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    posted a message on [AU WA | HAMACHI | BUKKIT | REGIONS | 12 MAX] PerthCraft
    Added another Network because the two I had were full.

    Network ID: 093-045-211
    Password: minecraft
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [AU WA | HAMACHI | BUKKIT | REGIONS | 12 MAX] PerthCraft
    Quote from SirMinecraft

    Hi Sir Minecraft here
    Q1. Are the names of the networks PerthMInecraft Network #1 and #2

    Nope, the names of the networks are 103-252-492 and 103-254-618. There are two networks, both with passwords "minecraft".
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [AU WA | HAMACHI | BUKKIT | REGIONS | 12 MAX] PerthCraft
    THIS SERVER IS NO LONGER AVAILABLE!
    SEE LAST POST

    Hey everyone, short and sweet.

    I'm in Perth, Australia, I want people to play with me. My latency isn't too good out-of-country, inter-state might be okay.

    I'm running CraftBukkit 1.2.5 with lots of plugins; however I'm not changing any major game mechanics. My plugins mostly just add features to your SMP experience.

    So here's the deal with connecting: Since I can't have too many people on at once due to the toll it will take on my network, you will all be limited to my Hamachi networks. Join one of them below.

    PerthMinecraft Network #1
    Network ID: 103-252-492
    Password: minecraft

    PerthMinecraft Network #2
    Network ID: 103-254-618
    Password: minecraft

    PerthMinecraft Network #3
    Network ID: 103-396-418
    Password: minecraft
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on ★★ RPCraft 1.8.1 (Official Release) - NZ - | Red vs Blue | 24/7 | No Whitelist | New Zealand Server★★
    Has the server been off for a while? My connection times out and has been for more than a week.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on minecart only gate?
    Just put down an always-powered booster, a detector piece and a long track after it. An empty minecart doesn't go as fast as an occupied minecart, so make a switchtrack connected to that detector piece. The switchtrack only switches at a specific time and removes the occupied cart.

    You only need one long line of redstone for this too. Also be careful of how fast the cart is going BEFORE it hits the booster, because that would make it go at a different speed and the track won't switch properly.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Piston Stairs
    The main issue with this is that it needs to run in reverse to put the flooring back. There's a topic somewhere about reversing using a bunch of repeaters but I don't have the link handy.

    For the first set of stairs, you would need to pull the block down, replace it with a stair block and push it back up.

    After that you just pull each block down and shift it to the side.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecart Track Switcher (pushing cart)
    No thoughts, or was this just bumped off the first page?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Enderman or Farlanders?
    ... because he wanted to make his opinion known to more people, of course. He even said it himself:

    "... it's really crowded in there. More people read OP's message than any other message anyways."

    I first thought 'Enderman' was too similar to 'Slenderman', but then I realised that's exactly what it's meant to be like. 'Farlander' implies that it is from a distant place; and one would also assume that it only spawns in the Far Lands, which would be incorrect as far as I know.
    Posted in: Discussion
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    posted a message on Minecart Track Switcher (pushing cart)
    I've made a simple Minecart Track Switcher, which pushes a minecart from one track to another and boosts it. This device may not be entirely unique but I think it uses a property of pistons that isn't used much. I have set mine up in a T-junction-type layout. I would believe that it could also be used as an empty cart detect-and-return, if in quite a lengthy method.

    Here are the pictures of my contraption:
    (7 images, 854x480 each, 1.9mb total)


    First is the cart input, bottom right. Ignore the pressure plate, button and booster there - that's how I kept the cart looping around the track.


    The cart goes over a detector button and sets off the first piston, which is sticky, pushing both cart and track.
    (This is where you would lengthen the track and redstone to detect for an empty cart)


    The first piston retracts, leaving the cart where it is, and a sticky piston pushes up the block with the cart on it.


    A normal piston beside the cart's new elevated position pushes the cart off the edge and it falls.


    The cart lands on sloped tracks (which require a bit of priority-block-placements to get right) and goes off the output track.


    Here is a screenshot of how the minecart detector button is set up.


    This final screenshot shows the repeaters and redstone placements I used.
    This circuit could easily be compacted and moved underground - it's just a proof-of-concept and I'm happy with the turnout.
    Thoughts?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Skellies shoot arrows while in a mine cart?
    Great thanks.
    Posted in: Survival Mode
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    posted a message on Skellies shoot arrows while in a mine cart?
    Just a quick question: Do skeletons shoot arrows while they are in a mine cart?
    Posted in: Survival Mode
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    posted a message on New Mob Suggestion for Winter Biomes
    Here's a video:

    Posted in: Suggestions
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    posted a message on New Mob Suggestion for Winter Biomes
    That is a cropped screenshot of an old Win2000? game called Ski32 where you ski down a never-ending slope avoiding trees and hitting jumps. Eventually a yeti-like thing races across the screen, picks you up and eats you in about 3 seconds flat.

    To be honest, this can't directly relate to Minecraft since we don't have slopes - never mind endless slopes - to ski on, or even skis themselves for that matter.

    So I would think that it's just a Yeti that eats you in one go and runs really fast but is only one in the world at a time, possibly in an oversized Taiga or Tundra biome. Killing it would drop bones, meat and snowballs.
    Posted in: Suggestions
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    posted a message on What's the most complex redstone device YOU'VE made?
    My most complicated redstone device I've made was part of an arena where two sets of double doors were open-able from the commentator's room. The doors were at either end of the arena and the ComBox was in the middle of the two but off at one side.

    The actual redstone had to go down approx. 10 blocks, 5 blocks to one side and 10 blocks towards the doors, and when it got to the double door I had to make them both open and close simultaneously, which I thought was rather difficult at the time.

    The whole thing was in the walls and underneath the arena as well, which made it that much harder.
    Posted in: Redstone Discussion and Mechanisms
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