ChilledCha0s added
    
    6.
    Gassies gass block AI has been fixed. it now will try to escape from captivity, - this means you can build better gass chambers
    
    7.
    Gassies gass is not material of air, meaning you can walk in it and see out of it, it does have a green tint though(once inside)
    
    8.
    nova holds poop
    
    9. 
    bumble bee nova has been added, he drops cookies (this is a rare drop though (drops ~10 cookies) he is rare (1% of spawning) he (should)attack you but sadly there is a bug, instead have fun riding him around (like a pig hes uncontrollable).
    
    8.
    nova poop randomly spawns (as a block)
    
    9. 
    kootra steals any ores/items/blocks thrown onto the ground
    
    10.
    wrex added - no sound :s - tame him with fish and he will follow you, attack a wild one and they will all attack you.
    
    11. spoon added VERY RARE, he attacks you with a bow and arrow
    
    12. Nova's poop item
    
    =================================
    1.5.2 - kootra drops brown, and gassy drops gas
    1.5.0 - added sounds and more creatures
    1.0.0 - mod was made

    Links
    Nova
    Kootra
    SSoHPKC
    Thecreaturehub link
    the video tutorial guy

    Feedback
    any is welcome :smile.gif:

    one more thing thanks =]


    Banners

    [url=http://www.minecraftforum.net/topic/352931-166][IMG]http://img35.imageshack.us/img35/1295/creaturefeature.png[/IMG][/URL]


    (nova was requested a few times if u want sombody else just ask

    Trailors]
    2.1.0





    please note it is subject to change, i have it so it floats to sides now, and it wont drop other blocks.


    (sorry for the clicky link but this is the only way i am going to get some revenue of THIS mod. i wont use adf.ly on this mod, because weel i think it would be wrong. and i didnt need to make this video, it was just to keep you informed. thanks.


    WHAT THE BROWN?



    =-=-=-=-=-=-=-Please Note-=-=-=-=-=-=-=-=
    i have no notifications
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Posted in: Minecraft Mods
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